#Vibe Reverse Engineering Toolset
1 messages Β· Page 11 of 1
has some issues but works
wrapper works but i didnt have tokens left for dx9 wrapp
anyone know of any more opengl games that use opengl 1.0 and later
oh yea openmw
unmapped errors i need to fix for that should be easy when i get allowance next month
Rage
1
dont have 1
2nd might be on a weird engine
i have 2
jarvis, im in the mainframe
Rage 1 is beautiful John Carmack OpenGL code
Speaking of matrices finally have proper world position in ds 1
sweet
Turns out you can just inject it from the game
Still don't really understand how that works
But hopefully I can properly get game lights in now via Remix API
Wolfenstein the new order
Does it work with remix or js work ish
i ran out of tokens before pointing it to dx9 right
ye
Should I test it on wolfenstein to see if it hooks?

let me upload a release
Kk
one day i'll have a DX12 to DX9 wrapper
that's awesome
yeah that one straight up isn't really feasible
even if it worked, performance would be horrible
only way is to convert dx12 shader code to dx9 somehow
AGI one day will tell us
if it crashes its likely to unmapped errors in the logs
i need to fix that
but its a easy fix
i made a fork of gldirect i dont know how to remove old branch files
Its unrealistic to completely rely on xoxor to do everything for us
After all, he's human and you can't expect him to make a compatibility mod for every game
Especially for games he does not enjoy
Xoxor's compatibility mods are really great and have very useful features
yes
but i feel bad that it pushed him out of doing it
dudes
SpaceX is planning on buying out Cursor
Shit makes no sense, its a rocket company, yet owns xAI. Theres rumors SpaceX is going to merge with Tesla now too... one big ole ponzi scheme for Elon
lol glad i jumped out of that PoS bandwagon when 3.0 came out
would add my 9070 but it doesnt fit in my eGPU enclosure
so it did find remix i just need to fix this error
wolfenstein the new order
the wrapper didnt load with dx9 because i tried @rose oasis fork
nevermind it didnt load for quake 4
i might need the newer versions to connect to dx9
ah
theres an asertion error
next month i fix
so it hooks with a itchio game so far from 2009
but theres a remix error [19:51:25.895] err: [37] common device objects were not disposed of.
keeping those game logs for next month
guys I think sonnet overdid it a bit
I dont think it has any opus
Im on the free trial still, sonnet has been enough for me so far
doink
500 free credits 
interesting
#1350162658749448262 message
ty
thought it was opengl at first
lol
looking for stuff to test with my wrapper
so i can get logs for next month
ugh i feel like crap all of a sudden
Anyone have any luck with games where everything appears as a normal map, and ignoring just makes the model or geometry disappear? It's as if the diffuse or albedo layer's just not there
it's possible to make a simple proxy to forcibly disable the normal maps before the renderer reaches remix
Yeah
Lego movie had that issue but with lightmaps

oooooo would something like "add a proxy to remove disable maps at startup" or somethinglike that be enough? Would it need to be separate from the d3d9.dll we make?
wow kiro is very different, it seems to prioritize planning over literally everything, this is either the best thing ever or going to be the most annoying thing ever
yeah it could prob sort it out pretty easyt
esp if you have done any level of RE on the game
Its not the worse thing in the world but I find after literally any prompt it likes to make 5 different md files about what it just did for no reason and I cant get it to stop
yep happening to me rn
π

How it feels to get the ai to fix one bug but it ruins everything in the process
Unrelated to remix but I finally got around to converting a program for work over to dark mode, now everything i use is dark mode compatible. Hell I even got my first "smoking gun" from Opus 4.7 while doing it

