#Vibe Reverse Engineering Toolset

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dull swallow
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alright, and use which model?

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or what do you think will work best for this

rose oasis
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imo opus is theb etter option for initial implementation

dull swallow
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ah

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dont think i have opus 4.5 so ill try gpt

rose oasis
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it will be in there

dull swallow
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oh

dull swallow
dull swallow
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ok ill start that now and let it think

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and thus it starts i suppose

rose oasis
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need to clarify to it that we're only using the API for it, not the normal remix rendering path

dull swallow
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I've explored the workspace and gathered some important context. Before we proceed, I have a few questions to clarify the scope and approach:

Questions:

What type of mod are you looking to create?

Path tracing/ray tracing remaster (like the official RTX Remix remasters)?
Custom materials/textures?
UI/HUD modifications?
Something else?
Graphics API compatibility:

"Psychonauts 2 is a UE4 game that uses D3D11 (I found references to r.AMDD3D11MultiThreadedDevice in the console commands)
The standard Remix SDK is designed for D3D9 applications
Does this dxvk-remix-gmod-unity fork have special support for D3D11 games, or are we planning to work around this limitation?
About the fork:

The folder name suggests this is for Garry's Mod and Unity. What makes this fork special compared to the upstream NVIDIA dxvk-remix?
Is there existing work/integration for UE4 games?
Current state:

Have you already tried running Psychonauts 2 with any version of Remix?
Do you have any existing mod code or configuration we should build upon?
Intended approach:

Do you want to inject custom meshes/materials/lights via the Remix API?
Or are you looking to do something through the UE4 console commands (I see you have a 1500+ line list of console variables)?
Understanding these will help me determine the best technical approach for the mod."

rose oasis
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"Psychonauts 2 is a UE4 game that uses D3D11 (I found references to r.AMDD3D11MultiThreadedDevice in the console commands)
we're using the Remix API to capture data from the game and render it within Remix. this is API agnostic

The folder name suggests this is for Garry's Mod and Unity. What makes this fork special compared to the upstream NVIDIA dxvk-remix?
skinning support for the API and the ability to pass through things like UI through render targets

Have you already tried running Psychonauts 2 with any version of Remix?
not possible without the API

Do you want to inject custom meshes/materials/lights via the Remix API?
the API will allow all of this to happen as a result. captures can be performed and users can add lights and such

dull swallow
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https://youtu.be/M7VSEZOQIlg?si=NILysDHRmiku1Jha listening to this while it does its thing

https://flavorfoley.com/weathergirl โ† Streaming, off vocal, etc

โ€“
JamieP: "she struck land in texas with a wake of death in her path, proving with her flood waters and gusts of wind that even echoes of strength are still strength. i left most of my things behind once i heard you were okay, and i drove.

it's scary, right? seems like the ...

โ–ถ Play video
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Architecture Overview
Since Psychonauts 2 is a 64-bit D3D11 game, and the Remix API is 64-bit only, we can create a direct integration without the bridge complexity. The mod will need:

Core Components
D3D11 Hook DLL - Intercepts rendering calls from the game
Data Extraction Layer - Converts D3D11 resources to Remix format:
Vertex/Index buffers โ†’ remixapi_MeshInfo
Textures โ†’ Material albedo/normal maps
View/Projection matrices โ†’ remixapi_CameraInfo
Bone transforms โ†’ remixapi_InstanceInfoBoneTransformsEXT
Remix API Interface - Submits extracted data each frame
UI Passthrough - Identifies UI render targets and handles them separately
Key Questions Before We Start
Starting point: Do you want me to set up the project structure and basic D3D11 hooking infrastructure first?

Build system: What build system do you prefer?

Visual Studio project
CMake
Match the dxvk-remix meson build
Hooking approach:

Proxy DLL (d3d11.dll wrapper) - cleanest, game loads our DLL
Injection (via external loader) - more complex but works if proxy fails
Priority features: What should we focus on first?

Static geometry capture (basic meshes)
Camera extraction
Skinned mesh support (characters)
UI passthrough
Do you have any existing code or configuration for Psychonauts 2 modding (pak extraction, console access, etc.)?

crimson yacht
dull swallow
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yeah

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sob

quaint kelp
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I thought I was doing this for games already nvm

dull swallow
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"Build system: What build system do you prefer?"
build the project using cmake with a Proxy DLL (d3d11.dll wrapper), with focus on static geometry first, there is no existing code for modding psychonauts 2

quaint kelp
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Guess I'll scrap my project. Spent money for nothing

dull swallow
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im so worried rn ill do something wrong but i think thats solid

dull swallow
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youre fine

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this is js game specific for psychonauts 2 direct support

quaint kelp
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Oh

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Sorry I've been ill and I just opened phone mid sleep

rose oasis
bright ermine
quaint kelp
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Might need the fake cam tho

dull swallow
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fake cam?

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thats for dx9

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this is a dx11 game

quaint kelp
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Adapt it

dull swallow
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if this doesnt work maybe

rose oasis
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for me it's been through skse/f4se plugins. do you use a proxy like d3d11.dll?

quaint kelp
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Bepinex

bright ermine
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i never changed the name so d3d9.dll in my case

bright ermine
rose oasis
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ah, interesting. many dx11 games won't hook d3d9.dll so it might not work for UE4. worth a try maybe

bright ermine
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like i said, the game isnt actually loading the dll, whatever you're using for translation would, so it should be fairly easy to get that working

dull swallow
rose oasis
bright ermine
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no?

rose oasis
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๐Ÿ˜ 

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we're talking past each other

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i know remix dll doesn't need to hook, but you're using a separate dll to hook the remix DLL right??

bright ermine
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yeah i think its just miscommunication, yes, that seperate dll is what i would call a wrapper, the game would need to load that somehow, for ue4 you could probably do a d3d11 shim just to get the wrapper to hook the game process

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there might be other names but that would be the easy one

rose oasis
dull swallow
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alright

bright ermine
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the only difficulty i see with ue4 is the lack of a common mod tool, so probably a lot of signature searching will be needed?

