#Vibe Reverse Engineering Toolset

1 messages · Page 14 of 1

quaint kelp
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heres the x86 ver

dull swallow
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ill test it later

quaint kelp
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ok

dull swallow
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FUCK

rose oasis
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cryAnime wat

dull swallow
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the actual object/world placement is likely already baked into vertex positions for these draws.

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im at 95% quota and spent all day on this blehhh

rose oasis
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you'll want to try to pull rendering information from another spot then

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but i'm sorry 🫂

dull swallow
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and thats where we end it off for the week sob

rose oasis
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🫂

rose oasis
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grr

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told claude that X didn't fix Y

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spend 45 minutes talking

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it tries X to fix Y

simple orchid
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Claude just asked me a record 15 questions.....claude i'm vibe coding, I have no idea just do what you think's best widepeepoSad

solemn epoch
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I hate it when Claude does that. When you only want to get shit done and it's like

  1. Do you believe in God? 17. Would you call yourself insecure? 18. Are you friends with your father?
vagrant kernel
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What service is this

crimson yacht
vagrant kernel
crimson yacht
# vagrant kernel Is it good?

I wouldve said its great like 2 weeks ago but all the models have been lobotomized recently for no reason
(Unless its a skill issue but I actually think theyve made them dumber)

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Like gemini 3 flash which is an already weak model actually managed to get some things done, but now it cant do the most basic of tasks

vagrant kernel
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Is Claude usable on Antigravity or do they charge you out the ass

crimson yacht
vagrant kernel
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Lots of AI getting stuck on steps recently. Gonna be awesome for people once Github Copilot is switched to usage based billing

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Btw I tried making a RTX Remix compatible DX9 renderer for REDRIVER2 (Driver 2 PC port) but it's pretty deep in "remixers will say it's peak" territory

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I guess this is what happens when you feed PS1 geometry to RTX Remix

vagrant kernel
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These PS1 games love putting all textures on a big atlas

bright roost
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Btw, claude code probably wont be available in the pro version of claude in the future

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Yay, paying 100 bucks just to use code

golden raven
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What the fuck

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Insane

quaint kelp
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ue4 game

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with the proxy

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nothing is getting drawn

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i dont know what that is

solemn epoch
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Random garbage that is

quaint kelp
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ok ill clean it up

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matter of fact ill wait, im 50 usd over

solemn epoch
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You probably shouldn't waste money on this🙂

quaint kelp
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but yea

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dis true

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just waiting 30 days is a pain

tropic stream
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i wanna try hello neighbor

quaint kelp
tropic stream
quaint kelp
tropic stream
quaint kelp
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did it make a unity remix log

tropic stream
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yeah, why?

quaint kelp
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i need it

tropic stream
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im trying to upload it but discord isnt letting me 😭

quaint kelp
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probably host it somewhere. you need nitro for bigger files

tropic stream
quaint kelp
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give me the remix log

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in rtx remix

tropic stream
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also 0 kb

quaint kelp
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ill check rq

tropic stream
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also, i was using the pre alpha version of hn

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which is ue4 4.8.3

bright ermine
alpine dove
tropic stream
quaint kelp
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hello neighbor is unreal

tropic stream
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idk how anyone can confuse hn for unity... maybe its just me

alpine dove
quaint kelp
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it alpha

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in*

tropic stream
quaint kelp
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alpha itch io

alpine dove
tropic stream
quaint kelp
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people keep stiring people away from what im doing and i dont get it

tropic stream
quaint kelp
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wipe the game of old

tropic stream
quaint kelp
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it made logs though

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so ill usem

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test another game until i get it worked on

quaint kelp
tropic stream
quaint kelp
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dont use the windows one because it suppose to run from game dir

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hang on

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i know what its doing

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version_real.dll when its from the windows dir but renamed to that. will read the windows one and forward it to the proxy

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nevermind it didnt work

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ill check later

quaint kelp
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[15:10:51.874][WARN] Proxy: refusing to load ourselves (C:\Program Files (x86)\Steam\steamapps\common\Hello Neighbor Demo\HelloNeighbour\Binaries\Win64\version.dll)

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@tropic stream im fixing it bud

tropic stream
alpine dove
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what do you think yall coulda had made with 113k worth of claude in a month

quaint kelp
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wait 4 people?

alpine dove
quaint kelp
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true

crimson yacht
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The fact that this is not seen as embarrassing and incredibly stupid is very sad

quaint kelp
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time to make an nvidia ai with toolkit

rose oasis
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like fucking seriously

quaint kelp
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jk

alpine dove
rose oasis
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buy a bunch of high VRAM GPUs + develop training software and datasets

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or just run GLM 5.1

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like

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it's really good lol

quaint kelp
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really?

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i thought qwen had potential but its slow dev

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has anyone tried deepseek

rose oasis
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hemry built the Remix VR mod with GLM 5.1 afaik

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qwen is a different model

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and deepseek kinda sucks

quaint kelp
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ah

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time to switch to glm

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lmao

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problem is they all code different so a fresh project would be ideal

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just have them all code in asm it would probably save time

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or basic

muted sun
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what?

quaint kelp
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everything is using c++. but other code like .asm or .bas is forgotten

alpine dove
muted sun
rose oasis
muted sun
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just use c++

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or rust if your feeling really special

quaint kelp
crimson yacht
rose oasis
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unless you have like 200 employees using it all at once, 24/7, doing literally nothing else... it should not be that expensive

muted sun
quaint kelp
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c++ is old just like C

muted sun
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old doesn't mean bad in this case

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just more mature

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and more likely to support wider use cases

quaint kelp
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why not make something better for security measures

alpine dove
quaint kelp
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something new

muted sun
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there's rust

solemn epoch
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In computer programming, a subroutine (a.k.a. function) will often inform calling code about the result of its computation, by returning a value to that calling code.
The data type of that value is called the function's return type.
In the C++ programming language, a function must be declared.
The C++ function's return type is specified as a par...

