#Artstyle Guide

22 messages · Page 1 of 1 (latest)

slim shale
#

It would be cool if we had guides on how the art for the game was made and tips and tricks to better replicate the artstyle

grim dome
#

some of it is AI i think

gilded salmon
#

pretty sure they mean sprites, not the AI smushed loading screens they're halfway through replacing

neon lantern
#

i am getting a little tired of people complaining about the AI stuff

#

human-generated art run through an AI is not only far less bad than just generating from scratch, but they're also ALREADY replacing it

#

people seem like they're just looking for any reason to get mad at fakefish and regalis for using AI on everything (i have seen people trying to argue that the sprites are AI too)

#

i agree that it's bad and you should get actual art made by a human

#

but i feel like it's blown out of proportion

#

but yeah an artstyle guide would be good

#

one of the main things is oversharpening

#

doing that brings it closer to the barotrauma vibe

#

helps if you photobash too since the sprites have a pseudo photorealistic aesthetic (because iirc a lot of the sprites were photobashed too, giving it that look)

subtle veldt
#

lots of sprites are real life stock images touched up yeah

#

Adding a dark semi transparent 1 pixel thick border/blur helps sprites not have the white outline problem

gilded salmon
slim shale
#

I was more specifically talking about the monsters

gilded salmon
#

Painted

grim dome
#

i had a sprite of a gun i made somewhere

#

the compression makes it look barotrauma-like

gilded salmon
#

Yes and? Not AI related

grim dome