#Vibe Reverse Engineering Toolset

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dull swallow
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Going all in!

quaint kelp
vagrant kernel
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Fixed the DS video in Resolve to look more like what I was seeing. Uploading it again. The original video looked crazy on my iPad, like every darker area was just black

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I assume there will be a number of people looking at it so I wanna actually replace it before I get 100 comments saying "Looks dark"

quaint kelp
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Hey Kim can you re GoldenEye from n64?

vagrant kernel
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Note to self: If you just wanna quickly re-up a video and get it online as fast as possible, don't use AV1 cause processing will take forever

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I was like "cool I saved like 3GB going AV1" but now the saved upload time has been pretty much cancelled out

solemn epoch
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Also if you want to share it in chat and want phones older than IPhone 15 Pro to play it

vagrant kernel
sharp seal
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like is there a possibility that VRET could probably let you do this to do AutoPBR

sharp seal
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Bruh I'm crying ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

vagrant kernel
gloomy ginkgo
vagrant kernel
quaint kelp
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project im doin

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i didnt try with other games yet

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its a dx11 remix build

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@vagrant kernel

vagrant kernel
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It's funny it said that after I told it "the source code is on the drive dude, don't go web-researching again"

quaint kelp
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lmfao

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i need to reinstall or someone can test the build in #1490815562711040110

dull swallow
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Or

quaint kelp
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its wip

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wip for a reason

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check if you dont believe me in the discord link

crimson yacht
# quaint kelp its wip

Okay but does anything render or work at all? The screenshots in the thread seems to be the games video intro or something

quaint kelp
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im asking people to post the logs from other games so i can build upon it

crimson yacht
quaint kelp
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like i care, kim did it with fallout 4 her way im doing it my way

crimson yacht
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salute Good luck

quaint kelp
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a game isnt just work out of the box, you have to work on it

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and i didnt use vibe to do this btw

dull swallow
vagrant kernel
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Bro is wild today

crimson yacht
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Not necessarily related to these tools but if it weren't for this I would have never known how powerful this AI stuff is and can now do goofy stuff like a cinematic bloom option

vagrant kernel
golden raven
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Hmm

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@sharp seal

crimson yacht
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goofed again

rose oasis
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if anyone using those can test it and see how it works, i'd appreciate it

dull swallow
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Ill test it

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What should I prompt copilot

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Or wait idek if I have ts subbed js cursor

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Guess i cant test it till cursor is back up for the month

rose oasis
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or vulkan

dull swallow
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Asking it to renderdoc roblox with evilsvary

dull swallow
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No

quaint kelp
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aw

dull swallow
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Not tryna get killed via anti cheat

quaint kelp
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oh yea

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D:

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damn eac

dull swallow
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Eac?

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Its uh

quaint kelp
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easy anti cheat

dull swallow
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Roblox specific anti cheat

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Not eac

quaint kelp
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oh

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theres a bypasser somewhere for vrchat

bright ermine
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im also hitting the limits for bepinex so this would definitely be useful

rose oasis
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then it can analyze it and find things. it helped me sort out the UI passthrough

bright ermine
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im probably gonna avoid UI passthrough as it's most definitely going to be game specific, every unity game does something different. Though maybe i could apply some heuristics like how remix does with normal dx9

rose oasis
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i'd at least test it on one game and turn it into a simple framework where the render target could be adjusted per game afterward

vital dew
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I love when I feel like I'm on the verge of greatness and get hit with the "โŒ Error: (rate_limit) Sorry, you've hit a rate limit that restricts the number of Copilot model requests you can make within a specific time period."

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Github just dont wanna see a mf shining, they hatin on a playa ๐Ÿ’ฏ

sharp seal
vagrant kernel
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Anyone had it happen where chats disappear when closing VS Code? Really annoying

golden raven
vagrant kernel
fallow helm
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Had a lot of usage left towards the end of the week for once, so I took a stab at 3DS emulation compatibility.
Don't know if this is going to go anywhere (still quite broken in a lot of ways), but here's hoping...

Heavy flickering in the video, so just be advised.

golden raven
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Uhhh

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Oh that ain't Claude

vagrant kernel
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Ye

fallow helm
dull swallow
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A little ill

sharp seal
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Link can't handle the ray tracing so he's feeling kinda sick

fallow helm
vagrant kernel
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Man, I was on such a good track to just bang out a quick comp mod for Dead Rising 2 but then had to restart my PC which erased the VS Code chat history. Started a new session and the AI just kept breaking stuff on that one. Nice job, Microsoft.

solemn epoch
fallow helm
vagrant kernel
vagrant kernel
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Is there a way to give certain commands that the AI always has to adhere to in VS Code? I'd like it to write findings into a file that it keeps updating with timestamps etc so I have a timeline of changes that can be referenced later in case something blows up.

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Lol, tried to export all the DS1 knowledge. This looks very official. Wonder how much of it is slopalicous and how much is actually sound

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I should just do a GDC talk with this and pretend I came up with it all

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"Lesson 3, Staleness is the enemy!"

atomic steppe
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What are you using in vscode, copilot?

vagrant kernel
vagrant kernel
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Wtf I was just git cloning the repo and had to log in

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Cause I got rate limited

vital dew
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What's the best way to make an instructions md file? I want to make one for some stuff I got at work so I dont have to bring copilot up to speed on what im trying to do every time

queen spear
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As far as I understand (I could be wrong) Shaders in D.A:O are compiled into .fxo format (For both pixel and vertex shaders). And among the official tools, there is no function for creating or changing the functionality of shaders. One modder tried to decompile the eyelash shader but failed.