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Didn't even know how it was called

quaint kelp
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no'one uses F sharp

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can a person re engineer c++

rose oasis
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for things like coding languages, slow progress is much better than fast

muted sun
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it's one of those things that C++ is mature enough to where vast majority of the things you'd want to do someone else has already done before

solemn epoch
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Can't see your point

quaint kelp
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yes but some knowledge can have backdoors and those doors need to stay shut

muted sun
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I mean feel free to use assembly

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but I'm warning you
you will run into issues

quaint kelp
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yes im aware.

solemn epoch
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You don't use Assembly to code such complex programs. It was never used like that

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You insert some assembly in the existing C code for very specific low level purposes

muted sun
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that too

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like my halo compat mod has some assembly stuff in it for patching

rose oasis
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assembly was used for writing programs and games... in the 70s-90s mainly. don't wanna use it for that now. it's also incredibly difficult to maintain and debug compared to a normal coding language

additionally, LLMs kinda suck at it compared to normal coding languages

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-# wouldn't recommend it

muted sun
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yeah

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devs back then were built different

rose oasis
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😆 for sure

solemn epoch
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RollerCoaster Tycoon is one of a kind

solemn epoch
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It's a testament to their unmatched sheer skill

rose oasis
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-# i'm tired

quaint kelp
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about old asm software and games. are those reverse engineer-able so we can use them on later any os?

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say if i wanted an old windows 3.1 solitare game

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for example

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or maybe an old screensaver that does not run on modern systems

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claude 4.7 is in gaslight mode for me rn

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stops working while working

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@tropic stream i wont be able to get to it now., spent too much

vagrant kernel
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Doing more PS1 RTX (through recompilations though)

quaint kelp
vagrant kernel
quaint kelp
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cool

vagrant kernel
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I hope I can make it look good and upload it

quaint kelp
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i need to figure out how to do that

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lol

vagrant kernel
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Hope on this one I don't try to go too far and get burned out when stuff starts not working

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I def need RTX Remix API lights and emissives

quaint kelp
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see whats left on that project. seems it hasnt been touched in a bit

quaint kelp
vagrant kernel
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I'm just doing graffix

quaint kelp
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ok just wondering if the bug will cause a vertex explosion

vagrant kernel
quaint kelp
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yea not yet

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2 years and nothing in this

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needs some work

vagrant kernel
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There are fully done recompilations that didn't even get a playable version yet

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Why did no one make an MDK or Trespasser recompilation sad_cat

quaint kelp
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https://www.youtube.com/watch?v=NnBe6li6Tzk this would be good if it didnt get taken down

First 5 minutes of Resident Evil Code Veronica Fan Remake, made by Matt Croft, Briins Croft and DarkNemesisUmbrella.
All Rights belong to CAPCOM, this is only a fan project.

More info in our Discord channel and web page.
https://discord.com/invite/ySevQ6k8fK
https://recvfanremake.webnode.es/

ABSOLUTELY ALL RIGHTS BELONG TO CAPCOM, FOR OBVIO...

▶ Play video
alpine dove
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Lol guys! 😃🤣

sharp seal
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She'll find three smoking guns at chipotle

rose oasis
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made a website using Claude Opus 4.7

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had it spawn uh... i think it was 8 Opus subagents to research segments of the program in depth and write the docs. i read through it all and it is accurate

rose oasis
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did everyone die or somethin

dull swallow
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Were still here

rose oasis
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i think i'm gonna try descent remix

muted sun
crimson yacht
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Bribing the hamster was the correct choice IMO, be careful when making that sketchy deal with the racoon, hes not to be trusted

muted sun
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opus 4.7 is quirky lol

rose oasis
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all of the opus 4.7 options on other services seem incredibly cursed

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on claude max it's never said anything like that lol

naive kindle
# muted sun what?

The’re easter eggs steamhappy

/** Easter-egg loading messages, used ~1 in {@link FUN_WORKING_MESSAGE_RATE} picks. */
const funWorkingMessages = [
// Generic
localize('chat.working.fun.1', "Bribing the hamster"),
localize('chat.working.fun.2', "Reticulating splines"),
localize('chat.working.fun.3', "Untangling the spaghetti"),

// Halo
localize('chat.working.fun.halo.1', "Activating Cortana"),

// Minecraft
localize('chat.working.fun.minecraft.1', "Mining diamonds"),

// Microsoft
localize('chat.working.fun.ms.1', "Summoning Clippy"),

];

muted sun
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interesting lol

rose oasis
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idk why but claude shits itself whenever it comes to working on FNV

muted sun
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relatable

pine coral
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I too shit myself when working on beth games. they just have that effect.

rose oasis
pine coral
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Who would not shit themselves riddle me that?

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Imagine the levels of pants destruction incurred by newly onboarded devs at Bethesda. Changes a single line of code and the whole codebase implodes

rose oasis
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🤭 yeah...

pine coral
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If you're not already doing it I'd load it up with all the docs you can find though on NVSE, FNV, and as much detail of your project in particular every single chat. Been having a lot of success that way with MW rather then letting it just go with just web search and guess work which seems to result in it going off the rails sooner then later.besides steering stuff I always make new agents read My project quick start which is kept up to date with the state of the project, Known issues , todo's and completed tasks at all times.

naive kindle
# rose oasis idk why but claude shits itself whenever it comes to working on FNV

I started running some local models to check how they would do with RE and code changes, and looking through their reasoning msg I swear I sometimes see the desperation intensifying. They probably reach a point where a normal human would say ‘no idea bud, it doesn’t make sense anymore’ but the model needs to give a confident answer. I guess nobody would pay the sub anymore if the model said: I don’t know, this train of thought leads nowhere.

