https://steamcommunity.com/sharedfiles/filedetails/?id=3353099476
PvP classes is a mod with a simple goal, change the "everyone is the same" Outpost Deathmatch loadout to "every job is unique".
This is achieved by giving each class a unique loadout as well as new PvP focused unique items for the Outpost Deathmatch PvP mode.
All classes start with the regular diving knife, revolver and 6 revolver rounds you'd expect, but also expect the following:
Captain
The Captain's Whistle: Blowing the captain's whistle will give every ally within 5 meters adrenaline rush for 19 seconds, reviving downed but alive players, and giving high stun resistance for the duration.
Security
6 More Revolver Rounds: That's twice the potential blammo!
Gunner's Helmet: Protects your skull from all sorts of things.
Medic
Healer's Syringe Gun: A self replenishing Syringe Gun capable of firing up to 4 refined pomegrenade syringes into people at a time, refined pomegrenade being a much stronger healing drug than regular pomegrenade with less adverse oxygen loss side effects. Just be careful to hit the right person you want to keep alive!
Mechanic
Fix foam grenade: Someone causing floods in the outpost that you aren't a fan of? Try one of these, or use it as a smoke screen.
2 Barricade Kits: Holding right click will begin placing a barricade where you stand, just don't get disturbed while doing this. Barricades provide cover against projectiles and can tank quite a bit of damage before being destroyed, just be careful that your terrain is flat if you want it to stay upright.
Engineer
Hardened Crowbar: Extra whacking power.
Wrench: Most likely to be used repairing doors.
Screwdriver: Most likely to be used nefariously.
2 Wires: Time to get creative!
Assistant
2 Bandages: Might keep you alive longer.
3 Random Items: We aren't quite sure what the Assistant decided to bring each time, but there is quite a few different things it could be, including 3 new unique and silly melee weapons.