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might not actually be a big deal but idk how much ue4 obfuscates its code

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especially with DRM

dull swallow
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thats what im doing atm

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but ive been told

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that most ue games arent to uncommon to share things

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at least for 2.5 and im js hoping and praying

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that

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thisll work

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thats all this is

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hoping

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maybe some coping too

bright ermine
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i was gonna say that lmao

quaint kelp
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The texture format is different of 9 on dx11 so I hope proxy works

bright ermine
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honestly i wouldnt be surprised if someone ported the fake camera hack to dx11, it would technically work if you could filter out all of the pixel and compute shader noise

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wouldnt be usable for actual game projects but it should show potential

dull swallow
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all i want rn is js psychonauts lel overall to learn

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thats the focus

crimson yacht
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There are more compatability mods than there are remix projects maw

dull swallow
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learning

quaint kelp
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Use livetools since vibe has it

dull swallow
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in the end sometimes its nice to see a game work rather than see a game complete

bright ermine
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im narrowing my focus on mcRTX rn because i think its a project i could actually finish in a few weeks

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i havent had a single blocker

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(knock on wood)

crimson yacht
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("Problem")

quaint kelp
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Enderman in remix

bright ermine
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hopefully with all of these compat projects, it will inspire more people to work on these games

dull swallow
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but i think if i learn enough from psychonauts i will try other games im interested in

bright ermine
crimson yacht
quaint kelp
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Hmm @rose oasis have you tried porting crash bandicoot

crimson yacht
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Ive wanted to do an FPS so bad for years, but until UK all the compatible ones were lowkey cringe (Too hard for me kekw )

quaint kelp
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I guess that goes as a request

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And Spyro

dull swallow
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its tryna build now so

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for logging

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Build the project and verify it compiles
Test with Psychonauts 2 - copy d3d11.dll to game's Win64 folder
Check logs (p2remix.log) for capture activity
Iterate on vertex format - UE4 may use different vertex layouts that need parsing
Questions for you:

Do you have CMake and Visual Studio set up?
Should I adjust any paths (like the Remix SDK location)?
Do you want me to add input layout parsing to handle UE4's specific vertex formats?

quaint kelp
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Was fast

rose oasis
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๐Ÿ˜” you would need cmake and vs

dull swallow
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i ahve both

quaint kelp
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I used ninja

rose oasis
quaint kelp
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Back to sleep

dull swallow
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goodnight

rose oasis
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i've got the depressies

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will prob sleep soon too

quaint kelp
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Nighty night

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Aw

dull swallow
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sleeep sparkles

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well try and fail and try again from here

quaint kelp
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Sending hugs

rose oasis
rose oasis
dull swallow
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okii

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The geometry capture is set up but needs testing. Key things to verify:

Does the game load our DLL? (check log)
Are draw calls being intercepted?
Does the Remix DLL load?
Would you like me to:

Add more detailed logging for debugging?
Add a configuration file for paths?
Help test by copying files to the game directory

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uhhhh

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waIT

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i put it in the wrong location

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but

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To Test
Copy the DLL to the Psychonauts 2 binary folder:

C:\Users\MJBee\Desktop\reveres\Psychonauts 2\Psychonauts2\Binaries\Win64
Copy Remix runtime files to the same folder:

d3d9.dll from dxvk-remix (rename to remix_d3d9.dll)
Or adjust the path in remix_interface.cpp to where your Remix DLL is
Launch the game - check p2remix.log for outputit asked this before

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the log is still empty

rose oasis
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press CTRL+C on the error window there, then paste into the claude chat

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log would be empty because dll barely got to initialize

dull swallow
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fair

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it said the line

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i gotta find it

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no its gone

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or maybe it wasnt the line

rose oasis
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๐Ÿซ‚

pine coral
rose oasis
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it's the end, guys

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Anthropic is about to force us to use Persona to verify identity

dull swallow
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wowww

rose oasis
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yk, persona. the one that leaked everyone's really important personal information and is run by a shithead

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the one everyone boycotted discord over

dull swallow
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if i get one mroe "done try running the game again"...

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followed by another log to tell if the dll is loading

crimson yacht
dull swallow
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rhuuhguhuhfsg

rose oasis
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it's this loop over and over

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i've launched skyrim probably 300 times in the last week

dull swallow
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is there a way out of it or js to power through

rose oasis
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it's required ๐Ÿ˜”

crimson yacht
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meowl Run the game again.meowl
meowl You must acquire the smoking gun. meowl

rose oasis
dull swallow
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something new i guess

rose oasis
muted sun
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is there any really good documentation on api compat mods
-# think it might makes sense to shift halo over to api but maybe I'm crazy

rose oasis
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i might quit skyrim and fallout for a while

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this is driving me fucking insane

muted sun
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lmao

dull swallow
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a

rose oasis
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if there is even a remote chance of it working through a proxy, do that instead

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fuck this

muted sun
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I see

rose oasis
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your pain experienced with the proxy will be tenfold with the api

crimson yacht
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API more like uhhh ummm more like uhhhhh

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Will Not Buy

muted sun
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๐Ÿซ 

crimson yacht
dull swallow
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the ai is tryna do dxgi hooking now

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what is dxgi compared to js direct x 11

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oh nvm

muted sun
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-# does vibe have anything for reading debug symbols?

rose oasis
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yeah

dull swallow
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oh shit?

rose oasis
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it can do it

dull swallow
atomic steppe
muted sun
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interesting

rose oasis
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<-

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upset

dull swallow
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its stuck again whoopee

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a

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a

rose oasis
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now switch to gpt 5.4

dull swallow
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ok

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and then ask it

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well idk

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ask it to use previous information to find and send direct x 12 data to remix api?

rose oasis
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ask claude for aprompt to continue work

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then copy and paste into gpt

dull swallow
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"make a prompt based off the information above to continue working on the mod"

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like that?

rose oasis
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ya

candid mirage
dull swallow
# rose oasis ya

I'm building a Remix SDK mod for Psychonauts 2 (UE4/D3D12). The DXGI proxy in C:\Users####\Desktop\reveres\project successfully intercepts CreateSwapChain and gets the ID3D12CommandQueue - next step is hooking ID3D12CommandQueue::ExecuteCommandLists and ID3D12GraphicsCommandList draw calls to capture geometry for the Remix API.

rose oasis
dull swallow
candid mirage
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Im def not giving a single product my damn ID, thats for my bank and my taxes dats it imo

rose oasis
dull swallow
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ah

crimson yacht
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Im sure persona used claude to patch their security issues steamhappy

rose oasis
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everything is fucked up

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i'm gonna sleep, where even my nightmares are better than reality โœจ

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goodnight

dull swallow
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gnn

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I too am gonna sleep cuz I dont think I know what im gonna do without some minor assistance

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Gn all

vagrant kernel
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Wonder how many smoking guns you need to find before getting Ue4 working

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Looking at this car breaks my brain

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It has the outline as if looking at it from behind and above but then inside is a whole wrong perspective

