#Vibe Reverse Engineering Toolset

1 messages ยท Page 5 of 1

solemn epoch
bright ermine
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oh wow

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i must be stupid because yes that works

vital dew
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Haven't tried it yet but im tempted to do claude max, that 1m context is tempting, I find the regular copilot sonnet 4.6 looping over its context every other prompt if its something heavy

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Also for all the work ive done on TH2003 so far its been modifying the exe directly, probably needs me to specifically tell it to make a proxy or .asi patch

rose oasis
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okay so

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anyone got some advice here?

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my goal is to have all necessary files for a patch to work contained in the game-specific patches folder

after a mod is completed, you could reasonably just remove any build files and upload the entire game patch folder to github. it'd include everything you need to build it

but i don't want to just straight up make a copy of the template code for every single game that has a patch

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egh ig i'll just copy it. there's not much harm in it

rose oasis
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๐Ÿ˜ 

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just updating the agent documentation and build scripts used 25% of my session limit

crystal kiln
rose oasis
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i'm not really sure how i could avoid that

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Maybe start with a whitelist-styled local gitignore
this could help some. will look into it

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okay that works nicely

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it will be copied into every patch folder by default

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if anyone wants to test it before i open a PR, i'd appreciate it

rose oasis
naive kindle
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That gave me an idea, and asked gemini for a satirical description of an average day in the life of a Remix Vibe Reverse Engineer ๐Ÿ˜œ :

solemn epoch
crimson yacht
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Cant get anything done today because of rate limits

candid mirage
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Started using CLI mode. Honestly feel like Im getting better results, Claude is thinking longer

rose oasis
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๐Ÿ˜”

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i'm gonna have to try that now aren't i

candid mirage
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https://www.reddit.com/r/ClaudeAI/comments/1qynbtb/cli_or_ui_claude_code/


The one thing I would add is that CLI also opens up the mobile workflow. I use Moshi on my phone with mosh+tmux so I can check on long-running Claude Code sessions, approve PRs, or unblock agents when I am away from my desk. You cant really do that with the UI.

If you are just starting out though, the UI is easier to get familiar with. I would say start there, then move to CLI once you want more control.```
rose oasis
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eh

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the commands are all available in the extension too now

candid mirage
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Ive also seen tips which suggested having a single window for a single prompt. New window for each seperate issue essentially

rose oasis
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definitely focus on one single task per chat

vagrant kernel
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Sometimes the AI wants to diff older states and says that stuff isn't committed to git, can I just do that in VS Code?

rose oasis
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what, commit?

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you do it in a terminal window. can be done within or outside of vscode

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git add . will add all current changes + new folders/files to the commit
git commit -m "message" will create the commit from those files. "message" is where you put the title for the commit
git push pushes it to a repository

vagrant kernel
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Thanks, guess I'll be doing that

rose oasis
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i do this for every major change

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it lets me rollback to previous versions easily

muted sun
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it's like saving before you do somethinh stupid in a bethesda game

brisk trench
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I'd just load asi through dxwrapper since it also act as an asi loader.

candid mirage
muted sun
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lmao

brisk trench
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lovely stuff

golden raven
rose oasis
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i pointed out above that it depends on the type of chat you open in vscode (it's stupid)

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you need the one that opens it in a tab instead of in the sidebar

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otherwise it doesn't show up

golden raven
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Eggs

bright ermine
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eggs

muted sun
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Egg

Provided to YouTube by Warner Records

Egg ยท Mr. Bungle

Mr. Bungle

โ„— 1991 Warner Records Inc.

Masterer: Bob Ludwig
Drums: Danny Heifetz
Engineer, Mixer: David Bryson
Producer: John Zorn
Vocals: Mike Patton
Producer: Mr. Bungle
Alto Saxophone: Theo Lengyel
Bass: Trevor Dunn
Guitar: Trey Spruance
Writer: Mr. Bungle

Auto-generated by YouTube.

โ–ถ Play video
rose oasis
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claude used my nickname for the test triangle

muted sun
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lol

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earlier had claude write me a blueberry pancake recipe

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turned out pretty good

rose oasis
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๐Ÿ˜”

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i upgraded my plan. usage on the website says 0%

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but claude CLI and the extension both claim i've hit my limit

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how niceeee

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claude website works

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๐Ÿ˜  ๐Ÿ˜  ๐Ÿ˜  ๐Ÿ˜  ๐Ÿ˜ 

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okok it fixed itself

candid mirage
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"claude fix claude"

rose oasis
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๐Ÿ˜ญ

bright ermine
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bro what i have no images

rose oasis
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even if it's not actually an image

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one of the games i was working on had a data folder with like .tiff or something but it was actually game files ๐Ÿ˜ญ

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i had to exclude it

rose oasis
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can't recommend claude sub atp. use copilot

simple orchid
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oh my goddddd, emailing support, I either want a full refund or a major discount this is crazy ๐Ÿ’€

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I had cowork doing something for me and it's completely down

rose oasis
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๐Ÿ˜ญ

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it is so bad

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100% juist buy the $40 copilot sub

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fuck this

simple orchid
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Absolutely, not worth the $200 by a longshot sad_cat

rose oasis
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i'm keeping this month of it because i already paid for it, gonna make the most of opus 1m while i can. then switching to copilot before it renews

rose oasis
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i'd say it's double what it was before. but certainly not 4x

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๐Ÿค” what game to mess with tonight

dull swallow
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Pikmin 2

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Ph wait tjis isnt dolphin

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Nvm

atomic steppe
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just wait for Claude Mythos, then you can pay 5k for 1 month ๐Ÿ˜„

rose oasis
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๐Ÿ˜ญ

dull swallow
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You should try the walking dead maybe if anything

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Or

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Whats the game

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With the fungus virus

rose oasis
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the last of us ๐Ÿ˜ฐ

dull swallow
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Yeah

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Cant think abt movies and games atm

rose oasis
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might mess with just cause 2 ๐Ÿค”

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i wanted to try mass effect 2 but the UE3 stuff done by softsound already kinda covers it

bright ermine
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(vine boom)

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one of the very few too

sharp seal
rose oasis
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decided to work on Red Faction Guerilla

bright ermine
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iirc its based on 1.9.3 so its probably workable?

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but it would probably be very difficult

sharp seal
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Just back port it to a dx9 translation layer

bright ermine
rose oasis
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lets made our own API for Remix โœจ

sharp seal
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:clueless:

muted sun
sharp seal
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I'm not saying that we should abandon the idea... As an experiment it would be nice to try

rose oasis
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we got 2 options for anything above DX9:

  1. make a robust framework that'll require an insane amount of work per game to convert it to DX9
  2. use the remix API which is far easier and accept w/e limitations there are
bright ermine
rose oasis
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i would like option 1 to happen but it's extremely unlikely

bright ermine
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2 is best overall because its API agnostic

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only real issue is it being game specific

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or engine rather

muted sun
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I haven't even heard of anybody downgrading a game to dx9 from dx10+ before

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without source code

bright ermine
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yeah would not count on it

rose oasis
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is that delay fixable btw?

bright ermine
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(all fixable too, just would rather get ultrakill to render perfectly before doing optimization)

muted sun
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F it
gonna see what vibe can find in Halo MCC's CE .dll

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if there is any game that can be downgraded it would be MCC CE

rose oasis
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or halo 2 ๐Ÿคž

muted sun
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yep

dull swallow
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Or reach

muted sun
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lol

rose oasis
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or 3!!

