The Parasite
Husk was initially a challenge to players due to a smaller and less informed playerbase, however currently this is not the case.
The current husk encounter is: "Oh no," downs 3 antibiotics "anyways."
The old formula does not work with the current stage of players, the abundance of slime bacteria, and availability of antibiotics.
The husk infection is a non issue as long as players stock up on antibiotics, and even if they don't, there is a very good chance they can find slime bacteria and get an unreasonable amount of antibiotics.
The fact that antibiotics are so incredibly cheap is also a problem, you can buy them in tens without making a dent in your wallet.
The Creature
On the other side there is also the husk enemy, its also as equivalently harmless as the infection, its only saving grace is that it can open doors, (if it can get there in the first place) once its inside someone can reliably beat it up with a wrench then take an antibiotic & be on their way.
Recommendations
I will be happy with any changes that makes either confrontation more difficult but here is my recommendation:
-Make slime bacteria generate less and/or lower the amount of antibiotics it provides
-Make antibiotics less available and more expensive
-Make calyxanide less available and more expensive
-Make the skill check matter
And the controversial part:
-Make husk __incurable__ with antibiotics:
Antibiotics, should be something that can halt or reduce the progression of the husk parasite.
Husked crewmates should be incentivized to be actively monitored and checked upon, their infection should be "treated" at a certain threshold with antibiotics in order to keep them from turning, they should only be able to be cured by an experienced medic administering calyxanide to cure them or outpost doctors.
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