#reverse-engineering message same program I was talking about almost a year ago lol
Took maybe 4 or 5 prompts for it to get it where I wanted, all using a .dll without editing the .exe itself 
Claude code has been removed from pro plan
claude pro (the pro is silent) 
Hey @rose oasis how do I download the source of your branch?
I cloned it but after the build, the atmospheric sky isn't there
git clone https://github.com/RemixProjGroup/dxvk-remix --recurse-submodules
git checkout -b modern-games-sdk-api
that should work
thx
Had to make an adjustment to the source
https://youtu.be/51z46PcbO6I?t=73&si=Jb7EocY5PBDH-2Vr
nicknaming Claude to Domingo
Tom Clancy's Rainbow Six 3 - Mission 09: Alcatraz (Elite Difficulty - Campaign) (PS2) (PCSX2 - 2025) (No Cheats)
π€ it's missing for me too
i think UI may have gotten borked for it
I don't get it
Claude says the code doesn't exxist at all
Ahhhhh fuck
Nevermind
π
Cancelling the project
π«
sorry...
i still think the problem was related to the branch not switching properly locallyt
the same thing just happened to me
git is really fucking annoying
i just verified it's all there on the branch properly
Weird
No smoking gun in kiro yet 
It supposedly has but only on some servers. I've been connected to the Frankfurt one that's supposed to have it but it didn't show for me
So I cancelled 
Kiro is running 2 subagents at the same time I didnt even know this was a thing
Btw. I would watch my spending with Kiro , getting a refund is not straightforward like on other platforms
giving gemini ultra a try next month. refunded chatgpt cuz there's just no features. claude's new model got me subbed for another month.
The dispatch feature is beyond helpful, idk why no one else's added a feature like it.
Trying Claude again an it's immediately talking about DSfix is enabled even though it isn't just cause it found a readme somewhere
It's mistaking the d3d9.dll it built itself for a different think
No one can gaslight me into thinking Claude isn't dumb
Bro and now it's talking about how DSFix might mean the fixes we did, not the mod it was just talking about
π there is something seriously wrong with your setup for Claude for it to be doing that bad
either a bad memory was saved, the extension in your IDE isn't working well, etc.
something is borked
i can't even get haiku to do that bad
If it's any consolation, I was very happy when I saw you mentioning this PR a few days back. I was looking into HaloCE's decal handling code, and I was wondering if the data can simply be pushed to remix without modifying the VertexBuffer.. the trouble is that the UVs are is a 'special' format. But using your changes I now think I can add that format to Remix easily. So thank you very much for this contribution π«
Ugh, fixed world positions didn't fix lights in Dark Souls. They still move when the camera turns or moves
One of your camera matrices is being passed to remix incorrectly
check if there are any identity matrices, iirc they cause remix to think that either world/view matrix is static so all lights are positioned according to view (at least what the AI told me, which idk if it pulled this information out of its ass or not lmao)
Did you already deal with this issue in a project of yours?
I was trying to..but codex couldn't figure out why it was doing that and so did claude. So I have this as my last leading clue yet

Damn 
Typa shit you be seeing trying to get Dark Souls working right with RTX Remix
There appear to be two render targets that severely mess up the camera when nulled
That's... Kinda beautiful ngl
Cursed world that opens its actual face only when viewed under certain angle...
There is tons of creepy shit I got to see that would actually be effective in a horror game
This is creepy enough that I'm spoilering it
Click on your own risk
This same face texture was once one that overlayed all world textures
Not bad enough that all the world/camera matrix stuff is making your brain hurt, you're also getting spooked at the same time
Spooky
Some things you just should do yourself. Like trying to get the AI to package Q2RTX and it moved files out of the base folder rather than copy them
Breaking the original working build
Lmfao it somehow restored some old ass state to the working folder, I'm done
AI was a mistake
I did that too but after a while it just stops doing it
The instructions also are not always adhered to
If it does that I ask it to again
Or say
"Remember to mark and backup any mikestones" at each message
I'd like some functionality where you could predefine stuff that's always automatically added to your prompt
Yeah
I honestly find this specific use case of using these AI tools for tampering with older software really fascinating. That's all I've been doing with it so far
It just feels really inspiring to be able to make meaningful changes to these old ass apps without having any kind of skill that would traditionally be necessary #1481706093976621277 message
I still haven't gotten to all the tools I wanna build. Path tracing has priority above else
Are you using a System Prompt?
So @rose oasis . Would love to see the fork fixed for rebuilding at home.
I'm just typing into VS Code chat. Can you set a system prompt there?
I don't use VS Code anymore, but Continue's plugin let you set one.
I'll do some research
Now I'm making further adjustments to the dang NV Flow integration of Q2 RTX rather than just uploading it like I wanted to
Ok, just had to make it so that the effect didn't just get stuck under slanted walls. (It will probably still get stuck under slanted walls)
Should be a simple drop in for the Steam version. Ray Reconstruction is in but doesn't really seem to do anything and makes the Flow effect look wrong so keep it off.
Quake 2 RTX Nvidia Flow experiment
More info in the readme
Hmm, seems like the render targets that are messing things up in Dark Souls when nulled are the ones handling character shadows and DoF in the original game.
Maybe it's worth trying to disable those effects further down in the game code rather than skipping the RT.
One can only dream of this level of path tracing complexity in remix running in real time 
Too performanceheavy in my eyes
it def works, I'll write out the steps for it
Appreciate it
git clone --recurse-submodules --branch modern-games-sdk-api https://github.com/remixprojgroup/dxvk-remix.git
cd dxvk-remix
.\build_dxvk.ps1 -BuildFlavour release -BuildSubDir _Comp64Release -Backend ninja -EnableTracy false