pine coral
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I'd almost rather they let it say something is too hard

naive kindle
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Yes

rose oasis
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unlike (most) humans, models don't really know when real knowledge ends and hallucinated information begins

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the small local models are especially bad with it

brave oracle
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i wish someone would do sub rosa

vagrant kernel
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Integrating RTX Remix API lights can still be such a pain. Wipeout has been already working well forever but just getting API lights in there is now taking an eternity

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Doesn't help that GPT seems to have gotten lobotomized

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Doing some Claude ass "the answer was in the cfg all along" shit now

bright ermine
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who lobotomized gpt 5.4

vagrant kernel
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Can the Chinese not already do a "we made a better model than anyone, here it is" moment

bright ermine
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pls

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even then, the AI tooling on copilot is great, but they rarely adopt those models 🙁

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i dont wanna use kiro because its methodology sucks

quaint kelp
vagrant kernel
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Getting Wipeout to path trace: 20 mins
Getting API lights into Wipeout: 9999999999999999999 hours

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Bro there is still stuff to do

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Wonder if this counted as a request

crimson yacht
jovial totem
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is this peak?

vagrant kernel
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That's indeed peak green_fire

jovial totem
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I can't believe it took 20 mins to get here HUH

vagrant kernel
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Hope it doesn't take much longer to improve

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I finally got fucking lights in Wipeout

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This took a hundred years

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I thought it'd be like 30 mins max

jovial totem
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i'm fighting with nfs2se more than a month and I only arrived to the main menu excuseme

vagrant kernel
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Maybe I should stay clear

jovial totem
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i have a perfectly working version of the game with dx9

quaint kelp
quaint kelp
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hmm it keeps saying it cant read the github and yet it writes code lol

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autoclaw seems better for credit use or am i wrong

vagrant kernel
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cliff

rose oasis
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bweh

rose oasis
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considering trying to get just cause 3 working

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but i shouldn't... the future only holds pain and suffering if that project happens

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hmmm

muted sun
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there's a luma mod for it already, no?

rose oasis
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there is

quaint kelp
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doing something but now i wait

golden raven
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Woah

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Code Veronica on PC

vagrant kernel
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The hell is bro finding

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Just trying to reduce draw calls for Wipeout and my man is like "need to make sure aurora borealis is off"

alpine dove
golden raven
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thingy

gloomy ginkgo
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Is it just me or is antigravity completely unusable? If I try using opus it will error out in like 10 seconds saying traffic is too high. If I try Gemini, it will work for 15-20 mins before getting that same error..I tried this at all hours of the day, even 2 in the morning.

crimson yacht
golden raven
ember sundial
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Should I use cursor?

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Or copilot

rose oasis
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copilot

ember sundial
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kk

solemn epoch
simple orchid
jovial totem
vagrant kernel
jovial totem
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ready to deliver

crimson yacht
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remixers say this is peak emoji when

bright ermine
dull swallow
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A third sometime in the fufure

solemn epoch
solemn epoch
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Vulkan renderer in Minecraft PE 0.6.1

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||meaning native RT||

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Can't wait to run it on Samsung S25 once it's up and running lol

bright ermine
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sweet, i didnt know source code for old pocket edition was out there

solemn epoch
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🤫

golden raven
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@sharp seal

jovial totem
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with the same approach nfs3 is working too

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@golden raven

golden raven
jovial totem
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Recompiled NFS from a github someone shared on this channel
-> Win32 shim + SDL window/input/audio
-> original game renderer calls Glide/3Dfx
-> Glide calls are intercepted
-> DX9 backend converts them to real D3D9 drawcalls
-> RTX Remix hooks d3d9.dll

solemn epoch
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that's how sky looked in old PE

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It honestly surprises me how little time it took, the game is practically there

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some missing pieces like fog, particles, viewmodel and it's done

muted sun
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damn

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does having the source code really make it that easy?

solemn epoch
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Yeah, it helps that it is fixed function OpenGL ES

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really simple stuff

vital dew
#

Do we have FO3 working or just FNV and FO4?

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Recently got back into fallout 3 gulp

rose oasis
quaint kelp
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fixing the port im working on with anti pirate and such wont read so where its hashed based on what your actual copy of the game is

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could make it pc based to like bf6 and other games

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after i do all this the port should be ready

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but gotta wait again

vagrant kernel
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When the AI says something is going to take 5-6 weeks of work and I say "ok, understood, begin the work and don't stop until it's done" clueless

alpine dove
solemn epoch
#

You can even build it for Web

alpine dove
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idk what they mean by java beta

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and u can swap renderers on the fly?

solemn epoch
vagrant kernel
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Web version of RTX Remix when

solemn epoch
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I'm adding Vulkan (GPT 5.5 is)

alpine dove
solemn epoch
#

From a triangle to the functional game it took 4% of Codex $100 weekly limit

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GPT 5.5 High

alpine dove
solemn epoch
#

But then again MCPE 0.6.1 isn't rendering much, it's all fixed function and doesn't require going out of your way to make it render in Vulkan

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Someone could make it render in DX9 instead for Remix steamhappy

tropic stream
#

would need 2000 optimisations

candid mirage
crimson yacht
gloomy ginkgo
crimson yacht
#

when the camera works but its in the wrong position and rotation and the stupid clanker cant fix it is just the worse

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And now it thinks it needs to modify the runtime sad_cat

vagrant kernel
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Random "welcome back", I wasn't gone dude

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Hope to get a random "go to bed" some day

crimson yacht
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Team Fortress, 2 screenshots in RTX Remix

ember sundial
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Tf2...

crimson yacht
ember sundial
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Wow

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I see...

crimson yacht
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I need a counter that will count every time gemini says "Ive made a MAJOR BREAKTHROUGH"" and then literally breaks everything and gets nowhere