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๐Ÿคž 4 was on the 360 so that has to work too ofc

dull swallow
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The day halo reach raytraces is the day we die happy

muted sun
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the 2003 port of CE is what they used to build CEA and later the MCC version of CE

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already have a template of how the game would run if it were dx9

rose oasis
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does the MCC version have any benefits?

muted sun
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64 bit and more modern modding tools

dull swallow
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And a lovely ue frontend

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That doesnt make me wish the old 360 ui was there at all

muted sun
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I would hijack the frontend

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could be wrong but I think even the tag test version of CE that ships with MCC's mod tools might even be dx9

sharp seal
muted sun
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64 bit and more modern modding tools

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and other quality of life stuff built in

dull swallow
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So like is this a "fix one fix all" for the entire mmc or is it still per game inside game

muted sun
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I'm just poking around rn

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I'd imagine it would have to be per game

dull swallow
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Damn

muted sun
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not even sure it's even possible so I wouldn't get your hopes up

dull swallow
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Ik

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As much as I seem like a dreamer my hopes are never through the roof until it happens

muted sun
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vibe is still chewing through the dll but it found a refence to d3d9.dll

muted sun
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-# now I'm wondering if MCC is using some translation layer...

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would explain why MCC freaks out with the nvidia dx11 debug layer

muted sun
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okay so no active translation is being used rip

rose oasis
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๐Ÿ˜”

muted sun
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looks like however they translated the dx9 backend -> dx11 is just buggy because dx9 was more permissive with certain things

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number 1 rule of Halo games on PC

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they are alway cursed

rose oasis
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i pushed changes to my comp branch

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i fucked up before and mistakenly pushed FNV specific stuff

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new one fixes that and also adds back the original diagnostic logging that was in the old proxy, but now you can control it from imgui instead of fiddling around with hardcoded delays

rose oasis
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rfg is cursed

vagrant kernel
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If I commit here it's not going to get pushed to the main repo or something right?

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Just asking cause it says commit to master and then master below. Don't wanna push some bullcrap

muted sun
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Yeah

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it won't be pushed unless you do git push or whatever

bright ermine
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for VS specifically i think it's "Sync Changes" where that blue button is at

vagrant kernel
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Ok, I comprehend now

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I've become a git

rose oasis
rose oasis
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turns out it's better than what was initially thought

naive kindle
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No deferred shading ๐Ÿ˜œ ?

rose oasis
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๐Ÿ˜ญ

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i wish

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it does have some FF stuff but not a lot

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The DX9 path has a hybrid FFP+shader architecture:

  • FFP state is set (SetTransform, SetLight, SetMaterial, SetFVF, SetTextureStageState)
  • Programmable shaders also used (CreateVertexShader, SetVertexShaderConstantF, D3DX constant tables)
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letting it churn through some of the ghidra stuff and i'm gonna sleep lol

naive kindle
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SetTransform being set is a good thing.

sharp seal
naive kindle
rose oasis
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hello world

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are you guys ready to suffer for another day with me

sharp seal
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Does this involve the AI suffering from all the RE labor

rose oasis
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i got โœจ 3 hours of sleep

rose oasis
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  • it did this: #1481706093976621277 message
sharp seal
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We need the test triangle

sharp seal
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It truly never does cease

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The amazement is perpetual, static and everlasting

bright ermine
golden raven
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ONE

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ONE prompt to test cowork

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And out of usage

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from 30%

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On opus

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Max plan, btw

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This is just bullshit

golden raven
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Not even 30 minutes

rose oasis
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hi

bright ermine
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good afternoon

rose oasis
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๐Ÿ˜ญ

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i'm home finally

dull swallow
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Hai hello

atomic steppe
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@crystal kiln new pull ๐Ÿ™‚
https://github.com/Ekozmaster/Vibe-Reverse-Engineering/pull/13

Indirect call scanning โ€” Game binaries are full of call [eax+0x10] style vtable calls that our tools couldn't see before. Now xrefs --indirect and callgraph --indirect find them. Useful for tracing C++ virtual methods, D3D API calls, and callback chains.

Switch table resolution โ€” Functions with switch statements (state machines, message handlers, packet parsers) used to produce broken control flow graphs with missing branches. cfg.py now auto-detects MSVC switch patterns and resolves all the jump table targets.

Dataflow analysis โ€” New dataflow.py module. Run --constants on a function and it tells you what values end up in which registers at each point. Run --slice to trace backwards and find where a value came from. Also baked into context.py by default now โ€” you get resolved constants for free when assembling context.

rose oasis
atomic steppe
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i only do pulls when Kim is about to

rose oasis
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i have noticed claude struggling a lot to figure out which tools to use in some cases. like for my FFP scripts, it completely skips them unless i tell it directly to use them (sometimes i have to say it multiple times)

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i'm not the greatest with the prompt/skill files. i think i end up just wasting its context instead of guiding it properly

atomic steppe
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ill look ๐Ÿ™‚

rose oasis
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๐Ÿซ‚ thank you

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i sent you a colab invite for my fork so you don't need to mess around with branches and forks and w/e

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if you end up finding anything to improve

atomic steppe
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the DX analysis scripts arent in tool guide, if skill doesnt trigger then it doesn't know its available i find skill triggering to still be a bit flaky especially if the skill is kinda nuanced like this one, il have it route those kinds of questions there first

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commited

rose oasis
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thank you!

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claude.md got added back with this. i know you removed it, but claude kept insisting that it works best with it. so far that seems to be a lie though ๐Ÿคฃ

atomic steppe
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nono i deleted it from root folder

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there is supposed to be one in .claude

rose oasis
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ohh okay

atomic steppe
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btw rules do get included in every context call just like claude.md so the remix-comp-context.md would be better being a reference under the dx9-ffp-port.md skill, we only want that info to be invoked when its working with ffp

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i made a commit

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if the skill still isnt very reliably invoking after last change we can look into it more

rose oasis
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@muted sun you convinced me. i'll prob turn the remix-comp code into a proxy. i have run into issues using the asi loader on 2 games already, they refused to hook it ๐Ÿ˜ญ

muted sun
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let's gooo

muted sun
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pro tip: make sure to register the skinning module in comp.cpp

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aaaaaaaaaaaaa

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spent way too much time debugging that

rose oasis
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๐Ÿ˜–

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i need an easier game to port for a bit. going kinda nuts

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claude is kinda borked today. it's just not behaving right
and extremely prone to thought loops

quaint kelp
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pull hasnt been merged yet , hopefully soon

muted sun
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halo uses a channel packed texture for enemy colors and a few other things. has anybody gotten anything like that working with vibe before?

rose oasis
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๐Ÿค” can you elaborate on how that works?

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i vaguely remember one of the games i worked on doing something similar

muted sun
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under multipurpose map

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think xoxor did something with one of their mods

rose oasis
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ohh

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yeah a lot of games do things like that

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can't remember which one i worked on that did it ๐Ÿค”

candid mirage
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So Ive had Claude running bootstrap for about 30 mins now, python3.14 -m retools.bootstrap "Z:\SteamLibrary\steamapps\common\Conquest\Conquest.exe" --project Conquest results in no output, blank terminal. Even if run manually.

