baro-ideas
zombie
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PLEASE make bots not shoot ice spires
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Have campaign players' characters become NPCs when they're not in the game
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Radio Jammers against outpost security
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double click to load save
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Guns selecting ammo
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underwater caves attached to mining outposts
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Clown crate personel transport
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Torpedo as new submarine weapon
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crawl button should be toggle
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Permadeath new character (option 2) - increase base skillpts with special Volunteer "currency"
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Permadeath Beacon stations
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Resuscitate dead characters (Permadeath Update)
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Multiplayer Campaign: Players only control bots = No braindead characters
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hand held railgun
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Planned feature: Permadeath
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JankyJake Lore Ban
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Buyable respawn shuttles, maintenance cost for respawn shuttles and respawn shuttles repair costs.
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reyna valorant
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Reposting some popular old ideas
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Crew rescue missions
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New orders
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Load Alien Blood into sprayer: sprays blood all over the walls
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stop restricting FPGAs to 1% of their power (also, circuit blueprints)
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Give orders to crew while game is paused
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Comment component for Circuit Boxes
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Different designs for diving suits based on factions.
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Taking parts of abyss creatures as trophies
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Antibiotic glue should have affect on all limbs
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Cybernetic Augments/limb replacements?
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Make the distiller functional?
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Fix the capturing of enemies as I've been made aware that it's not exactly a perfect system.
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Add top docking hatches to beacon stations and other monuments that should have them but don't.
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The ability to capture enemy ships and sell them for a profit.
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Food could be an interesting system potentially?
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Add the ability to change turret light color with wiring
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Injured VIP Quest
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Spring Cleaning
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Make Watchers stealth on radar
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Make the Watcher stealth on radar
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A container that can be wired like doors/hatches to enable/disable access with wire signals.
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Killing NPCs on outpost without...
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Crawl movement animation
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Security bots get aggroed way too easily
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New type of munition for the Pulse Laser
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Alternative heal button
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alternative sub pilot controls
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Wearing a suit should reduce your skills (or else)
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Signal_Out connection on a periscope that sends a constant signal when someone is using it
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Random NPC Submarine Encounters
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