Stable hashes all the way down, even the character models oh my gosh
Man I wish I could pin this
Damn. Was this a previously unpathtraced game?
Completely
Sonic 06?
He said generations, keep up bub
The only* good one

I am not following up bruh π
Let's friggen go 
This came up on my timeline. Has anyone with higher VRAM cards tried using local models? Could be cherry picked but itβs surprisingly not that far off 4.5 Opus
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deadass just laying in my bed keeping up with newly compatible games 
It already has roughness and normal maps so hopefully I wont have to do all that much work 
first thing when it comes to LLMs: do not believe the benchmarks
this is a good model but it doesn't even compare to sonnet
We should have a smoking gun benchmark
Is it not brand new
the highest end open source models like GLM 5.1, even when running in their versions that require like 500 GB RAM, don't compare with Opus
so a local model that's been quantized heavily def won't
Sonic 06 RTX when 
Am I the sonic guy?

Sky is a UI texture? Im not gonna complain it works now
Completely incompatible game made compatible in 3 hours

is this using the FFP proxy? or another method
FFP proxy
if it's FFP that's the fastest that's ever been done lmao
This is insane
maybe my 1k hours in this game has been preparing me for this all my life
I cant describe how happy I am right now because of how much I love this game
Its DX9 but its wacky
what LLM did you use btw
Mostly Sonnet 4 but a bit of sonnet 4.5 at the begining
Just default kiro sonnet on the free trial
Did I world record? 

outrun 2006 was the next fastest afaik and that one took me ~8 hours
To clarify 3 hours split over two days, yesterday evening i worked on it for only an hour and these last 2 hours ive gotten it way further
I dont know if you can see the time on that but thats 5:49 am yesterday
Like this COMPLETELY works there are almost no visual bugs somehow
Still gotta figure out what im going to attach proper distant lights to, as the sky is a UI textures for some reason adn im just using fallback right now
So whats the method to get roughness maps and normals from the game get assigned to materials in remix, do I gotta use the API or something?
How are the games texture files structured once they are unpacked? If they just have names with suffixes like _n, _s etc you could try my dark souls approach #1481706093976621277 message
Guh I gotta unpack texture files now
should be easy generations modding must be crazy easy by this point
Unpack the textures, take a capture, ask the ai to hash the unpacked textures based on remixes algo (point at source code) then have it compare against the captured textures. Tell it how to find normal, specular in relation to diffuse and it properly convert/injest and should be able to just create a pbr mod for you
# Read the file and extract the raw data. Thanks @BlueAmulet!
with open(file_path, "rb") as file:
data = file.read(128)
dwHeight = int.from_bytes(data[12:16], "little")
dwWidth = int.from_bytes(data[16:20], "little")
pfFlags = int.from_bytes(data[80:84], "little")
pfFourCC = data[84:88]
bitCount = int.from_bytes(data[88:92], "little")
mipsize = dwWidth * dwHeight
if pfFlags & 0x4: # DDPF_FOURCC
if pfFourCC == b"DXT1": # DXT1 is 4bpp
mipsize //= 2
elif pfFlags & 0x20242: # DDPF_ALPHA | DDPF_RGB | DDPF_YUV | DDPF_LUMINANCE
mipsize = mipsize * bitCount // 8
# Read the required portion of the file for hash calculation
with open(file_path, "rb") as file:
file.seek(128) # Move the file pointer to the appropriate position
data = file.read(mipsize)
hash_value = xxhash.xxh3_64(data).hexdigest()
return hash_value.upper()```
that's all you need for the hashes
Best thing about AI is even if there are no unpacking tools it can still just do it for you 
Aint no way
let me try
I think I'm the only person to have unpacked the files for Deadly Premonition PC
couldn't even find any mention of the archive names online
Iβve tried many recent open source LLMs, including Qwen 3.6 Plus, GLM 5.1, Kimi 2.6, and Minimax M2.7. In my opinion, GLM 5.1 is still the best one for running long term tasks.

