#Naloxone Nerf

382 messages · Page 1 of 1 (latest)

eager lynx
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Naloxone should get nerf because this is too easy you use opiate to heal opiate with no penalty.

halcyon plume
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😠

eager lynx
vocal bramble
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Aint nobody gonna use naxloxone if you nerf it

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Its fine

torpid current
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no, keep nalaxone as is, it is expensive, that is enough of a penalty

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exactly, I will just let people od if they nerf nalaxone

distant jay
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add a penalty to a drug that fixes the penalty of another drug

halcyon plume
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Nalaxone having some shitty debuff like temporary drug sensitivity could work but like

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Rahh!!!

torpid current
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I meant to respond to your message above that

eager lynx
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but maybe a lil psychosis?

torpid current
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I would support everything giving you psychosis, cause currently psychosis is just funny and a sad reminder of what it should be

solemn chasm
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or temporary movement speed debuff

torpid current
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like, I have never once gotten or seen anyone else get psychosis and not immediately recognise it as psychosis

vocal bramble
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Psychosis kinda just annoying most of the time

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The more exposure the worst for making it feel impactful

torpid current
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yeah, it doesn't do anything except make me hear random sounds which can be kind of funny, and make it to where I can't see and therefore can't heal my team, which is also kinda funny

eager lynx
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or maybe reduce the effect of naloxone?

quick bronze
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and we add another drug

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to fix that addiction

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and then so on

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to infinity

uncut ravine
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naloxone is expensive and it's an antidote

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also, opiates cause psychosis

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not naloxone

eager lynx
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This cost 1 opium and 1 stabilizine

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Others antidotes have site effect s

vocal bramble
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Unless you count rum because it makes you drunk (I consider this a win)

torpid current
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stabilozine is valuable

vocal bramble
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Its pretty easy to stockpile when you are actively aware that you need it

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Dirt cheap in shops and it comes plentiful from mobs like hammerheads

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I dont think nax should be nerfed though, as right now its only used by people who care about getting past puking for a few minutes

winter cipher
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Opiate withdrawal can be debilitating, but yeah, naloxone is in an okay place right now. Experienced players have no trouble saving up tons of medical items for late game, but that goes for all resources in the game.
Barotrauma just feeds too many resources to you overall, regardless of the world hostility. It has to do with both the variety of resources you can get from every outpost you visit (very few items are limited to specific outpost types) and the amount of resources you can get from stuff like abyss mining.
And that doesn't even take stealing into account, which is getting partially addressed in the next major update.

trim mason
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Naloxone should give 99% husk infection

torpid current
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wait, what do you mean they are addresing stealing in the next major update

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it is currently pretty balanced, you try something stupid before you are well armed and you die, you try it without proper coordination, you die, you make one mistake, you die

autumn sable
autumn sable
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and they should have guard dive suits so you cant drown them

torpid current
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oh yeah, I forgot about the drowning method, and yeah, it would for sure be great if there were different punishments for different crimes, like, it really sucks that stealing = beaten and handcuffed, and anything violent = shot to death

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they should definitely do more searching

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sorry, I had completely forgotten about the cheesy methods, I am just used to stacking up and charging face first hoping for the best

dusky remnant
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I genuinely think that in my time as my group’s doctor, I have not used Naloxone even once. I’d never ever use it if they nerfed it.

halcyon plume
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I use Naloxone to deal with addiction, granted I don't get it super often BaroDev

dusky remnant
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Basically the only reason you’d use it is A. If your doctor is incompetent(which is probably punishment enough) or B. You’re trolling and decided to OD.

vocal bramble
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Its nice at the moment to get people out of puke stunlock from withdrawal

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But yeah

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thats it

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Nerfing it is kinda stupid

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I'd rather see it removed than being nerfed, and I dont want it to be removed

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Because if you nerf it, it might as well not exist

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Also giving psychosis to it is silly, psychosis is not a side effect that actually matters, its just replacing the annoying puking with annoying visuals

halcyon plume
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The only downside I could see Naloxone having is increased drug sensitivity

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Though that basically just makes it the drug variant of ABX

odd condor
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The secret of naloxone is that you pump yourself full of stolen fentanyl and use one of em

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You almost die but gain free medicalBaroDev

winter cipher
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There's one nerf which I'd be okay with, because it adds flavor. Having naloxone block all healing from opiates for a little bit.

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Since, you know, counteracting opiates is its whole thing.

autumn sable
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yeah or significantly reduce their effectiveness

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that would probably a good change to all meds, that every dose after the first dose for meds has reduced effectiveness.