How long does it usually take to execute?

rose oasis
candid mirage
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Yeah cant tell if it silently crashed, terminal got closed somehow, or if it truly was still running. Got Claude now just doing the command, not backgrounding any other tasks, timer started, shall see how long it takes...

rose oasis
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gonna be for realsies here: claude has seemingly never benefitted from doing the bootstrap

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i've never seen it effectively reference it or learn anything useful from it

candid mirage
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Supposed to create a kb.h right?

rose oasis
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yeah

candid mirage
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To what extent does bootstrap break a executable down?

rose oasis
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about as barebones as it can get. it's mainly potentially useful addresses for claude to reference

candid mirage
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I see

rose oasis
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๐Ÿ˜”

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the one for FNV is ~40k lines

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pro tip: do the bootstrap on an exe dumped with scylla, rather than the normal game exe

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it will find far more useful addresses that way

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that's the only way i've gotten it to do anything useful

rose oasis
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i do want to get a PR opened for it asap though

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i ported the MGRR wrapper over to it, and some of the stability issues vanished โœจ

candid mirage
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Did you just do a basic dump after selecting the executable in x86 Scylla? Any particular settings?

rose oasis
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claude has 0 issues parsing it and it yields a lot of useful information

candid mirage
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So Claude already ran the template analysis scripts on the original executable? Should it re-run them on the dumped executable?

rose oasis
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yup

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these, right?

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if so, yes for sure

atomic steppe
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The kb.h doesn't go into Claude directly which wouldn't be good as it's likely thousands of lines, it is pulled into the decompiler it gets real names to help it cross reference names instead of just hex. Think of it as force multiplier. Here an example Claude made lol

Without kb.h, decompiling a function gives you something like:
void fcn.004a1b30(int32_t arg1) {
int32_t iVar1 = (int32_t )(arg1 + 0x00);
(
(void (**)(int32_t))(
(int32_t )iVar1 + 0x2c))(arg1);
if (
(int32_t *)(0x7c5548) != 0) {
fcn.00401010(arg1, *(int32_t *)(arg1 + 0x54));
fcn.00401200(0x7c5548, 2);
}
}
With kb.h seeded:
void Player_Update(Player *this) {
IEntity *vtbl = this->vtable;
vtbl->Tick(this);
if (g_gameWorld != NULL) {
HandleMovement(this, this->velocity);
SetRenderState(g_gameWorld, CULL_NONE);
}
}
Same bytes, same function. The difference is:
fcn.004a1b30 โ†’ Player_Update (bootstrap matched a signature or RTTI)
arg1 โ†’ Player *this (signature from kb.h gave it a type)
*(int32_t *)(0x7c5548) โ†’ g_gameWorld (global in kb.h)
fcn.00401010 โ†’ HandleMovement (that function was also named in kb.h)
0x54 โ†’ velocity (struct type propagated from the parameter type)
2 โ†’ CULL_NONE (enum defined in kb.h)
It's the difference between reading assembly with labels ripped off vs. reading near-original source code. Without kb.h you're mentally tracking "ok, 0x7c5548 is probably some global, and fcn.00401010 takes two args..." โ€” with it, the decompiler does that bookkeeping for you

rose oasis
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๐Ÿค” hmm

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makes sense

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but um... even after generating a kb.h it ends up looking like the top sample a lot of the time

atomic steppe
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Hmm need to test more games with it then ill look at it more

candid mirage
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So bootstrap finished on the decompiled exe after 36 minutes, log and kb.h created

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10.66MiB sized executable

jovial totem
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If anyone is using codex, they did reset the usage today

vital dew
#

Finally took yalls advice last night and got into making new chats for each issue instead of squashing them all in one. I was able to handle the fake shadows and increasing resolution in one chat with static analysis but after trying to get it to work on LOD with live tools it simply would crash my game every other attempt. Ended up making a new chat just for LOD fixes and it can actually hook into the game and scan while playing without crashing it all the time
Haven't tested its latest fix since it was late but hoping it nailed the LOD issue ๐Ÿซก

quaint kelp
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I think I should avoid a sub this time to an agent because money issues and the instructions keep getting updated

golden raven
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Okay

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I'm going to reclone vibe reverse

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I'm going to use the latest tools

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And I'm going to see if rogue trooper gets any better

quaint kelp
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Did Ravens pull get merged yet

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Not home so can't check

brisk trench
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Is there a way to get remix to change a replacement texture for example for a skybox, in JPOG it changes based on weather or is that not possible yet?

vital dew
golden raven
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@rose oasis how tf do I use the 1m model?

bright roost
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but i notified him on it

crystal kiln
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To prevent these delays, I added you @atomic steppe and @rose oasis as contributors since you guys have been so active. When I can't review it you can ping each other and move the project forward ๐Ÿ™‚
In fact, when a new PR is open, I think we can just ping everyone and the first that picks that up and reviews can approve Peepo_ThumbsUp

golden raven
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Okayy but 1m how?

fallow helm
bright roost
fallow helm
bright roost
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but it will eat up limits for sure

fallow helm
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I am not sure if it is Claude Max exclusive or not, though.

golden raven
bright roost
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cause just 2 prompts did this XD

sharp seal
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๐Ÿ’€

golden raven
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That only makes it yap more in thinking

golden raven
bright ermine
golden raven
#

how on this?

bright ermine
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what are you using

golden raven
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Vs code

vagrant kernel
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Does the AI with this toolset actually know what kind of camera matrices RTX Remix expects? I guess I don't understand why in some games you can force a fake camera with CR's build quite easily yet the AI has a hard time just replicating that basic camera implementation.

bright ermine
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i cant find it myself

vital dew
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I think Kim said something about you have to open the chat with a certain button?

bright roost
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and that are the only options that plugin has

vital dew
bright roost
#

no 1m...

vital dew
#

Eggs

golden raven
#

eggs

crimson yacht
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ggs

bright roost
#

gs

atomic steppe
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i have a lil fren

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his name is Spindle and i like him v much

solemn epoch
atomic steppe
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its going i guess wse2 had some progress on the coop front so ive switched to use its backend, and am now doing coop battle work

solemn epoch
bright ermine
sharp seal
#

It spilled all the offsets

golden raven
vagrant kernel
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I assume if Claude has been trying to calculate projection matrices for almost two hours it's not going anywhere ๐Ÿฅ€

muted sun
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-# why is claude trying to calculate them?

vagrant kernel
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Because the camera isn't being picked up

muted sun
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when you said calculate do you mean like dig through the game's binary or like actually calculate the projection matrix?

vagrant kernel
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It's actually calculating it like making assumptions about it like mathematical operations that should lead to a certain result but don't so it considers it invalid for a certain use case, then it goes "Wait, actually..." and tries a different approach

muted sun
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probably just doesn't know what it is doing

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give it info from the writeup and see if it does wny better

rose oasis
golden raven
rose oasis
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okay

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are you in CLI or in the extension?

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@

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@golden raven be summoned and respond ๐Ÿ™

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on the left side of VSCode you should see a Claude icon

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click it, then press New Session

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then try to change model in there

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it should show opus 1m

golden raven
rose oasis
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wow

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they REALLY messed up the models

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i gave it a simple prompt and it's overthinking constantly

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The user has invoked the /dx9-ffp-port skill. The skill has been loaded and its content is displayed. Now I need to wait for the user to provide a specific task related to DX9 FFP porting. Let me look at what was actually triggered - the skill was loaded, and now I should respond appropriately.