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The camera is behind the car

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Also GPT has managed to do a DX9 renderer with pre-transformed vertices ๐Ÿฅ€

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Better still than claude which I wasted $3 on and it just produced the software renderer again/just the software renderer output in a D3D9 wrapper

candid mirage
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Opus 4.6 def nerfed for 4.7 release has to be

fallow helm
candid mirage
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We live in a capatalist society, this kind of scummy behavior (if true) can only be changed with our wallets... not our legal system ๐Ÿ˜ญ

vagrant kernel
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I'll only use Claude for the most basic stuff now. Rather spend more on tokens for GPT but get shit done than waste time with Claude and save like $1

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Claude is very good at just doing stuff whereas GPT loves to keep asking questions

candid mirage
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Yeah Claude is like going back and forth on trying to remove Frustrum Culling for me and over the period of 3 hours I have slowly seen the game tear itself apart. Every iteration of an attempted fix makes the game's rendering rip apart at the seems even worse. Going from basic flickering, to then both models and textures flickering, to now ghost models being created behind skinned meshes... driving me nuts Claude, gonna try GPT

vagrant kernel
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Although GPT did do something to turn the Carmageddon renderer software just now ๐Ÿฅ€

fallow helm
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Keep plenty of backups. Make a backup whenever you reach any milestone, no matter how minor.

golden raven
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Get retopoflow

vagrant kernel
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That being said, just as quickly as GPT made the game render only in software, it made it run properly with full acceleration and geo being picked up by remix smoking_gun

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Hopefully I can polish this up and then start work on this. It's a full fledged version of the game, not the barebones port I had worked on prior

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In roughly the time Claude just gave me a software rendered version with a pink border around it, GPT made an actual working DX9 renderer. (It was OpenGL 3.2 only prior)

vagrant kernel
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Yeah, it's definitely viable to create DX9 FFP renderers for open source projects (at least for older games like Carmageddon)

fallow helm
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But having all of the source code there to work with was a big help.

vagrant kernel
sharp seal
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So If I'm correct...does copilot pro use 3x premium requests for both gpt 5.4 and 4.6 opus or just the Claude model

fallow helm
fallow helm
vagrant kernel
sharp seal
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With GPT you have to be very specific with what you want in your prompt. Claude does (or did) all the creative work for you, in terms of what is demanded from the AI model

vagrant kernel
fallow helm
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It is very much as much about working with the game's own specific shaders and doing FFP conversion there.

vagrant kernel
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Will be interesting to see portability of the approach to other games

fallow helm
vagrant kernel
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Devious 2D

quaint kelp
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There's a neat old game called Quarantine. You play as a taxi driver with guns attached to car

fallow helm
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Link may not have eyes, but he sees all... Jokes aside this is a really annoying bug that is taking way too long to figure out

rose oasis
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i find that gpt 5.4 asks TOO many questions

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it'll stop to ask things that i already clarified

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i said "log ready" and it said "is the log ready? let me know and i'll analyze it"

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๐Ÿ˜ญ

vagrant kernel
rose oasis
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they're probably separate meshes that rotate or something weird like that

vagrant kernel
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You definitely have to at least prompt with "do everything" constantly

fallow helm
rose oasis
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unsurprising. skinned meshes are fucking cursed

fallow helm
quaint kelp
rose oasis
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your idea was really good, but it's also really cursed. apparently Skyrim doesn't really have any good points to capture this

20 hours on this project so far ๐Ÿ˜ญ

quaint kelp
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Skyrim does have bs shaders etc. according to nif tools

vital dew
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Would be really cool if we had a pin or something in the github docs with more example prompts, seems the key to this stuff is prompting as best as possible

quaint kelp
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So it's mixed logic @rose oasis

rose oasis
quaint kelp
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You can ask gpt to integrate those types to the remix logic

dull swallow
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Good morning!

misty meadow
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Ima try gpt when I get home. Iโ€™m trying to fix sum of all fears culling and apparently it uses cpu side culling, not sure how common that is

rose oasis
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holy shit claude calm down

quaint kelp
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Lol

fallow helm
fallow helm
quaint kelp
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Could be a viewport issue too

crystal kiln
# rose oasis your idea was really good, but it's also really cursed. apparently Skyrim doesn'...

Oh gosh, ofc. It is common for games to use Geometry Shaders to tesselate the heightmap, adding/removing quads based on camera distance dynamically. You'd have to capture the initial mesh and either:

  1. Perfom CPU tesselation to submit to remix in discrete steps (I.e: Moving in one chunk/leaf to another)
  2. Send the coarse version as is to remix (Not recommended, might have clipping everywhere with buildings and hand-placed objects)
  3. Send the most tesselated version everywhere, even for far terrain kekw
    A quadtree could help you splitting terrain into manageable chunks and moving into one quadtree leaf into another would be your "discrete" steps
    So I guess we're kinda back on tesselating heightmaps manually lol
rose oasis
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๐Ÿ˜–

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i should give up

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my god

crystal kiln
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At least you've got the previous working version where you were already tesselating by hand

quaint kelp
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There's cells in Bethesda games too

rose oasis
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if i can't get this working then it's never gonna be playable

quaint kelp
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You can change cell load in the Ini files that the game puts in documents

crystal kiln
rose oasis
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no LOD

crystal kiln
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A

rose oasis
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it's only LOD0 and anything LOD1 or above is simply missing

crystal kiln
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Except for terrain cz I could see some far mountains in your pics, no?

rose oasis
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the problem is how long it takes to load in the cells/data. going outside can take 30+ seconds for it to load anything

rose oasis
quaint kelp
rose oasis
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that'd just make perf worse

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ty though

crystal kiln
quaint kelp
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I think I had same problem with oblivion back then

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Since vibe is out. Oblivion might work better now

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I'll need to check when home

quaint kelp
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I'm surprised that the emulator performed good with remix because it's emulating the 3ds @fallow helm

vital dew
rose oasis
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when i'm not dying from trying to get skyrim working, i'll make a github page for it

vital dew
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That would really help a lot of users, thank you a ton

rose oasis
fallow helm
# quaint kelp I'm surprised that the emulator performed good with remix because it's emulating...

I was honestly surprised as well. Then again, one thing to keep in mind is that OOT3D was not exactly the most demanding game on the 3DS.
It wasn't exactly pushing huge polygon counts and only really used diffuse textures.
Even many of the textures weren't significantly larger than you would find on the Nintendo 64.

