#Game unplayable since latest update

23 messages · Page 1 of 1 (latest)

warm junco
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My performance is through the floor since the last update. The game constantly freezes, such as when switching view modes or transitioning. I get 40 fps when the game is paused and 19 fps when unpaused, making me point the finger at the physics engine. Also my medium wings fall off when I hit 120 m/s. I don't see any spikes in GPU, CPU or memory usage (i7, 3070, 64GB)

tough maple
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I agree the latest patch was a downgrade in some ways

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I also notice a lot of bugs from launch day like the orbit lines disappearing

spiral plover
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Switching from VAB to Launch has gotten challenging. I only had one campaign that was still playa le with patch 2. The rest I started over. I'm guessing old saves can bring old bugs with them.

idle plover
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After updates if difficulties are experienced try clearing your shader cache to force it to reload them ... helps on occasion.

warm junco
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thanks. I'll give both a go.

tough maple
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as well as all the new bugs

limber eagle
tough maple
fluid thistle
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This update has made things worse for performance to the point I kill the game and start a new mission. I've lost a ton of ships in the process.

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There should be a basic rule - the UI for input should always take priority over any exploding crap in the background. Not being able to get back to the VAB because of the 5 seconds per frame thing is lame.

tough maple
fluid thistle
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it could easily work that way. You can have separate threads that don't clobber each other. You could definitely have a UI thread for input separate from rendering all the silliness in the background.

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there's no real good reason to render all the explosions and sacrificing the user wanting to revert or quit.

tough maple
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And even if you have a separate thread for ui it’s not going to be able to display until the next frame renders

fluid thistle
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you could have an overlay which would act as a separate thread/ui etc which could still do things like VAB/Quit. The is not a novel problem to solve.

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You don't see nvidia's overlay stuff lag because of frame rate.

lone heron
warm folio
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guys just lower your window pixel size to the 1660p one or around there. this makes trash pc run ksp at 30 fps

spiral plover