- there should be a few natural outposts for church and clowns and you should put unique events and things there
- there should be interactions with npc's outside events for example you can just have a conversation about outposts's background and some things happening there without starting any chain of events in an instant. Though same with the news, that can provide you some info
- at least clowns should have their own custom submarine that is much rarer and weaker but maybe can have immunity to all attacks with cooldown or with church making their submarine flooded but much faster or agile.
- you should have options to uprade submarines in a way so you can change its components placement. Lets say you want to have beds on Barsuk, say no more you can put in that one small useless room under captain's place one bed or maybe another pump? Maybe add so there are different types of engines and reactors with its own prons and cons. Add that you can uprade esential parts without guy on the outpost but its much more tedious which would be fire since later in campaign there are much less outposts.
- add options to make number of outposts increased/decreased
- add secret passageway maybe from one biome to another as alternative or just anywhere, maybe some unique thing and event ther
- add that past certain point in rare cases if completly destoyed submarine can implode or just completly become unrepeariable so there is penalty making you restart mission if you really get f up
- without suits, charybdis and endworm and nightmare since they instantly flood your submarine. I fought with flak cannons and pulse lasers against them. And that is cool and really challenging, for endworm that was painfull but the second I ordered my bots to put suits, I basically had no problem. Thats the reason for my previous idea. You can all just chill in diving suits and shoot and endworm is really not big of a threat then
- add more things inabyss
- make more creatures (it gets repetitive)
#I finished campaign and from sp perspective here are my thoughts pt.2
2 messages · Page 1 of 1 (latest)
real shit love the requests
For the unrepairable/implosion, this already happens when your sub reaches crush depth. Usually that only happens if you really screwed up by not upgrading your hull but it is a feature.
NEED MORE /LESS OUTPOSTS OPTION
Like, a more customisable map when generating it
I wanted to play with much less outposts, making it less going from A to B but longer route, and also making beacon stations more useful (since they raise the probability for an outpost to spawn near it)