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would make high medical skill more valuable

winter cipher
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I'm generally okay with how medial items work right now.

dusky remnant
eager lynx
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like easy, normal, hard and abyssal

autumn sable
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and the actual difficulty, hellish.

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if you are not playing hellish ironman permadeath are you even experiencing true fear?

winter cipher
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I was going to say that difficulty has no impact on the meds' functionality, but I guess higher difficulty does mean you end up needing to heal more often and the injuries you get are often more severe.

autumn sable
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yeah and your need to both ration and get the largest buff out of them increases

odd condor
vocal bramble
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Difficulty changes the preset settings

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more costs, less health, more enemy health, less oxygen per tank, higher damage from repair fails

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ect

autumn sable
# odd condor doesnt difficulty just spawn more enemies?

And world hostility

Affects how dangerous Europa is. Higher hostility means more numerous or tougher enemies, more environmental hazards and new challenging mechanics, such as untreated wounds getting infected.
Sets the extra event manager difficulty and the level difficulty multiplier of the campaign.

Easy
-15 event manager difficulty
60% level difficulty
Medium
+0 event manager difficulty
100% level difficulty
Hard
+20 event manager difficulty
160% level difficulty
Hellish
+60 event manager difficulty
1000% level difficulty
winter cipher
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World Hostility is the old "difficulty" setting and that's mostly what I was talking about.

torpid current
winter cipher
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Yeah, true. And in a small crew, everyone is gonna be self-healing, which naturally results in some failed checks.

torpid current
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that too

quick osprey
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this is unspec

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narcan is op irl too

trim mason
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Yea ok…, twink…..

quick osprey
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jsut use neurotrauma and a bunch of drug mods if u want it to be more challenging

quick osprey
quick osprey
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Irl

trim mason
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I’ve killed too many coalies to count

quick osprey
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the lie

trim mason
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I’ve also killed too many seppies to count

halcyon plume
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But yeah it'd probably be the closest comparison to a real life 'medicine'

winter cipher
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Naloxone is the proper name of the medicine in real life too.

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Narcan is a brand.

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In-game naloxone is definitely more OP than the IRL one, since it doesn't just treat the immediate effects of overdose, but is also effective at dealing with physiological addiction and withdrawal.

halcyon plume
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My fault G I have alzheimers

winter cipher
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This is so sad.

autumn sable
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takes longer to move a plant potter than it does to pump somone full of 10x morphine

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willing or not

quick osprey
quick osprey
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u shoulda seen what it said before the edit 😭

torn ice
ivory cape
# autumn sable willing or not

personally, i think its pretty easy to tell if someone is actively going around and trying to inject people with evil bad stuff, and just shoot them in the head
just be better at being aware...............

autumn sable
ivory cape
autumn sable
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oops you on the ground gg

ivory cape
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i feel like youre coping with something...

autumn sable
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sure well best of luck to ya

torpid current
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nah, you are right apollo, time to kill is way to low with guns compared to time to inject someone with 5 fent

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if the person with the fent is not armored and the person with the gun has a fast firing shotgun, it might be a draw unless the one with the gun has a nalaxone on him

autumn sable
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also you can wear armor/exo etc for guns, but drugs you can just spam it into someone.

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compete bypass of all equipment. no need to find a vein, insert needle correctly, administer at a reasonable pace etc. you can just slam that right into the person thru the exosuit.

torpid current
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yeah, exactly, it is just too easy

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not that I want that to change because I don't play with randoms and it is really funny to troll your friends, but I would understand if it did get changed

autumn sable
torpid current
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yeah, as I said, I understand where you are coming from, but I personally would like to not see it changed, cause being able to quickly heal other crewmembers as I am passing them is kind of essential for us not all dying, if there was a progress bar for me trying to heal someone I am pretty sure this game would become unplayable with only 3 people

eager lynx
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actually you can use 3 opium wait to addiction and overdose built up to max and use naloxone to gain +10-15 med skill for this in early game

torn ice
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if you are not playing on something like 0.5 vitality and trying to use one morphine with low skill on yourself then you'll be fine. bunks and hospital beds work like a charm for addiction and withdrawal anyway

eager lynx
torn ice
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i mean, it depends on the difficulty settings and a team. you can set vitality on 0.4, fuel consumption on 0.5, but as long as medical officers and engineers respawn mid-round, you will be chillin'

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let's better talk about infected wounds not being treated by combat stims xd

eager lynx
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yea but is easy to treat

torn ice
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we gotta nerf antibiotic glue man

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no healthy competition...