Looking at the conversation, the user ran /dx9-ffp-port as a command. The skill content has been loaded. I should acknowledge that the skill is loaded and ask the user what they want to do, or wait for their next message with the actual task.

Actually, looking at this more carefully - the skill was invoked via the Skill tool, and the content was loaded.

The user's message was just /dx9-ffp-port which triggered the skill. I should now respond and ask what game they want to port, or wait for more instructions. But I need to be careful here - there's a local command caveat that says I shouldn't respond to local commands unless the user explicitly asks. However, the skill invocation is different from a local command, so I should treat this as the user wanting to use the DX9 FFP porting skill and ask them what they need help with. I'm realizing the skill has already been loaded and is ready to use, but the user hasn't actually asked me to do anything yetโ€”I should wait for them to specify what DX9 FFP porting task they need help with.

The DX9 FFP port skill is loaded. What game are we working on?

crimson yacht
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Actually, looking at this more carefully going to give me ptsd in 5 years

rose oasis
#

๐Ÿ˜ญ

golden raven
vagrant kernel
rose oasis
#

โœจ

#

the new template code is almost ready to PR and merge

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it's a massive improvement over the old template code, and is also more stable

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(probably because xor wrote the base code and he's awesome)

rose oasis
#

๐Ÿ‘€

simple orchid
rose oasis
#

it has all of the features of xor's original code, plus all of the features from my old ffp proxy code. it also integrates the tracer into the imgui, so after you have an at least partially working proxy you can just manually capture traces + diagnostics to help claude refine it

candid mirage
#

Ahhh hell yeah

dull swallow
#

Is this metal gear

rose oasis
#

yus

dull swallow
#

Ah

#

Did you redo it with xors then? How much has it improved

#

Or is it smthn different (sorry ive been dumb all day)

#

Remembered earlier

rose oasis
dull swallow
#

Ah

rose oasis
#

it integrates all of the features of my old code with his, and made other major changes

#

i want to try to differentiate it some from xor's stuff because i don't want people bugging him thinking it's one of his projects

dull swallow
#

Right

rose oasis
#

i'm gonna make a new theme rq

brisk trench
#

budgie theme

#

green and yellow green and yellow green and yellow

dull swallow
#

Futiger aero theme when

rose oasis
brisk trench
#

Imagine Win95

#

Nostalgia theme

dull swallow
rose oasis
#

thoughts?

crimson yacht
dull swallow
#

Looks pretty good!

rose oasis
#

@atomic steppe just making sure you saw it: i pinged you on my PR to pls review it when you have time/if you are able to

rose oasis
atomic steppe
#

i think the ai messed up on some stuff one sec

#

like the d3drs table is diffrent between files

rose oasis
#

๐Ÿ‘€

#

wow that's not good

#

@crimson yacht @dull swallow

#

good?

#

i like it

atomic steppe
rose oasis
#

omg that's a lot

#

ty

rose oasis
#

i was trying to have something like this done, but it kept comparing the wrong commits on the wrong branches (even when i gave it the specific ones)

atomic steppe
#

superpowers:brainstorming plugin code reviewer skill

prompt: "do a full code review with brainstorm to all changes since and including commit e05742257fe88f63c9a059100d34109552b81377"

dull swallow
rose oasis
#

@atomic steppe i believe it's been resolved

#

(also pls tell me when u push to my branch, but i appreciate u fixing some stuff)
nvm i just didn't see it

simple orchid
#

erm i have a feeling la noire won't work

rose oasis
#

uh no that's actually really promising imo

#

all of my conversions started out like that

#

do a trace there and give it to claude or w/e llm you use

#

๐Ÿ™ the new DX9 analyzing scripts already helped immensely with Jade Empire (my guinea pig for this new proxy)

simple orchid
#

bet, about to update the repo and dig a little more Applecatrun

rose oasis
#

it's not merged yet, but you can pull from my fork

simple orchid
#

I think this game would really benefit from path tracing, I think all the facial capture they were trying to convey was lost in the render, I think remix will help bring out the self shadow stuff

rose oasis
#

improved meshes, better lighting, and SSS

#

it'll help so much

atomic steppe
#

lgtm kim ๐Ÿ™‚ might wanna squash and merge to keep commit history more tidy

rose oasis
#

๐Ÿ˜…

#

i personally find it much easier to track the separate commits

#

but if this would help with reviews then i'll do it

#

i'm going to add 2 more scripts rq to assist with skinning. minor enough changes that it won't require review. then i'll merge

atomic steppe
#

up to you

rose oasis
#

okie dokie, merged

rose oasis
rose oasis
#

another feature โœจ

muted sun
#
Root Cause
The crash is a vis-cluster array buffer overflow, exposed by the combination of two patches:

Portal Visibility Test (0x005549C0 โ†’ mov eax, 2; ret):

Bypasses fcn.00554850 (the portal clip function), but the recursive DFS call at 0x0055480B (call 0x5545d0) still fires โ€” confirmed by tracing cmp ax, 2; jmp 0x55480a; push edi; call 0x5545d0
Forces ALL portals through the "clearly visible" code path with the unclipped context
Combined with the PVS gate NOP (0x00554758), this causes every BSP cluster in the mission to be traversed and written into the vis-cluster array
AABB Frustum Test (0x0050D5B0 โ†’ returns 2, intersect):

Sends every object in every rendered cluster to the vis-object list
Vis-object count IS safely capped at 1024 (patched from 256 in extend_limits.cpp) โ€” this doesn't crash
But it amplifies the total processing load, exposing the vis-cluster overflow sooner on complex missions
The vis-cluster array at g_vis_cluster_buf (from extend_limits.cpp) is VirtualAlloc'd for exactly 512 * 0x1A0 = 0x34000 bytes. The rasterizer loop at 0x004F0EB7 reads vis_count from 0x7D0390 unboundedly. There is no explicit count guard โ€” the engine historically relied on PVS culling to keep the count < 128. Entry 513 writes to VirtualAlloc_base + 0x34000, one byte past the allocation, into uncommitted memory โ†’ access violation.

Mission-specific behavior: missions with โ‰ค 512 total BSP clusters (most indoor levels) work fine. The Library (c20) โ€” which has 600+ repetitive rooms โ€” and Assault on the Control Room (b40) โ€” with its massive canyon BSP โ€” exceed 512, triggering the crash in those exact missions.

#

insane lol

rose oasis
#

3/4 of this was determined just from the new DX9 analyzation scripts in the new update

#

it used to take a ton of RE before using the disassembler to get this info

#

this UI is so helpful with traces and logging omg

#

in just ~20 minutes starting from scratch, i've made more progress on burnout paradise than i did in ~8 hours last time

sharp seal
#

You're working on burnout again???? ๐Ÿ‘€

naive kindle
golden raven
#

Analysis

rose oasis
#

unfortunately

#

also i've been trying for the last 4 hours to think of the word analysis but i couldn't

golden raven
#

Analysation is the right spelling

rose oasis
#

not in the US

golden raven
#

Hm

rose oasis
#

when it first renders 3d geometry

golden raven
rose oasis
#

it's there for me

#

you're on the Max plan right??

