#Make pressing E open the nearest door.

163 messages · Page 1 of 1 (latest)

coral plinth
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Would be a lot less tedious than having to mouse over and click on it.

autumn bobcat
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auto doors exist

coral plinth
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Would be great on outposts.

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Would also be great for accessibility.

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RSI and all that.

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I don't want to have to constantly mouse over and click on every effing door while navigating an outpost. Just let me press a button.

cedar berry
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Issue immediately crops up when its not an auto door but rather a custom door with manually placed buttons, but then again, bots figure it out most of the time, so should be possible

untold light
flint river
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his whole problem is that he doesn't want to click

untold light
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Get a autoclicker to spam left click when you run?

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Other than that, skill issue unfortunately

kind rapids
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Worth considering that at least in my play groups the absolute clunkiness of interacting with doors was a common complaint among both groups.

These people are basically only playing because they are good friends and I dragged them into Baro. I think it's less a skill issue and poor UI that fans of the game have learned to play around. Part of baros "Charm" as it were.

surreal saddle
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Just rebind your mouse button to E and press the keyboard instead of the mouse when opening doors.

autumn bobcat
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just wire motion sensors to the doors it's not that hard

zinc kraken
zinc kraken
zinc kraken
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So the water detectir disables the motion detector?

autumn bobcat
zinc kraken
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Just say yes. O.o

autumn bobcat
cedar berry
# kind rapids Worth considering that at least in my play groups the absolute clunkiness of int...

I'd like to add to this with these two issues I can personally see for new players.

Baros netcode causes people to constantly teleport back behind doors despite appearing in front of them which despite being a small thing, is so fucking frustrating, moreso to new players who haven't learnt to deal with it and press the door again
"Door with buttons" and custom doors with additional buttons are two different things, and some subs even have both at the same time, Door with buttons are one whole item you press, where custom doors and buttons are 3 separate items in most cases, most doors on vanilla subs use the Door with buttons system, which then gets more confusing when suddenly pressing the door doesn't do anything.
Its also worth noting the hitbox to activate Doors with buttons is far larger than individual button hitboxes as you can see in the image.

coral plinth
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Outposts. Not your sub, geniuses.

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Can't believe there'd be people who would be against adding a keybind to interact with the nearest door or button lol.

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Some people must really like tedium and RSI injuries.

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If a keybind was added to interact with the nearest door or button and you don't want to use it, then don't. Its inclusion would have no negative impact on your experience and would be very helpful to everyone else.

coral plinth
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"I have no issue with the way things are, so it shouldn't be changed and if anyone else has issue with it they're just not good enough."

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stfu

untold light
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thats fair

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i dont see the reason for adding a button for that, especially not as a replacement for the E key

untold light
strong flint
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Skill issue isn't exactly feedback but ok

coral plinth
coral plinth
untold light
coral plinth
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Or a different key, if need be. I just feel E would be the most convenient. Of course it should be rebindable.

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To expand upon that, I want a specified button to interact with the nearest interactable object period. Opening the UI for a machine or storage, pressing a button, opening a door, etc.

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Mousing over and clicking on something is far from the most elegant solution.

autumn bobcat
coral plinth
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I mean not having to use the mouse at all. Near something? Press E/some other button to perform the primary interaction.

autumn bobcat
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how tf is the game supposed to know what you want to interact with if you don't use the mouse to indicate it lmao

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it can't read your mind

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I've seen so many ideas or feature requests like this for other games that boil down to "I want the game to read my mind"

untold light
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and people upvote them

coral plinth
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Interactable that is physically nearest to the player controlled character.

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How does that not make sense?

autumn bobcat
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using the mouse is easier

untold light
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yeah, even outposts have lots of interaction points

coral plinth
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Then sort things by priority, then. Or just do it for doors and buttons.

autumn bobcat
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the clunkiness is intended in baro fyi

untold light
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doors are supposed to be a bit slow

coral plinth
autumn bobcat
autumn bobcat
coral plinth
autumn bobcat
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realistically you have to press the button

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telepathic doors isn't a thing

coral plinth
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Outposts don't save changes, though? And I don't want to have to add motion sensors to every outpost?

autumn bobcat
autumn bobcat
autumn bobcat
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idk why opening doors is such an issue, it takes like no time

autumn bobcat
coral plinth
autumn bobcat
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it's a feature that you and only you would ever use anyway tbh