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Yeah I just felt like nothing changed
It was my feelings

quaint kelp
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or your project. an ai did that one to me

dull swallow
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Wonder why anyone hasn't used vibe coding to fix team fortress 2

golden raven
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Remix is just... really bad with sprite particles for whatever reason

dull swallow
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They look good enough in game anyways

golden raven
dull swallow
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Damn

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This is pretty damn cool lookin tho

golden raven
#

Yeesh

exotic magnet
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I only want Roblox past 2019 in general for Digital Swirl based Sonic fangames :)

quaint kelp
#

oops sorry i pinged and didnt read

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so far the legal side works

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it reads the actual disc. security enabled for those with bad copies

quaint kelp
vagrant kernel
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Fully rebuilt Trespasser from source with a native DX9 renderer only to end up with the same terrain issues disappointed

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Only now they are also there in the non RTX version

vagrant kernel
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What were they doing with this terrain back in 1998

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Isn't obvious from the pic

quaint kelp
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i think rendering was different back then

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wasnt true 3d

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basically was billboards

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you can see if it can rip the assets and look at them first

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will take vibe tools

golden raven
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I should do sh2

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For traggey

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It's been a while since I've seen him here

pine coral
#

Do it.

He posted 2 days ago int the SH2 channel btw.

quaint kelp
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looks like they added coding behind a sub wall

candid mirage
#

3 weeks late to the party, its only for the $100 tier and up

golden raven
#

ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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fucking stuoid

quaint kelp
#

Ai can be that

ember sundial
quaint kelp
bright ermine
#

imo tf2 really doesnt need the remix treatment

dull swallow
#

Shrug

sharp seal
#

Half life alyx maw

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Just in time for the VR mod

dull swallow
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Does it work on modern tf2?

bright ermine
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it broke with the x64 update a long while ago

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can be fixed but im not working on it anymore

dull swallow
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Fair nuff

bright ermine
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there is a port of the 2007 ver of the game that probably still works

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its one of the methods in the github readme

candid mirage
#

👀 Doing some crafty transparent overlaying of a GL UI onto the Remix output. Interceptting the UI draw programs, then sitting it over Remix.

dull swallow
candid mirage
#

3.3

dull swallow
#

Damn

rose oasis
#

you guys got any ideas for random shit i can leave claude doing while i work on other things?

sharp seal
#

random? Like what

rose oasis
sharp seal
#

battlefield 2 compatibility?? steamhappy

muted sun
#

getting it to mess around with tracy could be interesting

sharp seal
sharp seal
rose oasis
#

zero_think tracy is a profiler

muted sun
#

yeah lol

fallow helm
#

As far as random projects, original DS emulation perhaps, if you were interested. It's semi-functional, but still needs a good bit of work.

rose oasis
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if you can give me a rundown of what needs to be done, i can leave claude to work on it

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i have access to 4.7 opus 1M. i just don't want my subscription to go to waste

muted sun
#

or hear me out

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you how cr nulled out the static meshes in portal 2 and just handled them via replacements

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a semi automated framework for that would be incredible

fallow helm
# rose oasis if you can give me a rundown of what needs to be done, i can leave claude to wor...

There's still quite a bit. Off the top of my head, there is the following:

Separating cameras and 3-D draws to their proper screens
Proper alpha testing and alpha blending in most games (only works for a few at the moment)
Proper UI handling
Fixing culling (already partially solved, but still a lot of missing tris)
Stabilizing geometry hashes
Figuring out why most games have proper camera matrices and a stubborn few do not (based on limited testing)
Performance optimization
Polygon wobble elimination (might also help with stabilizing geo hashes)

I'll go ahead and clean up the repo and get it uploaded then invite you to it shortly. In theory, it should work (to varying extents) with just about any game that has 3-D draws.

vital dew
#

Might also be useful poking around in Battlefield Vietnam, its slightly more stable but may unearth some useful tactics for BF2

sharp seal
#

I feel as though the refractor 2 engine is more extensive since it'll allow project reality to work in some form.

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my ultimate goal for any personal project would be to figure out the frostbite 1 or 2 engine with VRET.

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Also that I have an interest in understanding that engine in particular (rendering wise)

alpine dove
#

brother what is this 💔

dull swallow
golden raven
#

Started new project

woven zealot
rose oasis
bright ermine
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i wonder if VRET can help me convert google earth VR from GL to vulkan, it has a really nasty vram leak issue that prevents me from playing it for long sessions

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ngl one of the best VR apps for anyone imo

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the street view part is so peak

sharp seal
#

Remixing (Google) Earth would be so peak

bright ermine
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i feel like it would be a tad too taxing and the 3D map geo is not really high fidelity enough to justify it

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i just wanna use street view for more than 2 hours

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i get lost in doing virtual sightseeing

quaint kelp
#

Can you just use Microsoft flight simulator. It reads Google map I believe

rare needle
#

I wonder if one can squish gaussian splatting onto Streetview...

