#Remove augments from pool

1 messages · Page 1 of 1 (latest)

silent shore
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Because new augments will be added to the pool there is a point that it will be impossible to build a gun that you really want to have.

I really like the crate that bans augments, but it will be great to have something at the ship that fully removes augments from the pool.

For example the sniper augment is soooooo bad that I will never take it.

ruby perch
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Yeah, this could also go with the thing that someone else brought up in a different thread. One time things you can buy/apply before a run, so you could buy like banish 3 augments before a run or when you drop in you get boosted xp for 1 minute etc. so it would easily be able to work itself in as a mechanic in this game

olive roost
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I mean, to an extent that's part of the point, to build with what you get. But yeah, some augments could use some help. XD

hard monolith
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If you use your 4 banish pods and 4 gambling ones its pretty good odds to get the build you go for you can still be very unlucky and all the augments on the banish not be the ones you want though 🤣 but in general once i has this setup i hardly restart any run because i didn't find the augment i was going for.

olive roost
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Yeah, I front-loaded my drop queue with the banish pods, then the gamble pods. Between that, I can pretty much always get a good build. And to an extent, you need to be flexible. You might get a good drop for a different build early on? Just take it and roll with it!

silent shore
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Yep I also have the 4 banish pods and the 4 gamblings pods, but if new augments are added with time it will be almost imposible to pick the one that you really want to play with.