#Gears of War
16 messages · Page 1 of 1 (latest)
Hell yeah this looks super stable
It needs a lot of hiding of all sorts of buffers to get to that point though. Wish there was a way to just tell the engine to not do any of that
Maybe someone smart can program it into the fork
Ok, figured out why the skin rendering was so weird, turns out those textures are emissives for some reason
Couple extra pics
Are replacements possible? Like can lights or textures be replaced?
Lights aren't picked up anyways from what I could see but textures could be replaced I think
It's okay, I guess it's still being rendered through shaders. Still is very nice to see this game work almost perfectly
I'm also updating the compatibility listings for these games you've tested so far.
Call me when you need to replace textures
quick question about the depth buffers, were there any issues with texureless mesh that would flicker in and out of being rendered
sort of like this
Not in Gears of War but Stranglehold has similar issues
Probably related to texture streaming in that game