#Painkiller
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it's affected the zoom on the weapon too?
We're rendering the whole map every frame regardless of fov
Yes
oh damn the videofile made 36gb now
thanksfully i have a good conexion. in hope the audio will be sync this time
Wtf
Does Nvidia app record in constant bit rate?
that's not how you record a conputer game video
that's how you stream
yes but it's the file render by movavi the original file record made 5gb
๐ญ
meh until the moment youtube dont drift the audio and the video it's all what i ask the upload take 15 minutes at the place of 2 minutes it's not the death
36gb painkiller level video Is the death
It will take a billion years for youtube to process it
It would seem you should use proper software like OBS bruh

It takes 10sec to set up
hmmm the treatment in sd have even not begin i will re render the video in more light file
7gb its will probably be okey
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
Nice!
Just for the heads up: you can use DeepL Write feature for writing video descriptions or any other promo stuff in general
DeepL Write?
DeepL is an AI based translator that has "Write" feature that enhances your writing
I use it when I need something I write to be gramatically correct
i will try this tomorow 
I bet PseudoPolish's favorite emoji is lesGO
lesGO
Not the subject but interesting to see the ID TECH 8 in very deep https://youtu.be/Ed4vNNQwCDU?si=6vIZxq4XHJwk3jTd
Doom: The Dark Ages sees id Software evolve its in-house technology, built specifically with current generation hardware in mind. In this special video, John goes in-depth on the new engine, delivering behind-the-scenes engine editor visualisations to illustrate the enhancements, going into depth on each key innovation - from RTGI to RT reflecti...
Ah yes another Painkiller game
Doom is the grandpa of Painkiller
without doom or quake no painkiller
it's the truth Doom and Quake 1 have show how to made a fps and quake how to made real optimise 3D and even better with Quake 2.
Painkiller is release in 2004 and it's a love letter to classic shooter like Quake 1
rtx.geometryAssetHashRuleString = indices,geometrydescriptor
not sure it actually works for replacements, didnt test much
changes the mesh hashes so existing replacements (including things like particle and weapons lights which are using mesh attachments) break
requires recapturing
captures only contain one instance of any mesh
that line might already be in dxvk.conf, commented out
seeing that description made me do this
there are two strings for this btw
one controls replacement hashes, and the other controls geometry hashes. you should play around with both
rtx.geometryAssetHashRuleString string positions,indices,geometrydescriptor Defines which hashes we need to include when sampling from replacements and doing USD capture.
rtx.geometryGenerationHashRuleString string positions,indices,texcoords,geometrydescriptor,vertexlayout,vertexshader Defines which asset hashes we need to generate via the geometry processing engine.```
Oh its something to subdivise 3d mesh without have to remade them from scratch at blender?
how did you know i was doing that just now
that is the most cursed tree I have ever seen
Looks slightly alive
And dangerous
You don't want to go near this tree
those stretching textures do not help
OH it's work pretty well !
it's can work for the grottos of the catacombs and the pillars of the monastary?
yep
Fucking poles
it's will be for the 0.1.7? 
What happens when a Polak doesn't pay his garbage bill?
maybe
They stop delivering.
Btw it's not possible to apply cool displacement map on the Monastery terrain because of how stretched it is
thats what you think
Or maybe the main issue is how jaggy it is because of missed mesh normals causing heavy visual glitches when putting displacement value higher than 0.01
Could be fixed
why don't we edit the UVs of the terrain in a 3d editor?
if I can see through water, why don't you do the same to Lab Commando's bowl
Because it's static
Easy to make fancy static fancies
Quake, not Doom
This is without d3d9.ShaderModel = 0 in dxvk.conf
Remix understands Lab Commando's bowl shader pretty well
Performance is really bad though
so all you need to do david is modify the binary so that this specific shader gets passed through in hwclass tnl
you are telling me that specific shader is ignored when TnL is set?
are you sure it is a Pain Engine problem?
Well it's not a problem, it's just how it works
This bowl uses a shader
We need to cherry pick this specific shader cause it seems to be looking good in Remix
actaully never checked if it looks alright in tnl
On it
+hwclass tnl with no dxvk or anything
Painkiller has specific shaders when it comes to hwclass
you should rename those nv30 to tnl to properly see if it can be rendered in tnl
you find them in Shaders/Scripts/skin.shader
or just copy what is inside shader<nv30> to shader (without <>)
to avoid bugs
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
Couldn't get it to work
Messing with these shaders best I could do is this