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speaking of which, glue is really strong in comparison to naloxone in his niche and beyond. no bandage or plastiseal helps against infected wounds. gotta always carry abx or saline for that

eager lynx
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ok

winter cipher
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Glue is the only good option for late game, yeah. Which is... fine. I'd rather spend extra resources on glue than be forced to rely on antibiotics, which hardly heal infected wounds and also hurt you in the process.

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I don't really know what the purpose of plastiseal is anymore, since it competes with glue for the elastin supply, while only serving as a relatively minor upgrade to bandages.

torn ice
winter cipher
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What glue has over any other option is its in-combat healing. It effectively provides immunity from getting wound infection again for a bit.

torn ice
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basically healing straight from the bladerunner 2049

winter cipher
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Something along those lines.

winter cipher
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And that excess can go towards upgrading bandages into plastiseal, after you've already made enough glue.

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But then again, that money could just go towards getting more glue ingredients.

torn ice
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ye, would be cool to see plastiseal getting some spotlight. not even talking about how good default bandages are with middle medic skill tree

winter cipher
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I wonder how broken it'd be if plastiseal provided brief bleed immunity when applied. That'd probably make it really good for healing in combat against humans.

torn ice
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sounds gimmicky. sounds cool

torn ice
# eager lynx ok

as for the naloxone topic... close the disscussion, delete the history of messages

trim mason
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Change this to gay husk sex idea

vocal bramble
trim mason
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I’m fucking killing you

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I’m killing you

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KILLING

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YOU

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!!!!!!!!

torn ice
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nah

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been trainin' them legs

trim mason
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Not enough

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My legs are stronger

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And I have more than you

torn ice
vocal bramble
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You'll have to forgive Eeble, he is a chimera larper

torn ice
vocal bramble
vocal bramble
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Antibiotic glue was one use and useful for burns and bleeding BaroDev

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if only something else did that

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It was better than bandages and slightly plastiseal sure but like a complete waste of resources

winter cipher
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Glue was basically plastiseal on steroids back in the day, but you'd almost never build up this much damage on one limb.

vocal bramble
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Indeed

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Now its in a position where its the mid to late game anti thresher bandages

winter cipher
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It's just really good for everything, unless the damage you take is minor. Since even in a normal fight, with threshers not being involved, you sometimes risk getting a wound infection.

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And it immediately becomes a massive pain in the ass.

vocal bramble
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It probably should cost at least 2 elastin

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instead of 1

winter cipher
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That'd be okay.

vocal bramble
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Though also bare in mind its failed check does organ damage

winter cipher
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I did mention earlier how even though the glue is very powerful, you kinda do need a tool like that because of how oppressive wound infection becomes without it.

vocal bramble
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Indeed

winter cipher
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But increasing the cost by one elastin and maybe making the failed check more dangerous works fine from the balancing standpoint.

vocal bramble
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And its wasteful against non infected wounds

winter cipher
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It's not necessarily wasteful, because a non-infected bleeding wound can still become infected, if severe enough, either with a bit of time or if you take any more damage. And you never know how well you'll be able to time the application of bandages.

vocal bramble
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Depends on difficulty

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Standard difficulty wise only threshers cause it

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Pretty certain

winter cipher
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Well, yea, below high world hostility glue is a purely anti-thresher item.

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At high hostility it goes from being specialized to being a general-purpose item and is very much necessary.

torn ice
vocal bramble
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They arent particularly rare unless your medic is a freak who thinks bandages are too important to keep outside

torn ice
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btw, saline basically works as a mini antibiotic glue, since you can wait for bleeding to run out and apply saline onto the infected limb, treating blood loss immediately

vocal bramble
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Yeah

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You can use blood to sustain yourself during fights

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I often use alien blood when I'm too balling to bring bandages

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Crippled organs be damned

torn ice
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here i am inquiring to nerf saline

vocal bramble
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you might but it depends on who you are

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medic? makes sense

torn ice
vocal bramble
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But I'd say a lot of regular crew would carry bandages instead as they are dirt cheap and dont come with a dangerous mildly stinging skill check

torn ice
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what's the failed skill check damage on glue anyway

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feels like it didn't even do much on 0.4 vitality run

vocal bramble
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like 6 organ damage I think BaroDev

eager lynx
vocal bramble
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55 medical check iirc

vocal bramble
torn ice
eager lynx
eager lynx
torn ice
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ratio checks out

quick osprey
vocal bramble
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Neurotrauma medics dont get an opinion over vanilla mechanics BaroDev

winter cipher
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Exactly.

