#Fire should actually damage items

15 messages · Page 1 of 1 (latest)

trail linden
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Fire doesn't damage reactor, or engine, or junction box, etc. All it does is tickle entities with burns, and drain air.

Please make them damage stuff, based on the size of the fire :(

https://github.com/FakeFishGames/Barotrauma/discussions/15704

GitHub

For some reason, all fire does is drain oxygen and tanks in the room they are in, and apply burn to entities. That's it. It doesn't make the reactor explode, it doesn't melt engines int...

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There can also be the possibility of it damaging walls and doors, but that's secondary to the actually damaging items part lol

slim verge
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It does slowly damage walls. But yes, it's kinda stupid that you can see a fire spreading from a junction box in the reactor room and go "Eh, let it burn out, it'll extinguish itself".

feral torrent
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That's why you don't have the O2 gen on

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Unless you need it

nimble steeple
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i do agree though, fire should be more destructive

vapid wave
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I have never been in a situation where the fire damaging walls has been a consern much less a thought.

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would be neat if enough fire buildup in a enclosed space creates a vacuum and if the door is opened it sucks you and air in if you dont have a safety harness

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in a room where fire and water mix it should create high pressure steam that if it builds up too much pressure it will blow the doors off the hinges.

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its kinda funny when the reactor room floods that does not cause something like that to happen

nimble steeple
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had to watch my guy fall through the floor into hell itself

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that was hilarious

trail linden
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Huh, ive personally never noticed the wall damage thing. Perhaps the devs should amp it further?