#

windows broke my screenshot tool so i can't take one

#

but opus is at the top for me and the description says 1M context

golden raven
#

I am on max

#

And it works on my brother's computer

#

No idea what happened on my end

rose oasis
#

๐Ÿ˜ญ

#

maybe uninstall the claude extension and reinstall it

rose oasis
#

a script to extract and one to repack

#

now i can modify the shaders themselves to be more compatible

golden raven
#

One prompt and it's already half

rose oasis
#

๐Ÿ˜ญ

golden raven
#

๐Ÿ˜ญ

#

eggs

#

aparently I need the sdk now?

#

Claude code has a regex frustration detector

#

lmao

candid mirage
#

Just buy Github Copilot Pro+ and never look back

golden raven
#

no

candid mirage
#

Super large usage limit

vital dew
#

Claude sonnet forgetting exactly what I fucking told it 5 seconds ago because the context size is that of an infant child

rose oasis
#

we optimized context usage quite a bit

sharp seal
#

There's a fake vehicle drop shadow

#

That can be manipulated by altering the constant values

rose oasis
#

๐Ÿ˜ญ i wish you responded earlier

#

got it blocked in the proxy finally

sharp seal
#

I was manually able to guess what shader does what just by changing it's c.register values, there's one for changing the sky, it's clouds movement, orientation etc. there's one for the sun, it's size color

#

All the goodies are controllable

muted sun
rose oasis
sharp seal
#

Very inefficient way because I was working with guesswork

#

But I could tell what was being modified at runtime

golden raven
#

Bro didn't even bother with investigating shaders

#

Just beep boop, setup the wrapper to launch with the game and here u go sir. your remix compatibility

#

fucking moron

rose oasis
#

๐Ÿค” it's been working significantly better for me

#

and please try not to be a dick about this. i spent the last like 4 days working on this

sharp seal
#

๐Ÿ˜ญ what did I do wrong

#

(off topic rant)

golden raven
sharp seal
#

I swear there's nothing more stressful than riding on the hopes that AI will magically figure out your RE task in a single, well guessed analysis.

golden raven
#

Weird. The claude pc app does show 1m. I'll have to figure something out

golden raven
#

Gonna give this a shot

solemn epoch
#

process PID (process process identifier)

sharp seal
vital dew
#

Any luck so far with the Claude app?

golden raven
golden raven
#

They have a texture. Along with literally every other building and railing and anything really. The whole map isn't pure white or made of vert colors.

#

For later whenever my limit resets

#

fuck anthropic

bright roost
#

@rose oasis

Sry for the ping in advance, but didnt E-Man added you as contributers so you can add your stuff yourself?

#1481706093976621277 message

rose oasis
#

@atomic steppe that brainstorming skill is amazing. i'm using it for the PS2 static recompilation project. it's making the cleanest code i've ever seen from an LLM and it tests it for functionality/validity after each stage

muted sun
#

damn...

rose oasis
#

to be clear, i'm not using it for the RE tasks because they don't play well together

#

but for just about every other project, imo it's a necessity

rose oasis
#

two active projects

#

proof of concept FO4 implementation of Remix based on CR's UnityRTX

PS2 static recompilation

muted sun
#

swear if you get Fallout 4 usable before I get Halo usable

#

lmao

candid mirage
#

Next up, Cyberpunk 2077

rose oasis
#

just wanted to post here that i'm available for one more commission currently: #1482811180870406376 message

muted sun
#

don't make me commission you to help on halo lol

vagrant kernel
muted sun
#

that's what I've been doing

#

game is just funky

#

slowly getting there especially with saint math's help on the gpu skinning

vagrant kernel
muted sun
#

still working out the kinks in the skinned meshes and culling, performance is bad (30ish fps on my 4070ti + 5800x3d system), enemy rank colors don't work, decals for bullet holes and blood don't work properly

#

and probably more stuff I can't think of right now

sharp seal
#

Halo 2 Vista was so bad

#

thankfully we have mods to improve performance

muted sun
#

so like there's still a ton of work to do ๐Ÿ˜“

vagrant kernel
#

Ah, so it's more about polishing it to work properly rather than just getting it working in the first place

muted sun
#

yeah

candid mirage
#

Lets not forget, this game was originally designed for Mac

muted sun
#

kinda
from what I've heard they basically rebuilt the entire game from the ground up in the last year of development

sharp seal
#

weren't they targetting a PC launch before microsoft bound them to be an xbox exclusive first?

muted sun
#

bungie was a mac game studio before being acquired by microsoft

vagrant kernel
#

We need RTX Remix for Mac I guess bigbrain1

#

We need a :clueless: type emote on here

muted sun
#

need to port the mac version of Halo CE to PC and add RTX Remix to that

#

-# yes there is a mac port of Halo CE

sharp seal
vagrant kernel
brisk trench
#

I tried the new update on a fresh project on JPOG but I've basically wasted a bunch of tokens, it couldn't even get a valid camera.

rose oasis
#

๐Ÿค”

#

what are you using for it. copilot?

brisk trench
#

yup

rose oasis
#

if so the copilot prompts might need some attention

#

i only use claude code rn so that was the main focus

vagrant kernel
#

I had a big breakthrough porting my previous work on a game to the new update and new proxy based on xoxor's work. Hoping to fix up some stuff and share later

vagrant kernel
#

Is the web-researcher very slow for anyone else?

rose oasis
#

i block it personally

vagrant kernel
#

Might do that too

#

You know what would be the ultimate final boss of remixing? Twinsens Odyssey or whatever it's called. I heard that one actually renders its 3d backgrounds in real time but only once since they are fixed. So each time you move to another screen it's rendered once. Imagine being able to grab that data and path trace it

gloomy ginkgo
crimson yacht
gloomy ginkgo
crimson yacht
#

Kind of a shame too, they say AI progress is meant to be exponential, and yet local models are still not that close to even Claude Haiku
Maybe the largest versions of the local models are actually that good, but I don't think they're much better

gloomy ginkgo
#

I can get it to start working by following another AI's suggested prompts to get it back on track but yeah this doesn't feel like the way to go about it lol

dull swallow
#

something something psychonauts 2, closed source with no modding tools, ue4

vagrant kernel
#

The imgui menu is such a gamechanger for just sticking options there rather than having to toggle in the ini all the time. Especially to narrow down certain draw calls, matrices or whatever you can just tell the AI "stick em in the menu and I'll cycle through in-game and report what I see"

rose oasis
#

yus

#

it helps immensely

#

having all of the FFP tools & tracer and all that in there too

rose oasis
#

so i got $200 more usage

#

for free

#

wow

#

thanks anthropic โค๏ธ

candid mirage
#

Buuut still have the 5 hour limit

solemn epoch
#

Curious, what kind of day of generosity is this ๐Ÿ˜„

sharp seal
#

Not even joking

solemn epoch
golden raven
#

Weird

rose oasis
#

โœจ

#

soon, renderdoc will be integrated into vibe tools

#

i'm working on it rn

#

needed it for FO4

vagrant kernel
#

A cli version the AI uses or something?

rose oasis
#

yep

#

i just tested it. fully functional

#

now it can reverse engineer fallout 4's rendering order and sort out the UI issues itself