yeah it can reverse engineer file formats
i did it for the sims 3's shader files
this toolkit is for general reverse engineering
it's not limited to the FFP proxy stuff
you could have it modify software in general too. like... any program
Can I make an RTX Remix mod in ONE DAY? New youtube video unlocked now I just wish I was recording the whole time
Yeah last night it worked amazing, even assisted in installing .NET and used it to fully decompile that program and worked great

have it try to extract the original names
Rate limited 
Damn RTX mod speed running denied
Only lasted 2 minutes 
I can see texture names I think
Cheese
The DARK SOULS METHOD seems to be working out well
wonder if it works with p06
Rate limits 
Might work with UnityRTX 
No ones tried it yet
We need to keep using it so much that it ends up in the AI's knowledge base and it'll eventually say stuff like "ah.. the Dark Souls method.."
man i cannot get any good results with sonnet 4.6 with kiro, its been constantly messing up change after change
Use sonnet 4 

Wish the month was over so I had a nice bunch of requests again
I'm really stretching out these last three bucks for only important stuff
Hello everynyan
Hai hey hello
spending a little money to fix gl wrapper
diffuse textures stopped working, dont know why
Is that a toilet on the left
Slightly more helpful message: do they only stop working with enhanced materials on?
Yeah the famous green hill zone toilet 
No they stop working even with enhancements off
dude this looks dope regardless
Weird
Proxy (skill) issue probably
Are they still all on the texture picker
crisis city would be neat to see with volumetric fog/particles
I play the game though because im on a empty save file 
I think I could do it though
sinuc generations was fire tho
Its the only good one 
yeah
Yeah I dont even know anymore
only appears when hovering the mouse in parameter tuning
debug veiw it looks completely fine

I can see when I enable enhancements that the materials are working too which is good but thats about all the good news there is
I can see through the noisy picture that there is some good stuff there
Ah yes, the stuff 
the stuff
I think ive hit a dead end here, nothing is fixing this 
Do you have an earlier state you can revert to? What was changed when it broke?
wait sonic generations works with remix?
I do but it only launches once then you cant launch it again because it crashes at the title screen 
scroll up
Yeah sonnet now thinks the issue is with the remix config, i think its joever
Fuck that's the worst when it does that
Can you switch to GPT
Reverted to proxy that works, crashes on title screen now

And I know for a fact this one worked so idk
Just had GPT implement a proper shadow map toggle for Dark Souls because Claude was too dumb
Hmm, nothing in the logs? You could try to have it fix the crash
Whenever I try to get it to fix the crash it makes up fake camera matricies and tries them then the game doesnt raytrace because its just making it up
Dang I got the whole remix mod for materials working and everything
It just doesnt make sense that its crashing now when I know it hasnt crashed before
Naur. I don't have Claude no more.
ah
Sadly
unfortunate
Literally ran out the next day
sob
idk but look at this cute kitty
give up, lego movie just isnt gonna work
i didn't say it here
this is true
but i've been working on halo reach
remix hooks. nothing is rendering yet, but it properly launches after you select reach in the MCC menu
this is why happiness is right around the corner
90% gamble, 10% pain
really js gonna save the rest of what monthly credits for halo reach
from the kiro thingy
i still prefer windsurf
after trying both
guh
trippy
keep at it till it works frfr!!!
my gooood i just cannot focus for some reason
brain parasite
i also cannot focus that well today
we are locked in asf today sadly
after 2 hours i finally figured out what i needed to do to start a project
no dilly dally
it only takes 2 fucking minutes to do, too. 2 hours to figure this out
i have been in optimization hell for the past 3 days with mcRTX
fuck it, lego star wars
i finally have decent results so i can finally focus on the visuals again, but uhh
copilot about to run dry for me
can i plead and beg u to help with skyrim
it runs... mostly okay
vampire
it's just that damn initial load whenever you fast travel somewhere. it takes like 10 seconds to all of the assets to load in
dont take this the wrong way, but i would've preferred for the wrapper to handle all of the terrain/mesh loading instead of respecting the game. I'd also get rid of LODs and find a way to keep the highest quality meshes loaded since remix doesn't usually get bogged down by that.
Ive tried even older versions and they just straight up dont work anymore which doesnt make any sense
well, i did that initially
but unfortunately, performance was even worse
like we're talking 5-10 FPS
were you GPU bound?
CPU. there were a TON of meshes for it to be handling
weird, if they're mostly static, you should be able to keep that all off the main thread and have the wrapper cache them so it's not being bogged down per-frame
still didnt work?
to do that i had to intercept it in the new way
hmmm'
it might work different for nvidia users i need to know
it's just that it takes a long time for it to load all of the meshes and to convert textures in the pipeline
okay π° i can't handle the overlapping convos can we move to #1491357328983724052
Kim how is your break for today going π
this sounds insane, but find a way to keep everything loaded between cells? but move interiors in such a way it doesnt collide with other geometry?
π
We're so back
incheresting
loads in to menu i click new game and continue vulkan crashes
so ill fix another day
vulkan memory leak
note some games try to take over uis input
i think theres a rtx conf setting for that
is that opengl?
dx9c
I would love to help test Reach
Gotta convert the roughness maps now 
same
well
i am testing reach (once sparkles gets big progress)
Only me its mine get away its my preciohs nobody allowed banned by donzo no convo
uhmmmmmmm
ok but did you
a. play reach on the 360 for years on end as one of your only 2 accessable games
b. try yourself
Yes yes I did in fact
is halo opengl?
dang
Thats a microsoft flagship product sir
ODST would be a fantastic DX11 project due to its dramatic lighting
Nothing beats creepy dark city
a burning dark future city
it'd be trivial to port the reach mod to odst or 3 i think
@candid miragewanna know why i think reach will be better for remix firsthandedly
(not like arguing here js wanna say what i think will look awesome with rtx)
Reach has more diverse scenes. Just think ODST has better lighting wayyy less scenes
Does anyone know what happens when you boot up a game with remix for the first time? Because whatever happens makes it so I cannot load the game up ever again
yes but https://youtu.be/2_Mpj6IWvko
The opening scene from ODST, from the title logos until boots hit the ground. Video contains no major spoilers, but is obviously not something you should watch if you want to start the game 'fresh'
Video recorded at 720p via Blackmagic Intensity Pro over HDMI
shader cache compilation
but not much else iirc
uhhh

