#Fix and suggestion

2 messages · Page 1 of 1 (latest)

haughty cedar
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Improve the first floor of the game, which is currently underused — either by redesigning it to encourage more gameplay or by removing its notification feature altogether.

Introduce enclosed slide-like pipes, similar to water park tubes, that allow players to descend floors quickly. The magician can plug these pipes, especially early in the game, creating 2-3 control objectives across various floors that are visible only to the magician.

Add minigames with in-game rewards, enhancing variety and encouraging exploration.

Allow the bunnies to hide in cages, increasing their chances of escape but also raising the level of risk.

Introduce a mobile spring-loaded trampoline to enable fast escapes, and a mechanic to steal the magician’s cards via a special item.

Give the magician emotes to provoke players — for example, shaking his head as a taunt.

Allow the bunnies to trigger fake notifications, such as using the zipline or the roller coaster cart without actually being on them, to deceive the magician.

Add a new object: a human slingshot for vertical movement.

Enable in-game crafting using collected items to create unique weapons or enhanced tools, such as:
• Upgraded weapons
• A trampoline with longer bounce
• A rocket that extends the stun effect
…and more.

Introduce an item rarity system to add depth and variety to loot and equipment.

Players affected by madness return to normal after being captured once.

Finally, when the magician runs out of keys, he can no longer use any special abilities, relying only on close-range attacks.

silk shoal
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These seem well thought-out, I just want to say. Good job