#Varying types of Navigation terminals.

11 messages · Page 1 of 1 (latest)

ripe flower
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Currently (at least in my opinion) Captain is the most boring job to play. Your job is confined to one room and entirely consists on staring at a sonar screen and clicking in the direction you want to go, while occasionally having to give callouts. Its also a important enough job that you cant really leave nav room mid mission to do other shenanigans either. (yes I know autopilot exists, but its bad at its job and can't give proper callouts.)

My Idea is to add a few variations of the navigation terminal to spice up the captains job for each sub type.

As an example Cargo subs should be bulky and unwieldy to pilot, so what you could have a system of levers, switches, and dials that you need to use to pilot them, instead of just clicking in a direction.

And if you would want to leave the current navigation system in for those who struggle with the newer nav terminals, you could add them to scout ships as they are meant to be easy to handle and fast.

(haven't thought about what to do with attack ships but this is just meant to serve as a jumping off point anyways.)

crude scaffold
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I support more buttons to press

upper apex
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I feel like instead, we should give the captain a remote control for the sub, like an ability that could be unlocked around the second biome, that allows the captain to pilot the sub from any room, so the captain can still go do shenanigans, but also pilot, and if you don't have a captain, someone needs to stay in the room to pilot

fast stone
# crude scaffold I support more buttons to press

I desperately wish there were some physical buttons to press. This game has so many possibilities that could take it from good to great, but they lie frustratingly just out of reach.

All the components for it are there, they just can't connect! BarotraumAAAH

crude scaffold
ripe flower
alpine root
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i love the idea, i love buttons

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make one a coffee machine

gleaming cobalt
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Make the ballast tank a level that you can control like the reactor thing either manually moving it or using w and s

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Using wasd to control would be more fun as a whole