#Magician can Untie the Ropes

71 messages · Page 1 of 1 (latest)

fierce bramble
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The magician cant destroy the ropes but can untie it and throw it down where it would be below it.

placid prism
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yeah 100% that and i would add something good about the rope too that could be nice is able to stay hold without climbing at cost of energy you just hold if you see the magician on top at this moment

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without need to let go and lose life by let go or lose life by magician at top

placid prism
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I kept thinking about it because i clearly think magician need that vs good premade team but put down the rope would be too strong vs non premade

So i would say maybe don't untie the rope but do a little quick animation for the magician to put up the rope where the tie is, so bunny have just to go to this tie again and just throw again the other extremity of the rope
Because if the rope go down bunny have to take it again in the inventory and then could be taken somewhere else floor bellow or put on bad spot to a floor with already a rope instead of floor above or put down on the floor by bunny or magician searching bunny or put in chest somewhere, so hard for non premade and new player
And it's better for bunny if the magician is somewhere else vs a bunny the rope that is still attached can be put down fast by any bunny and bunnies teammate can use this time to climb etc

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It would prevent magician to completely lock down a floor and Block any progression too much harder i think of people that gonna play like me defensive and it could be too strong to untie and put down the entire rope

red spire
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This would be good now in the 1v5 mode if it sticks around

last moat
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i think you can take it a step further and allow magi to yank it down from the bottom especially if bunnies are already climbing on it

somber warren
last moat
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rope is crazy oppressive so i dont think it would be unfair at all

somber warren
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I just imagined the Magi yoinking the rope from below while a bunny tries to climb it and its absolute cinema in my eyes

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Cant even be mad at it

last moat
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yeah it would be really funny

somber warren
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considering Magi blocks doors which he should

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but still, cool idea, and still, ropes OP

last moat
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if ur team maintain pressure on floor 4 you can still get up via any other objective on that floor quite quickly

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if the magi comes down to get you in particular then they forfeit the last floor

somber warren
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Fair point

somber warren
last moat
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i like the idea of it being floor dependent as well

somber warren
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And both ideas can co-exist, if Magi wants to pull a rope that connects for example floor 1 and 2 and he's at floor 2, he can only pull it up (leaving it for other bunnies to re-throw it) on the contrary, if he wants to totally remove it he has to TP a floor below to do so and waste some time so its a risk-reward kinda thing

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I would also make it so both actions took a bit of time, kind of like when Magi fails a grab and has to re-adjust his body and waste a couple seconds till he can do the grab again, Id make it so pulling or breaking the rope would take a few seconds aswell so it can also serve as a "distraction" for bunnies

last moat
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it should be shorter than it takes a bunny to place the rope in the first place

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so either make it a very short animation or increase the amount of time it takes to place rope

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ideally the latter

somber warren
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Ill prefer the latter aswell, ropes should take a bit longer to place

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and also to use

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since they are the most "speedrun" item there is currently

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every other objective takes some time

tight chasm
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This is such an old feedbackbunny_sob

last moat
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still relevant

tight chasm
red spire
ivory mirage
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for the sake of stating: No

tight chasm
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There were already so many discussion about it that in one discussion people kinda aggreed on having them to hold E and not taping E

lavish orbit
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Cool idea - personally the only thing I got about ropes is (still) that I feel like its instant E to climb down animation is a really cheap chase ender and I'd love to see a 1-2sec hold E interaction to start climbing down (same as with the bike after using) so in a really close one it doesnt just cut it. But the untie idea also sounds really cool ... just don't make it too fast. It should probably take a while to untie it so its a time commitment.

somber warren
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if not then the post stays!

tight chasm
somber warren
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hahahah wiggle the rope

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but these ideas are golden!

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Lemme speak to your manager

tight chasm
somber warren
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"Umm I wanted some wiggling ropes and your partner insists that we already had em in 2024"

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"I know my rights"

tight chasm
somber warren
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Angry Karen noises

dusk flame
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I honestly really dislike that idea, there has to be a way to permanently move the play area up after a while, ropes do that really well

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they shouldnt be easy to put up, but then also stay there

loud holly
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rope is the reward for pushing a bunny up a floor. Magi should not be able to reverse it. otherwise and single bunny objectives are SIGNIFICANTLY worst. Cannons especially become worthless.

tiny copper
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Can’t wait to lose a gear making my way up a floor AND losing my rope AND being thrown/caged to the first floor.

sleek geyser
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Ropes take a lot of charge anyway, if your team is running around on 4 and you get tossed to 1, you might not even want to rope up due to the cost

lavish orbit
sleek geyser
waxen roost
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Good thing to stop the rush

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👍

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Yes please.

red spire
wooden quest
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I disagree when you go against High MMR magicians this would be a nightmare

waxen roost
loud holly
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nothing should be done to ropes. Maybe the hold E to climb down to nerf it being used to avoid taking damage and losing a key during a chase. It's Function is to promote a team pushing a teammate to a higher floor. that teammate secures a path for the rest of the team.

Giving magi a way of sabotaging this pathing devalue not just ropes, but also cannons and ziplines. Since there would be no reward to use a pathway only 1 bunny can use at a time.

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cannons can't even be used without leaving a bunny behind.