#New mission Idea: Personnel rescue

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rigid crown
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"There have been a report about an SOS signal came from the depth of the route after a reported bombardment/shootout close to the said area. Your job is to get into the location and find out what (or who) is pinging to us. If there is a survivor then you have to bring them back to the next outpost before reporting back to us for your reward, dead or alive."

The idea is that this mission could be interesting enough to play for an avid wreck salvagers. The catch is; no one knows what awaits inside the fresh wreck. The chance of encounter for a wreck could be:
-a living outpost dweller that was in the middle of transport
-husked personnel
-a stranded (and hostile) pirate
-faction personnel (would react depending to your reputation)
You never know who they are as they always wearing an abyss diving suit which what keeping them alive for the whole entrapment while equipped with oxygenite tank canisters in their pocket.

wheat patio
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For some reason I kept getting Sunshine (2007) vibes from this.
Would be cool to have a missions for larger ghostly wrecks.
I don't mean actual ghosts, but wrecks where you can't shake that feeling that you aren't alone.

Who goes there!?!
...
DivingSkull
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BarotraumAAAH

smoky perch
rigid crown
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Probably this could be add into the list to keep the 'survivor' safe:
THEY WELD THE DOOR SHUT SO NO ONE IS GOING IN AND OUT OF THE ROOM!

The reason is:
-Husk can open the door like normal people does so its kinda weird to see them casually goes out of the room and reveal themself
-Mudraptor and other smaller creatures can brute force the door open so welding it shut is the best option (for now)
-If theres a living and sane survivor is still in the room, they would probably keep on welding the door and surrounding hull if damage detected until rescue arrives (unless if the survivor is 'blessed by the Honkmother' to survive the water pressure)