#Rrocket troubles

7 messages · Page 1 of 1 (latest)

shy tapir
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Hey I’m really early in the tech tree and I just can’t seem to both get a 70k+ apoapsis and a decently long arc without running out of fuel what am I doing wrong?

slender hare
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This is what I do, (disclaimer, I have no idea if it is correct or not). Once AP = 70K+ main engine cut off and coast to AP. While coasting to AP, create a maneuver plan at AP and adjust the burn prograde side till PE = 70K+. If you still run out of fuel or do not have enough for the reentry burn then add another fuel tank to the stage.

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Also on the SAS control click on the second from the left button for maneuver stability.

rough token
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If you have about 3400 total deltaV in VAB, you should be able to reach orbit. If not reaching, then your gravity turn is too shalllow or too steep. I aim for reaching about 45 degrees by the time my rocket is around 15 km or so. The tutorial explains it a bit, but best to look for a video on youtube.

shy tapir
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Yeah just slapped on another tank and altered the turn a bit

ripe tide
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you should also feel it in the craft for example a craft at 100m/s at 2000 vs 500m/s should have a different gravity turn so altitude markers are good but watch that velocity and most importantly AP

shy tapir
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Well now I have medium size parts finally I find doing anything with the small size ones especially getting a good payload in vacuum difficult with the terrier’s thrust