#Ideas and suggestion

2 messages · Page 1 of 1 (latest)

quartz sedge
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• Extended panic time to give bunnies a better chance to escape during tense moments.
• Holes now respawn the player on the same floor, preventing unintentional escapes or setbacks.
• Balloon upgrades: Increased speed, duration, and height when used for movement.
• Stun duration increased to 10 seconds when the magician catches a bunny for the second time.
• Carrot bomb smoke has been intensified for better visual cover.
• Once a bunny places a key behind their back, it can no longer be stored in the inventory, adding more risk and strategic decision-making.
• Added at least one gear to the double-door room with the lever, ensuring consistent rewards.
• Collision detection improved when the magician attempts to grab a bunny — the grab is now more precise and reliable.
• Introduced a yellow gear bonus: using it grants access to a high-reward room, featuring a minigame where you could “win a gear”along with other rewards.
• Added a full in-game tutorial to help new players understand core mechanics.
• Introduced daily quest

astral laurel
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I don't know how I feel about daily login rewards. i feel like there's a thin line to tread between it feeling like a chore vs "oh a fun bonus to the game I play every day anyway".
I'll leave commenting on your other suggestions to people who've played :P