#THE Submarine Facts thread

187 messages · Page 1 of 1 (latest)

sick nebula
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Would allow to make more agile subs without need to create large ballasts which is just a nice option. Also it would be cool to have or know an xml file that allows one to change how much water affects ascension and desention rates, to make flooding or ballasts better/worse. And of course to remove the rise and fall speed limit.

misty minnow
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that seems like needlessly messing with a core mechanic. A sub needs ballast, if the sub builder wants an agile sub he was to proportion is adequately.

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changing room volumes but just for ballast logic without editing the actual hull seems like an abolute mess

sick nebula
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an optional setting would be fine, the freedom of building would be nice, and i dont think there would be many issues with allowing changing of hull volumes

fossil lichen
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some ships need this

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like the colussus which has a ballasts size of 2 dugongs stacked on each other and it still cant go down

fossil lichen
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i think thats the name

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its also called the moving station

misty minnow
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it shouldnt have ridiculous ascent and descent speeds at that size anyways

lofty abyss
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If you can't dedicate at least 14% of your ship to ballast... your not building a submarine, thats aboat

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that said, a simpler solution would be allow changing the NBL from 7% (ie how dense your sub is), so that you could have subs that ascend quicker/slower (and require more or less ballast to reach neutral)

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though that has the downside of letting you adjust how much of your ship is flooded before it sinks

glacial tartan
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Can't you stack hull boxes if you really want to cheat the system?

mental aurora
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unsure if this works but you could try stacking hulls?

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it would likely be a bit buggy tho

sacred quartz
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No.

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Just ask for movement thrusters at this rate

sick nebula
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yeah i dont think stacking hulls should be the answer rather than just a room volume editor

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watching my fast submarine that does not have a ballast the size of cold caverns speed forwards and backwards at the speed of light and then fall and rise at 0.0001 m/s.

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anyway in real life submarines have wrap around ballasts which cant be represented on a 2d plane so it would make sense to just have a volume editor.

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big ballast

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not the height of a skyscraper

glacial tartan
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It would also make it even more common to see submarines were everything has been edited in the least intuitive way possible, so you have zero clue how it'll act in game by looking at the screenshot.

sick nebula
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I mean the screenshot can just lie anyway

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I think that restricting the sub builder so much over such a small problem is not really sound

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anyway heres what subs currently are like in vanilla if you want a normal ballast like the earlier image

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just super tall if you want it to compete with a very fast engine (even if a fast sub is too strong for vanilla it should be possible to make these kinds of subs)

fossil lichen
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if you press alt you see everything accesable to you

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this way you can make the sub super crammed

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meaning you have more place for ballast

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that thing also solves this

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and if you are making a racing sub

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im pretty sure it wont have a fabricator

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they only need a reactor and a junction box

sick nebula
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oh i already cram it to hell

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i just wish to have a small fast sub rather than a giant sub for the sole reason of ballast

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apreciate the advice though

fossil lichen
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so you can just make it that the airlock is just a moonpool

cloud cove
misty minnow
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baro very different to irl

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so trying to argue ideas for this on the basis of irl is already out the window tbh

sick nebula
sick nebula
cloud cove
sick nebula
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hmm i assumed only during surfacing

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but barotraumas limitations dont allow for that so you are stuck with buoyancy only which limits manuvers, and regardless the lack of capacity limits vertical movement options significantly for custom subs

cloud cove
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The point is, real subs doing x or y isn't really relevant to Barotrauma. It does its own thing, and that is fine.

sick nebula
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sure

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but the option would be great and thats what matters at the end of the day regardless of whats realistic and not

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do the Baro Developers even read this channel? have they ever implemented any suggestions here specifically

sick nebula
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lol

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but really

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do they?

cloud cove
# sick nebula

The ballasts of submarines are blown when they surface, and fully flooded when submerging. It's a 100% on-off thing. If they were half full there would be a significant volume of water moving towards the same direction that the sub rolls due to waves or wind, increasing the center of gravity / reducing the stability while surfaced.
Ballasts are not rated for high pressure so they are open at the bottom. If there was any air in the ballast while submerged it would expand as the sub came closer to the surface (pulling it harder up), compress when the submarine goes down (pulling it harder down). This positive feedback is very unwanted. No air in ballasts!

Fine tuning of buoyancy happens by adjusting the water amount in pressurized regulating tanks. Drain regulators are already contain pressurized air: when diving deeper, to compensate for compression of the hull you lose weight by opening the valves to the sea, water exits due to the pressure. If the sub's too deep a pump can be used for additional pressure head.
Flood regulators are kept at a lower pressure as ambient, when coming closer to the surface opening the sea valve causes water to enter and make the sub heavier to compensate for the expansion of the hull.

fossil lichen
fossil lichen
sick nebula
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do they care what the community has to say

fossil lichen
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kinda

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if im right they sometimes see whats posted on the github

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but you cant see all the ideas

sick nebula
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i see

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also why the fuck does this have 3x as many thumbs down reactions than thumbs up ones