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Results would probably be ass 7 times out of 10

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But in those 3 times...

bright ermine
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obviously they'd do popular/big cities first and then eventually roll it out over years

bright ermine
solemn epoch
fathom oyster
#

A random project I’m working on.

rich jewel
#

Forza 6 looking good

vagrant kernel
#

Whats that

fathom oyster
#

Sega Model 3 Emulator (Supermodel) d3d9 render.

vagrant kernel
#

Holy shit

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I've been dreaming of doing Daytona USA RTX somehow

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Was there a Model 3 VirtuaCop as well?

fathom oyster
alpine dove
fathom oyster
alpine dove
#

this in remix?

vagrant kernel
#

I feel like the older I go with my RTX games the more messy the polygons become

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Wipeout I have to mod with RTX Remix API because the hashes are just all over the place

fathom oyster
#

But UI not work...

solemn epoch
#

Minecraft PE 0.6.1 Vulkan backend is almost there, all the rendering paths are there including animated textures. Still not happy with the fog though and performance is noticeably worse than in OpenGL

rose oasis
solemn epoch
#

It's been really smooth and problem-free so far. The only real issue that I've had so far is alpha textures flickering that took some time and specific explanation as to what was the problem for GPT to fix

rose oasis
#

tell it to rewrite rivatuner to report higher FPS than it actually is

#

then you're set

solemn epoch
#

The backfaces were always rendering even though they should be culled, causing Z fighting with the front faces

#

just goes to say that AI can go a long way if you can explain what exactly is happening

rose oasis
#

this is why i don't recommend people try this unless they have knowledge of rendering already

solemn epoch
#

understanding at least some concepts is needed for sure

#

When it comes to graphics programming it is especially important, because the AI has no way of knowing what is going on without your input

dull swallow
#

Hello everyone

vagrant kernel
solemn epoch
#

The plan is to improve Vulkan performance and point it at the Quake 2 RTX repo and say "replicate the pathtracer. make no mistakes"

golden raven
#

Bro is so happy

solemn epoch
#

Claude experiencing the "remixers will say peak" moment

crimson yacht
# golden raven

this pisses me off more than the clanker being useless and I dont know why

#

I just hate it when it does that

solemn epoch
#

yeah like just stfu brother

crimson yacht
#

This is also how I treat customer service clueless thinksmart

solemn epoch
solemn epoch
#

signs of pathtracing spotted

peak neuron activation

crimson yacht
solemn epoch
golden raven
#

Everything bunched at the center

quaint kelp
#

Stunts 4D remixed when

quaint kelp
golden raven
quaint kelp
#

Have nfs3 hot pursuit but not 2

#

Maybe a good reverse engineer will do

golden raven
#

Not 2'

quaint kelp
#

Ah

#

Can a ai reverse engineer itself

golden raven
rose oasis
#

zero_think what are you doing

golden raven
#

So the crowds were gone

#

The game disabled a bunch of features

#

So now I'm doing a proper FF port of the normal mode

rose oasis
#

oh nice

#

🤞

#

i hope the culling patch still works properly in this one

golden raven
#

I miiight make a new one

#

Well the old one isn't really that bad

#

Then other things like brake lights and particle lights for nitros and original color correction

#

There's a lot that can be done here

rose oasis
#

tbh, culling patches are much harder in some ways than an FFP conversion. would not recommend redoing it unless you really have to. at the very least just use the existing addresses as a start point to improve it

golden raven
#

Yeah, fair

muted sun
#

bruh

rose oasis
#

😢 u took all my edits

golden raven
#

kek

solemn epoch
#

In Painkiller you do a JMP instead of JZ and frustum culling is gone

vagrant kernel
#

Turning culling off is simple but often kills performance

#

Getting a good performant implementation is where the pain begins

golden raven
#

Remix REALLY needs to do something about high drawcall counts

#

Like

#

Even to this day, the whole system is best optimized for portal

vagrant kernel
#

Even old ass games I've disabled culling on immediately go down to like 25fps

solemn epoch
rose oasis
#

i've done it in 3 games now and all took more time and effort than the FFP conversions 😭

#

at least to have a good anti cull patch that doesn't destroy performance

#

the gta 3 patch is probably the best i'll ever manage lol. it's pretty much perfect

solemn epoch
#

This is odd because like I said culling is something the developer specifically coded. The bytes are there, you just need to figure them out. Whereas an FFP conversion is something peculiar to say the least

#

Perhaps you were looking in the wrong binary

rose oasis
#

the problem is usually identifying those patterns, and a lot of older games use some cursed methods

#

barnyard for example is a nightmare. if you disable culling in one part... it will actually hide all geometry close to the player. if you try to patch both parts, it will break all game scripts

xoxor had done a partial patch which fixed most culling (not all), then i later fixed game scripts. it still behaves weirdly

solemn epoch
#

Not that much going on in the .exe itself

muted sun
#

halo has a multi layer culling system which needed like 8 different patches to get everything stable lol
patching out the culling can be such a pita

rose oasis
solemn epoch
#

Yeah Painkiller is the same. We have Frustum, Portals, Antiportals

solemn epoch
#

You can delete the portals/antiportals in Maya/3DSMax/Blender

golden raven
#

What?

rose oasis
solemn epoch
#

Frustum is binary patched

golden raven
solemn epoch
#

Frustum is not enough, a lot of stuff you don't actually see is still being rendered

#

For that you need Portals (to only render stuff that you can see through the door/window for example) and Antiportals

golden raven
#

I still want to know if there's a rt/pt friendly culling solution out there

solemn epoch
#

Let's say there's a giant column in the middle of the room. You don't want to render anything behind it. That's why you put Antiportal inside it

#

there are smarter techniques today ofc without the need of putting the actual geometry with the antiportal_ flag on the level

golden raven
#

Hmmmm

rose oasis
#

-# AABBAA

golden raven
#

Dancing queen

solemn epoch
#

Basically 6 frustum planes around you

golden raven
#

The hit song

solemn epoch
#

Following you

#

So that you're always in that box

rose oasis
#

that's kinda creepy

solemn epoch
#

we use it

#

Have been for a while at least. it's probably not that relevant anymore considering that we are switching to the Remix only static geo

golden raven
#

Funny how Polish is, for once in his life being so serious and everyone else is just saying shit

solemn epoch
rose oasis
#

2 months later and it still doesn't work btw

#

too complex

#

much pain

rose oasis
#

-# sorry

solemn epoch
#

I would ask AI to look over idtech4 code

muted sun
rose oasis
#

wolfenstein 2009. and it is idtech 4. however they heavily modified the culling system. no amount of references from other open source idtech games helped