well, maybe it does not work in original
what if you do it in Remix?
will it show properly
well, it sounds like something the TnL can't do
I also tried CTRL + H every instance of "nv20" and "nv30" to "tnl" and it's just crashing upon level load

what shaderModel does more exactly
does it just trick the game into thinking it's using TnL or not
because if I just do the same trick but at Pain Engine level, I don't really solve anything
If you set it to 0, the game will fallback to shadermodel 0 mode (if it has one)
So yeah it's tricking the game
I can't do anything if it does not render in TnL it just sounds like a TnL limitation
Maybe try it yourself
you can never rule out a simple skill issue

is glass transparent in Remix?
the one you break
Levels where you can check: Prison, Lab
Cemetery's Jesus
Military Base
It is because Binq made it so via Remix Toolkit
It's not without any mods loaded
You when you will arrive to fix it https://youtu.be/QUAItQmq-LU?si=46qnEY7JqAS1XW9E
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
@light palm i have show where it's will be good to put the light sources in the circle corridor with the painkiller
i'm curious. The Pain Engine itself is capable to use Normal Maps we see them on weapon models but is it technically capable to use Normal Maps on the environments and enemies?
I have made a plugin for Maya and I can answer to this, no, maps use a different format than weapons that do not allow normal maps
Enemies use the same format as weapons, you can use it on them
Are you asking this outside of Remix discourse?
Remix allows you to apply all sorts of texture maps on any captured material you want
normal, roughness, metallic, displacement, emissive mask, you name it
yes out of remix of course
Interested in Painkiller modding? ๐
i have want but when i have learn the non existence of bake lightmap too i have sulk
Game uses a lot of lightmaps, why
and for me good bake gi its important its one of my map vrchat made with unity
optimisation examples my maps are desing for vr at pc its better to use bake than realtime lights
plus its use the legacy palpline of unity 2022 in dx11 we cant made realtime ray tracing in game
but bakery its a tool use path tracing to pre render the bake gi the result is nice
the realtime ray tracing stay demanding even software solution and in vr its not optimise yet
I'm having a hard time following this, ngl 
Baked lighting is pretty much how the original game worked
yes the bake gi are pretty nice even more than the bake gi of hl2
better shadows and diffuse light
i remember you asked about it, lightmaps are baked using Maya afaik
they just end up as texture files, could probably use other tools
you wanted to bake them in PainEditor i think
this looks super nice
yes but pain dont have it plus its will be useless pk rtx bring what i have looking to do in realtime plus pbr materials and volumetric
thankiiie
i dont mastered the ui of rtx remix
its super user friendly
Texturing is very easy
It's a matter of searching for a material you want on PolyHaven or similar, editing if needed and appying in the Toolkit
Ez
@light palm it's getting boring in here, can you tell us a story
can you put some death metal
now we know Binq Adams spends all day looking at holes
will do at some point
v1.0
lookin good ay, lots of nice lighting spots
fixing the meshes should bring out those materials
just a quick fix for gits and shiggles. project really needs proper asset authoring
I feel like Eye Adaptation is not working really good for some reason, don't you think? Like there are quite strong specular lights inside the monastery that burn your eyes away
you mean the Sun
yeah adjusting the lighting is an iterative process
if you look at the Sun long enough, your eyes will build tolerance to it
so make sure you look at it at least 2 hours a day
Also most likely you'll find an optic fibre connected to your home
Disconnect it and look right into it
you talk from experience?
My left eye is worse than the right now
How many Polacks does it take to change a light bulb?
Three โ one to hold the bulb, and two to turn the ladder.
people with bodies weak to spinning will get sick from Earth's spinning
make sure you spin every day for at least 2 hours to maintain a strong body
What kind of basement wisdom session is this
You seem to know stuff
Doesn't explain from where you learned about sun
You didn't learn about sun?
Is this like a myth
in davidland
but what if i have phimosis
skill issue
still skill issue
so called XDavidXtreme
in the flesh
While Russia brings in the Heavy Tanks, Poland brings in the Septic Tanks
Random people who expect to find some Painkiller RTX related stuff in this thread always get this madness
It's polish game, did they expect anything else
True