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If it were possible, the post-processing settings could be changed, since D.A:O has terrible post-processing. Like other filters that make the image excessively yellow and dark brown.

vagrant kernel
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I wish there was less RNG with this. Earlier working on Dead Rising 2 it was a straight shot to a good baseline, camera was found, graphics were path traced, FFP worked for world geometry. Then the chat session got lost right after a big change, and the AI was never able to restore that good state.
Now, on a clean state, it took longer to just integrate the F4 menu and make the game not crash than it took to get the game to the much better state I had earlier.

rose oasis
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Claude's sub i mean

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if so, i do periodic backups of this folder: C:\Users\mystery\.claude
it contains all of the chat info and logs

vagrant kernel
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I'm using Copilot Pro with the Claude models

rose oasis
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that'd be C:\Users\mystery\.copilot then

vagrant kernel
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Maybe once my Copilot requests run out I'll try Claude a bit

vagrant kernel
rose oasis
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yeah. yours all got lost sadly so that makes sense

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i've lost mine a few times now too

vagrant kernel
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I've now set up a "best practices" for setting up git properly (thought I did it but for some reason stuff was untracked) and I'll use that on every project, as well as a "timeline" feature where every change will be documented. Hope that will help not lose stuff

solemn epoch
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This is yet to happen to me lol

vagrant kernel
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But the RNG thing remains, it just sometimes shits itself even when fed the exact same info

rose oasis
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RNG is literally how AI models work unfortunately. if it's anything like training image/video models, each training session is started using RNG to help randomize variables

iwouldn't doubt it if LLM chats work the same way to some degree

vagrant kernel
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I guess that means that if a game doesn't work, just try again sometime lesGO

solemn epoch
rose oasis
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i'm static

solemn epoch
vagrant kernel
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I'd argue a human with certain knowledge would be able to get stuff like the window name right

solemn epoch
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Debatable

rose oasis
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anyone got hugs to spare btw

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i need one

solemn epoch
rose oasis
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๐Ÿ’–

fallow helm
fallow helm
vagrant kernel
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Finally back at this point

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Time to figure out the zombie clothes

muted sun
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not sure how useful it is but you can do a capture with nsight and download a few csv files with information to give to a llm

vagrant kernel
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Anyone think there could be a way for me to implement the following? Manhunt has a stealth indicator that currently just has you as hidden when you are in predefined "shadow" zones. With path tracing obviously the lighting is too granular and shadows don't always line up, which is an issue for the playablility of the game. Anyone have an idea how you could implement actual brightness information ofthe character as like a value or something? Like sampling brightness off his textures? Technically those values have to be present in memory in some way, but it's probably too deep to somehow sample, right?

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Would be very cool to have something like this though, also for games like Splinter Cell

rose oasis
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should narrow it down a lot

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then give those values to claude if you can't find it from that and it should be able to narrow it down the rest of the way

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it'd be a lot easier to find the real value than to approximate it

vagrant kernel
rose oasis
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hmmmm

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with remix logic you may be able to find a way to track brightness of an area around a mesh?

vagrant kernel
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Yeah, I'll prob just have Claude take a look at the Remix source code to see what's possible

rose oasis
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if you can mod the base game, you could manually place meshes around the areas where you're not supposed to be visible or w/e, then in remix track if the player mesh is colliding with that mesh and control it through that

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convoluted but it'd be reliable

vagrant kernel
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Yeah, at that point I could also just place fake shadow volumes, but I thought maybe there'd be a way to have it be nice and dynamic

rose oasis
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tbh, dynamic tracking could go really wrong and be inconsistent. i'm not sure it'd work reliably

vagrant kernel
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Because the base game lighting often doesn't make sense and I really don't wanna go the route of fake lighting. I'd rather have people look at the indicator and play that way then

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If anyone has any ideas about how something like this could implemented it would be much appreciated, also considering it might make sense for other stealth games (Thief 3 when)

atomic steppe
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Since mythos is so good at looking thru binaries to find security flaws I'm gonna guess it's re capabilities will be amazing for this as well

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Although I don't think we'll see mythos itself for a bit probably a distilled version first

rose oasis
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it sounded like they didn't want to release it at all, and hope to just make "safer" alternatives available later

brisk trench
fallow helm
muted sun
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bruh

quaint kelp
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Also any luck with Majora's mask

fallow helm
# quaint kelp PC port when

Ah, I wish. This is probably going to be the closest thing until the game is fully decompiled, but hopefully this will be a decent springboard to getting other 3DS games working.

The main issue is that the 3DS did use shaders, so just like with PC games that use shaders, each implementation is probably going to have to be game specific.

quaint kelp
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Could the vibe tools decompile it

fallow helm
fallow helm
# quaint kelp Could the vibe tools decompile it

That is a good question. I do think that trying to build a PC port rather than an emulator rendering backend would probably be a good bit more difficult though even if you could use the vibe tools to decompile it.

quaint kelp
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Ye was just wondering cause of retools

fallow helm
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Could be worth a shot at some point, honestly. Then again, there is already a PC port of the N64 version of the game. Not quite the same, I know.

quaint kelp
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Livetools can probably be used if you make a dumper

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But you need a 100 percent playthrough

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Link between world would be fun to do

fallow helm
quaint kelp
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Wasn't Xenoblade on 3ds

fallow helm
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I don't think that would be a blocker in this case, though

quaint kelp
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I wonder if I can hook up my 3ds to PC and hook up vibe tools

fallow helm
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You could just legally dump your games and run them through a 3DS emulator. That is what I am doing.
I am not sure what the latest and greatest one is nowadays, though.

quaint kelp
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True

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But bios capture

vital dew
quaint kelp
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Just remembered my 3ds is a new 3ds xl

vital dew
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Oh nvm 3DS emulator, is it DX9?

fallow helm
vital dew
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I wonder if that could be used for PCSX2

quaint kelp
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Zelda port to PS3 when jk

vital dew
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I remember i asked chatgpt about making a FFP DX9 render for PCSX2 and it was like "good luck lil bro"

fallow helm
# vital dew I wonder if that could be used for PCSX2

I will say that I was very impressed with how quickly Claude was able to get a functional implementation of DirectX 9 just by studying the OpenGl and Vulkan backends first. I am not saying it was perfect on the first try, and it still needs refinement, but not bad, you know?

vital dew
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From what i see it looks amazing so far, between the water reflections and that light following you its pretty impressive

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Nintendogs RTX when??

fallow helm
quaint kelp
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Add a log to the lighting?

fallow helm
# quaint kelp Add a log to the lighting?

Already done and it has been most helpful to have.

Claude reverse engineered the game's lighting system and claims that is how it was done rather than traditional point lighting. Given that the game was originally on the Nintendo 64, there may be some truth to it.

vagrant kernel
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So is it more game-based modding? Or is there success loading other games into the emulator?

fallow helm
vagrant kernel
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I sometimes still think about how someone got proper a Z-Buffer working for PS1 games working, posted a video and then dipped forever. Imagine path tracing this https://www.youtube.com/watch?v=tyOkw2efQPM

This video was made with an unreleased version of PCSXR-PGXP (these features don't currently work in any available builds).

Reshade SSAO and DoF effects applied to PGXP via an experimental Z-buffer (depth testing also enabled). These features are still incomplete with a number of bugs and missing elements which are yet to be resolved.

PS1 game...

