#Borzoi - a small and quirky Tier 2 Scout

18 messages · Page 1 of 1 (latest)

west ember
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https://steamcommunity.com/sharedfiles/filedetails/?id=3091319418

Borzoi is a brave experiment in naval architecture and a friend of small crews. Initially designed as an Attack class submarine, heavily armed for its size, Borzoi's creators later attempted to boost its speed with a second engine. As a result, not all of Borzoi's systems can be run in parallel and the burden of managing power distribution falls on the submarine's crew.

Use the "REDIRECT POWER" button on the navigation terminal to switch between two modes, either sending power to the lower engine or allowing supercapacitors in the gunnery to recharge.
This was achieved with a minimal amount of locked wiring, leaving almost every part of the submarine to be rewired and customized as you please.

queen mulch
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Heavily Armed.
2 Guns + 1 Large.

If that ship is heavily armed, then the Dugong is the pinnacle of military design.

west ember
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Trust me, it's a miracle this thing can support a large hardpoint.

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Most ships of its size come equipped with small turrets for a reason.

queen mulch
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I'm not saying it's bad or illogical.

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It's just weird to see a sub with the same number of weapons as a Dugong get called "Heavily Armed."

dire spear
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And has one more cabinet than a barsuk BaroDev

wise pelican
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lemmeee do eeet for you~

west ember
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🥺

west ember
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Borzoi - a small and quirky Tier 2 Scout

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Did more testing, moved it to Tier 2 and reduced the price to 12000. It works better this way than if I tried to buff it to be T3 material.

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It would've been fine for T3 without its main mechanic of power distribution, but removing that feature is obviously not the right solution.

somber apex
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I like power redirection but locking the wires for this seems unnatural
Could you instead just balance the power consumption so that you can't supply power to both?

west ember
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I've thought about it, and even tried a few setups, but none of them play as well as the current version. Having the load constantly be too high incentivizes people to do unfun stuff such as disconnecting the oxygen generator from the grid.

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My goal wasn't to make people lose their minds over the power issues. With the current setup it is pretty clear what you need to do in order to solve this moment-to-moment puzzle. The execution is simple, so the main focus is communication between the captain and the rest of the crew.

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I think one thing that should be improved is distinguishing locked relays that are a part of this main mechanic from other relays which can be controlled and rewired however you want. I'll probably add light components next to the two locked relays which indicate their state, as additional confirmation that they're on.

somber apex
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Maybe just make glowing relay item