im pretty sure you can but idk where its stored
The game runs perfectly upon the first boot so this really sucks
maybe its the same issue as MGRR where the remix folder is in a different location?
game would refuse to load when the rtx-remix folder was made
so you could try deleting it
That worked but the camera is broken or something, same issue I had earlier
So that was part of the problem
ill have to fix alot
ill have to forward path tracing through the wrap
and fix the hashes etc
if you remember or find it please let me know
google says %LOCALAPPDATA%\NVIDIA\GLCache
Deleting that folder did fix it but its still got that weird issue where the game is in the top left of the screen and I can only see it in texture selection and it looks fine in debug veiw
i can see the character shadows
guh
Pack it up folks, Morrowind raytraced, ChatGPT says were done here
yeah guys despite what your eyes see lego movie is actually raytracing
trust
i dont know if that was a joke or
its already been done
Actually it only worked once now its crashing again and no GLCache folder is being created

We asked people whether numbers were AI or human
Hey Iβm Harris, a comedian based in NYC. I make sketch comedy videos and do standup.
@dull swallow did you test the wrapper with gpu
k
ill look around when i get time the 30th
thanks for trying though
i appreciate it
Im so confused that game was working fine ish before tho?
My cmos is so dead
yeah no
im js tryna get it fully fixed function+culling dissabled+some effects fixed
Ah right yeah culling was an issue
but look at this
yes
now imagine it with working shader effects n such
without replacements
as well as better normals than js smooth normals
as well as being able to actually get replacements workin
idk if they do or dont but assuming its a shader game
Okay wow. Fixed motion vectors in beamng
Performance is horrible
1 frame per whenever
i mean geometry is still fucked in most places but
fully ff rendered'
@woven zealot
gj
new emote
lol
i think i hold the record now for quickest ff mod technically
i wanted to test how far i could go with my wrapper
@rose oasis
8 days ill continue fixing path tracing and doing hash calls
i just realized something
but nintendo took those emulators down
and yes this all wraps to dx9
with all gl versions including mesa
and dxvk fixes
once its properly fixed. which should be simple. it should work with any game that uses opengl
1 to 4.6
i go sleep nn
go eep
Wow, if you succeed, we won't need any Skywind. π
Gens seems to be back in a good spot, most of everything is working, I can boot it multiple times without crashing, ill work more on it probably later this weekend
Looking good with smooth normals
I didnt play for long but everything seemed to work apart from the culling. It seemed to use the exact same engine as lego batman 1. Materials with shaders wouldnt render and just be white objects without a material attached also
it did mostly work aside from culling yeah
if i cant get allis to work imma js ask for anti culling
honestly
Distortion effect when boosting works?? Guh???
woah
did you get roughness to fix?
Title screen
Didn't work
I'll see in two hours if I can at least finish this patch.
I should post on the beam suubreddit
hehe
ok!
i am really excited abt this iforgot all abt this game
Bro, what the hell is Claude smoking
hi
My current chat has become bricked, it asked me to attach logs, I go to attach logs, it complains the prompt is too long, then the files are too large. And now every single message I send it says too large, even with no attachments.
True AGI
Start a new chat in the same folder and tell it to go through the current work to get up to speed
Also document everthing
Like every single thing
Tell it to keep docs up to date
That helps with less digging around for future work and saves when a chat bricks
Whats crazy is they nerfed prompt lengths, this much text is too much for it nowadays, true agi
Try not to attach logs. They can be huge and count towards prompt length. Give it the locations of the files and tell it to look. It'll see that the file is huge and read chunks on its own.
These logs are not over 32mb when combined, yet it thinks it is, good 10mb space before. Anyhow yeah, they nerfed the shit out of Claude Code
They must be reeling in compute costs, Im losing my temper imo
Looks like roughness maps are inverted which is really good 
Anyone seen this error before and know what causes it?
whatever llm you're using botched the initial load for the wrapper pretty badly
it's happened to me a few times
just press CTRL+C on that window and give it to the LLM, it should be able to figure it out