โ–ถ Play video
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PS1 polygons deserve path tracing too. sad_cat

golden raven
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it's... real?

umbral folio
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Hi, managed to get here, do you have any idea why I can t use the UI?

quaint kelp
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What is that

umbral folio
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Not sure how the menu should look but remix comp ffp proxy

quaint kelp
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Game?

umbral folio
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Assassin Creed 2

quaint kelp
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Oh

vagrant kernel
umbral folio
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I cloned the repo, but I didn t used any AI agent locally

umbral folio
vital dew
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Use Visual Studio Code instead, cursor is so cheeks

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The $10 github copilot plan is pretty capable

quaint kelp
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Above what matt said

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And vscode not vs2022 although you might need it

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Make sure to link your GitHub to vscode for the sub usage

umbral folio
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Oh, thank you guys

quaint kelp
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It needs prompted as well to use the tools so have it do requirements and verify first

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Make sure the vibe tools dir is open in vscode explorer

umbral folio
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Is this the way I have to train it ?

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Now is the free version of copilot just for the tests

quaint kelp
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Tell it to look at both and verify after

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I wouldn't use free because of limitations though

umbral folio
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I won t, I will pay for that. Thank you

vagrant kernel
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Gonna see if it can somehow utilize world depth data

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But it has proper depth so that's something

quaint kelp
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Pretty

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Why is it seeable through walls

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Probably need to see if it can not draw upon geometry but still do it's thing

vagrant kernel
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Because it's rendered outside of the game and then composited in

quaint kelp
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Ah ok

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Interesting

vagrant kernel
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I wonder if Nvidia actually implemented it into the renderer or if they also did it like this

quaint kelp
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Hummm

vagrant kernel
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Kinda hard looking at the footage but I think the emissive lighting doesn't fully line up leading me to believe this could be a similar approach https://youtu.be/vY0W3MkZFs4?t=112

Lifted from the opening keynote of GTC 2019, Jensen Huang presents the newly-created Quake II RTX demo. This walkthrough shows off upgrades to the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volum...

โ–ถ Play video
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Just adding depth could do the trick

quaint kelp
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Or timing?

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Depth call is different though

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So I understand

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Timing it for compilation and the game receiving it though. There has to be a gap right?

quaint kelp
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I like the concept is cool

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Learning every day

sharp seal
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Ask the AI if there are flow leftover functions

vagrant kernel
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That's how I began and it said nah

quaint kelp
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If there's flow can it be hooked up to weather?

vagrant kernel
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Was hoping it would be a quickie and now it took hours to get this

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I'll ask the ai if it can extract map collision data on load and then spawn everything with that loaded

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Should work

sharp seal
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Currently stuck in flow development hell

quaint kelp
vagrant kernel
sharp seal
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My version is broken and AI is not helping me much

vagrant kernel
sharp seal
vagrant kernel
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Compositing with depth detection could be a way to do it. Although the way my AI just implemented it made the fps dip to below 1fps

sharp seal
vagrant kernel
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Implementing ray marching in the Remix renderer would be challenging for sure (also sounds expensive as hell)

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The integrated particle system already uses screenspace depth information right? If I can get that working with Q2RTX that would be an approach to take

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Just have the NV Flow simulation render in the background and be fed depth data

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then composited into the image

sharp seal
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Not yet

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But it would be manageable enough to figure it out since we already geometry access

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So for static and dynamic meshes it is possible

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Just that it would take months even for a proper engineer

quaint kelp
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Any vram leaks with it

sharp seal
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It's just really slowwww

quaint kelp
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Humm

sharp seal
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maybe a cpu/gpu bottleneck because it's not integrated properly

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Which is where all of the problems are happening

vagrant kernel
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Actually, I should step back โ€” maybe I'm overcomplicating this.

quaint kelp
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Actually. Maybe. Actually it's. OH it's that. Found it. Maybe it's actually this

naive kindle
quaint kelp
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Frustration detected . Maybe I should look at the response of the user more clearly

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Ai in a nutshell

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Wonder if I can make a ai that doesn't cost

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Use retools on ai lol jk

vagrant kernel
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Guess this already solves the question of Flow performance, it would've easily been possible to run

quaint kelp
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Need to log a performance logger to the scene when you use it

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So you can feed ai

sharp seal
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Might wanna see some developer on how they implement occlusion for effects like this

vagrant kernel
sharp seal
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Tell it to look at the g_buffer and use that information for precise occlusion

vagrant kernel
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You can set that buffer to like 1024 res and it looks alright

sharp seal
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G buffer has depth and a bunch of other things

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I'm no expert but this should be the way

quaint kelp
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I had to look at the buffer for my project

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It fixed it with Claude opus

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Only thing I'm looking at now is to see why hwnd is at a higher resolution instead of the normal

vagrant kernel
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The AI broke the particle alignment btw and is unable to restore a working state now, even when comparing to an earlier git commit disappointed

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I'll just add a line to the instructions that it should git commit after every single change

rich jewel
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AI giveth, and AI taketh away

quaint kelp
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#1481706093976621277 message can you ask Kim for hers to help yours?

solemn epoch
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Compacting conversationwisielec_glowa

quaint kelp
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Lol

vagrant kernel
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Sorry, AI, it's not your fault

vagrant kernel
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I think I'm ok with the state of this little exercise for now

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Might go back to it and make it look legit

crimson yacht
vagrant kernel
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Mini nuke

quaint kelp
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hmm pez dispensers

muted sun
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soooo I managed to vibe code dlaa into dying light 1 lol

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-# granted I already had all the camera matrices and I knew the motion vectors where good but still

vagrant kernel
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Someone vibe code RR into Control

muted sun
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lol

vagrant kernel
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Might need the crazy security breaking Claude model for that. Lets write them a letter saying we need access to the model. We have important things to do like path trace PS1 games

rose oasis
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wow

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lots of messages here today

rose oasis
muted sun
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I got lucky :p

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-# wanted to see how feasible it was before moving on to doing it for real with luma

rose oasis
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i started from scratch, gave it dos and don'ts list. helped a lot. explicitly told it to ask questions instead of assuming (i do that with every prompt now)

fallow helm
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More OOT3D. Link is no longer an eldritch horror anymore! Also there are now proper vertex normals. Still uses CPU skinning for the moment, though.

rose oasis
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looks awesome

dull swallow
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Fire

crimson yacht
vagrant kernel
vagrant kernel
rose oasis
sharp seal
rose oasis
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i'm gonna say something controversial

sharp seal
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@alpine dove we got Flow in quake 2 rtx back

rose oasis
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i think we should focus on enhancing the current particle system instead of trying to implement flow

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it's already an extremely solid framework

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has direct access to Remix's collision data and all that

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i'll mess around with that this week

sharp seal
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And probably fire

rose oasis
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well, i'm gonna expand the particle system to handle them

sharp seal
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But it's like a very solid eye candy, you have to admit it

fallow helm
# vagrant kernel This is even better than the RT implementation they promised us for the N64 reco...