Terrain textures got the largest upgrade, as many of them are now usually 256x256, but you still see a lot of 32x64 or 64x64 textures for parts of characters and static geometry.

quaint kelp
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Or w/e

rose oasis
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i tried this for dolphin

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it's a lot more cursed than you'd imagine

quaint kelp
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Ah

rose oasis
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using the API is a much better solution

vagrant kernel
fallow helm
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I do not dare delve into such black magic yet.

quaint kelp
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Is it possible to just integrate instead of swapping

rose oasis
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i just did a head to head test, opus 4.5 vs gpt 5.4

gpt 5.4 def got more details correct when researching skyrim's complex rendering backend and methods to hook into, and also pointed out more potential drawbacks

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as much as i hate openai, gpt is the way to go rn ๐Ÿ˜ญ

quaint kelp
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Openai was just good for summarizes but yea ik. It's poo

vagrant kernel
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Idk why Claude thought it would be a good idea to flush their models down the toilet like that. The idea that it is to make the new model look better doesn't make a lot of sense because the people using Claude are smart enough to not get hoodwinked by such trickery.

#

OpenAI at least seems good at providing models that behave in an expected way

fallow helm
# rose oasis as much as i hate openai, gpt is the way to go rn ๐Ÿ˜ญ

In a few days, I am considering renewing GitHub Copilot so that I can have access to it again. That being said, your tip about switching to Opus 4.5 was still tremendously helpful and is basically the reason I have made as much progress as I have the past couple of days, so thank you again for that.

rose oasis
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between gpt 4 and 5.2 it was a huge mess

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5.4 is the first one i actually would want to use in a long time

vagrant kernel
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Interesting, I just know actual ChatGPT just got worse and worse for me but if you got the old model, it would still behave decently

rose oasis
vagrant kernel
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This is for non coding stuff

rose oasis
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i used chatgpt for non coding stuff in early 2024 and it got so bad that i had to stop entirely

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therapy type stuff

vital dew
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GPT 4 to 5.4 have been pretty useful for troubleshooting my car's and some medical stuff but I find it hard to justify the $20 sub outside of that

quaint kelp
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Quen 3 is good for coding but I think it needs more time in the oven

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Does anyone know if Kiro had GitHub copilot so I can use the auto tool

fallow helm
quaint kelp
fallow helm
quaint kelp
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Ye

rose oasis
quaint kelp
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I wonder if they did this cause of the leak

quaint kelp
rose oasis
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they won't let me because they only allow one refund total per plan... ever

quaint kelp
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Dang

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That's crazy

golden raven
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You could like
Give it to me to use

quaint kelp
rose oasis
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nuh uh

quaint kelp
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Sometimes when you use ai. Check gif below

naive kindle
#

Working with smart AI agents, we strike the nail on the head,
Reverse engineering games to trace where the smoking guns led.
Converting the messy drawcalls, we plunder digital goldmines,
Till harsh reality checks expose the limits of our designs.

#

(I keep asking ai to help me with various issues in my projects and the amount of validation it does is getting me hooked. It does have some good strategies for the deferred renderer in wolf2009.. hype!)

dull swallow
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Im gonna get back to trying psychonauts 2 now that more people are awake, as much as I feel like im begging for a handholding I dont think I can do this without help and I dont wanna waste 20

bright ermine
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@rose oasis wdym

alpine dove
quaint kelp
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I wonder is the terrain baker borked?

dull swallow
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I love it when Microsoft updates without my permission

dull swallow
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yeah

#

"One important caveat: because the device hook is currently installed only after DXGI sees the queue at swap-chain creation time, any PSOs created earlier than that will not be cached. So this is functionally in place, but not yet complete coverage. If you want full PSO coverage, the next step is to introduce an earlier D3D12 interception point, typically a real d3d12.dll proxy or a hook on device creation." thats cool gpt

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at least its not telling me to boot the game anymore

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but its kinda contradicting the other model

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already at 40% usage and not even a new window has been made, just logging... bleh

quaint kelp
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Note with the later dx11 or 12 with dxvk . Dxgi is used with dxvk , there's 2 viewports

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Remix needs to be primary and dxgi still using dxvk becomes a dummy

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Remix is in the back while dxvk is in front

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But older models of remix day like version 1 no dxvk exist in the build back then

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Dxvk can be there or without

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We just need a render

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Performance tho would be slow

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So it can be replaced by the newer action build of dxvk if needed

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I think remix is only using the release branch of it

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And not later

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And that's from last year

dull swallow
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half of me is telling me to start over and that i did something wrong

quaint kelp
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Where you at on it

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Trust your gut

#

Anything can be swapped out or intergraded separate

dull swallow
quaint kelp
#

See if it is a placeholder dll

#

It does that

dull swallow
#

no its supposed to be an early chain thing

#

not a placeholder

quaint kelp
#

What does the log say

#

Just that?

dull swallow
#

yes

quaint kelp
#

That's weird

dull swallow
#

im gonna js try one more time with the new context i have

quaint kelp
#

Have it look up documents on dx11 as well vise versa

#

It knows dx9 but it needs to learn dx11

#

Or it's reading the dll from system. It did that for me a long ago. I had to tell it game dir

dull swallow
quaint kelp
#

Lol wut

#

Is that gpt

atomic steppe
quaint kelp
#

Huh

#

Well x30 tokens here we go again

atomic steppe
quaint kelp
#

Probably cause of the leak so they updated

atomic steppe
#

It says at x high it's not more then max 4.6

#

But we'll see

quaint kelp
#

Has anyone had luck with xhigh

atomic steppe
#

It's brand new lol

quaint kelp
#

Gpt has it

atomic steppe
#

X high on gpt is not gonna be comparable to xhigh on Claude?