#

it required a lot of manual intervention before

#

it's also able to dump the textures itself from the capture to see what it is/if it's what it needs

vagrant kernel
#

That's cool, I've been thinking about using Renderdoc manually to help the AI

#

The toolset about to be on like 3.0 already green_fire

rose oasis
#

=== 7 textures @ EID 178 ===
185 1920x1080 R8G8B8A8_SRGB [renderTarget]
179 1920x1080 R16G16_UNORM [renderTarget]
321 1920x1080 R8G8B8A8_UNORM [renderTarget]
191 1920x1080 R8G8B8A8_UNORM [renderTarget]
188 1920x1080 R8G8B8A8_SRGB [renderTarget]
208 1920x1080 R16G16_FLOAT [renderTarget]
118 1920x1080 D24S8_TYPELESS [depthTarget]

Saved 1 textures:
C:/Users/mystery/AppData/Local/Temp/fo4_rt_185.png

#

โœจ

vagrant kernel
#

I did all that work manually yesterday, so automating it would definitely come in handy

rose oasis
#

if you want to mess with it

#

i'm still going to be modifying it some, just bug fixes and stuff. but it works nicely already

vagrant kernel
rose oasis
#

it's like 100% functional now
nvm it's like 80%

sharp seal
#

Guyd

#

I taught Claude to talk like a caveman to use 75% less tokens.

normal claude: ~180 tokens for a web search task

caveman claude: ~45 tokens for the same task

"I executed the web search tool" = 8 tokens
caveman version: "Tool work" = 2 tokens

every single grunt swap saves 6-10 tokens. across a FULL task that's 50-100 tokens saved

why does it work? caveman claude doesn't explain itself. it does its task first. gives the result. then stops.

no "I'd be happy to help you with that." no "Let me search the web for you" no more unnecessary filler words

"result. done. me stop."

50-75% burn reduction

with usage limits getting tighter every week this might be the most practical hack out there right now

quaint kelp
#

yay my premium reset without having to sub again

sharp seal
#

I think other languages like Chinese or similar are more efficient since a single symbol sometimes can be one word

quaint kelp
#

be cool to re something like with another language and changing it to the users language for translation

sharp seal
#

We need a way to do the AI task in a very efficient language so it takes even less tokens for it

quaint kelp
#

yea

sharp seal
#

Translation would also not need AI then

quaint kelp
#

the opus 4.6 preview takes 30

vagrant kernel
#

Translation could run local easily

#

Tbh I'm not running out of requests, even on Opus. Even though it says 3x it doesn't take more than Sonnet or GPT really

rose oasis
#

most LLMs are made to be the most effective/efficient in English. they often just do not perform as well when speaking in other languages

sharp seal
#

Yeah it's a bit of a large scale restructure with how we approach with training models

vagrant kernel
#

Me talking to Claude:
ๅฅฝ็š„๏ผŒๆˆ‘ๆƒณๅฐ่ฏ•ๅšไบ›ๅ…ถไป–ไบ‹ๆƒ…๏ผŒไธ่ฆไธ€็›ด็บ ็ป“ไบŽ็บน็†/็ฝ‘ๆ ผๅคๅˆถ็š„้—ฎ้ข˜ใ€‚
ๅœจๅ…‰ๆ …ๆจกๅผไธ‹๏ผŒไผผไนŽไป็„ถๅญ˜ๅœจๅŽๅค„็†ๆ•ˆๆžœใ€‚ๆˆ‘ๆƒณ็ฆ็”จ่ฟ™ไบ›ๆ•ˆๆžœ๏ผŒๅ› ไธบๆ‰€ๆœ‰็š„ๅŽๅค„็†ๅทฅไฝœๅๆญฃ้ƒฝ่ฆ้€š่ฟ‡ RTX Remix ๆฅๅฎŒๆˆใ€‚ไนŸ่ฎธ่ฟ™ๆ ทไนŸ่ƒฝ่งฃๅ†ณไธ€ไบ›ๆธฒๆŸ“้—ฎ้ข˜ใ€‚
ไฝ ่ƒฝๆŸฅ็œ‹ๆธธๆˆๆ–‡ไปถๅคนไธญ็š„ๆŸไบ›ๆˆชๅ›พๆˆ–่ทŸ่ธชๆ—ฅๅฟ—๏ผŒๆ‰พๅ‡บ่ฟ™ไบ›ๆ•ˆๆžœๅนถ่ฎพๆณ•็ฆ็”จๅฎƒไปฌๅ—๏ผŸ

#

It turned captures into screenshots so that's already a problem

quaint kelp
#

when your power goes off and on and your pc is off now

#

lol

#

i was in vscode

#

hmmm can you re a pc engine game to pc?

#

those are hard to come by though

#

dragon warrior would be a nice port

#

or code veronica x from ps2 or the original from dreamcast

vital dew
#

Im really excited for PS2 recomps, my body yearns for burnout takedown recomp

sharp seal
#

oops

#

i thought that was revenge ๐Ÿ’€

#

banger game as well

quaint kelp
dull swallow
#

Gl

quaint kelp
#

i have it , it will be a process

#

i have to plug in my blueray

vagrant kernel
#

Randomly got the idea of MDK RTX

#

Hopefully the advancements by Kim can be used to make nglide or so compatible

vagrant kernel
#

I keep forgetting that Claude can also just be used for productivity tasks. Just had it make two tools in like 15 mins that will save me hours of time.

vagrant kernel
# fickle token Gamechanger

One is a script for Davinci resolve that fills a project a certain way and the other combines two dictionaries to create a csv output for Anki. First task I used to sit down for like 30 mins to an hour to do and the second would take me days because I'd go crazy doing it manually for too long at a time. Then I tried using ChatGPT but it would constantly break. Now I just have one click tools with GUIs.

fickle token
#

Love it

vagrant kernel
#

Nothing better than starting a day thinking you're finally close to fixing a long standing issue just to end up with a bunch of regressions and a worse state than before at the end of it clueless

muted sun
#

git is your friend ๐Ÿ™

vagrant kernel
# muted sun git is your friend ๐Ÿ™

Wish it was, when I checkout prior commits it seems like just nothing changes, even though it has the changes and stuff. Might have something to do with a branch I tried creating

muted sun
#

odd

bright ermine
atomic steppe
#

If you're using Claude it also has that /rewind feature

vagrant kernel
#

Turns out I had some open changes that I had to stash

#

Also turns out it was already bad on the last commit and I just didn't notice those particular issues before clueless

#

So just all around fun times

fallow helm
vagrant kernel
solemn epoch
#

I like how most people here have been using the Vibe RE repo for tinkering with many games at once, while me using it strictly for creating crazy fuckin tools for a single game, and not even Remix related at that ๐Ÿ˜„

#

Map editor

#

The things you can achieve if commit all the effort into a single game

muted sun
#

siiick

#

-# I'm just using it for halo

crystal kiln
solemn epoch
#

Yep

crystal kiln
#

I haven't been able to commit much time to assist and watch over this thread so I pretty much glance quickly over the flashy images ppl post, and it is so nice blob_green_heart pepeCurious

solemn epoch
#

funny bros hehe

crystal kiln
vagrant kernel
#

PseudoPolish is gonna make Painkiller 2 eventually

#

(not the new bad one)

crystal kiln
muted sun
#

Kim has been using Vibe for Fallout 4 I think

solemn epoch
vagrant kernel
#

@bright ermine Random question, but lights added via API should show under light statistics, right?

bright ermine
#

yep

vagrant kernel
quaint kelp
#

its funny when i use the tools sometimes claude says intel arc cards arent compatible

#

lol

#

when they are

solemn epoch
#

Reminds me of how I used to troll LLMs with outdated knowledge cutoff telling them stories of how the US ceased to exist, France went to war with UK, a disastrous earthquake shattered Ukraine in 2 parts and how a guy stormed the Rockstar office trying to steal GTA6 killing 300 people as a result

#

It would always be like "My God, this is horrible!"