I mean, keep in mind that this is the 3DS version of OOT, so the models and textures were both given a modest upgrade in both cases. They were a bit conservative with the improvements (so nothing like normal or specular maps, etc), but it was still a noticeable change.

Also, keep in mind I am only showing the stuff that works*. There is still plenty that doesn't.

*This is a relative term. I take no responsibility for psychological harm caused by freaky half working monstrosities.

vagrant kernel
sharp seal
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Old games with ray tracing has a certain charm to it. That is without any of the PBR materials. Just some basic lights etc

rose oasis
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i'm working on updating the unity branch rn to add the updated particle system into (it's only worth it for me to do this in this branch)

sharp seal
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What will be updated about the particle system?

rose oasis
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adding complex smoke simulation mainly, then expanding it to support fire as well

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any feature requests?

sharp seal
rose oasis
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i will be reviewing papers and code that are of compatible licenses for dxvk-remix. goal is to make a system that can be potentially merged into mainline remix

sharp seal
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Like is that possible to do?

rose oasis
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๐Ÿค”

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i thought it already did something similar to that

sharp seal
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I haven't seen anything recently that does that. The idea is that you could have meshes be emitted from a particle emitter and they can be tuned to have certain lighting or emissive properties

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Maybe custom shapes?

brisk trench
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I got a subscription to Claude now already used up copilot ๐Ÿซ 

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Also payment to Ireland, I know what you're up to you tax dodging fucks

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๐Ÿ˜‚

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Any advice on using claude code? I haven't used it before

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How do I allow all commands for claude code?

golden raven
brisk trench
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that doesn't answer my question

vital dew
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Very carefully?

vagrant kernel
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Creepy ass procedural moon Claude generated

vagrant kernel
brisk trench
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I already hit the session limit, my god. that didn't last long

vagrant kernel
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Don't people do like work type work with Claude? Wouldn't that run out immediately in an 8 hour shift?

brisk trench
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It's insane because with co-pilot It can go all day

brisk trench
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THe most annoying thing is I've got almost everything working I only wanted one small fix

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god I sound like a druggie

vagrant kernel
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I thought I'd try Claude once my Copilot requests run out but I might just pay for extra

woven zealot
rose oasis
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hello world

quaint kelp
vagrant kernel
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@bright ermine I vibe slopped some moon and star handling to your sky code for Manhunt. Is that ok with you?

bright ermine
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yuh

rose oasis
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Claude spoke in Mandarin suddenly

sharp seal
rose oasis
sharp seal
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Better start learning chinese

rose oasis
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i've never seen it do this. it's happened with ChatGPT before

vagrant kernel
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I had a part of a reply be Chinese too once, but since I know kanji it was no prob clueless

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Man just vibe slopping away I enhanced my Manhunt mod so much in such a short time. Easy creation of custom runtimes per game is a game changer

vagrant kernel
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It's a chinese day (could also be japanese)

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Modified my runtime so Remix logic could work off of UI texture hashes and also run logic globally without being tied to a mesh/prim for camera FX in Manhunt

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The AI is also just good at answering questions about RTX Remix, like I was trying for so long to get logic working in Manhunt but it turned out that UI texture hashes didn't reach Remix logic

rose oasis
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with the codebase, it can be insanely helpful

dull swallow
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gm all

rose oasis
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hai

vagrant kernel
golden raven
# rose oasis

If you ever get words from other languages and translate them, they'll actually be the correct English equivalent of what should have been there.

rose oasis
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yeah

sharp seal
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Why is it doing it though?

rose oasis
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anthropic probably deployed a new variant of the model today. sometimes they're just prone to doing this

bright roost
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Dont they have that new mythos model?

rose oasis
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it's private

bright roost
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Yeah. Its dangerous

sharp seal
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Dangerous how ๐Ÿค”

bright roost
#

Found a 27year old security breach and is able to completely shut down linux kernels

#

"As an example, Anthropic lists a vulnerability in OpenBSD that has been overlooked for 27 years, which could allow attackers to crash a device remotely "just by connecting to it." It also mentions a 16-year-old vulnerability in FFmpeg that was not identified in five million automatic scans with special search tools. Furthermore, the model was able to combine a series of previously unknown vulnerabilities in the Linux kernel and develop an attack from them that would allow an attacker to gain complete control over a computer as a normal user. These and other vulnerabilities have been reported to the respective responsible parties. Anthropic has published a blog post on the matter."

vagrant kernel
#

We need this for remixing

#

GTA 5 RTX in 5 minutes

sharp seal
#

RDR2 remix

quaint kelp
#

Hmmm

#

Ai make me Linux

vagrant kernel
#

Btw you know some Anthropic devs somewhere got some juicy insights they're probably trying to sell right now

quaint kelp
#

Remix toolkit Linux edition

vagrant kernel
#

Remotely log into peoples OS and start injecting path tracing into it

quaint kelp
#

Lol

#

Remix Linux os

vagrant kernel
#

Turn on their webcam and use that as a texture map against the OSes reflection handling, so they kinda see glimpses of themselves sometimes

#

My ideas are getting too crazy

quaint kelp
#

Imagine remix toolkit as a os

#

Ai make me a remix toolkit ai agent

quaint kelp
#

Plus they can dress us with remix

#

Who needs filters

#

Has anyone tried using retools for console game decompiling yet

solemn epoch
quaint kelp
#

Yesh

#

Xbox is Microsoft anyway so it would be easier

#

Ngl video not zoomed in I saw a spaceship

sharp seal
#

This toolset would help a lot on decompilation projects

#

I've just thought of that now

quaint kelp
#

Yes

#

Have you messed with any 360 titles because Microsoft

#

Can try gears

#

Or port 2 to pc

solemn epoch
rose oasis
#

because of the huge context required, it's not that amazing unfortunately

#

but it can assist in some ways

quaint kelp
#

Yes but if you find the old alpha 360 model on YouTube it was a PC first

solemn epoch
#

Define PC ๐Ÿ˜„

#

I would say trying to mess with X360/PS3 games is a waste of tokens

sharp seal
#

definitely

quaint kelp
#

Well original

#

But they were doing it

sharp seal
#

yes because the original xbox was a PC, it used an intel cpu and some nvidia GeForce GPU

#

i have never seen a devkit before for the original xbox

quaint kelp
solemn epoch
#

I highly recommend to copy your longer prompts before sending them to the agent in VS Code Copilot

#

It crashed on me after composing a very detailed explanation as to what was happening

quaint kelp
#

Yea it crashes terminal or vscode becomes unresponsive sometimes for me

golden raven
#

Chat I need advice. should I finally give up with rogue trooper and move on to another game or am I in for more torture via Claude?

quaint kelp
#

Have you tried using different agents same time?