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You're not playing the same game, so you don't get to speak about vanilla balance.

halcyon plume
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Both sides of the spectrum can agree that Naloxone doesn't need any changes BaroDev

eager lynx
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ok

quick bronze
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the only difference is that you'll probably get less addiction than vanilla because you dont use morphine to heal

trim mason
vocal bramble
trim mason
dusky remnant
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Just don’t start mouthing off about NT and I’ll stick to my side of the fence

vocal bramble
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Neurotrauma is a impressive mod but belongs as a mod is my opinion

quick osprey
distant jay
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i love neuro but no

trim mason
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Real

round sail
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the only adequate and realistic nerf to naloxone is to make it give you some ultraminor psychosis (if failed talent check) and a bit more denial effect. Otherwise things will get really bad quickly, as whole barotrauma medicine depends on opiates and naloxone is necessary

quick bronze
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please no

halcyon plume
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Please yes 😭 🙏

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We need to punish the newbies, force them to use their brain 😭 🙏

quick bronze
quick osprey
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it gets logistically hard once u start adding mods like the airways, eyes, realistic sonar, nt sepsis, etc

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but the actual content isnt difficult

torpid current
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Neurotrauma literally makes it so that you have to have a wiki page open, or have gone through medical school, just to be medic and treat basic injuries, it also changes the whole flow of the game

quick osprey
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the changes to the games flow is good

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ppl shill how hard barotrauma is but its rlly not

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even with all the deathwish mods and neurotrauma this game still isnt as hard as ppl prop it up to be

torpid current
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Yeah, it is fun and good changes for experienced players, and for medics who dont want to play the rest of the game outside of medbay, but plenty of people are not those things

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Also, true, this game is not that hard

quick osprey
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if u dont have a medic on then ur not gonna live through serious injuries 🤷‍♂️

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that seems like a fair gameplay tradeoff

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if u dont have a medic just be more careful

torpid current
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Yeah, that is good, as a medic, I want to play the game, not look at a fucking wiki spreadsheet to try and figure out why this guy that was shot in the leg is having seizures

quick osprey
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wtf is the fun in being a medic if all u do is drag morphine on someone

torpid current
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I want to simple give him the needed meds and move on

torpid current
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I dont understand how you dont see that neuro is better as a mod and would ruin the base game, I thought you were trolling when you first said it should be base game

eager lynx
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yea we don't need medic simulator

torpid current
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exactly, neuro is tons of fun, but it is a lot to learn when the base game is already a lot to learn for newcomers

dusky remnant
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Neuro being base game would plummet community growth

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New players would find it unfun to play with, confusing, and likely refund the game or never play again

torpid current
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exactly

distant jay
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vanilla was confusing enough for me when i started

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i dont think they should add nt

torpid current
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yeah, I am still not convinced that guy wasn't trolling

halcyon plume
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Nahhhh NT should be vanilla frfr

autumn sable
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NT is crap no only is it a massive distraction carnifex for half the crew, leads to medics taking up 90% of game time but it can also just be beaten by just setting up macros for all the surgeries.

torpid current
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well, you are wrong about neuro being bad, but that division is 100% why it should never be anything other than a mod, and macros sound like complex computer witchcraft

torpid current
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and may may be an understatement

vocal bramble
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Neurotrauma can be fun for the medics but horrible for everyone else I feel BaroDev

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And as said many a times by many a people, way too complicated for vanilla considering people already get confused by vanilla medical

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The myth that morphine is a cureall leads to many deaths BaroDev

torpid current
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that is not a myth, the only thing opioids don't fix is blood loss, and that is why saline

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also, for me I see it as the opposite, I would love to play neuro, I just don't want to be the medic, it would be fun to have realistic injuries and have to go have the doc amputate my leg because I let it get too infected, it is just that no one I know wants to play medical school simulator when they get on baro, so no doctor, so no neuro for me

autumn sable
torpid current
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ok, so you are just an actual idiot

dusky remnant
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Nobody is forcing you to do this

autumn sable
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its more the fact that you can, like if the mod was well done doing the different parts of the surgery would actually have their own cooldowns and times to perform, possibly based on the medical skill of the individual, location being performed, drugs given prior for prep ect.

dusky remnant
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Okay so that's literally how the mod works

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The higher the surgeon's medical skill the higher percentage a surgical affliction starts with

autumn sable
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nah you can do all that shit instantly, and stasis bags? what a fucking joke.

dusky remnant
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If you're by a surgical table you are able to do the surgery without negative repercussions

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You need to give some kind of analgesic-inducing drug to even give surgery

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and I feel that you're kind of forgetting that to even need surgery they're already injured with requires some kind of pre-requisite treatment/drug beforehand