π gonna take tonight off for realsies and play a game
Nod nod nod
Whatsit say?
well first it rambles about how people are turning it into a culture war, then some stuff about pedos, then a lot of creeps in the replies to that message
"Root cause" not even giving me the satisfaction of saying smoking gun 
Why you so joyful 
Another day in the Dark Souls mines trying to get some of the basic issues fixed 
Maybe my brain will give me a good idea on how to approach things today
Ah cool Copilot just randomly assigned $2 of premium usage over night so now I am over budget
That's a neat thing to happen
Can they like, slow down the enshittification alrady
Got my first
π₯³
Damn, just got an email saying I reached 100% of my budget after just increasing it by $5 earlier and only doing like 3 prompts but it turns out it was just delayed and showed the older budget.
Still leaves me feeling bad things are afoot for Copilot
Wanna get at least the base Dark Souls issues fixed before ten prompts use up the $40 plan
Tbh sounds like your usage is jacked up man, I've done probably 7 or 8 prompts for FFPing TimeShift plus other stuff for work all on Opus 4.7 and im barely past 15% usage
Imagine not getting Claude Max
hey 
if its a direct x 9 c game youll likely js need e mans vibe tools with the ai
but if youre doing a dx10+ game youll need sparkles mod
i would like to try arkham asylum
there are 2 or 3 agents you could use with this
but only 1 i can really suggest you use
because its the best price to use
which one is the sparkles dx10 plus fork
which one
nvm i sees it
which plan do you have
sparkles fork
pro
it works for dx10 games?
no idea looks like dx9 but i dont see a proxy
the 200$ plan might be useful if you plan prolonged support but im not forcing you too
ANYWAYS
for dx9 games use #1481706093976621277 message
otherwise sparkles
lmk when you download whichever
Nope. It works for Skyrim and Fallout 4, because those games have modding support which allow intercepting the renderer and converting to Remix API thus bypasing dx11. That being said it can work for another game that has similar modding support libs
idk what rendering api that game is
trying again
if someone has 200 to spare throw it our way fsfs
ok i'm trying batman arkham asylum (dx9c) so π
i guess
what if i am just a master hacker whos so good
10 fps with the wrapper can use a performance tuneup. i still cant work on pt and the rest until the 30th
I think someone tried it. There is also UE3 support for remix from softsound (made mirrors edge with remix mod too)
I think this is batman Arkham Asylum
Where are the textures? Those are just render targets. Not a raytaced image either..
well then Batman: Arkham City it is
i said it needs work
i will try Batman: Arkham City 
jesus
Which one is better though
#1481706093976621277 message
I haven't really tried the batman games
where i said it
which game? city by far
Also why hasn't someone tested Dishonored π’
That game has a very stylized oil painting look to it
Success ain't even an option for bro π βοΈ
Ok, so it's still renders in opengl, but the wrapper takes the render target result and passes it to remix, or what is the deal there?
its a wrapper calling to dx9 i need to fix it all, its not doing all the calls
plus its opengl 1 to 4.6 with mesa and dxvk fixes
i needs to make the hashes and everything call to remix instead of going to opengl
I have a suspicion the AI is gaslighting you, you told it to output to DX9, so it renders opengl via Mesa software renderer, takes the output image and send it to remix via DX9
interesting. ill feed it that next time
That's one of the problems with AI. You can kinda just tell it whatever and it'll get to work and produce something
Even if it's not feasible
Ask it if it's using the Mesa renderer to render opengl on the CPU
The day I can leave the Dark Souls mines will be glorious
wym?
stuck?
There are still basic issues to fix before I get to the actual modding part
I was THIS close to testing my beamng patch and my power went out.
Like wrong textures swapping in, which is likely due to every mesh being doubled, one gets random textures assigned and that one shows
Also world coordinate issues for placing lights. They move around when I walk around or move the camera
Get an APC unit
I have but 950w is crazy π
I shut my computer down when power goes out
That reminds me I have to get a new CMOS battery
Soooon
Do you think they will be fine with MT-LB or they should aim for BTR-82?
Get an IFV unit, recommend CV-90 π€ͺ
Might as well get an MBT at that point π€£
But nah an APC for the wattage you're pulling would be a little pricey, at least for a good one
Gpt generate me more providers
