#Parallax-Scrolling-Based rendering for map entities to create stronger sense of spatial depth

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rain dust
whole echo
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You are beautiful and glorious madman! ❤️

final trench
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Is this still Barotrauma?

worldly pewter
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thats so cool omg

rain dust
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There are also many perspective and projection deformation techniques commonly used in 2D games, like zoom parallax, multi direction parallax.

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besides, depth of field, aerial perspective, multi angle sprites and so on.

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This idea mainly hopes the official can improve the art stuffs.