Anyone who's reading this, we do develop the Painkiller RTX mod
Occasionally
when we're depressed enough
These polack jokes are killing me ๐คฃ
The lab
ITS PIKACHU !!!!!
Well im curious to try the rtx remix editor and see if i can help for the dev of the project painkiller rtx. But i will need to be guide to know where i must go i have never really touch it. I know unity and a bit unreal engine 2 3 and 5 and 8 know blender but rtx remix never touch yet
Happy Birthday! Can I have cake now?
you are slightly titled to the right
We have a winner
guess the level
AI generated image from Reddit
things that are not from Painkiller are not allowed
@light palm
Tarot card objective Overtake Alastor 15 times
Tarot card objective Bang Eve
She aged bad in the end of BooH
She's generating fuckin maggots
PseudoPolish reminding newbies
It's super basic actually. If you have NVIDIA App, you can download RTX Remix Toolkit from there (although it receives updates like once a year in the NVapp), or download this one:
Launch via _build/release/lightspeed.app.trex (something like that, don't remember the exact path)
You'll need to take a Capture of the game world first.
Launch the game, load the level you want, ALT+X, Enhancements, Turn every enhancement off, Capture
Then create a project in the Toolkit and open this capture
From there you can start doing your asset replacements
Open Ingestion tab and Ingest your assets there to make them valid for usage with Remix
Then pick any surface in the Viewport and apply your ingested albedo/roughness/normal/metallic/displacement etc maps
Then CTRL + S and your replacements will be shown in your game, you don't even need to install your mod or anything
nah, this one is too easy for guessing
Cemetry
it me
sure can give you a hand
guess the level
huh.. what is wrong with that thing
there's a naughty texture in there
weird
heh looks like they deleted a big chunk of opera before release
all these lights floating out in the middle of nowhere
good guess on opera btw
what lights
open your heart to jeebus and you will see da light
you can probably view them in painEd
totally accurate XDavidXtreme reaction
oh hello
Curious
We need to make this armor and health wall destructible and put a secret room there
patryks house where he rides motorcycle
makes sense yea
ok i will try
rtx remix is install
want me to show you around?
i don't say no
No, i ate it
@north kiln Hey, you think it complicated probably because Binq Adams clearly wasn't able to show you how to create a fucntional project bruh
I can show you how to ingest your assets and do your replacements real quick
It's really easy
Most of the time you just wait for it to ingest
I make it look scary ๐
Hello! PainKillers
id software and bethesda have made a tribute to painkiller
they have clearly loved Painkiller
I'd laugh if in Doom The Dark Ages you can interact with the environment more than you can do in Painkiller 2025
i think it that point Doom the dark Ages have allready beat it.
plus compare to unreal engine 5 game doom dark ages don't have any stuttering and no any shader compilation and very very optimise and use similar technics. for the ID TECH 8 they have create their own Nanite and their own Lumen
Look like the ID TECH 8 is like to say to Unreal 5 "okey easy hold on it's like that we virtualise geometry and made software realtime global illumination without ruin the ressources of the hardware where you run"
Painkiller 2025 does not stand a chance
We will see in mean time how the new painkiller is
From every teaser they posted, I haven't seen any environment interaction
I haven't seen very much tbh
ChatGPT generate a video of a doom-like FPS
yeah i would love they show more gameplay like 5 minutes
this is some Resurrection kinda spawning
appearing out of thin air
Finally something I recognize
The Templar
i just hope we will not see anymore the smalls skeletons without arms I HATE THEM
I hate that you can see the hands
Bare hands
Feels so wrong
That's how it should be https://youtu.be/XA54ss-Tw1k
what's your opinion on Filosofem
I really really like Jesu Dรธd riffs without any kind of distortion
I love Black Metal songs played on acoustic in general
It's special
FOR PROMOTIONAL PURPOSE ONLY
Artist: Burzum
Title: Jesu Dรธd riffs and one I forgot for Spell of Destruction
Featured on Unholy Black Metal: http://www.unholyblackmetal.com/news/guitar-tutorials-by-varg-vikernes
0:53 is my favourite part
and a crazy technique after this one is cool
Took me an hour to recognise the "Speak of the devil" idiom
In my tongue we say "You mention the shit and here it is"
Incredibly accurate if you ask me

