baro-ideas

2239 threads · Page 13 of 45

Torpedoes 7 messages
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Opium addiction and health adjustments 52 messages
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Add ru-localize for Steam achievements. 73 messages
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Change husk symbiosis icon from affliction circle to buff shield 7 messages
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Not side quests but main missions / Idea for a some major patch 12 messages
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Artemis 2 ZGI design challenge 9 messages
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Nerf Infected Wounds 528 messages
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Funny clown stuff I guess? 22 messages
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Option to hide respawn timer for living crew or show people as alive until found dead by crew 17 messages
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Fire should actually damage items 15 messages
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Pet beds 4 messages
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Varying types of Navigation terminals. 11 messages
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Add a new abyss creature 88 messages
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More munition options for depleted fuel 16 messages
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Specimen capture mission 8 messages
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Creature attacks little change 8 messages
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"Hidden in game" in the sub editor preview toggle option 2 messages
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make projectiles point downward eventually as they fall back down 8 messages
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Tainted genes rework 129 messages
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Make Crew NPCs Smarter 17 messages
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Thalamus ideas 64 messages
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Extensive gameplay customizability 70 messages
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barotrauma Husk dominions expansion 9 messages
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Request for robot characters 43 messages
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Adding new events at stations. 5 messages
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Add an option to connect multiple junction boxes with a separate pin 91 messages
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Naloxone Nerf 382 messages
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Instrumental musical overlap improvement 45 messages
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gym equipment 21 messages
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Ritual Lanterns should Pacify AND Attract Husks 7 messages
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Change handcuffed NPCs so that when a round ends/starts, their last position is saved. 2 messages
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baroprison 5 messages
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Fix Engineers "Junction Junkie" Talent Description 6 messages
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The idea of updating the detonator wiring with a timer 28 messages
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An idea to curb unwanted bot behavior 8 messages
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Rework how to get to The End location 219 messages
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QoL.Allow download mods from the Steam without subscribing to them, it takes ages from the host! 59 messages
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Artstyle Guide 22 messages
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Remove destroyable walls from caves. 51 messages
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Host can hide health bars of ALL creatures including crewmates. Forced hiding for all players. 18 messages
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A new mod came out, completely forgot the name of it, but it involves weapon reload animations... 3 messages
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Deconstructor can be upgraided to have more slots but consumes more energy and faster spoilage. 97 messages
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Redactable Stacksize of the items as you want in Server Settings with option to save for future. 31 messages
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Health settings for human enemies (including all the outpost NPCs) and all the monsters 82 messages
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NG+ ideas 59 messages
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Rebalance for pulse laser 66 messages
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Rebalance for Thorium and Uranium fuel rods 11 messages
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Outbreak (new type of "abandoned" outpost) 6 messages
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Skitter 2 messages
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Mantis Queen 29 messages
New idea