Introduction:
Have you ever thought the current map is too straight-forward? Perhaps that there is little to choosing your route other than missions, thus making the map gradually staler over time? Well, I have. But hey, that's just me! I just want to share a potential solution to this issue. These changes may very well not be added, but I wish those who read this idea to at least consider different map changes if these ones aren't your cup of tea. I just feel like having a more interactive and in-depth map could really do the game a world of good!
Map Changes:
Time to get into the meat and potatoes of the suggestion. What I propose is a system where upon map creation at the start of the campaign, different colored "patches" will be integrated into the map. These patches, depending on their color, will have different mechanics. Most, if not all patches, will pose unique threats players will have to take into account when traversing these regions. For example, darker patches of the map could relate to levels in said patch being at a lower depth than the surrounding levels, thus posing a crush-depth threat. Another color could relate to an increased difficulty, resulting in higher numbers of hostile flora/fauna, and stronger ones, at that.
Additionally, another type of patch color could correspond to a light radiation danger, thus encouraging players to try to get through the patch as quickly as possible. Yet another patch color could relate to there being an especially strong creature you must get past.
Of course, this would all be silly if there wasn't any encouragement to go into these patches! Unlike the concept art I drew of this feature, patches will be scarcer and more wont block off all possible routes through an area, so it wont be forced. Anyway, back to the topic at hand. Rewards for going into the patches! I'm reaching the character limit for one post, so I'll break this up into multiple. Bare with me here...
