#Throwing bunnies into cages

2 messages · Page 1 of 1 (latest)

pearl pivot
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This august playtest is the first im gonna be able to try it but seeing all the videos from YouTube about the gameplay made me realise that the cages are not used very often because before you arrive the bunny breaks free, would it be possible to make it so when the Magician throws a bunny into a cage it gets caged?

spare verge
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The problem with cages anywhere above floor 1 is, that you essentially keep someone that you caught on the same floor instead of throwing them down to partially reset their progress. Then you leave them alone for a while, simply because you have to check/patrol other areas and then they're gone from that cage and you still got someone with you on the same floor... then you ask yourself "Why didn't I just throw them down?" Depending on game state and room throwing them down also forces them to notify you again if they are trying to get up again (not in all areas, but in many). By caging someone you are also losing out on that alert notification. Unless they don't give cages an inherent advantage over throwing someone down, nobody is going to use them.