#"remove spawn items after death/deconstr/storing" in server or difficulty settings
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
high flow of players is producing too much materials for the campaign. ironman or permadeath fixing this design flaw, like if you needed to buy new crew or tools every round or preserve them instead of relaying on full packed crewmates on spawn.