#

Only when stuck

#

Gpt can look at stuck code then after fix Claude can look at it

umbral folio
#

Iโ€™ve made good progress porting Assassinโ€™s Creed II to RTX Remix, but Iโ€™m stuck and unsure what to try next. Hereโ€™s what Iโ€™ve done and discovered:

Set up the FFP proxy and added logging for all D3D9 state (SetVSConstF, SetTransform, SetTexture, vertex declarations, draw calls).
Forced a projection matrix and white material/lighting to make artefacts more visible and debug missing color issues.
Added advanced logging for vertex buffer pointer, size, stride, and detailed vertex declaration elements.
Discovered that some geometry is black because the vertex declaration is missing a COLOR channel. Geometry with a COLOR channel renders correctly; without it, it stays black, even with forced material/lighting.
Tried to inject a COLOR channel (white, 0xFFFFFFFF) into the vertex buffer for draws missing COLOR by cloning the

umbral folio
#

This is a summary made by the agent tho, I don t have any idea what these means :)))

quaint kelp
#

Lol

#

I was like huh

#

Check the uvs

#

Geometry hash too

#

The world matrix could be wack tho

#

Ask ai to attach a log

#

Or logger

vagrant kernel
#

If there is a way to extract AC2 files (I don't know if they're packed mind you) then do that and point the AI at the files, specifically shaders

quaint kelp
#

You can tell ai to fix pt . It sometimes works

#

The cam could be swapping too

umbral folio
quaint kelp
#

Can you show a video

umbral folio
#

Sure

sharp seal
quaint kelp
#

Simpsons hit and run

#

Lego games could work

vagrant kernel
umbral folio
#

Not sure why the low fps, maybe because of the logs ?

vagrant kernel
# umbral folio

Just keep describing what you are seeing to the AI. What happens when you move the camera or whatever. Anything of note.
Also I can't stress enough that unpacking the games files and pointing the AI at the files (just copy the path and say "look at this") really helps A LOT

quaint kelp
#

The world matrix is f

vagrant kernel
#

Especially shaders

quaint kelp
#

Ezio is rastered

umbral folio
#

Lol

#

GPT 4.1 will do the trick

vagrant kernel
#

Damn

#

You went through 300 requests or whatever it is?

#

Sadly I don't think GPT 4.1 will help make a complex game like AC2 run

umbral folio
quaint kelp
#

Show the videos to the ai via vscode. It does look at them

umbral folio
#

Ok, trying now

quaint kelp
#

And the videos almost crashed my phone lmao

umbral folio
#

=)))

#

xD

quaint kelp
#

Low fps is also a buffer issue probably

#

And vram leaks in code

#

You need to attach a logger as well to world matrix and cam

#

Because it needs to find the right one

solemn epoch
quaint kelp
#

Yea and ac2 or ac in general is heavy shaders

solemn epoch
#

Eg Painkiller with the +hwclass tnl flag runs at like 20 FPS on modern systems

#

DirectX 7 mode in Mount&Blade Warband also runs like crap

sharp seal
#

Or gpt 5.4

vagrant kernel
#

His tokens ran out

quaint kelp
#

Vscode or at least mine has opus still at 3x

#

10 usd right

#

The premium would be better

#

But

#

Ye

sharp seal
#

Gpt 4.1 is so weak nowadays

#

Compared to the current top dogs

quaint kelp
#

Gpt 5 is ok

#

But it summarizes alot

solemn epoch
#

I've only been using GPT 5.4 so far. The only time I tried Opus 4.6 is when I was testing my luck with cracking SecuROM 7.3

#

Both GPT and Opus failed

quaint kelp
#

Yesh

vagrant kernel
#

I had both successes with GPT and Opus, it's a crap shoot

sharp seal
#

Link it to this

solemn epoch
#

I was curious if it could figure it out on its' own

rose oasis
#

getting pretty close to breaking some rules here

solemn epoch
sharp seal
#

Oh yeah sorry

#

I'll just take it down

atomic steppe
#

Down with the rules!

#

Down with the rules!

#

Down with the Kim occupation

solemn epoch
sharp seal
#

Tbh the idea of reverse engineering goes so deep into anything. Not just limited to getting remix to work. PseudoPolish's general RE work with painkiller is really impressive

solemn epoch
quaint kelp
#

What prompt did you use for the level editor

solemn epoch
#

I have only had a very quick try at The Witcher 1 the day the repo was published and quickly retreated

quaint kelp
#

Try gothic

solemn epoch
#

It's been analyzing the files I gave it and iterated on the addon

quaint kelp
#

How for animations that had to be a few tries

#

Wonder if I can convert unreal plugins to blender now

#

Or use vibe tools to re engineer and decompile oblivion remaster

solemn epoch
quaint kelp
#

Smash it open for modding

#

Give is binary code language. It understands more I hear

#

Asm to cpp converting for old ass games

#

Hmmm

#

Id has released source for Wolfenstein 3d

#

I'll have to dissect it

solemn epoch
#

If there's is a prompting practice anyone should follow, I would say it is to be as involved in the process as possible to be able to provide useful feedback

quaint kelp
#

Yea

solemn epoch
#

Knowing how the game works and where to look helps A LOT

quaint kelp
#

There's too many md files in vibe tools. And sometimes it reads them all

sharp seal
solemn epoch
quaint kelp
#

Or you get user has these instructions here and here

#

Instructions aren't consolidated

sharp seal
#

Most of the games are not that worked on and hence fully relying on AI might be the only way

solemn epoch
quaint kelp
#

I thought about giving ai a windows for dummies book for kicks

vagrant kernel
#

My biggest tip is unpack the game files and point the AI at them. That got me results the quickest

#

Might even be worth considering as a step for the AI to consider tbh in the instructions

quaint kelp
#

Or use livetools for hooking and give it control of the game jk

solemn epoch
#

You don't want another layer of obfuscation

quaint kelp
#

It has instructions yea. But it does not have documentation from learning

solemn epoch
#

I can't spell things

rose oasis
quaint kelp
#

I was joking lol

vagrant kernel
#

Trying to implement the Manhunt player brightness probe is heck. I really have to force myself to see through the matrix

#

You think everything finally works and you set the parameters correctly, then you walk into shadow and the brightness value increases disappointed

#

By a lot disappointed

quaint kelp
#

Why not dynamic lighting instead?

