#Any fixes for lag when projectile count gets out of control?

1 messages · Page 1 of 1 (latest)

distant pond
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I love maximizing bullet count in all my builds but a majority of them grind my computer to a halt at the endgame. I don't know much about PCs but I did update my driver and saw no difference. My PC isn't the best out there but isn't anything to scoff at either and I don't notice lag anywhere this close with other games like I do here. I've watched some youtubers with builds out the wazoo that had no lag so curious if there's anything obvious I'm missing. Thanks!

zealous ledge
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So the devs did a ton of optimization between the demo and the EA release and just from what I've seen about 80%+ of players see better performance than in the demo.

Unfortunately the game performance got worse, like **way **worse for at least 10%+ of players. I think it has something to do with cpu/processor? Or maybe the division of labor between graphics card and cpu?

Given what they said in their devlog on performance as well as how much time they've spent on it so far, I believe it's a **major **priority for the devs, so it's only a matter of time until they figure out how to improve the experience for everyone.

I'm so sorry that bullet count builds lag so bad currently!

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One thing you can try is adjusting settings in the options menu. Try turning off damage numbers, reducing explosion opacity, reducing bullet opacity, etc. If it helps great! If not, at least you tried.

Any other tips @shut roost? (pinging you to here since you offered generalized framerate advice)

shut roost
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Nice. Sure. Happy to help.