#Mars: War Logs

2 messages · Page 1 of 1 (latest)

soft geyser
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This is the first time I've gotten to use CR's magic fork! Really impressed so far.

I'm happy to report that this game went from useless to almost functional. At first, all I could see was a single raytraced image, which was considered geometry. Forcing the FOV up shows that the entire scene is rendering in full behind that wall. I'll see what I can do to fix it.

This game runs on Silk Engine, which is Spiders' fork of PhyreEngine. It was a fairly used engine for the 7th console generation and had very simple shader systems, so I imagine a lot of similar titles on the engine have hope through this. This texture features heavy distortion at the bottom, though I'lll admit I have no idea what that effect means beyond shaders misbehaving.

I'm not terribly active with Remix these days. I'll leave it to more talented folks to engage and further the project if they see fit, otherwise, this has been a fun experiment and I'm incredibly grateful for the progress achieved here.

Repro steps:

  • Inject Fake Camera
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Just to show that it's truly tracing, here's another screenshot without the debug view. A lot of objects are missing because everything outside of the distorted box is technically off-screen and being frustrum culled; if the broken fullscreen shaders disappear this won't be a problem for basic level interaction.