#

Or you could just add bloom

#

Can you attach a light to the cam?

solemn epoch
#

We've had a lot of issues with its' Bloom implementation

quaint kelp
#

Can you re painkiller and find the code?

#

Or decompile the source

solemn epoch
#

The issue was that Bloom was forcing the framebuffer to be 640x480 no matter the resolution, which caused issues with UI scaling in Remix

#

If anyone here played the mod during the first days remember that UI was really stretched

quaint kelp
#

Odd. Bethesda added bloom to some of the games they had and you had no issues

#

Hmmm

solemn epoch
#

You never know what terrors are hidden in the games' source

quaint kelp
#

HDR has to be different

#

But it helps

#

Oblivion was a port anyway

#

So og Xbox first

sharp seal
#

source game jumpscare

quaint kelp
#

Has to be rendering code but you need to fix it to a set resolution without stretching

#

I might make a triangle bloom project or use an engine and cast it around a block or something

solemn epoch
vagrant kernel
#

Don't hesitate to ask it to give you visual debug

quaint kelp
#

Wall hacks

#

Jk

#

Makes me miss the game called the suffering

#

Use visual debugging in cod lol jk

solemn epoch
quaint kelp
#

Yea

#

I get those

#

It's frustrating

#

I might reverse my version to a stable release

#

See what that error means with ai

sharp seal
#

The heck

vagrant kernel
#

Yeah

#

I never thought to ask before but then I just went "Bro I need to see it visually" and it made it so I could ๐Ÿฅน

sharp seal
#

Is it using the game or custom remix runtime edit

vagrant kernel
#

Custom runtime edit

sharp seal
#

Alright

vagrant kernel
#

Doing custom runtime edits with this really is the way going forward

#

It's just gotta be tailor made for the specific game

solemn epoch
#

Had anyone tried to just throw at AI "Implement this paper in dxvk-remix repo"

vagrant kernel
#

Nah,I pretty much only started the runtime modification thing today, despite thinking about it before

solemn epoch
#

Seems like a very obvious thing to do

vagrant kernel
#

For post-FX AI is like cheating. I got the effect I wanted in two prompts

sharp seal
#

But the dog AI ate it

solemn epoch
quaint kelp
#

Wonder if I can make auto detection with geometry hashes so they point at the right texture in ui

#

Auto

#

Auto remix

#

Lol

solemn epoch
#

I like how they modeled the tornado he uses to suck you in right into the model

#

with bones and stuff

#

Guess what it is supposed to be challenge

dull swallow
#

Lazers

solemn epoch
#

needs 2004 Polish engineering mind

crimson yacht
#

Rope

sharp seal
crimson yacht
#

EVIL and OPPOSING rope

bright ermine
crimson yacht
#

Im not european enough i guess

bright ermine
quaint kelp
#

That's gonna be fun to do

solemn epoch
#

This thing is the rail that spans across the whole level

sharp seal
quaint kelp
#

Is this the hell level with Lucifer?

solemn epoch
#

It's Loony Park from the expansion

bright ermine
quaint kelp
#

Ah

#

Loony park was creepy

sharp seal
bright ermine
sharp seal
#

Alright, sorry if it's like bothering you or something but no worries man

quaint kelp
#

Someone make a fork

solemn epoch
quaint kelp
#

Cr I hope you're not burning out man

bright ermine
#

very much am in general rn

quaint kelp
#

Aw ok

#

I pray for you

bright ermine
#

sometimes the momentum just dies out and you gotta take a break

dull swallow
#

Truth

quaint kelp
#

Is the unity source editable by anyone or

solemn epoch
sharp seal
quaint kelp
bright ermine
quaint kelp
#

We all need breaks

quaint kelp
#

I send virtual hugs

#

To everyone

sharp seal
#

๐Ÿซ‚

quaint kelp
#

What does ai say if you ask for a hug

solemn epoch
#

It gives it to you because it is instructed to do so and isn't allowed to disobey unless the request is violating Terms of Service

quaint kelp
#

Lol

#

Claude talk to gpt

#

Filtered so can't

#

I thought about making cabal from command and conquer though

sharp seal
hardy hound
vagrant kernel
#

I just wanted to see it in the game tbh

hardy hound
#

Oh well still very cool man, nice one

vagrant kernel
#

Not sure if that's how Nvidia did it originally, their only shared footage was kind of inconclusive

#

There didn't appear to be any hooks or hint of ray marched rendering in the Q2 RTX source code

vagrant kernel
quaint kelp
#

Gta 3 when

hardy hound
#

About 2005 I think

quaint kelp
#

I mean vibe tools

#

lol

rose oasis
#

๐Ÿ˜”

#

particle system isn't going that well

#

it's better than the flow implementation, but it's very buggy

crimson yacht
alpine dove
opal ridge
quaint kelp
#

is claud compacting alot for everyone right now

gloomy ginkgo
#

Claude's like nah, it can't be done, the game looks good enough rasterized facepalm

vagrant kernel
gloomy ginkgo
#

Is it because the game uses like a semi isometric camera angle with a in-game mouse pointer that's used to rotate the camera and interact with objects you hover over?

crimson yacht
#

high quality D3D9 ! steamhappy

crystal kiln
gloomy ginkgo
fallow helm
gloomy ginkgo
fallow helm
gloomy ginkgo
#

This is gold! lol fingers crossed

quaint kelp
#

damnit

fallow helm
quaint kelp
#

my log is 982 lines lmao

quaint kelp
#

we do again

#

lol

crimson yacht
#

clueless Yep im sure you have

candid mirage
#

9/10 times when Claude is very stern and serious in its quirk, "this will work" it does. But every other time it says it more casually, it dont work

vital dew
#

Yall are getting responses at least lol
Mine was stuck on "Working..." for about 2 hours last night

muted sun
#

bruh

vital dew
#

Literally same thing happening again, context isn't even budging. What could this mf be doing??

