#Make pressing E open the nearest door.
163 messages · Page 1 of 1 (latest)
auto doors exist
Would be great on outposts.
Would also be great for accessibility.
RSI and all that.
I don't want to have to constantly mouse over and click on every effing door while navigating an outpost. Just let me press a button.
Issue immediately crops up when its not an auto door but rather a custom door with manually placed buttons, but then again, bots figure it out most of the time, so should be possible
For button doors, you can click the door itself.
his whole problem is that he doesn't want to click
Get a autoclicker to spam left click when you run?
Other than that, skill issue unfortunately
Worth considering that at least in my play groups the absolute clunkiness of interacting with doors was a common complaint among both groups.
These people are basically only playing because they are good friends and I dragged them into Baro. I think it's less a skill issue and poor UI that fans of the game have learned to play around. Part of baros "Charm" as it were.
Just rebind your mouse button to E and press the keyboard instead of the mouse when opening doors.
just wire motion sensors to the doors it's not that hard
Then it would flood everything; that is the first actually sensible suggestion
Try to think for atleast 2 minutes and then you will understand
water detector
So the water detectir disables the motion detector?
no, the water detector would prevent auto opening (manual only) if a room on either side was flooded.
Just say yes. O.o
anyway basically I'm saying there's no need for this E feature because you can make an automatic door easily
I'd like to add to this with these two issues I can personally see for new players.
Baros netcode causes people to constantly teleport back behind doors despite appearing in front of them which despite being a small thing, is so fucking frustrating, moreso to new players who haven't learnt to deal with it and press the door again
"Door with buttons" and custom doors with additional buttons are two different things, and some subs even have both at the same time, Door with buttons are one whole item you press, where custom doors and buttons are 3 separate items in most cases, most doors on vanilla subs use the Door with buttons system, which then gets more confusing when suddenly pressing the door doesn't do anything.
Its also worth noting the hitbox to activate Doors with buttons is far larger than individual button hitboxes as you can see in the image.
Outposts. Not your sub, geniuses.
Can't believe there'd be people who would be against adding a keybind to interact with the nearest door or button lol.
Some people must really like tedium and RSI injuries.
If a keybind was added to interact with the nearest door or button and you don't want to use it, then don't. Its inclusion would have no negative impact on your experience and would be very helpful to everyone else.
"Skill issue." people are the worst.
"I have no issue with the way things are, so it shouldn't be changed and if anyone else has issue with it they're just not good enough."
stfu
thats fair
i dont see the reason for adding a button for that, especially not as a replacement for the E key
and if you dont want feedback, this probably isnt the right place
Skill issue isn't exactly feedback but ok
Replacement? I don't think you understand.
Thank you.
yeah its not, i probably could have phrased it better
Pressing E or any other key when near a door or button currently does nothing. I want pressing E (without any tools equipped, of course) to interact with the nearest button or door, regardless of where your mouse is.
Or a different key, if need be. I just feel E would be the most convenient. Of course it should be rebindable.
To expand upon that, I want a specified button to interact with the nearest interactable object period. Opening the UI for a machine or storage, pressing a button, opening a door, etc.
Mousing over and clicking on something is far from the most elegant solution.

