#Switch submarine and sell the old one.

56 messages · Page 1 of 1 (latest)

umbral tide
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Why bother with a submarine you can no longer use? Those extra few bucks come in handy better than grind 20k again each.

graceful epoch
narrow steppe
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you can hire more crew to crew those submarines and create a submarine corporation empire.

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you cant though but its a nice thought.

cyan sandal
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That would be cool

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Metal gear solid peace walker allowed you to send out your soldiers and vehicles on missions and it would use statistics to determine if they win lose and what you get

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Would be cool if we could assign npcs to subs and give them a budget which improves success rate

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This way we don’t need to worry about stocking the sub with fuel, ammo and other stuff

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Then when it’s finished you get the npcs back and they might be injured and stuff or some die or worse if the sub is lost you lose all of them and get an insurance payout for the lost sub

candid musk
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I don't think we need that extra money, considering the base game's balance, but being able to freely switch between submarines you own also makes no sense. Who's delivering that submarine to us, which we switched away from four map nodes ago?

royal delta
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like a puppy that wants to say hi but is also too scared to be seen

unborn canopy
visual bramble
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The ability to switch back subs is because in theory you can switch between them for whats most optimal at the time

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In reality though moving everything is too cumbersome

fallow isle
fallow isle
celest mountain
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I feel the ability to sell submarines is simply just a bandaid to the game needing more biome variety and differentiation

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let's go harder on the "We can use this submarine over the other" for this situation

visual bramble
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Fundamentally fucked in campaign due to how the inventory system of this game works

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Nobody wants to spring clean constantly

celest mountain
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Hmm I suppose

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Maybe in the far future contextual commands will let us override the sub builder's pre-defined storages

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I know AI bots can do clean up but 90% of the time, but actually asking for feedback on where stuff ought to be goes absolutely nowhere when testing custom subs

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I reckon until we can properly tell bots where stuff ought to go according to (my) preferences it'll always be a problem

visual bramble
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I dont think its ever gonna happen

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I think the only way this works is if the game u-turns the inventory system to a much more limited one

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As right now you can just place anything anywhere

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And that bites you in the ass with sub switching

celest mountain
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I feel you might be exaggerating a bit, you can comms where stuff ought to be and everyone actively contributing small amounts to keeping stuff organized

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but yeah sub switching would be a big thing to consider

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hmm since we have the mechanic on outposts see an overview and highlight where turrets, batteries, hulls, pumps are

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what if we had a seperate screen for lockers and cabinets instead?

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and could drag and drop items when we change subs to each inventory space

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Not even sure if the base code can do anything like that

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but I've been surprised with the shit mods get away with ... so maybe?

visual bramble
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Its possible but even that is a lot of setup I feel

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It would speed up spring cleaning

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but spring cleaning would still be a thing

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and thats the problem

celest mountain
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spring cleaning is fine if sub switching lets you already place stuff about

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it's just an inherent mechanic with the mass items that the game has rn

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Might make transport subs with lots of crate item storage more attractive idk

fallow isle
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would be nice if you could switch storage cab tags in-game (pre-defined ones or create custom ones with set items)

fallow isle
flat jewel
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Having a menu to be able to select where you want things moved instead of everything being dropped in a bunch of fucking crates in the stowage would be very very very helpful

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Personally I avoid switching subs because of how big of a pain in the ass it is

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I don’t see why it couldn’t be done

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It seems pretty simple

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Though I know absolutely nothing about xml so BaroDev

pearl barn
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I would love an option to also remove all components from old subs. I play Engineer and spend ages removing everything!

cyan sandal
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In multiplayer it’s easy

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Give each crew member a plasma cutter and tell them anything they strip from the old sub they can keep or sell