you really hate that new painkiller 
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
@light palm i have made send you a little showcase of some assets can be nice for pk rtx tell me if you like them i send the file
https://youtu.be/lGiPI5_GgCM?si=AWIHXJZL_AYhKdtN
Made a quick texturing guide for you to see how easy and noob friendly it is
There are many quirks not mentioned in the vid ofc, but you'll easily learn it yourself
P.S. Excuse me for my poor speech skill bruh, I don't usually speak
(let alone ENGLISH)
But i dont think i can participate to the dev the light changing i have the idea like at the opera coming into the 0.1.8. The best i can do its share some assets i have can be usefull to improve the game.
๐ซก
Just so you know, Toolkit is a very basic piece of software with a very specific task, I've shown like 70% of what you'd be doing with it lol
maybe when i will have a more fresh mind but for the moment i'm a bit overloaded in my head i'm not in state to learn a new software for the moment
i have send that showcase to Adam all these assets i have buy them and i can share them with you if they can be usefull they are all in fbx
it's buy at unity but in fbx can work at any editor compatible with fbx. unreal 4/5 Source 2 and rtx remix is compatible with that format too i guess
and i have a lot of type of stone walls assets
ivy's too
they are not very highpoly but nicely details and optimise
if need i send the file with all fbx with prefabs and textures i have buy them longtime ago so no problem
I don't really know if we can use such assets
We can't allow ourselves to break any licenses if we want this mod to get properly promoted by anyone of importance

i have buy them so if i want share them for a mod it's will not be a problem
PP VOICE REVEAL
Smexy AF, sound like a radio presenter
btw i read somewhere from one of the nvidia docs or peeps that it makes sense to use both inward and outward displacement
ie. in 0.01 and out 0.01 or something like that
if the displacement texture has a median or whatever of 50% height then the atual depressions and bumps should look decent
oh god ive missed a lot
time for scrolling
i gotta check that license
if you want to try the new opera lights you can drag that PKRTX_C5L3_Opera_Lights.usda file into your painkiller/bin/rtx-remix/mods/pkrtx folder
sent it to you in DM the other day
Partake in a cheeky bit of burz now and then ๐
Don't mind me a bit of dark tranquillity (especially the early stuff) and katatonia depending on the vibe
Dance of December Souls, quite like that album
proper dance music 
There was a discussion about this a few weeks ago in the #asset-creation thread. I think it was about grass textures in a San Andreas mod. I think the bottom line is it depends on the texture. For instance, if you do just inward for ground textures you can get people and objects that seem to float over the ground. (I've seen this, even in AAA games--I played a section of Star Wars: Fallen Order where the player character seemed to be floating a few inches over low patches on an arena floor.) However, relying just on positive displacement can lead to bad seams and objects clipping into each other.
@fringe tangle gave a good explanation of how the renderer uses the relationship between the negative and positive displacement settings to determine what shade of grey in the map should be treated as the baseline. As I understand it, if for instance your positive displacement is 3X your negative displacement, then the renderer will do negative for anything darker than 24% gray, and positive for anything brighter than 25% gray.
The optimum absolute magnitude of your displacement will vary for each texture, since it is calculated relative to the texture size. A 0.05 displacement, for instance, might be imperceptible on a detail texture, but disproportionately large on a texture that covers a large area (like a large rug).
wise words, kind mister signs!
Correct for everything stated here.
In terms of scaling it, I like to think about it like this:
If you make a square with UV coords going from 0,0 to 1,1, and then give it an inwards displacement of 1, it will look like a cube. That will be true regardless of how large that square is.
So if your texture is tiling every 10 meters, an inwards displacement of 1 means a max depth of 10 meters. If your texture tiles every centimeter, the max depth would be 1 centimeter.
Outwards displacement works the same way.
The height map is just the range from the bottom of the inwards displacement to the top of the outwards displacement. so if you can go 0.05 units inwards, and 0.10 units outwards, your total range is just the sum of those (0.15). And the neutral value is always just the max depth (i.e. displace_in) divided by the total depth (the sum of displace_in displace_out). so 0.5 / 0.15 = 0.333...
Too bad it's using a -1 Semi tones Pitch filter
Yeah, this one is great
Personally I'm more into Folk Metal, probably because we have some absolute legends of FM where I live
Drygva goes really hard
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
how do you do that? ๐
seems like my job is done here, nothing else I can do
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
@light palm @vale gust @noble beacon @dusk jasper CONGRATULATION PAINKILLER RTX IS ON IT!!!! https://youtu.be/C0ikGN5khY8?si=TL0gY2LwjW8MtJ0K
#RTXRemix gives modders the power to breathe new life into classic games with full ray tracing, remastered assets, and neural rendering. Easily capture game assets, automatically enhance materials with generative AI tools, and inject neural rendering technologies like NVIDIA DLSS 4 with Multi Frame Generation to create stunning RTX remasters.
...
And no word about my logo appearing there 
i wasn't know who have made the logo i will fix this
Its okay ๐

