#Human AI deserves some reworks and buffs.

3 messages · Page 1 of 1 (latest)

deft spindle
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I feel like I find my crewmates collectively attacking a single crawler with welding torches, or enemy faction submarines accidentally dying to random monsters far too often. I really wish that crew AI members who are not directly directed to attack onboard enemies would just leave said enemies alone and have security deal with it. I also wish that enemy submarines could recieve some major buffs. The enemy submarine AI is... laughably dumb, and far too easy to deal with when you just shoot them with exploding coilgun rounds which are easy to get in large amounts. I notice that my crewmates know exactly where the enemies are onboard the enemy submarine, which leads them to just barrel through their entire hull with pinpoint accuracy and take them out within seconds (as they also do with guardians in ruins).
All of these problems should ideally be addressed within the developer team, because in it's current state:
1: Crewmates collectively swarming an enemy causes more harm than good
2: An enemy submarine AI is as good as useless and needs to feel like far more of a threat

winged briar
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Exploding Coilgun is gonna get more expensive to craft so we can at least not thanks snap the hull of enemy subs as easily soon

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But agree, especially when enemy submarines appear during Jovian radiation