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its just asking for sandbox editor options

mint jasper
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start a discussion on the github and watch it get shot down by the devs instantly BaroDev

fossil lichen
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here is a thing

sick nebula
fossil lichen
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in the ek modpack you have vertical thrusthers

sick nebula
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oooohhh

sick nebula
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wait

fossil lichen
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its not that a thumbsdown means its shit

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it means poeple dont think its necesary

sick nebula
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😦

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well question

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idea more like

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is that thruster just an engine but the thrust angles are edited

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can i just do that

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ill check

fossil lichen
sick nebula
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yeah im just thinking its a simple valueswap in the .xml file

fossil lichen
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maybe it is

sick nebula
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or maybe if i just literraly rotate the engine in the subeditor

fossil lichen
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it wont do that

sick nebula
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because its just force="" like all other things

fossil lichen
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engines only do the x

mint jasper
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doesn't EK use lua

fossil lichen
mint jasper
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no

fossil lichen
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then whats the problem with it

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please explain

sick nebula
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<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="300" canbeselected="true" propellerpos="-320,0" msg="ItemMsgInteractSelect">
mint jasper
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I assume the vertical thruster from EK relies on lua for the vertical thrust functionality nope

sick nebula
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everything else is not related (textures, sounds, propeller hitbox)

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who made the ek thing

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i might try @ ing them

mint jasper
mint jasper
sick nebula
misty minnow
misty minnow
# sick nebula i feel like any expansion of options should be welcome whether or not you use it...

If every expansion of options was added the sub editor would be an absolute mess. You'd have engines tweaked to fill-up the ballasts for all we know, figuring-out how subs are built would be next to impossible. The downvotes are probably because it's a very niche need you have which also obfuscates the editor, which is already not the most straightforward thing in the world for most players.

sick nebula
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sensible

sick nebula
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in the settings of the browser

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they have settings and then a little tickbox of advanced user or show me advanced options

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i think that would be a gate for this stuff to prevent confusion without limiting things

misty minnow
sick nebula
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not sarcasm but like what, feel like the game is in a ok state @misty minnow

misty minnow
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Have a browse through the most upvoted #1148990812013744180 or the github pipeline 🙂 (huh made me realise the sorting options in discord for a threads channel are very limited, can't sort by reactions)

lofty abyss
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the ballast tanks are more just to keep 'neutral' buoyancy and for emergency surfacing

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hence why when you see a submarine 'breach' its doing so nose up

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Like this.

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They also will use ballast tanks to help tilt/correct tilt on the submarine

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It also would take forever for them to 'recompress' the air in the ballast tanks if they did it that way, and hence they would only be able to dive a few times before having to come up for more air

cloud cove
# lofty abyss It also would take forever for them to 'recompress' the air in the ballast tanks...

Little off with this one.
Buoyancy is kept with regulating tanks. If the boat maneuvers extensively in the vertical plane, it will end up with full flood regulators and empty drain regulators (these are "ballasts" for controlling buoyancy though their walls are much thicker, reinforced for tremendous internal pressures). At this point all you'd need to do is flip them: flood becomes drain and you blow air from high pressure flasks into it. Drain becomes flood, and you bleed the air from it into the pressure hull.
The additional air from the tank raises the inside air pressure. If this gets too high, a compressor can be used to return the air into the high pressure air flasks.

fossil lichen
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cuz i think that has to be kinda false

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like that should damage the hull and the sonar too much

cloud cove
fossil lichen
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i taught it was adumb movie thing

fossil lichen
sick nebula
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oh yeah that i know about, its sick

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wonder about the radio mast though how it remains undamaged

cloud cove
sick nebula
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?

fossil lichen
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he is using the devs as gods here

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like how a parents says god hates when you burn poeple

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then they never tell you how he made a warrior burn his only daughter

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it in the bible

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its in the book of judges

glacial tartan
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It's true, Baro devs do support burning people.

fossil lichen
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thats why we have the flamer

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ic4

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nukes

cloud cove
sick nebula
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forever more will it be

fossil lichen
sick nebula
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THE Submarine Discussion thread

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THE Submarine Facts thread

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Done

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A new era

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fact: submarines can be underwater

fossil lichen
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and food does not include water

mint jasper
fossil lichen
misty minnow
lilac heath
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Bro renamed the suggestion

boreal tiger
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Submarine Fact: There are more planes in the ocean than submarines in the sky

lofty abyss
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yea they look pretty funny up there.

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with those stubby little wings. the other aircraft make fun of em 😦

fossil lichen
misty minnow
fossil lichen
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the first submarine was made in the american civil war and served on the confederate side but it killed more of its crew than enemys

sick nebula
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i thought the first was made during the revolutionary war

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the internet says the first one was built 1630, and did some stuff like using saltpeter for air refreshing and had a barometer for depth so thats something

fossil lichen
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it had an explosive on an end of a big stick basicly and explosive spear

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the problem was that the force of the detonation killed the crew always

sick nebula
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i see

sick nebula
fossil lichen
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you won't have time to extract

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you are sinking with the ship

sick nebula
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To be fair i dont think a handdrill will sink a full size british warship from that time period, honestly even if the hull was not metal i think it would take quite a while and the crew would probably wake up and notice