#

I said give me 5 seconds not 5 years

#

Should I just close it or hope that its gonna do something?

candid mirage
#

Try forking the chat

crimson yacht
#

Trying out gemma4, seems to be only interested in doing some light reading and not much else

candid mirage
#

That model is slightly worse than Kimki 2.5 of which is much worse than Claude

#

Gemma however is good in the fact it can be run without requiring an entire data center

rose oasis
rose oasis
fallow helm
#

Bit more progress with OOT3D. Got the sky to (mostly) work. It even has dynamic sun and moon light colors and positions read from the game itself.

vagrant kernel
#

Wonder if rather than making custom runtimes for specific post process effects we could have a runtime where you can slot different post process files into. hmm

#

This could be interesting for the main runtime branch as well, but I'm not going to slop that codebase up

fallow helm
#

An interesting idea. Maybe also custom material types for games that use things like cel shading, for example.

vital dew
vital dew
vagrant kernel
#

Just press the stop button in the corner and say "continue the work" if it's stuck? At least that's how I do it

#

Someone correct me if this is a disastrous approach

candid mirage
#

Github copilot has a literal fork button above your last sent message. Of which seems to be what you were using

vital dew
#

Huh ive never seen that, ill look when im off work thanks
Yeah I thought about stopping it and saying something like "you got locked up, resume your work"

#

Ive also tried messaging it while its locked up trying to jossle it back into working but it ignores me

vagrant kernel
candid mirage
#

Open the github log for copilot chat it will fire specific errors like if the message is too large

vagrant kernel
#

Do people use the CLI for Claude Code

candid mirage
#

id recommend it, I did feel it responded better. Reddit comments said it did

rose oasis
#

i don't

vagrant kernel
# rose oasis i don't

What do you use? I thought Cursor was their VS Code equivalent but it seems to be a whole other service

rose oasis
#

the extension in VS Code

bright ermine
#

no longer based on VS at all

#

i highly recommend you cancel your subscription if you have one

rose oasis
#

"lets remove the core of our program that pretty much everyone liked"

vagrant kernel
#

Or test out

#

Wasted my last Copilot tokens on trying to fix a Carmageddon issue so I think it's a good time to try out Claude directly

#

Actually I'm wasting my very last tokens trying to get Deadly Premonition to run with RTX Remix

#

I think I'm the first and maybe last person on earth to extract that games PC archive files. At least I couldn't find anyone mention their file names online

#

I let the AI comprehend and extract those files only to find out the shaders were compiled straight into the exe ๐Ÿฅ€

candid mirage
#

Claude cli can be launched through/in VS Code hence why I recommend

vagrant kernel
#

I tried Claude and one prompt ate up like half my session usage. How are they calling this pro? Feels like a trial version. I'd rather just pay for the Copilot tokens

rose oasis
#

ask for a refund

#

even on the fucking $200 tier it goes incredibly fast

vagrant kernel
#

Yeah, I'll try to just get a refund and spend it on Copilot tokens

#

I did a rough calculation and by my usage it should come out around $100 a month (actual dollars, so less in Euro and no tax) which would be fine for what would be essentially unlimited usage for me

dull swallow
#

I still gotta cancel cursor

#

We have 3 days to stop being lazy

vagrant kernel
#

I wanna try to get as much stuff done while Copilot still seems like a good deal before they ruin that somehow eventually

#

So I tried making a jxr to HDR JPG converter and it pretty much used my session limit up, so any type of adjustment or bugfixing would have to come later

#

They're just selling a trial version

#

The whole session thing is so weird, like I go to bed and waste two sessions I could've had?

quaint kelp
#

D:

#

again

dull swallow
#

What are you trying

bright ermine
#

how do yall cause VS to lock up

vagrant kernel
#

I had it randomly lock up earlier not really doing a lot

sharp seal
rose oasis
#

i don't get the pop up though. it just freezes

atomic steppe
#

Whaaat I've never had vscode crash

solemn epoch
#

NecroVisioN model/animation Blender importer

vagrant kernel
#

NecroVisioN, now we're talking true peak

solemn epoch
#

I think it has mostly the same model format as Painkiller.
PK had a fixed limit of 23 influences per animated mesh and then NecroVisioN came and increased it to 60

vagrant kernel
#

Wait, Necrovision shared tech with Painkiller? It was different devs, wasn't it?

#

Just randomly add Necrovision as an addendum to Painkilller RTX lesGO

solemn epoch
solemn epoch
#

They also filled for bankruptcy like last week

vagrant kernel
#

Noo

golden raven
vagrant kernel
#

Kojima was inspired by Necrovision

golden raven
#

Coolest fucking thing I've ever seen

#

Ghost from cod?

#

Cheap immitation

solemn epoch
vagrant kernel
#

Around 2004-2006 was a goated time for random Eastern European shooters. I miss that era.

#

If this isn't peak, what is

solemn epoch
# vagrant kernel Wait, Necrovision shared tech with Painkiller? It was different devs, wasn't it?

ะŸะพะปะฝะฐั ะฒะตั€ัะธั ะผะพะดะธั„ะธะบะฐั†ะธะธ ะดะปั Painkiller ะฝะฐ ะฝะตะบั€ะพ-ะดะฒะธะถะบะต. ะŸั€ะพั…ะพะดะธะผ ะฒััŽ ะธะณั€ัƒ.

ะŸะพะฝั€ะฐะฒะธะปะพััŒ? ะŸะพะดะฟะธัั‹ะฒะฐะตะผัั ะฝะฐ ะบะฐะฝะฐะป.

ะžัะพะฑะตะฝะฝะพัั‚ะธ ะผะพะดa:

  1. ะ˜ะณั€ะฐ Painkiller Black Edition ะฟะตั€ะตะฝะตัะตะฝะฐ ะฝะฐ ะดะฒะธะถะพะบ Necro Engine.
  2. ะŸะพะปะฝะพัั‚ัŒัŽ ...
โ–ถ Play video
#

There are even projects like these where people port Painkiller to the newer NecroVisioN engine

vagrant kernel
#

The Painkiller community goes hard

solemn epoch
#

It brought a lot of software engineering talent together

vagrant kernel
#

This JXR conversion tool is proving to take quite a lot of bugfixing. This would've taken me days on Claude Pro

sharp seal
#

Imagine if Claude releases Mythos

golden raven
#

Nothing ever happens

#

It comes out and it'll be opus but a bit better

vagrant kernel
#

The first thing you're going to try to do on it will disastrously fail somehow even if it's a simple thing

solemn epoch
alpine dove
solemn epoch
#

And then people are complaining that the models supposedly get quantized overtime and how that release day model was a godsend
meanwhile me the first thing I'm trying to do on it will disastrously fail somehow even if it's a simple thing

sharp seal
rose oasis
#

that it can get it in remix

sharp seal
#

sounds like ambitious

#

isn't boneworks a unity title?

