#My honest feedback

3 messages · Page 1 of 1 (latest)

waxen egret
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So, I've been playing the entire alpha right now, and been playing both Magician and Bunny. Got to say.

So as Magician, I find it way to easy to just camp one floor put out imposters, both in front of objectives and caged bunnies or at end of rope.
If I kill every bunny there is, I just get EXP, there's barely any rewards (materials) in my opinion to make it worth playing as Magician. sometimes the hat grab can be a little wonky but might just be me.
Its very easy to catch up to a bunny, its not really a challenge to play as Magician right now.

As bunny. if not in panic you're kind of slow, Magician catches up way to fast.
Using the Carrot smoke to blind the ticket master works, BUT its not its not really covering unless you throw it in its face.
Some items in the game, I have no idea what to do with, I've tried throwing mousetraps shock boxes. either I'm stupid as heck or well yeah.
Trampoline, could give a little longer range boost because I've been caught so many time jumping it.
Marbles they are my best friend in that game atm. oh and the rockets.
Being camped and tunneled I feel is a big issue, even with the ''anti tunnel''
And Getting a radar is well to be honest I've found like 2 in my game time atm.
oh And maybe let bunnies be able to have skills check moving the imposter bunny ?

With that being said.
I love it, its fun to play with friends.
Keep up the good work guys, Its an awesome game you've made.
and I look forward to what the future holds!

I did not find any feedback tags so I'm sorry if this is wrong from my side.

Wish you all the best
Zwoosy.

wary zinc
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agree with some things here, but from what ive heard at high mmr good bunnies are practically uncatchable since there are definitely ways to loop the killer

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tunnelling is definitely something you can avoid on an individual level with the mechanics provided, tunnelling is an absolutely terrible strategy for the killer. camping isnt strictly as avoidable but its horribly time efficient if your team simply do objectives on other floors and leave you alone to uncage yourself, lose lose for the killer