#

Ok time to get work done for next month before they nerf it

quaint kelp
#

Lol ye

#

Nerf after one use

#

Lol

rose oasis
quaint kelp
#

I hope it gets included in GitHub copilot though

#

How about a auto mode

#

But it has a fixed location

dull swallow
#

starting fresh seems to have been a good idea

#

possibly

quaint kelp
#

Any luck

dull swallow
#

nah

#

im not gonna bother with this for rn

#

Probably gonna move to a dx9c game or making an earlier game more compatible

sharp seal
quaint kelp
dull swallow
#

I think im js gonna save my credits for now

vagrant kernel
#

Man, Carmageddon (Dethrace edition) was going so well with me fixing shit and now I've been stuck on the step of increased render res so long. GPT implemented it, it worked, I went to close the game, it crashed and since then it's been crashing on boot every time

#

Only works at 640x480

quaint kelp
#

Anyone is welcome to that

#

I had it use xhigh

#

So I ran out

bright ermine
#

4.7 certainly comes with a cost

#

on vscode copilot at least

#

lol its ded

vagrant kernel
bright ermine
#

yeah ig

vagrant kernel
#

Gotta pay up now to get what we previously had

#

Claude is already fully enturdified it seems

quaint kelp
#

Lol didn't take long. Knew it

fallow helm
golden raven
#

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

#

I JUST ran out of my shit

#

fuuuck

solemn epoch
#

Appears to be Copilot early adoption phase

fallow helm
#

Ah, that makes sense. Still sucks.

golden raven
#

If only someone clicked on my donation link

solemn epoch
#

7.5x with very capable GPT 5.4 being just 1x is just not competitive

vagrant kernel
#

Trying Opus 4.7 to implement custom res for Carmageddon

fallow helm
dull swallow
#

Amazing

quaint kelp
#

Vertex explosion

quaint kelp
#

Textcoords too

vagrant kernel
#

Even after getting rid of the memory files it still mentioned "we need to avoid going the same route as the previous failed experiments"

sharp seal
golden raven
#

uhhhhhh

#

#1116089843479498782 message

#

here

#

I spent a year on tis mod

rose oasis
#

I'll donate when I get home

dull swallow
#

yeahhh im done with psychonauts for now ill come back to it later

sharp seal
golden raven
rose oasis
#

I just got my dentures. they hurt. I'm depressed

golden raven
golden raven
rose oasis
#

maybe

#

the whole procedure cost me $4.5k

golden raven
#

YEESH

rose oasis
#

I earn like 12k annual ๐Ÿ˜ข

golden raven
#

America toothcare

rose oasis
#

too*

bright ermine
rose oasis
#

it better for that price holy shit

bright ermine
#

I had it rebase the mcRTX codebase as everything was previously monolithic so it was like 3 files total for the entire source code, now its spread across 22 easily readable files and nothing broke

#

all compiled cleanly too

rose oasis
#

I'm gonna give it the mess that is Skyrim

#

lets see it use up my weekly quota in one prompt

bright ermine
#

yeah it ate a good chunk of my monthly copilot usage

#

but it was literally 1 prompt that took over 25m so i dont even mind

#

back to GPT 5.4 chad

dull swallow
#

im tryna do the lego movie video game now and it auto opened the game sob

#

buut it did correctly do the registers from that

woven zealot
quaint kelp
#

What sub would you pick for 4.7

#

For general budget

dull swallow
quaint kelp
#

I'm disabled so I only get 994 a month - about 300 in bills

#

Now with 4.7 can someone make a proper opengl wrapper

naive kindle
vagrant kernel
#

Bro finally

#

It's insane how long it took to get arbitrary resolutions working in this

#

As long as writing the renderer

#

I guess there is a reason even the original version only runs at 640x480 max

dull swallow
#

genuine /j

naive kindle
#

Nooo ๐Ÿ˜› when opengl starts using shaders, I think it becomes difficult to figure out which are the vertices, which are normals, which uvโ€™s etc. youโ€™d need to decompile each shader and make a guess

vagrant kernel
#

You'd think it'd be easier with it being so OPEN clueless

alpine dove
quaint kelp
#

I can't even do quake 4

naive kindle
# quaint kelp I can't even do quake 4

You wonโ€™t be able to do quake 4 with an opengl wrapper. Like I said you wonโ€™t be able to figure out drawcall contents.
Besides isnโ€™t there already an opensource engine for quake 4

quaint kelp
#

We have vibe though

#

I did dx11 I don't see why not

dull swallow
#

does dx11 even show any geometry

#

yet

quaint kelp
#

It did but opus 4.5 broke it

rose oasis
#

uni

#

yfh

#

gehsndk

bright ermine
#

rewgthye

quaint kelp
#

Figglestomp

dull swallow
vagrant kernel
#

Doing this stuff really messes with my ability to type. I always type these big old essays to the AI making sure to get everything in and then afterwards my fingers just don't wanna type no more

rose oasis
#

imo it's a lot better to focus on making a good template for the remix API for these games instead of trying to make even more wrappers

dull swallow
#

yeah

rose oasis
#

I'm gonna work on that

#

fuck Skyrim

bright ermine
#

remix api is the way meowl

quaint kelp
#

Well if we had a proper one then openmw could work

dull swallow
#

oh no were starting this again.....

rose oasis
#

and fuck my plans to only do one project at a time

quaint kelp
#

4.7?

crimson yacht
rose oasis
#

I just get depressed because I don't have any breakthroughs

bright ermine
quaint kelp
#

Didn't kotor 1 have bugs

dull swallow
quaint kelp
#

At least make opengl 3 wrap for old games and replace gldirect

dull swallow
#

HOLY SHIT IT HAS GEOMETRY

quaint kelp
#

Ofc

dull swallow
#

incorrect geometry

#

but

quaint kelp
#

Yea you can get corrected hashes

vagrant kernel
#

If it's really wild you can attach a screenshot too

rose oasis
#

who is willing to provide hugs

dull swallow
#

us as always

dull swallow
rose oasis
#

they provide more info to help out the tracer

quaint kelp
#

#1490815562711040110 message before Claude broke it

rose oasis
#

give all 3 to Claude

#

trace, log, screenshot

dull swallow
#

yeah

vagrant kernel
#

And tell it to set up git and commit after each breakthrough so you can go back when shit breaks again

rose oasis
#

yes

#

give it pats and encourage it when it does something right

dull swallow
#

"The good news is the corrected LEGO constant layout is active. The bad news is the first-pass rigid filter is too coarse for LEGOโ€™s compressed/multi-stream declarations, so some rigid draws are being converted that probably should not be in milestone 1. That matches your โ€œgeometry exists but is garbled upโ€ symptom very well.

Best Next Fix
The safest next change is:

tighten rigid routing so POSITION FLOAT16_4 and other multi-stream compressed decls stay on shader passthrough for now
extend declaration tracking so we record position type and stream placement explicitly
later, re-enable only the declaration families that prove stable under FFP
If you want, I can implement that conservative routing pass next and prepare a cleaner second capture."