you still have to mouse over it and press E. how is that different from click
I mean not having to use the mouse at all. Near something? Press E/some other button to perform the primary interaction.
how tf is the game supposed to know what you want to interact with if you don't use the mouse to indicate it lmao
it can't read your mind
I've seen so many ideas or feature requests like this for other games that boil down to "I want the game to read my mind"
and people upvote them
Interactable that is physically nearest to the player controlled character.
How does that not make sense?
then it'd just end up like, hitting a light or something lmao
using the mouse is easier
yeah, even outposts have lots of interaction points
Then sort things by priority, then. Or just do it for doors and buttons.
the clunkiness is intended in baro fyi
doors are supposed to be a bit slow
That's stupid.
how do we decide what priority works for everyone, and how do we decide for example if things overlap
baro is supposed to be clunky and unpolished atmosphere, fitting the barely scraping by that humanity is doing
I'm not saying there wouldn't be edge cases. Just doors and buttons. That's all I want.
motion sensor
Outposts don't save changes, though? And I don't want to have to add motion sensors to every outpost?
yeah but then what if there's a button and a door next to something else interactable or smth
ok, then request "motion sensor outpost doors"
Just. Buttons. And. Doors.
idk why opening doors is such an issue, it takes like no time
ok?
Already have. People disagree for some reason.
it's a feature that you and only you would ever use anyway tbh
and would make wiring annoying
bro made a suggestion in #1148990812013744180 and doesnt expect feedback
I don't expect people to have a reason to oppose a quality of life addition which has zero negative impact on the way they currently play.
the devs dont have infinite time
wiring interactions would also be annoying and inconsistent with how the E key is used in the rest of the game, confusing people.
consistently, mouse is used to open inventory GUI and E in for repair and wiring
this would not follow the bre established system
there are much better uses of that time imo
holding a screwdriver? wiring mode, door won't open
that's stupid
Why would anyone not want to just be able to open/close a door, press a button, or flip a lever just by pressing a key?
your extending this to buttons and levers?
Instead of having to mouse over to it.
thats just a recipe for disaster
👆I'd rather they spend time adding new stuff than spending time making a feature 0.1% of players would use
ever heard of left mouse button
You two make no sense.
this just goes back to the fact you want the game to read your mind lmao
if you want this so bad, go make a mod
with lua it shouldn't be too hard
What does "button/lever/door nearest to player" have to do with reading your mind?
which one do you want?
two buttons lets say
one near feet
one near head
it'd be insanely inconsistent and annoying
you are acting like the game can know which direction you want to press
Closest to the center of the player model, then.
Or effing pick one at random. I don't care.
doors are kind of slow on multiplayer
it's just you want the game to read your mind
Anything would be better than having to mouse over to it.
go get an elon musk brain chip and come back when you've modded the game to read your mind
if the goal is to speed you up then making you get super close to the door is not useful
Bugger off with that.
tbh it's what you want
well, at this point i think weve all made out points and are just arguing
yes
You two are brick walls.
so are you
we all are
my brick wall is made of neutronium bricks with mortar made of liquid astatine
sounds pretty strong
Regardless, judging by the thumbs up on this thread it seems it's a common opinion that opening doors on outposts is too tedious and there are things that could be done to make it less tedious.
i think the devs won't waste their time
I think you're trolling me by disagreeing with everything I say, just for the sake of it.
no
i legitimately disagree with your idea
I've said my points
we leave it to the devs
or, you make a simple mod
it wouldn't be hard
make a mod for it completely removes the point of baro ideas, as why not just mod in every feature eh, and if it’s so simple, the devs can add it easily too
Bruh why you guys still arguing
Pressing buttons can have serious consequences depending on how good/bad the wiring in your submarine is. Having a button on the keyboard to activate the nearest button, which you also press constantly to open doors, seems like the perfect recipie to massively increase the amount of accidental depth charge launches or fixfoam detonator activations.
👆exactly what I've been saying
the game can't read your mind to see what you want to press
Aim assist already exists; that helps for pressing buttons, opening doors, and any other device. You are always going to need to use the mouse a little bit.

Bad point, the thing on the left should not exist to begin with.
just ask them to add autodoors to stations instead then
instead of a game mechanic exclusive to outposts
there are mods that do this you know
autodoors for stations?
Doors with separate buttons give a lot more power for wiring
Only for those with inadequate skill

I meant it's not a problem on your own sub, not that it should only work on outposts.
Omg the argument continues
Also @coral plinth man you should really consolidate some of your suggestions into big “QOL” suggestions you are flooding the channel
I see like 3 a day from you
Plz no
Giant QoL 50-point discussions are cancer
Much easier to follow 50 different threads rather have everyone talking in one big one
People who dont post 3 times a day just have their posts swallowed though
They should have a chance to be heard
God forbid I use the ideas forum for its intended purpose and participate in reasonable discussions lol.
If you don't want to be pinged, then just leave the thread.
Or do you just like to complain?
on the Nautilus workshop sub, there are multiple buttons/switches attached to each door
the switches toggle the automatic mode and the buttons toggle them open and closed
if there was a key which just pressed the nearest button/switch, you'd be pressing the wrong one on accident all the time
so the distinction has to either be made in the sub editor or on a client-side priority list
i think the complexity that this adds is too much
even for doors with buttons it doesn't make sense due to the fact they are often wired to other things
like buttons or levers which toggle locks or whatnot
also, what happens in an airlock where there's multiple doors very close together?
perhaps a way to make this a little better would be to pick the closest button or door within a 30 degree arc from the middle of the character to the cursor
in almost every videogame, interactions require you to aim directly at the object and click or press a key
this is due to how hard and complicated it really is to tell what the player is trying to click when there's multiple things close by
it really can't be done in a proper, all-encompassing, quality way without some way to accurately predict what the player's aim is
maybe my aim is to press the airlock hatch again or maybe i'm trying to press the decontaminate button and fry myself
anyways, and i mean this sincerely, autodoors exist for this
a motion detector wired to a door isn't the same feature, but is analogous
and i recommend building or attaching these into subs
not only for QoL but if the feature of having to click things is annoying it could be useful for you