#Imposter Bunnys should prompt a skill check if walked over

3 messages · Page 1 of 1 (latest)

safe granite
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Similar to how Magician is given a skill check to avoid tripping on marbles, Bunnys should be given a skill check if they walk over an imposter bunny to give them a chance to avoid being grabbed

This is better skill expression and gears for Magician could make the skill check more difficult.

This skill check should trigger regardless if the bunny is walking or running over the imposter bunny

timid glen
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Impostors are apparently intended to move as NPCs to patrol an area instead of remaining as motionless traps. They haven't gotten the AI working yet.

safe granite
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You will be getting the option to have them stationary or patrol.