#

"I'm so sorry to hear about Netherlands going under water"

#

It was fun, playing around with LLMs at their very dawn

rose oasis
#

and i had to add renderdoc to vibe to fix the UI in FO4

#

โœจ

#

paid off

muted sun
#

damn...

#

so like will vibe use renderdoc on it's own?

quaint kelp
#

gpt5.4 went down for me some reason

rose oasis
# muted sun so like will vibe use renderdoc on it's own?

yup. it'll walk you through the concept of getting a capture, then it can launch the game for you with renderdoc hooked. then you press F12 to get it, and it'll research it itself

it can dump the textures from the renderdoc cap too to verify that what it's looking at is correct

#

i was doing it all manually before

#

i will say that you should use the GUI in conjunction with it. give it a head start on what to look at. it can get kinda lost sometimes, there's no way around that with how much stuff it has to sort through

#

but it can figure it out a lot of the time

muted sun
#

bruh

rose oasis
#

i'm still working on improving it

#

with enough refinement, you should rarely need to use the GUI

muted sun
#

breh

rose oasis
#

๐Ÿ˜†

#

i fixed the prompt for it

#

rn it only works with claude (since i'm still testing it, no reason to duplicate it for the other platforms yet)

#

but if anyone else can mess around with it, i'd greatly appreciate feedback

rose oasis
#

all used on FO4 and making the renderdoc tool

#

but at the very end i got an extremely useful document

solemn epoch
#

Peak Eastern Europe gamedev

vagrant kernel
#

@rose oasis You ever tried to open a straight RTX Remix capture in RenderDoc? I'm getting "invalid opaque capture address" trying to open one

rose oasis
#

you mean a capture you did in renderdoc through remix?

#

or like... a capture from remix meant for the toolkit

vagrant kernel
rose oasis
#

well

#

i haven't

#

afaik it's not compatible

#

could prob look at renderdoc's source code to figure out how to make it compatible

vagrant kernel
#

๐Ÿ˜ข

rose oasis
#

not something i want to do though

vagrant kernel
#

I wonder if it's too big, it's a 3GB capture

rose oasis
#

i doubt that's the issue

#

my FO4 caps were 800 MB

sharp seal
#

Is renderhoc better for game rendering analysis with remix than maybe having a game render without remix and then do a PIX Capture (old titles)

rose oasis
#

personally i'd recommend running it in the game without remix. it provides much more valuable information

vagrant kernel
#

Issue is vanilla rendering is nice and straightforward but then when it hits RTX Remix it somehow gets a ton more complicated

vagrant kernel
#

When you waiting for a build but that "compacting conversation" hits ๐Ÿ˜ญ

solemn epoch
#

Great feature

vagrant kernel
solemn epoch
#

don't forget about squats

#

sitting for extended periods of time fucks up your spine bad and leaves it in a wrong state

vagrant kernel
#

My spine has already always been fucked lesGO

solemn epoch
golden raven
#

Backshot spine compression

quaint kelp
#

intel arc hates me

#

or dxvk

vagrant kernel
#

You trying to remix on Arc?

quaint kelp
#

yea it has xess

#

why not

#

it works

#

just not what im doing

vagrant kernel
#

That's cool actually

quaint kelp
#

intel arc b580

vagrant kernel
#

How is perf

quaint kelp
#

pretty good actually

#

im not complaning its better than my 3060 i had

vagrant kernel
#

Claude is stuck in a projection matrix spiral again. That one really gets it stuck

#

It loves talking about rows vs columns

candid mirage
#

Bruh, this was all in one prompt, asking it to review captures

vagrant kernel
#

PTSD intensifies

#

I'll be having nightmares of this at some point

sharp seal
#

The double dash plague

#

Just use a single dash like a normal person

solemn epoch
#

Are you still waiting

golden raven
#

I got my 100 dollars of extra usage

#

Eggs

solemn epoch
#

Map editor for Painkiller Hell Wars (Xbox Original)

#

This is honestly getting ridiculous. Xbox uses much more convoluted format than the PC version

vagrant kernel
#

Are you trying to port Xbox maps over?

solemn epoch
quaint kelp
#

interesting

solemn epoch
#

Some formats have never been cracked

solemn epoch
#

quote ๐Ÿ˜„

rose oasis
#

@candid mirage made me aware of the fact that RenderDoc doesn't support DX9. idk how i missed this

do you guys think it would be useful for me to include an option for Claude or w/e LLM you're using to install plain DXVK to the game to do captures?

#

while not everything in the capture would be 100% accurate thanks to the translation layer, it would probably still be more helpful than not having the capture at all

candid mirage
#

Anything helps, think it wouldnt hurt

sharp seal
rose oasis
#

more tools = more context used

sharp seal
#

Right, but for dx8 and 9 titles. This is probably the only way to have analysis like this

#

I'd even add dx7 because wrappers

rose oasis
#

well. i'll try dxvk rq to see how it works with renderdoc

#

yup it works 100% okay

#

i just got a capture from tomb raider legends with it as a test

#

i'll compare with the output from PIX

rose oasis
rose oasis
brisk trench
#

I tried it with JPOG using dxvk yesterday it didn't work.

#

JPOG in general seems to be an absolute pain

vagrant kernel
#

I did a DXVK capture of a DX9 game and it looked sound, just took forever to figure out how to hook it but that was due to Steam DRM shenanigans

solemn epoch
#

That's why I'm using GOG releases, because they let me do whatever I want with no Steam lurking in the shadows

quaint kelp
#

Man I wish I could code my project on the go. I'm not home

#

It's on vscode

#

D:

jovial totem
brisk trench
#

Ye just use a remote viewer, you can even set your PC to wake on LAN if you don't want it racking up your electricity bill

vagrant kernel
#

Guys should I drop peak or nah

solemn epoch
#

maw

vagrant kernel
#

#showcase message

#

Prob should surprise no one I did this with the toolset

rose oasis
#

what approach did you use to get it working? looks amazing

vagrant kernel
#

Weird thing is, because it was such a mess at that point, I wanted to start fresh with that approach and it just couldn't figure it out at all no matter what

rose oasis
#

FFP proxy then?