rose oasis
muted sun
#

performance

solemn epoch
muted sun
#

damn

rose oasis
#

hm

#

how would one do this 😢

vagrant kernel
#

RTX Remix should just do that on its own imo

rose oasis
#

hmmmm

#

good idea

#

i'll look into it

solemn epoch
#

Export the level into Blender/Maya and make it a one giant replacement mesh

#

Remix has no trouble rendering very complex geometry

#

And disable the rendering in the engine

rose oasis
#

hrm

#

i'm wondering if this would allow FNV to run well with culling fully disabled

#

a custom culling solution won't work for that game really

muted sun
#

yeah I genuinely think it's the only way to get new vegas's performance in check lol

rose oasis
#

well. i'm gonna see if i can automate it at least partially on remix's side. it'd help a lot of games

muted sun
#

if you do static geo on the remix side I wonder if you could combine that with culling on the remix side...

golden raven
solemn epoch
#

You have to be careful with differentiating the static geo and everything else. We have the means of doing that

#

Might not be that trivial for other games

rose oasis
#

yeah that was my immediate concern

golden raven
#

Maybe one day I'll re NFS underground 2 and make a map importer

#

Ooh the vram usage though

solemn epoch
golden raven
#

Man

golden raven
solemn epoch
#

That too...

#

We haven't had any culling solution at all for quite some time and it was working mostly fine.
We were rendering the whole level every frame

#

It was kinda bad but it never dropped below 30FPS CPU

golden raven
#

Okay I'm going to go to bed while I'm ahead of myself and not patch anything else.

#

Don't want to fall into another rabbithole

#

Just goon and sleep. Ez day.

solemn epoch
vagrant kernel
#

I still think that UE3 compatibility could be worked on further

#

I tried getting Outlast to be more compatible but I think the tracer doesn't output something the AI can work with because nothing ever changed no matter how much I tried

#

It's like tracing on the wrong path or something

solemn epoch
#

That part you cannot automate

#

You could probably make it assemble the replacement mesh somehow, but then how would it discern what is static

vagrant kernel
#

It was more of a joke like "why doesn't it just automatically do it"

rose oasis
muted sun
#

how much performance would you be giving up if you just did the bsp for older games on the remix side?

solemn epoch
#

some UE3 games have changes specific to them though, if you've looked at UE-Explorer there are a lot of ifdefs just because there's always something different for some games

muted sun
#

-# the ue3 source code is how compatibility was added to that fork in the first place

vagrant kernel
vagrant kernel
#

I hate how when working on old games the software renderer is somehow involved in the HW path

#

Like fuck off

quaint kelp
#

reverse engineer and find the software render

#

ai can read hex too

bright ermine
#

imo this is best left to manual implementation

#

perf in p2 rtx's glados introduction 2x'ed when replacing all static level geo with a remix replacement, but source allowed me to turn off all dynamic entities in the first place to make that proper capture

candid mirage
#

Thoughts on Gemini 3.5 anyone? Flash model is out, Pro model is next month. We thinking yea or nay on if it can at least match GPT 5.5's level?

bright ermine
#

pricing is bad

#

just like every other provider recently, its stupidly expensive

rose oasis
dull swallow
#

looks so much better

sharp seal
#

Roblox?

dull swallow
#

yeah

sharp seal
#

Which version is this?

dull swallow
#

2019

golden raven
#

ughhh

vagrant kernel
#

Looks like peak to me

dull swallow
#

ok so now they say there isnt any per object transforms and that its just something else jdfsnjkfdskjnds

rose oasis
dull swallow
#

idk why everything is so bright

#

even the debug view is so bright

#

it might be some ui effect?

#

like bloom

#

BUT

#

buuut

#

no more of the stupid jittering crap

#

just geometry flashes and the objects being flat

#

thanks claud

golden raven
#

ughhhh

dull swallow
#

ARE YOU FUCKING KIDDING US

#

so we have no per mesh wvp but infinite mesh wvp

golden raven
#

mmm exact numbers?

dull swallow
#

only the roads and buildings are being ran via ff

#

the terrain (which is the only thing staying still) is still shaders for whatever reason

rose oasis
#

given the way terrain works in roblox, i'd be surprised if that converted to FFP properly

#

it might have to stay as shaders

dull swallow
#

were gonna js accept that honestly

#

if it works

#

dont fix it

#

still dunno what were gonna do about textures

#

or why they look like that

#

prolly something to do with how roblox blends textures

#

also the random bright stuff

golden raven
#

This is so bad

rose oasis
#

your car is flat

golden raven
rose oasis
dull swallow
rose oasis
dull swallow
#

nothing is emissive

rose oasis
#

hm

dull swallow
#

maybe

#

hold on

#

..? no

rose oasis
#

😔

dull swallow
#

guys remix

rose oasis
golden raven
rose oasis
dull swallow
#

yay! njfdsjknsfdkjkjn

#

we keep making it worseee

#

dont skull emoji us

#

@rose oasis we lied everything IS emissive

rose oasis
#

yeah that sounds right

#

it's probably the alpha channel of the textures bugging out and being marked as emissive or something

dull swallow
#

we got it back to this state at least

#

well,it no longer rotates, but now moves on the x and y axis

fathom oyster
# golden raven This is so bad

Just tell the AI to batch draw all faces that use the same texture into a single draw call. Old games used low poly meshes, so they shouldn’t hit the 65,535 vertex / index limit anyway.

quaint kelp
#

what made it break?

#

an update?

