TDM is very very basic right now: we don't have any control over what would spawn in containers, no special events, no additional point gain for subtasks, no way to prevent total domination by control all item spawners etc.
What i suggest:
1. Allow map makers to create custom containers and adjust their content and spawn point and rarity.
**2. **Add objective tags: something like destroybyteam2, capturebyteam1, controlbyanyteam. This will add more depth in gameplay and give players additional objectives to get points, or win completely.
3. Add "auto-refill after time" marker for this gamemode: it will be a good addition for emergency supply lockers
4. add disposable oxygen masks, welders, with small amount of fuel\o2 to control chaos of total destruction.
5. Allow host to disable score counters and add round timers
6. add custom loadouts for spawnpoints
There is a lot of possibilites to make simple deathmatch more fun and deep, we just need tools and features for that. Transform it into Capture the flag, Sabotage, same king of the hill but without subs. The game already gave us role-based system and interactivity with environment, but bare TDM restrict these deep systems, making them useless.