"Use fewer tokens. Make no mistakes."
Make no mistakes, ah big brain, its all we had to tell the AI. True AGI was always possible, our prompts were the actual issue all along
Be successful at your task, rather than failing at it
Find the smoking gun, don't walk around in circles
Holy shit, chat, I got beamng with rtx running smooth 60 fps
This is really promising
Cars are probably the most complicated part of the equation and they're already implemented
Albeit without textures but the mesh is working and deforming
I wish I recorded video
The real 
Do you still not have electricity in your area
Yeah
man wtf, next time record the video when you witness a miracle
I'm actually so excited
Y'all not letting the AI bubble pop π
Mmm
Why they keep resetting my usage
Leave it to AI to randomly find some old ass version of an ini and proudly deploy it randomly after having done it correctly before dozens of times
Fixed rotation desync
It's not implemnted yet
Man
My usage just reset and it's not going up that fast
That's good
can i log into your acccoutn
pls
nooooo
hehehehe
what optimization
Google antigravity literally unusable today
@rose oasis
Okay looks like the lua doesn't expose any map models either. I'll have to parse the models files myself
That's a job for tomorrow burrito
Happy with the progress so far
does the game still have that map editor built in by chance
ys
Wonder if Claude Mythos is still going to have the dumb "wait... the solution was in the cfg all along... check the game now and it will totes work!"
Unlock claude mythos by telling sonnet to make no mistakes 
Maybe you could ask it to just ask mythos internally
I think 4.7 is mythos
With guardrails
I wouldnt give it that much credit
Plus mythos took 1000 tool runs to find a vulnerability
Infinite monkey theorem
It's just "several hundred" bros. All those years, bro.
then you tell it to implement things not implemented
for 64bit or 32
with code knowledge
gpt 5.5 is out
supposedly competes with mythos but that's probably a lie lol
and it's really expensive
They better not take my GPT-5.4 away from me
They'll probably introduce 5.5 at an insane price and then remove 5.4 like with Opus
that's literally what they're going to do
GPT 5.5 Is 2x more expensive in comparison to 5.4 and 20% more expensive than Claude Opus 4.7
F*cking costs an arm and a leg at this point
they are probably trying to price gouge anyone who relies on LLM coding
hopefully we'll see more improvements with selfhosted solutions in the near future to combat that
that empty stare from beyond
can replace everything with tim allen like the old doom mod
jk
Assign the projects a number in your head, then as someone to pick a number between one adn two, and whatever number they pick work on that one
Halo Reach
Updating FO4 with findings from Skyrim
remix plus
time of day in FNV
Works every time
hmmmm
i'll probably just ignore it and choose what i want in the end if there's no logic between which one is picked π
Halo reach tbh, FO4 and FNV is cool and all but in my opinion it doesn't seem theres as big of a crowd rooting for Bethesda games remixed
it is a sad day in sparkle world
π
I would probably play halo reach RTX like 2 months ago but I havent properly sat down and played a game in a month and a half, busy modding
current reach progress
i don't think i've played a game in likeee 4 months now
the fact you got it to hook at all is impressive lol
it's been far easier than skyrim or FO4
like 10x easier
they have a lot of very obvious strings that made it pretty easy, and the modding tools helped even more with that
what happens with the ue4 front end?
that's the neat part
it just behaves like normal. because of the way MCC works, Remix only kicks in as soon as Reach's renderer takes over. so it happens right after the loading screen when loading into the campaign
i didn't even need to mess with it
ahhh lol
i run MCC from steam (no anticheat) and it works β¨
We need a video of this asap
i could but it's kinda anticlimatic because it doesn't render anything yet π
AI just typing shit
Any plans for rendering at all? Or how you'll tackle it
working on it now
A
Whats the plan if I may ask? Ypu font have to explain n
Or ig it's js the same thing as usual sob
Smooth
gamechanger
Sometimes I wonder, why did it take so long for the UX to figure out the fact that the dark mode is objectively better? It's not like it requires some advanced technology or anything, considering how an LLM can just hack it into it
dracula theme when?
transparent mode when?
just to pray that it works
Fair nuff
wow it was
spending extra to fix all this
ty saint
despite all logic, i live
A