#

sorry if i did not read above

golden raven
#

I was looking at primitive index instead of mesh hash

#

Because I'm stupid, if you haven't realized that yet.

golden raven
#

ughhhhhhh

golden raven
#

Somehow managed to run out.

vagrant kernel
#

Implemented a feature I always wanted which is a slider to change default roughness. Useful for when you want to just get the sheen off of legacy materials without having to redo them all or give them manual attention

#

There was always roughness bias but that would change the properties of custom materials as well

golden raven
#

Excuse me, but have you tried the "legacy material parameters"?

vagrant kernel
#

Nah, never saw that

#

Guess I didn't need to do this then. Whatever it was just one prompt clueless

candid mirage
#

Pretty frustrating when you cant progress a project because the peformance with Remix enabled is 3fps. Vibe coding has its benefits, also has its pitfalls lol

vagrant kernel
candid mirage
#

I can load in a world's geometry, millions of verts. Though as soon as I start loading in entities with deformations and animations, FPS goes 30 to 3.

Not a culling issue

#

Claude and GPT both hit this deadlock of sorts. They've both made their own proxies months apart from each other. Both die performance wise right as soon as I start deformations of any type. Whether its deformations for block geometry, water, or for entities.

vagrant kernel
#

Yeah, reproducible stuff like that is a tough nut to crack

#

Like how a completely newly written DX9 renderer for Trespasser ended up with the same texture issues the main game running through a compatibility proxy had

#

Though I was able to get it to at least kinda have the right textures now

muted sun
#

nice

#

should try remix plus if you haven't already :p

vagrant kernel
#

I still feel we could have a more solid "one size fits all" version of that

muted sun
#

I'm working in that

vagrant kernel
#

The default RTX Remix image is not as good as it could be

vagrant kernel
muted sun
#

all the tonemapping has been redone too

vagrant kernel
#

That's cool

#

But I think my main issue is with eye adaptation. At least in the games I tried I can't seem to just extend it into one direction, as in "make dark areas slightly brighter". It always shifts the whole spectrum so now bright scenes are overexposed

muted sun
#

exposure is just scenecolor * x

#

so everything shifts

candid mirage
#

Speaking of textures. Anybody ever run into an issue of multiple planes overlapping one another, each with transparency. Hence causing one plane to take priority over the others, with the remainder pixels just being transparent/see-through world?

muted sun
#

could maybe handle the highlights and shadows differently but my concern with that control with that

vagrant kernel
#

Interestingly CR's HDR implementation sometimes managed to fix the issues I had, even with HDR output disabled

#

But for some reason when trying it with Dark Souls it just produces a black image maw

muted sun
#

interesting

#

maybe the auto exposure isn't running on a rgba16_float buffer?

#

not sure how his hdr implementation would impact it otherwise

muted sun
#

feel like it would be a hud thing

bright ermine
#

could be, but there is a reason why i scrapped all of that stuff steamhappy

muted sun
#

Yeah I haven't attempted to do hdr myself because of how they handle stuff like the hud lol

#

because they just pass that through iirc

bright ermine
#

yeah i had tried a few ways to isolate rasterized geometry as that's usually the hud, but it would always break something in the process

#

if i had to do it again, I'd probably do it via some kind of composite layer

#

but meh I'd rather we get non-vibecoded HDR

quaint kelp
#

glm 4.7 took a hike for me

#

lol

#

started speaking in chinese

vagrant kernel
#

Dark Souls HUD is a nightmare so that's probably why there are issues

#

Every single thing on there is drawn individiually and across multiple full screen render targets

bright ermine
golden raven
dull swallow
#

pls is this correct

rose oasis
#

maaaybe. sounds weird

dull swallow
#

it was in fact

#

wrong

rose oasis
rose oasis
dull swallow
#

everything we do either has no change to the current issue or breaks raytracing this is so eckk

crimson yacht
dull swallow
#

oh...

crimson yacht
#

Ive probably had 50 different "mathematically correct" fixes for SAASRT's camera and they were all complete gibberish nonsense and never worked

candid mirage
rose oasis
solemn epoch
#

The first slice is in.
Enabled the required KHR feature chain for RT in Minecraft

#

tomorrow gonna make terrain chunks produce BLAS objects and a TLAS that a raygen shader can actually trace.

#

and maybe then we will be in the "remixers say this is peak" territory

golden raven
#

Why do I bother?

golden raven
#

MY FUCKING GOOOOOD

#

I HAD BEEN CHASING THIS STUPID FUCKING BUG FOR A BETTER PART OF 12 HOURS

#

AND THE ISSUE WAS THAT I ACCEDENTALLY TAGGED THE WRONG TEXTURE AS UI

rose oasis
#

😖

golden raven
#

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

rose oasis
dull swallow
#

imagine this roblox game with rtx

#

imagine

rose oasis
#

🥺

golden raven
dull swallow
#

ouch

dull swallow
#

even if im not that was uncalled for

golden raven
#

My apologies

#

I am very close to fucking throw myself out the window

dull swallow
#

cool were back to c0-3 is wvp again

#

this ai is gettting on our nerves

#

we started a ne chat and its going in circles again

rose oasis
#

🫂

#

this is usually a sign that the LLM model just isn't good enough to fix the issue. gotta wait for a new claude or gpt 5.6 or w/e to fix it

#

either that or you have to fix it yourself. easier said than done ofc

dull swallow
#

bleh

sharp seal
dull swallow
rose oasis
#

i was gonna work on it but i ran out of time 😔

#

sorry 🫂

sharp seal
#

I think the AI should be okay with figuring out WVP

rose oasis
#

some games are just extra cursed

#

i couldn't get WVP in a few games

dull swallow
#

while nothing changes and the world looks like this

#

it might be easier just to skip ff and make roblox just remix friendly shaders entirely

rose oasis
#

yeah

#

that's what i'd lean toward tbh

#

or use the API

#

newer games with more complex shaders are pretty incompatible with FFP conversion

rose oasis
golden raven
#

Chat, should I attempt Rogue trooper again?