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and would make wiring annoying

untold light
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bro made a suggestion in #1148990812013744180 and doesnt expect feedback

coral plinth
untold light
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the devs dont have infinite time

autumn bobcat
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wiring interactions would also be annoying and inconsistent with how the E key is used in the rest of the game, confusing people.
consistently, mouse is used to open inventory GUI and E in for repair and wiring
this would not follow the bre established system

untold light
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there are much better uses of that time imo

autumn bobcat
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that's stupid

coral plinth
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Why would anyone not want to just be able to open/close a door, press a button, or flip a lever just by pressing a key?

untold light
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your extending this to buttons and levers?

coral plinth
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Instead of having to mouse over to it.

untold light
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thats just a recipe for disaster

autumn bobcat
autumn bobcat
coral plinth
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You two make no sense.

autumn bobcat
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if you want this so bad, go make a mod
with lua it shouldn't be too hard

coral plinth
untold light
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two buttons lets say

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one near feet

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one near head

autumn bobcat
coral plinth
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Closest to the center of the player model, then.

untold light
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then its just

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see heres the issue then

coral plinth
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Or effing pick one at random. I don't care.

untold light
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doors are kind of slow on multiplayer

autumn bobcat
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it's just you want the game to read your mind

coral plinth
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Anything would be better than having to mouse over to it.

autumn bobcat
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go get an elon musk brain chip and come back when you've modded the game to read your mind

untold light
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if the goal is to speed you up then making you get super close to the door is not useful

coral plinth
autumn bobcat
untold light
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well, at this point i think weve all made out points and are just arguing

autumn bobcat
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yes

coral plinth
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You two are brick walls.

autumn bobcat
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so are you

untold light
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we all are

autumn bobcat
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my brick wall is made of neutronium bricks with mortar made of liquid astatine

untold light
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sounds pretty strong

coral plinth
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Regardless, judging by the thumbs up on this thread it seems it's a common opinion that opening doors on outposts is too tedious and there are things that could be done to make it less tedious.

autumn bobcat
coral plinth
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I think you're trolling me by disagreeing with everything I say, just for the sake of it.

autumn bobcat
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no

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i legitimately disagree with your idea

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I've said my points

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we leave it to the devs

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or, you make a simple mod

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it wouldn't be hard

strong flint
untold light
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Bruh why you guys still arguing

surreal saddle
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Pressing buttons can have serious consequences depending on how good/bad the wiring in your submarine is. Having a button on the keyboard to activate the nearest button, which you also press constantly to open doors, seems like the perfect recipie to massively increase the amount of accidental depth charge launches or fixfoam detonator activations.

autumn bobcat
surreal saddle
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Aim assist already exists; that helps for pressing buttons, opening doors, and any other device. You are always going to need to use the mouse a little bit.

elder flume
edgy monolith
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instead of a game mechanic exclusive to outposts

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there are mods that do this you know

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autodoors for stations?

cedar berry
elder flume
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Only for those with inadequate skill

cedar berry
coral plinth
untold light
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Omg the argument continues

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Also @coral plinth man you should really consolidate some of your suggestions into big “QOL” suggestions you are flooding the channel

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I see like 3 a day from you

surreal saddle
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Giant QoL 50-point discussions are cancer

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Much easier to follow 50 different threads rather have everyone talking in one big one

untold light
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People who dont post 3 times a day just have their posts swallowed though

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They should have a chance to be heard

coral plinth
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God forbid I use the ideas forum for its intended purpose and participate in reasonable discussions lol.

coral plinth
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Or do you just like to complain?

weak shale
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on the Nautilus workshop sub, there are multiple buttons/switches attached to each door

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the switches toggle the automatic mode and the buttons toggle them open and closed

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if there was a key which just pressed the nearest button/switch, you'd be pressing the wrong one on accident all the time

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so the distinction has to either be made in the sub editor or on a client-side priority list

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i think the complexity that this adds is too much

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even for doors with buttons it doesn't make sense due to the fact they are often wired to other things

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like buttons or levers which toggle locks or whatnot

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also, what happens in an airlock where there's multiple doors very close together?

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perhaps a way to make this a little better would be to pick the closest button or door within a 30 degree arc from the middle of the character to the cursor

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in almost every videogame, interactions require you to aim directly at the object and click or press a key

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this is due to how hard and complicated it really is to tell what the player is trying to click when there's multiple things close by

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it really can't be done in a proper, all-encompassing, quality way without some way to accurately predict what the player's aim is

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maybe my aim is to press the airlock hatch again or maybe i'm trying to press the decontaminate button and fry myself

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anyways, and i mean this sincerely, autodoors exist for this

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a motion detector wired to a door isn't the same feature, but is analogous

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and i recommend building or attaching these into subs

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not only for QoL but if the feature of having to click things is annoying it could be useful for you