#Quality Control for 3D Assets - Shading Errors & Inconsistency

1 messages · Page 1 of 1 (latest)

zenith basin
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So u delete my message right away before i can post?

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wich is just a pointer to some shading errors and problems with the meshes. seems like you want no bug reports then. fine...

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Shading, Texture and Mesh errors. Interior Mesh pokes out of the Hull

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WORST OF ALL. Why do you dont establish a ruleset for a specific number of verts for circles in a Sizegroup? Should be the most common thing....

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Wasteful Modelling (really wasteful) for an area that you mostly will not see... Aswell as massive Shading errors

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Talking about Inconsistency: Why do some Parts have Mesh Panel lines and some rely on Normal Map? Normal map looks also better btw.

Seems you Guys have really rookie 3D Artists for the Parts and also no QA. But yet Charge 50 for the EA. I found much more on other Parts.

This is just plain sad and every modder could have modelled much better assets honestly.

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These are such beginner mistakes on Modelling / Texturing