The main issue I keep having is that once a magician sees that we're in one room he camps the rest of the game. It can lead to a bit of a stale loop when it's the only way out or he already has an imposter on the objective but camps anyways. They almost seem to lack any urgency.
I'm thinking of maybe 1 or 2 side objectives for the magician to do per 2 levels, but also having them timed and don't let him know where they are. It could also be tied into cards.
I don't have a fully realized idea but I know that it's my main issue.
#Incentives for the magician to leave a room
4 messages · Page 1 of 1 (latest)
Isn't there already more than 1 way to go from 1 floor to a next at any given time?
I believe the idea is that the bunnies start doing other objectives on the same floor, thus making the magician split between two far away areas.
The incentive for Magician to leave a room is bunnys pressuring multiple objectives on the same floor. It is everything in place already, bunnys just need to use it. It not a game issue.