#moters and block based codeing
14 messages · Page 1 of 1 (latest)
@grand jolt what is your opinion on this?
Optimized enough? Let me quote Nate Simpson in saying, “our main goals have been to make that people on normal hardware are able to build vehicles that are in similar scale and complexity to the stuff shown in the trailer.” From Shadow Zone’s video, KSP 2 Developer on Multiplayer: | “I’ve Never Heard People Laugh So Hard” (2019)
Also I do agree that KSP2 should add motors, and other robotic parts
but im running ksp 2 on a gtx 970 and its working perfectly fine
what do you mean by "perfectly fine?"
what
are u asking what do i mean my perfectly fine?
i mean like what fps for you is perfectly fine
somewhere near 40 fps
i highly doubt you are getting 40fps on a gtx 970