vagrant kernel
rose oasis
#

i've had to do that many times yeah. shaders help a LOT

vagrant kernel
#

It's like the first time it looked at them and went "that's it, here is what we needed" and implemented it. On the clean slate it just kept trying and breaking stuff

quaint kelp
#

Hey Kim. Have you ported anything yet from consoles

rose oasis
quaint kelp
#

I don't know about what prompt to give claude

rose oasis
#

tbh, don't attempt it

#

it's gonna waste your credits

#

this is something that'll take months even with claude

quaint kelp
#

Was thinking about rcps3 games

rose oasis
#

yeahhhhh that's not gonna happen

sharp seal
quaint kelp
#

Xbox probably be better? I mean fable 2

solemn epoch
#

Wonder if I should maybe try Xbox Original games. This console is much closer to the conventional PC hardware

rose oasis
#

i'm only doing PS2 because there are so many exclusives on that console that i want to work

quaint kelp
#

Something small or a Xbox homebrew game probably first for testing

vagrant kernel
quaint kelp
solemn epoch
quaint kelp
#

Had to stop because I had to be at group therapy today

quaint kelp
#

SpongeBob SquarePants battle for bikini bottom rehydrated almost working

vagrant kernel
quaint kelp
#

I'm working on compatibility first. Its hooking but remix crashes after title

#

Not touching dx12 though

#

I'm gutting dx9 and using dx11

#

I'll give a test build when I get home for y'all

misty meadow
#

Making some progress with Red Faction, last night my view model was stuck in the floor like 10 feet away from me and the weapon wouldn't rotate with the camera, geometry and NPC's were missing and now that is fixed, hopefully claude can get the scale of the view model right, it is enabled in remix UI but didn't make a difference

quaint kelp
#

I never played red faction

#

Has anyone had luck with any of the fear games

solemn epoch
#

Fear heavily relies on pixel shaders for essentially everything this game has to offer

#

That is an absolute Remix killer

vagrant kernel
#

xoxor4d got the basics of FEAR going, I wonder if AI could help with the issues that were still left to fix

sharp seal
#

You guys really did replace the actual wizard ๐Ÿ’”

#

I wasn't even sure Darks Souls 1 was gonna work but here we are

#

We have a new contender though (Burnout Paradise)

#

AI will shit bricks just looking at that game

solemn epoch
#

Batman Arkham Asylum should be the endgame

sharp seal
#

You don't know when someone brave and daring will touch GTA 5 next

solemn epoch
#

this discord server will finally fulfill its' purpose

vagrant kernel
sharp seal
#

Nah wrong gif. But we do need to edit this @rose oasis once someone insane does actually get GTA 5 working ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

#

You never know these days

solemn epoch
#

GTA5 effort feels like it is not worth it even as a joke since it has RTGI now

#

GTAV 5

sharp seal
#

yeah and tbh it doesn't really bring that much of a visual boost in quality

#

when compared to older games

sharp seal
#

I think for personal game projects where remix compatibility was not possible before could now atleast be made compatible without having to learn all the hard RE stuff. which is already proving itself since we got a handful of games compatible this way

solemn epoch
#

Yeah it honestly feels very powerful to be able to do something very complex just using natural language

#

Really excited about the future of AIs agentic capabilities

quaint kelp
#

I might need the 200 usd package for gta

sharp seal
#

I should have elaborated I was joking HUH

quaint kelp
#

Ik but still

#

I wouldn't mind. Remember I almost got phasmaphobia goin

#

Lol

#

2 fps

#

But gta has modding tools for asi packages

vagrant kernel
quaint kelp
#

It wouldn't find the world

#

If Kim did fo4. We can do gta

dull swallow
#

Bro now I fr need NEED someone to try halo reach sob

quaint kelp
#

I think there's a post on halo

sharp seal
quaint kelp
#

In showcase

#

I think

rose oasis
#

i'm considering working on halo reach

sharp seal
#

wait hold on.... Is it the halo reach on MCC?

dull swallow
dull swallow
sharp seal
#

Isn't that like, modern era rendering stuff

vagrant kernel
#

Is that DX9

dull swallow
#

A dx11 game

#

This is also dx11

sharp seal
#

That was a edge case example

dull swallow
#

Doesn't mean it isnt worth a try ๐Ÿ‘†

sharp seal
#

Simply got lucky because of F4SE extensive support for the game

quaint kelp
#

Oh it was @dull swallow post mb

dull swallow
quaint kelp
#

Now I'm wondering destiny 2

vagrant kernel
#

Is there an MCC modding scene?

dull swallow
#

Dont tell me this wont go hard with remix

dull swallow
#

An EXTENSIVE

#

Modding scene

#

With the mcc modding tools

vagrant kernel
#

We need a master list of games Murray has been pondering on

vagrant kernel
dull swallow
quaint kelp
#

Be cool engineering a level editor too like the one person did with painkiller

#

Halo 4 when

dull swallow
#

@rose oasis assuming all things (to my knowledge) getting reaxh to work possibly also means halo 3 odst

#

Dont quote me on that

vagrant kernel
quaint kelp
#

Cortana in remix

#

Man

dull swallow
#

Screw Cortina

#

Imagine this with rtx

quaint kelp
#

But but if someone remixs halo they probably take of mc helmet

sharp seal
dull swallow
sharp seal
dull swallow
#

Mostly cuz of bias but I think the story is better

quaint kelp
#

Before someone fries the PC and tries infinite

dull swallow
#

Infinite is ue5

#

Iirc

sharp seal
#

I'm happy with older games

quaint kelp
#

Ik

dull swallow
#

Or is that their next game

quaint kelp
#

Infinite continuation of reach

vagrant kernel
sharp seal
#

My personal project would be battlefield bad company 2 with VRET, that game is directx9 and arguably the most challenging one to face

dull swallow
#

And in house cutscenes

quaint kelp
#

Crysis when

sharp seal
#

3 looked okay to me

#

Just a bit outdated because it's a 360 title

#

Not sure if the screenshot was from MCC

quaint kelp
#

I guess you can port the 360 version

vagrant kernel
dull swallow
quaint kelp
#

Weather is gonna pop with remix

rose oasis
#

2 and 3 are tied for my fav halo games

quaint kelp
sharp seal
#

I loved the gameplay loop in 3

#

good stuff

quaint kelp
#

2 had vista requirements

rose oasis
#

MCC version

vagrant kernel
#

Man, why does my Dark Souls vid look so dang dark on everything but my OLED screen

#

Might have to brighten it and re-up

rose oasis
#

looks good to me

quaint kelp
#

Contrast

rose oasis
#

๐Ÿ˜”

dull swallow
#

I will fight tooth and nail to have my way abt reach

rose oasis
#

i don't like reach much. ik that prob sounds ridiculous. idk why. i just can't enjoy it

but if developing it means there's a framework for 2 or 3, i'll give it a shot

quaint kelp
#

Elden ring reverse engineer to dx9 when

dull swallow
#

I tried doing it myself but im a Neanderthal i guess

quaint kelp
#

Was halo 2 dx10

dull swallow
#

My heart will explode

dull swallow
quaint kelp
#

Ah

dull swallow
#

All of it

quaint kelp
#

Possible with kim

sharp seal
dull swallow
rose oasis
#

i shall try

#

(but not too hard probably)

dull swallow
#

Damn

#

Fair nuff

#

No worries

rose oasis
#

main reason is it'll use up my credits ๐Ÿ˜†

dull swallow
#

Yeahhh

#

I mean

#

Yeah fair

vagrant kernel
#

I need to start turning off HDR when I capture SDR footage. It raises blacks on Windows while lowering the highlights. Looks crazy contrasty when looking at the video with actual SDR toggled on

dull swallow
#

I need to go chill out now before my heart does actually explode lmao