#

should i

rose oasis
#

if y wait until we get home we can help in dms some

rose oasis
dull swallow
#

oki

quaint kelp
#

Neat

#

I wonder if this is a cam render issue

dull swallow
#

i think its an issue with either the wrong matrix or register

#

its all still being run from shaders rn i think

#

or well

#

it was backed off to shaders

#

cuz the first one was entirely ff

fallow helm
# quaint kelp Didn't kotor 1 have bugs

With saintMath's QIndieGL and some modified .txi files, plus sparkles' modified lightmaps, it actually looks pretty good.
There is a bit of instability (as in crashing on new area loads) on Taris, but Dantooine seemed reasonably stable. Haven't tested other planets, though.

dull swallow
fallow helm
crimson yacht
rose oasis
#

meowl ๐Ÿ˜ข my prompt engineering skills are deadddd

dull swallow
#

i think cursor died then

#

sob

muted sun
dull swallow
#

or wtv

muted sun
#

ah

#

was thinking that the projection matrix was jittered or something and that was why it was flickering

candid mirage
dull swallow
rose oasis
#

dead

#

can't even type right...

candid mirage
rose oasis
#

also, i use CR's sky build exclusively for testing games because i don't need to fiddle with light spurces

dull swallow
#

but with ui

alpine dove
dull swallow
#

thats the plan

dull swallow
#

ok

rose oasis
#

and FG

#

๐Ÿ˜–

sharp seal
rose oasis
#

๐Ÿ˜ 

#

i'm angry

#

how tf do i use this

#

I PAID $200

crimson yacht
rose oasis
#

๐Ÿ˜ญ

#

maybe i'm too fragile rn to do anything

fallow helm
rose oasis
#

looks moreh ow i'd expect

#

can you look at virtual motion vectors in debug view?

dull swallow
#

yeah

rose oasis
#

just warning: it will flash a LOT

dull swallow
#

o

#

alright

#

(dealt with the horrors of wolfenstein)

rose oasis
#

โœจ

#

lets see how bad the usage is

#

starting at 10% of my weekly usage used

dull swallow
#

wow

rose oasis
rose oasis
dull swallow
rose oasis
#

there's likely something going on with that UI layer then causing the distortion

dull swallow
#

ah

#

it did say that in gpt too before it stopped

#

The whitelist pass is too narrow for this scene.
The capture strongly suggests the first logged chunk is dominated by UI/overlay passes, not the world geometry we want.
The stride0=8 family may still be useful, but we should not whitelist it blindly without separating UI-ish passes from world-like passes.

vagrant kernel
# dull swallow

Is there a flat texture over the wonky bit when you mouse-over in the RTX Remix texture selector

dull swallow
vagrant kernel
#

This looks like some sort of render target that might be above it

vagrant kernel
# dull swallow there is i ignore those

Does this game have some sort of file unpacker available online? Or are the files already unpacked potentially? A shader folder really helps the AI a lot when you point at it

dull swallow
#

i checked, i could not find any unfortunetally

vagrant kernel
#

Tell the AI to look at this file and then look through the game folder and unpack all the files

#

Should probably be able to do it

#

And then ask it if it can find anything in regards to camera matrices in the shader files (if there are any)

rose oasis
#

yes

#

do this

#

๐Ÿ’ฏ

dull swallow
#

did so

#

im gonna

vagrant kernel
#

Damn what's going on

#

I need to GPT soon

dull swallow
vagrant kernel
#

Or maybe I'll just let my brain rest for an evening

rose oasis
#

play a game instead of modding them

#

i know it's less fun

#

but do it

#

just do it ๐Ÿ™

dull swallow
#

but lego movie,,,

vagrant kernel
dull swallow
#

if i switch ais will it continue from where gpt left off or will i have to give it context

rose oasis
#

you should ask gpt for a prompt for a new chat (if you can) then start a new one with a new model

#

afaik the way it works anyway when y ou switch is that it'll have a model summarize the current context, then it getsp assed to the new one. but it's not that good

vagrant kernel
#

Within a chat session I had the experience that it's probably fine. Starting a new one and pointing it at the same files often ended in disaster

#

Question is do you want stinky Claude to do your initial steps

#

It could certainly unpack the files

rose oasis
#

that's why you need the prompt with all of the necessary info

#

if you do that it works fine

dull swallow
#

yeah i couldnt even get that sob

vagrant kernel
#

Maybe GPT will wake up when it's done

rose oasis
#

we're testing 4.7 rn

#

it seems very good so far

#

usage isn't as bad as i expected on the claude max plan

dull swallow
#

so opus 4.7?

#

or sonet

rose oasis
#

opus

#

it's the same usage amount as opus 4.6 i think

#

do u guys like our name btw โœจ

dull swallow
#

yeah! monksilly

quaint kelp
#

opus 4.7 hates old logs that dont have to do with its logic lol

#

increased my budget a smidge

dull swallow
#

it didnt like that the bms was a text file so it installed bms reader to

#

read the text file

quaint kelp
#

why does opus 4.7 have a blunt attitude

#

lol

rose oasis
#

it has more safeguards than 4.6

#

so it's kind of a dick sometimes

quaint kelp
#

ik which is odd because its telling me no i cant do that. no do this first

sharp seal
#

so many security restrictions

rose oasis
#

just be a dick back to it

quaint kelp
#

i dont know if that works

#

it might revolt

woven zealot
quaint kelp
#

i bet its not safe if a person fed it bozai buddy

#

lol

dull swallow
#

make it do chess against an atari

quaint kelp
#

just hook it with livetools and let it control the atari emulator

dull swallow
#

the fak

#

well its doin it

vagrant kernel
# dull swallow the fak

Good but also I like to tell it to keep folder structure and extract everything. Might be useful for bones later

quaint kelp
#

tell it do this and not what you want. so it knows

vagrant kernel
#

Did it find shaders

quaint kelp
#

yep @rose oasis i had to be a dick to it

dull swallow
#

its not quite done but idk so far

dull swallow
#

what should i check for

#

oop

#

wait

#

No CTAB signatures anywhere โ€” shaders are not stored as standalone files in the archives. The "camera" hits are AI-script references in .SF files (gameplay camera logic, not rendering matrices). Let me now verify shaders live in the executable and peek into a .RES to confirm what the per-mesh metadata actually contains.