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So, there IS a cooldown at lower levels, based ON the medical skill OF the individual, in which location DOES play a part, in which a hypothetical scenario WOULD require pre-emptive treatment depending on the injuries sustained.

autumn sable
#

yeah and you can hammer all that out in a macro, thus making it all basically worthless. basically stasis bag them, give them some drugs and then macro the shit out of them.

autumn sable
dusky remnant
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While you make a valid point in the stasis bags, the only way one can perform a surgery instantly is with a significant amount of preparation, involving having a HIGH medical skill, with significant buffs from various sources(clothes, talents, crew layabout, etc.)

dusky remnant
autumn sable
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if they did NT would find a way to fuck it up

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is this mod your baby?

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did you make NT?

dusky remnant
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How fun do you think it would be if you were doing surgery on a crucial member of your crew, and got given the middle finger because of a pointless cooldown

autumn sable
#

because your baby is fucking ugly buds

dusky remnant
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and hate it exceptionally

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If you don't like the mod, just ignore it

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simple as

autumn sable
#

Your baby has downs

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you dropped it too many times

eager lynx
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Guys this is "naloxone nerf" topic stop spaming about NT

torpid current
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so true, also, after seeing the argument that just took place, that guy is either rage baiting or so incredibly dumb that it is not worth arguing with him

quick osprey
#

that shits for pussies

torpid current
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still so funny that this trolls only argument has been that you can macro it, whatever tf that means

ivory cape
#

is probably a basic explanation that can make you understand what a macro is and what "macroing something" means

torpid current
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that makes sense

ivory cape
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if i knew more about neurotrauma, id actually tell you outright what macroing something on it means

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but, i dont, ive never played with neurotrauma so i dont know shit lol

torpid current
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like a hotkey but for a complex series of things

ivory cape
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yeah

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it can be used on stuff like tower defense games to auto-farm currencies

winter cipher
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People overstate how complicated Neurotrauma is, but they also like to paint the vanilla medical system as something way simpler than it is in practice.

vocal bramble
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It is funny and sad watching someone try to cure it

winter cipher
#

Honey, it's time for your half-hourly dose of morphine.

quick osprey
quick bronze
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especially with stuff like barotraumatic

quick osprey
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u can survive a lot of gunshots still especially if ur wearing body armor

quick bronze
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so if somebody is aiming for the torso

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then you're most likely gonna be fine

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but the head has higher damage than vanilla

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that + some specific and stupid barotraumatic monsters

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can instantly kill you

quick osprey
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honestly nt needs to make headshots more deadly

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like a helmet should not let u tank 5+ headshots

sleek palm
#

As a EMT about to go Paramedic, Naloxone (Or Narcan) is so fucking easy to administer, and it works almost instantly. It has almost zero side effects say for projectile vomiting. It's realistic the way it is, trust me dude.

round sail
sleek palm
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I guess

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Literally the only thing unrealistic about the narcan in game is that it’s sprite doesn’t have an atomizer attached, which sprays it evenly when it’s administered in the nose

distant jay
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really makes the medics useful, but also makes it possible for less skilled people to heal

torpid current
vocal bramble
torpid current
vocal bramble
torpid current
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True, deuzine is great

round sail
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you can literally have deusizine, fentanyl and naloxone for all possible needs

vocal bramble
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I mean you can

winter cipher
vocal bramble
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But thats not cheap

round sail
winter cipher
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Combat stimulants, on the other hand...

vocal bramble
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The only thing deuz wont help with is burns

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Which itself causes too

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well and of course rarer afflictions

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like husk and poisons

torpid current
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So that would make sense why I haven't encountered infection

vocal bramble
winter cipher
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Yea, glue is a very reliable way to deal with wound infections.

torpid current
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It is a reliable way to deal with wound, it closes everything instantly and then you just use some fent for cleanup

winter cipher
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Honestly, I thought the morphine nerf would make it a lot worse for healing in combat, but I probably used, like, 4 doses of fentanyl throughout my last campaign.

round sail
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is there any other way to deal with blunt force trauma except fentanyl?

winter cipher
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Any opiate.

round sail
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didnt know wow

vocal bramble
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Morphine is least addiction solution for non major injuries

winter cipher
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Blunt force trauma is treated as normal physical damage, which is what all opiates heal.

round sail
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i thought its in a different category

winter cipher
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Most of the afflictions you receive in combat are in that one category of normal damage.

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Even the rarer stuff like deep tissue injury.

vocal bramble
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pretty much all physical damage types aside from burn and bleeding