Fire doesn't damage reactor, or engine, or junction box, etc. All it does is tickle entities with burns, and drain air.
Please make them damage stuff, based on the size of the fire :(
https://github.com/FakeFishGames/Barotrauma/discussions/15704
15 messages · Page 1 of 1 (latest)
Fire doesn't damage reactor, or engine, or junction box, etc. All it does is tickle entities with burns, and drain air.
Please make them damage stuff, based on the size of the fire :(
https://github.com/FakeFishGames/Barotrauma/discussions/15704
There can also be the possibility of it damaging walls and doors, but that's secondary to the actually damaging items part lol
It does slowly damage walls. But yes, it's kinda stupid that you can see a fire spreading from a junction box in the reactor room and go "Eh, let it burn out, it'll extinguish itself".
like notwendy said fire does damage walls, and pretty noticeably in my opinion so idk how you didnt know this
i do agree though, fire should be more destructive
I have never been in a situation where the fire damaging walls has been a consern much less a thought.
would be neat if enough fire buildup in a enclosed space creates a vacuum and if the door is opened it sucks you and air in if you dont have a safety harness
in a room where fire and water mix it should create high pressure steam that if it builds up too much pressure it will blow the doors off the hinges.
its kinda funny when the reactor room floods that does not cause something like that to happen
i had quite a funny situation where my character was passed out and there was a fire in the room below, but the rest of my crew were out of the sub and the ones that werent were burning inside that room
had to watch my guy fall through the floor into hell itself
that was hilarious
Huh, ive personally never noticed the wall damage thing. Perhaps the devs should amp it further?