#

What's actually in the archives
Fingerprints show TT Games' Chunky4 (.CC4 + 4-char tag) or StreamInfo wrappers:

Ext Tag / contents
.RES
.CC4HSER (hashed serialised script refs)
.GSC
.CC4HSER (hashed serialised chunk)
.KRW
LWRK / ROTV trees (spawn / rotor data)
.CPD / .CD / .LED
StreamInfo containers (level stream data)
.DNO
SERIALISED generic object records
.NVM
.CC4VNTT navmeshes
.POR
TROP portals
.GIZ
PushBlocks2 gizmo graphs
.FT2
TNFN fonts
.SF
plain-text gameplay/AI script (e.g. SendToLevelAddOn(AddOn=#EyeballTargetโ€ฆ))
.CBX / .BAML
cutscene/UI data
.AN4
animation streams
Can it expose camera matrices, shaders, or render targets?
CTAB scan (D3DX shader constant tables): 0 hits in 2.9 GB of unpacked data, 1,007 hits in LEGOEMMET.exe. All D3D9 shader bytecode is embedded in the executable.
Render-pipeline strings (ViewProj, WorldView, Projection, RenderTarget, ProjMatrix, BonePalette, โ€ฆ): 0 hits in the unpacked archives. The only "camera" matches are gameplay AI scripts in .SF files (Camera entity directives), not render matrices.
No .fx / .fxb / .vsh / .psh / .hlsl entries exist in any of the listings, and the Chunky4 containers don't reference a shader-registry path.
So the archives hold level geometry/meshes (.GHG), textures (.TEX, not extracted this pass), nav/portal/AI/script data, and audio โ€” none of which reveal camera matrix register layout, shader constant semantics, or render-target configuration. Those answers all live in the 28 MB LEGOEMMET.exe binary.

Where to look next for camera / shader / render-target info
Best paths (none need the archives):

rtx_remix_tools\dx\scripts\find_shader_bytecode.py "โ€ฆ\LEGOEMMET.exe" โ€” pull all 1,007 shader blobs; their CTAB sections name their constants (WorldViewProj, View, BoneMatrix[], etc.), which directly maps to the VS register layout you're already tracking in ffp_state.hpp.
rtx_remix_tools\dx\scripts\find_matrix_registers.py "โ€ฆ\LEGOEMMET.exe" โ€” cross-references CTABs with SetVertexShaderConstantF sites to suggest a register layout and flag WVP concatenation.
The live DX9 tracer (graphics/directx/dx9/tracer/) with --shader-map / --const-provenance / --render-passes โ€” reveals render-target creation/bind events and per-draw constant provenance.
If you want, I can run the shader-bytecode extractor on LEGOEMMET.exe next and dump the CTABs so we can validate/refine the current view c4 / viewProj c0 / world c48 / bones c92+ register map you've been using. That's a direct, much faster source than continuing to iterate blind through the diagnostics.log.

vagrant kernel
#

Basically what it said there at the end

#

Question is why didn't it just dang do that in the beginning

dull swallow
vagrant kernel
#

lets go

dull swallow
#

mhm

quaint kelp
#

getting closer thank you opus 4.7

atomic steppe
#

my first time!

crimson yacht
rose oasis
#

๐Ÿ˜–

#

btw, i wanted to thank u guys for respecting the name change catblobhugpink

dull swallow
#

there would be no reason not to

rose oasis
#

๐Ÿ˜ญ fucking compact button. i keep clicking it by mistake. in claude code it's WAY too easy to hit by mistake

#

it's disguised as the usage thing. so i keep wanting to click on it to see more details about context usage

#

but it COMPACTS

rose oasis
#

๐Ÿค” my weekly usage suddenl reset for some r eason

rose oasis
dull swallow
rose oasis
#

gpt: concrete footgun
claude: smoking gun

dull swallow
#

it thinks this is a dx8 game now

#

amazing

rose oasis
#

๐Ÿ˜ญ

dull swallow
#

and thats all my usage

#

yay

vagrant kernel
dull swallow
#

yeah

vagrant kernel
#

Thought so

#

That's dumb ass Claude behavior

dull swallow
#

gpt was doing so well too

#

๐Ÿฅฒ

#

we should do something comisionary based to afford on demand stuff

rose oasis
vagrant kernel
rose oasis
#

we will commission u to get w/e game ur working on working

vagrant kernel
#

I think that error message can sometimes come up if VS Code has crapped itsefl

dull swallow
rose oasis
#

it went pretty well too! honestly that's impressive progress

dull swallow
#

yeah

rose oasis
#

opus 4.7 did it guys โœจ

dull swallow
#

now we have the dumb idea to finish it but we cant really

dull swallow
rose oasis
#

skyrim rendering using the game's intended output, instead of manually parsing cells and pulling their information

dull swallow
#

yay

rose oasis
#

only downside, it freezes when you move the camera because ith as to load things in that were culled blobrofl

#

gotta fix that

pine coral
#

man what a rollercoaster skyrim rtx is proving to be...

quaint kelp
rose oasis
rose oasis
#

similar system to gta 3

#

but i need to find a way to efficiently cache these objects and decrease the time it takes for them to get sent to remix (and detatch this from the main rendering thread)

fallow helm
dull swallow
#

nod nod

rose oasis
#

i was just reading what i wrote and thought "god i'm such a fucking nerd"

rose oasis
fallow helm
rose oasis
#

๐Ÿ˜–

#

i can't even

#

i came onto claude just to see what it'd do and it's just outright ignoring it and focusing on the code

#

4.7 is no fun

#

4.5 was joking around a lot

#

they really added a ton of safeguards to 4.7 ๐Ÿ˜”

pine coral
#

hmm. they beefed up the frustration detector I see.

rose oasis
#

hitting on it basically

alpine dove
rose oasis
#

it has turned me down for the 3rd time in a row. i was friendzoned

alpine dove
rose oasis
#

yes

dull swallow
#

when the log shows a new error

#

๐Ÿฅน i get it now

alpine dove
fallow helm
rose oasis
dull swallow
#

spent abt an hour and all my credits to deal with one error

#

turns out it has anti tamper

#

MAJOR WIN

rose oasis
#

lol the dartboard

quaint kelp
#

lol

#

inb4 they turn ai to gambling addiction

dull swallow
#

what does 50 mean

quaint kelp
#

50 usd

dull swallow
#

oh

#

does it scale with the subscription, as in matches it? so if i do 20, itll do the same ammount as if i had 20 free?

rose oasis
#

if ur gonna spend more just do a $40 copilot sub or somethin. idk. we're looking currently for a good service to use

