#Bunny Queue Fix
5 messages · Page 1 of 1 (latest)
for a public playtest, it wouldn't be a good idea, but maybe as a full release idea, that could work.
The problem is that's a bandaid solution. Its works in the short term, but it burns players out because they feel forced to play the side they dont want to just to play the side they do want too, and eventually might decide to just leave altogether since theyre not getting to play the side they actually want to.
Instead, devs should figure out why bunnies dont want to play magician, and try to make people want to play that side more, so not only are the queues balanced, but theyre filled with players who actually want to be in that role
I also think that this speaks to a. more fundamental issue. Magician is clearly overall less fun to the player base than bunny. Gotta figure out why and try to fix it at the root
Part of it too might also be because its an alpha though. The core gameplay loop is imperfect (hard to get crafting materials, no permanent meta progress), and even if it were better, no one know if meta progress/gears gained would make it to live.
So the only thing you can carry over is knowledge, and the knowledge ceiling and map knowledge barrier is much higher for bunnies, so theyre trying to get in more games in that role, adding to the disparity