#Opium addiction and health adjustments

52 messages · Page 1 of 1 (latest)

fallen shale
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I reckon they should add a feature where when you have opiate withdrawl the visual effects get cranked up to max rendering the game practically unplayable until the withdrawl wears off or until you take more opium and maybe the visual effects get worse the more addicted to opium you are so opium addictions and withdrawls are more of a feture than something that gives minor effects that you can just ignore. Maybe some players may find this annoying so perhaps it should be a toggleable feature that you can turn on and off in the lobby creation. By health adjustments I mean adding individual body part health and major consequenses (not just death) to having these injuries like maybe if your leg is slightly damaged you would have a bit of a limp or if one of your arms is slightly damaged it would be harder to use weapons or if both of your legs were severely damaged you would crawl along the ground (like the happy wheels damage system) I know the health one sounds ambiguous but I would love to see it in the game if its too much I hope I get to see the opium addiction one

blazing saffron
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Nurotramma

drowsy wyvern
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Norutrama

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Although I do think addiction should be more fleshed out

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The other thing I dunno

thorn nymph
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i think addiction being more is fun as long as its not overdone

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like making it have up and downsides

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like with opium you vomit everywhere on withdraw but as long as keep taking it you get a passive healing

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chem addiciction could do something similar as downside but give you a minor speed buff

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alcohol could have and addiction too but psychosis resistance is not that important personally

drowsy wyvern
thorn nymph
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but now that i think about it someoen would think its just weak and would complain about it

drowsy wyvern
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yea

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dont even let people think its a viable strategy to get addicted to substances

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actually what is the game rated

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well thats a lie

thorn nymph
drowsy wyvern
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but im not complaining

thorn nymph
drowsy wyvern
thorn nymph
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and a 12 year old should be able to tell the difference

drowsy wyvern
karmic oriole
karmic oriole
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also, yeah, 12 is a bit too low

drowsy wyvern
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dont make it a reward

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do not

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especially since it wont work too long

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as the freind would improve his medical skill

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and then would no longer get addiction

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so its just stupid to even beginn

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do not make the bad thing good

karmic oriole
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I don't need it to have buffs, but I very much like the idea that this guy has come up with

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also, yeah, that is how addiction works, you build tolerence and need to start taking more to get high

drowsy wyvern
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no

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you get more proficient in using the substance and now you no longer fuck up and get high

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thats how the game handels it

karmic oriole
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I am pretty sure if you take enough you still get addicted

drowsy wyvern
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please just beleave me that its a bad idea

karmic oriole
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exactly, the point is for the funny

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like I said, it doesn't need to have any buffs

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just a proper addiction system, where as long as you are high you are fine, and then when it wears off you suffer

drowsy wyvern
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yea thal be fine

karmic oriole
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you know what, someone should make this a mod, since we all know these suggestions don't get read

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aw, embed fail