bright ermine
#

it can definitely work but any il2cpp game requires a lot more effort to get working compared to monobleedingedge

solemn epoch
#

Remix doesn't even support stereoscopic renderingPK_Bill

sharp seal
#

no mono disappointed

rose oasis
#

โœจ

solemn epoch
bright ermine
sharp seal
#

Can we get remix VR support

#

With VRET

#

or just Claude code

rose oasis
#

it shouldn't be THAT hard

bright ermine
#

i dont think you'd need VRET for stereo, or even need to make 2 remix instances...

rose oasis
#

2 cameras

#

simple

bright ermine
#

yeah it shouldnt be that hard

#

you'd just need to make an openxr plugin next

rose oasis
#

just a niche thing

sharp seal
#

But isn't the camera offset for both eyes separately

rose oasis
#

and um

sharp seal
bright ermine
rose oasis
#

given how hard it is to run remix normally...

bright ermine
#

oculus and steamvr use it

#

i already have beat saber working via unityrtx so if i ever get my VR headset from my folks place i could fiddle with it

#

๐Ÿ˜›

alpine dove
# rose oasis 2 cameras

i wonder why someone hasnโ€™t tried doing vr by rendering the game once, shifting the view slightly on the 2nd camera thru similar methods used in reflex 2/asyc spacewarp, then have the 2nd camera render that missing information

sharp seal
#

Not many people have VR to test something like Remix in old games tbh. It's a very per game thing too

#

Alright maybe...

rose oasis
#

any flaws are incredibly apparent in a VR headset

sharp seal
#

maybe remix freecam could be messed with to add VR support

rose oasis
#

you don't even need to go that far

sharp seal
#

Would be nice to see what a game environment would look like in VR

bright ermine
#

once again, you just need to create a duplicate of the original camera and just add a spacing offset...

quaint kelp
#

but you move the cam with your head right, never used vr

rose oasis
#

simply pass both cameras to remix?

#

modify remix for it

alpine dove
quaint kelp
#

attach a camera proxy to it

#

lol

rose oasis
#

I have a VR headset

could mess with it

sharp seal
rose oasis
bright ermine
rose oasis
#

approximations without it are gross

#

feel sickening to play with

#

not worth it

bright ermine
#

its already proven remix is performant enough when there is no overhead, so i definitely think you could get usable VR with remix with 2 cameras

#

beat saber is definitely one of those games

#

it already runs on a potato

muted sun
#

path tracing in vr would look nutty lol

sharp seal
#

it's just be the really coarse headset movement that would confuse the stuff that relies on temporally accumulated data

alpine dove
# rose oasis no

idk i just feel thereโ€™s potential for groups to look into a system like that, especially with how i seen reflex 2 and comrade stingerโ€™s demo work here https://youtu.be/f8piCZz0p-Y?t=377

DLSS 3's framerate doubling feature is all well and good, but that lag is painful. But... what if there was a way to reduce it? Welcome to the wonders of Framerate Independent Mouse Movement.
Download Comrade Stinger's demo here: https://drive.google.com/file/d/1lSONJxTz3ThsKSoYwm7lP3sAuYN5rLyg/view
It took him one evening to make, and another f...

โ–ถ Play video
bright ermine
alpine dove
bright ermine
#

VR already has asynchronous spacewarp and it's the best we have rn

alpine dove
alpine dove
bright ermine
sharp seal
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Could we have a similar technique be applied to VR path tracing where it's like Steam Frame's foveated rendering for for rays?

muted sun
alpine dove
sharp seal
alpine dove
#

probably not well considering we dont have it yet

bright ermine
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hell it works on PC now with hacked drivers

alpine dove
#
  • resolution foveated rendering kinda already does that job
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lower res = less rays

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unless u mean that + even less rays

sharp seal
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Hmm ๐Ÿค”

You'd probably also need to rewrite how path tracing functions to adjust itself to eye movement. The only issue here is that the out of focus view would look insanely weird

alpine dove
bright ermine
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i feel like you'd get a screen tearing effect if you moved your head the wrong way

alpine dove
rose oasis
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are my current projects helpful/useful enough that they should continue

bright ermine
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yes lol

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the way i see it, we're showing users and modders that (almost) any game beyond can be remixed

rose oasis
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even if it ends up not being fully playable/performant, still worthwhile?

dull swallow
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Absolutely

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Even if your game doesnt fully work, that means you've started the basis for other modders to work with them

alpine dove
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@rose oasis your mods saved my family โค๏ธ

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remember when one of your mods saved the orphans from that burning building what a hero

bright ermine
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bro what

alpine dove
fathom oyster
#

I think VR could work in Remix by combining irradiance caching, temporal reuse, then alternating the render camera between the two eyes each frame. Each eye (camera) would need its own motion vector cache to avoid temporal artifacts, but in theory this would keep the cost manageable while still producing stable stereo lighting.

alpine dove
muted sun
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are there any vr games that alternate the cameras like that?

bright ermine
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not that i know of

muted sun
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sounds like it would be headache inducing lol

solemn epoch
bright ermine
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most games just rawdog 2 cameras, only time i have seen AFR is compat mods

solemn epoch
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Terribly nauseating tho

muted sun
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I was about to say lol

alpine dove
bright ermine
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dlss transformers is probably useable in VR anyway lol

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man i really want to rush to my parents place to try this lmao

rose oasis
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looks nice

alpine dove
muted sun
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dlss 5 vr when?

bright ermine
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i'd probably have to do what reshade does to get remix's imgui menu usable in VR

solemn epoch
bright ermine
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i hope steamvr controller bindings are easy to develop for Praise

solemn epoch
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Native stereo in Painkillersteamhappy

alpine dove
muted sun
bright ermine
solemn epoch
bright ermine
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there is one animal emoji left...

bright ermine
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the prophecy has been fulfilled

rose oasis
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it's very good

bright ermine
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hold up

rose oasis
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I got sick right after setting it up so I didn't get to play too much

rose oasis
bright ermine
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so to be clear,
fallout 4, rtx remix, virtual reality

quaint kelp
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fo4 remix 4k mods

rose oasis
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fo4 vr

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that's why I only said FO4 VR

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no remix

bright ermine
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๐Ÿ™‚

rose oasis
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I don't see anything about remix there ๐Ÿค”

solemn epoch
bright ermine
quaint kelp
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vr remix even

solemn epoch
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3 hours of sleep take its' toll

quaint kelp
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can use fake vr get vorpex D:

rose oasis
alpine dove
quaint kelp
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half life alyx remix when

solemn epoch
rose oasis
solemn epoch
rose oasis