#Hunter Gears

6 messages · Page 1 of 1 (latest)

night nest
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I wanted to share some concept Ideas for Gears for any Carny (Carnival Monster) able to wear. If anyone else has some suggestion can also drop the ideas here or wants to add something.

night nest
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  1. Show time (passive/active gear): Whenever a bunny manages to activate a way up to the next floor. As such count the converer railway, gear doors, canon and ferring wheel, but ropes won't trigger the effect. If a bunny activates one of the ways up drumm rolls can be heard and theater lights shine on all bunny's for 10 seconds. The monster will see the location of the bunny's thanks to an aura effect. The bunny who triggered this event will be seen for an extra 2.5 seconds. After the timer the event will take 60 seconds to cool down. But if the old bunny activates a different way to the next floor the ability triggers again.
vivid canopy
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Hi, I have several ideas for a Hunter:
The first one could be to put one that has a passive that when you hit a player your speed increases
or another one that has a kind of hook 🪝 or chain ⛓️ that grabs a player and pulls them towards it

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The speed passive would work in the following way:
after hitting a player, in addition to giving them speed,
we (the huter) would also receive something similar but it would last 4.5 seconds having that speed and attack advantage, this would be an idea for a pursuit Hunter

vivid canopy
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This ability would be called "bloodthirsty emotion"

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For the idea 💡 of the hook 🪝
is that the hook in addition to giving a passive, increasing the attack range, would also have an ability called "acrobatic pain" this ability in addition to marking the player with an aura would give him a decrease in speed making him run less for about 10.0 seconds