#

no ๐Ÿ™

#

it'll just spend $50

#

cursor is horrible

dull swallow
#

a

quaint kelp
#

try qwen 3 from kiro

alpine dove
dull swallow
#

ion wanna set allat up again thoo

dull swallow
quaint kelp
#

have opus 4.7 summarize your work then feed it to a different ai

quaint kelp
#

im giving one more push then i wait until the 30th

rose oasis
#

we're researching it actively

dull swallow
#

uuurghhh we dont have $40 to spend but it looks worth it

#

for copilot

rose oasis
rose oasis
#

but opus 4.7 on there is ridiculously expensive

quaint kelp
alpine dove
quaint kelp
alpine dove
#

@rose oasis how does opus 4.7 compare to 4.6

alpine dove
rose oasis
dull swallow
#

something something we are actually comissioning anyone period if anyone wants to bite

rose oasis
#

๐Ÿค” for what

dull swallow
#

for wtv

#

were js gonna try and make 40

#

a

rose oasis
#

b!

fallow helm
#

Is it kind of bad that nowadays when I see "MVP", I think of "Model, View, Projection" and not "Most Valuable Player"?

dull swallow
#

no

quaint kelp
rose oasis
quaint kelp
#

pls help

#

i have ai addiction

#

closed vscode before i spent more

pine coral
golden raven
#

This month's Claude pro (which will last me 2 prompts per day) is sponsored by Kim

quaint kelp
#

kim who dat

vagrant kernel
#

Finally got the whole dang hud working

#

Now I can go to bed

#

I can only recommend that people check what certain open source implementations actually are capable of in terms of features prior to starting work

muted sun
vagrant kernel
#

Now had GTA 1 and Carmageddon 1 both be pretty barebones and redoing work is pretty tedious just to get to the same point

fallow helm
vagrant kernel
#

I should take an AI break tomorrow (who am I kidding I'll think of some booshit to type into VS Code all day)

quaint kelp
# vagrant kernel I should take an AI break tomorrow (who am I kidding I'll think of some booshit ...

Another week, another classic cyberpunk game. This time, it's Quarantine, the 1994 taxi murder sim set in a dystopian cityscape. Recently heard about the game, so I decided to give it a spin. Let's go!

Support the stream โ–บ https://streamlabs.com/indigogamingarchive
Multistreaming with https://restream.io/


MAIN CHANNEL โ–บ h...

โ–ถ Play video
vagrant kernel
#

Went from this when going to bed yesterday to this today

#

Pretty good progress imo

atomic steppe
crimson yacht
#

Starting to think some of these may not be GENUINE SMOKING GUNS meowl

atomic steppe
#

huh thats interesting last two weeks my usage reset on sundays

#

it just reset my weekly usage

#

to thursdays at 2 pm

rose oasis
#

yes same for me earlier today

fallow helm
#

Same here as well.

dull swallow
golden raven
#

Suffer

muted sun
#

to forgive is to

crimson yacht
#

Performing a Root Cause Analysis to find the Smoking Gun
meowl

dull swallow
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lego movie is getting more and more frustrating

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considering its a tt title i dont have much hope

rose oasis
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๐Ÿซ‚

crimson yacht
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Remember to insult your local LLM

muted sun
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lol

rose oasis
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opus 4.7 is amazing

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but i'm really sad thinking about them nerfing it

fallow helm
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But I have no doubt you will be able to finish Skyrim and Fallout 4 before that occurs

dull swallow
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progress

rose oasis
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๐Ÿ™

muted sun
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they were already working with an engine reimplementation

dull swallow
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no shaders

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hud now works ff

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js gotta figure out vertext explosions n textures i think

sharp seal
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Anyone tried subnautica yet ๐Ÿ‘€

dull swallow
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aint that a unity title

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epilepsy warning

rose oasis
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yay!

dull swallow
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vertex explosions entirely gone based off my recommendation to the ai on what it may be, exhilarating

rose oasis
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๐Ÿ”ฅgreen_fire๐Ÿ”ฅgreen_fire

dull swallow
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it tells me that textures are in a compressed format and im not suprised

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what should i tell it to solve that

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if anything

rose oasis
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easiest way to fix it is to actually implement support for it into dxvk-remix rather than the wrapper

dull swallow
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ah

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while it thinks abt that, atmos sky

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mostly stable

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its trying

dull swallow
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@rose oasis isnt there somthing for this

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a specific word i mean

rose oasis
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lightmaps

dull swallow
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oh those are js lightmaps?

rose oasis
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i think so

dull swallow
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i thought it was something like

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defered rendering

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or whatnot

rose oasis
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it def resembles heightmaps

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oops

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lightmaps

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try marking them as lightmaps in the remix menu

dull swallow
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marking didnt work

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however i explained this to the ai and it says its likely because they added ao/lightmaps to prio 0

muted sun
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turns out Alien vs Predator 2000 is source avaliable ๐Ÿ™

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-# been looking for open source / source avaliable games that I would be interested in working because I think that wouldn't drive me insane

rose oasis
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if you find any interesting games or just lists of them, i'd love to take a look

muted sun
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I haven't found much tbh

dull swallow
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it tells me the only way after reading the log is to run the game in a fvf friendly shader format that remix will pick up on

rose oasis
muted sun
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I mean are games just not many that I would be interested in working on :p

rose oasis
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i see

dull swallow
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games but no games

dull swallow
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a big mistake

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i fucked up big time, time for bed!

rose oasis
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@dull swallow

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kiro has opus 4.7 1M now for a very good price ($20 a month). maybe worth a try

if i calculated it right, u get 450 messages with it per month for that $20

dull swallow
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oki!

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i willl switch to that once i use this one up

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and cancle this one

rose oasis
dull swallow
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but for now before i make anything worse imma hit the slacks

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but i did fix the weird geometry stretching that running fvf shdaers caised

atomic steppe
dull swallow
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okok jeez i got it i got it

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even the ai telling me to sleep

vagrant kernel
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Almost makes me think it was done intentionally

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Wish someone put the MDK source code on archive randomly

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Wonder if with the source code I could make a DX9 renderer for the PC port

rose oasis
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that would interfere with rules 5 and 6 sadly

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goodnight now lol

vagrant kernel
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GPT made me a DX9 backend for MDK based on the Glide renderer. The window doesn't open but it managed to do this png capture

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Kinda cool

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Made it display properly

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Already further than the Glide wrapper/D3D approach but that was also attempted using crap-ass Claude so

vagrant kernel
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We got textures

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We need some sort of "remixers say this is peak" emote

quaint kelp
quaint kelp
vagrant kernel
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I'm working on that for MDK now

quaint kelp
vagrant kernel
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There won't be a glide wrapper

quaint kelp
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oh

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btw claude is being a dick again

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i think it does that so you spend more tokens

sharp seal
vagrant kernel
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We need some good weird garbage graphics that work in emote form and there needs to be enough space to say "peak" underneath. I'll make the emote if I come across a fitting image.