lol ai trying to gaslight left and right but i got through it i think but i could be wrong
No matter what I do the proxy dll is always loading after the remix dll and I dont know what to do
Yeah
that's either one ultra cursed game, or the proxy code got really borked
Probably both 
what game
This is sonic generations

ask the llm to look into how the game hooks DLLs and to ensure that the proxy dll will function correctly with that game
Okay so I dont think it actually matters, the real issue is 32 bit indices (dont ask me what that is)
Bro thinks hes human π
CRASHES FIXED 
Added support for 32 bit indecies in remix, no idea what that is but it fixed it lol
yay
hey um guys. i don't think i'm gonna pursue halo reach anymore if i can't get it working tonight. the way MCC works is causing a lot of interference
what kind of interference?
really need renderdoc captures and stuff but it's just not working
EAC is causing a ton of problems too
i am running it with it disabled, but because of the way renderdoc works + steam's drm, it forces EAC to launch whenever i try to hook renderdoc
oh yeah I have never been able to get renderdoc working with mcc
ran into that same exact issue
made progress
used the proxy to manually hook renderdoc with EAC disabled
but
it refuses to capture π
That was a qucik turnaround βΌοΈ βΌοΈ βΌοΈ
maybe it won't capture due to how the ue4 handles the swapchain creation / handoff
seems like it
ran into weird swapchain behaviour when working on renodx stuff
π
i think that i give up
i don't want to waste my credits
i will happily share my code for anyone else who wants to continue it
i do have to just work on things i care about. if it was halo 2 for example i'd be a lot more interested. but i'm also just... really tired of fighting with games to get them to do anything
did you get anything to render at all?
test triangle π
couldn't find out much about the game's rendering because no renderdoc
ah
honestly think the only way you'd be able to get it to play nice is to do something like this
https://github.com/SpringContingency/HaloX/tree/master
-# also the modded customs games browser is coming soon afaik which I know for a fact has all kinds of directx hooks
okay
i pushed the limit of what tonight means (i was gonna stop at 12 AM and now it's 1 AM)
it's not rendering yet but i did manage to actually capture and log info from the renderer
siiick
is there a tutorial for the vibe reverse engineering toolset? i really want to learn all of it

π«‘ thank you
can remix hook midgame after eac?
like a delay
you can name the dll d8input as well to bypass
thats how it used to work
irl minecraft
π
Damn, the main issue I'm facing in the Dark Souls mines might be just Dark Souls wonkiness after all
It's binding random textures during some sort of depth pass
Which shouldn't happen
When "bad swaps" is a weird phrasing for the issue but the AI uses it so I do to
have you tried telling it lock the textures to a fixed hash
When you find the exact draw call with the exact wrong texture bind and AI still can't suppress it
Now it thinks lights have something to do with it, just because it read something about "shader lights" in the log.

tell it stop and quit ignoring you and it'll work
This is so peak
do the xbox 360 version via xenia /s
Yay
If you aren't done take it slow, don't push yourself
My god finally
After a trillion years textures ain't swapping in Dark Souls no more
Halfway out of the mines
π¬
Good stuff man
No more texture swapping, all textures present and rendering correctly without weird hacks
This was probably the biggest roadblock for DS1 and I was finally able to fix it
I'm clocking out of the mines for today
@grok combine these two emojis
I want a smoking gun sticker with Nvidia Flow smoke rising from the shaft
Speaking of flow, is it possible you could manage to have a GitHub repo for your Q2RTX flow mod? Wanna mess around and learn with the source code. Don't know about any license or if uploading it there would be an issue π€
Over the past month, some of you reported Claude Code's quality had slipped. We investigated, and published a post-mortem on the three issues we found.
οΈοΈ
οΈοΈAll are fixed in v2.1.116+ and weβve reset usage limits for all subscribers.
where the fog at
Claude getting dumber was acknowledged and fixed
now for ds2
Dark Souls 2 has a native pathtracing mod
I even updated a texture on it myself the other day
Dragons dogma would be cool
sick
ds3
has anyone tried darkriders?
Yeah, I don't know about that either so I just uploaded it here instead
Also idk if I want to upload AI code to Github unless I take time to clean it up or more readable
There is probably lots of crap in there