dull swallow
rose oasis
#

🫂

dull swallow
#

is remixapi even plausable on 32 bit applications

rose oasis
#

hm

#

likely not

#

i forgot this is 32 bit

golden raven
#

Alright then. As soon as I get nfs stable, I'll work with rogue, then come back to nfs for api patches

#

hopefully remix plus should be stable by then

rose oasis
#

the only thing that should change now vs release is the auto exposure

#

i don't have time to work on anything else for it

golden raven
#

I was waiting for clouds stuff

rose oasis
#

yeah you can just use the latest actions build

golden raven
#

oh

#

neat

rose oasis
#

DLSS is updated automatically now too

sharp seal
#

Or is it the old nfs2se compatibility

rose oasis
#

he did but they're not animated

golden raven
#

Stole my words

#

Going to have to fix the bugs first.

rose oasis
#

🐛

sharp seal
#

Nfs ug1 might have the same problem, I wonder if it could be modified to do hw skinning

golden raven
#

Never attempting a NFS ever again

#

One's enough

dull swallow
#

You should try nfs carbon

golden raven
rose oasis
#

the car shadows driving looks really funny tbh

golden raven
#

It's all been fixed

dull swallow
#

You should do it again

golden raven
#

Brb

#

The window is calling me

sharp seal
#

Why the cars be fucked bro

#

what did you do

golden raven
woven zealot
#

Without debug view it looks 😬

rose oasis
#

very impressive that you got it that far. wow

#

what are the issues in the normal view?

bright ermine
#

yeah was about to ask, would think meshes look fine if they're good in the albedo debug view

sharp seal
#

Or was it the first game only

bright ermine
#

heavily modified, yes

#

even apex still uses source

rose oasis
golden raven
bright ermine
#

i wouldn't even call the TF branch of source anywhere related to valve's

golden raven
#

(not much)

woven zealot
bright ermine
#

casually drops a decent looking screenshot

rose oasis
bright ermine
#

other than the fallback light being strong

woven zealot
rose oasis
#

just need to adjust the fallback light and the auto exposure

dull swallow
#

Were js under the understanding atp that rendering developers past 2009 are all stoopid /jilly

woven zealot
#

Whoever made TF2 rendering was mad

#

Or brilliant idk

woven zealot
#

Its taken me over a month and hours each day

sharp seal
woven zealot
#

Anyway Ive been putting off uni work so ttyl 😔

golden raven
woven zealot
#

Yup I downloaded it and checked it out but apparently its completely useless 😮‍💨

crimson yacht
#

???? What did they do to antigravity? What the fuck is this? I can't view or edit files in it anymore?? Why?? did Gemini 1 vibecode this??

#

The desktop shortcut or directly running Antigravity.exe doesn't even work in this updated version, they literally do nothing how is that even possible

#

Did they ask grok to code this?

rose oasis
#

they're copying cursor who did the same shit

candid mirage
#

Looks like codex imo

crimson yacht
#

Its fucking shameful, whoever did this should be ashamed of themselves like how the plumber of the house im staying at probably is after he "plumbed" this god forsaken house like an orangutang on cocaine

#

If google is going to stop me from easily viewing or editing the code on my computer then I should have as little faith in their claude clones as they have in me, what a complete screw up the person is who came up with it

candid mirage
#

Just ask Gemini to vibecode a custom theme, so easy /s

candid mirage
#

Stop complaining and RAYTRACE Antigravity!!

#

"Gemini create a Python to DX9 wrapper for Antigravity"

crimson yacht
#

Why si it a video

#

Discord sucks too whatever

vagrant kernel
#

implemented headlights in Wipeout when going in tunnels rather than just making the tunnels brighter cause it's cooler

vagrant kernel
#

Also enabled for other drivers. Will put in an option to disable and a manual headlight toggle too

#

Need to replace that ugly ahh MS Paint spray can looking explosion particle effect

dull swallow
#

these games are always so weirdly cool looking with remix despite being so low poly

vital dew
#

How it looked to me on my PSP when I was like 9

#

Honestly Wipeout RTX is peak

dull swallow
#

this is good news mark, we can be bee

#

s

alpine dove
dull swallow
#

whar

alpine dove
dull swallow
#

idk i dont have that game

dull swallow
#

mannn, shut yo B-

vagrant kernel
#

Who does he think he is

#

Threaten to unplug the server rack

dull swallow
#

right

#

its not even that big

#

its just disabling culling+addint texture based aabb

dull swallow
#

yay seperation of bricks mdfsjkndsfjkjknfdskjndskfjjnsdfkjns

#

ahahahahahahaha

#

this fixes so many things, like the noob being the wrong colors too

#

idc how poorly this was done if it is this is what works

#

vurrently theres still one texture thats still combined tho

#

working that out

rose oasis
#

yay!

#

nice progress

quaint kelp
dull swallow
#

This is great tho, because now I can have custom water, custom "grass" etc without everything being transparent or everything being weird

#

Dunno what to do abt the connected big texture yet, probably just the same thing, but we have 2 days to think on it

vagrant kernel
#

I think Wipeout might be nearing completion from my side and now comes the scary part of putting it on Github. Do I do the fork of the original repo and then upload my files into that?

golden raven
#

Hey @rose oasis I'm getting this very weird bug where all the alpha blended objects jitter violently when they or the camera moves

#

Any ideas?

#

Like any particles or transparent neons under the car etc

rose oasis
#

sadly i can't think of anything. that's pretty odd. do the hashes change?

golden raven
#

Everything is stable

rose oasis
#

i noticed that in FNV, particles always face the camera. this has caused flickering issues like what you have there. but it wouldn't explain the neons issue

golden raven
#

particles are always supposed to face the camera, kim

rose oasis
#

well yes...

#

but the way FNV in particular did it was problematic

golden raven