@light palm
#remix-updates message
What do you think?
I think we should absolutely go for it
Every single goal is so achievable
Just go and grab $10k lol
Hear me out
It requires a "Transformative update to an existing RTX Remix mod", so you need to stop pushing public updates until July 18th 2025
And lauch a massive update for the event specifically
Rooting for you guys, I think yall got this in the bag
It's so doable, I can't express it enough
Just reach for it
Yup, us polacks gotta root for each other these days ๐ซก
That Alastor RTX Skin struggle of yours was not for nothing!
Of course!
Now I just need to complete my entire life, so that I can work on RTX Remix mods
Exams period ๐
i could just get XDavidXtreme to implement suffix trees for me
ask ChatGPT
lol
Jesus Christ how horrifying
Horryfing? NAH, here's what really terryfing
slenderman 
wanna see something scary? the number of bones on the cape of the doom slayer from the dark ages
"What its just a stainglass win- oh I see now" ๐คฃ
you know, hanging from your hands on a cross for a whole day really changes a man....
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
That's some nice hard Bloom
Do not hesitate to use my screenshots for the moddb page of the game
You should use OBS for screen capturing, cause these 200KB jpegs are just sad ๐
I'm making a discord server for PKRTX, hit me up if you would like to contribute to the project, i'll send an invite
kind of limited in this channel to how to organise stuff
Polish is now the designated voiceover guy
๐
Noooo i'm 20yrs old I sound like Mora๐ญ
I think I would like to contribute to the project
If it please you
whippersnapper
lol i just looked that up
doesnt mean what i thought it did
thought it meant young person
isn't that a british expression?
I don't see you in the Painkiller RTX Discord Server
I don't like it

damn, any idea how to solve it?
available at Moddb
Project still in WORK IN PROGRESS some glitches can be expected
Need a Nvidia Geforce RTX gpu minimum RTX 3070 to be comfy and a original copy of Painkiller Black Edition
People behind the project
BinqAdams
XDavidXtreme
PseudoPolish
Project still in progress more updates and improvement will come in the future stay tune
heyo new screenshots of the v0.1.7 soon?
working on a bunch of stuff thats not immediately visible, mostly to enable others to help with the project more easily
did you figure out the dxvk's problem with windowed?
it's not that when we click the windows buttom and return to the game it's crash? i remember when the demo of hl2 rtx was release it was the same
it doesn't crash, it just stretches to fit the monitor's resolution instead of game's resolution
but all is in 2560x1440
Don't dwell on it, it's a debugging issue
Makes no matter to you
it's will be fix on a future update?
i stream development in the project discord
i'm not on it
You can be, just gotta do remix modding ๐
well i will wait the release of the v0.1.7
i'm no mastered rtx remix at all to do something useful to made progress the project
i taught someone it yesterday in like 5 minutes ๐
it's so easy
click thing you want to have better texture
browse to the texture
profit
literally me
There's not much you can do in the Toolkit really
the problem is i'm slow to understand and mastered a new tool the time i really mastered it the 1.0 will be ready 
Open MS Paint and click "File - Open"
then pick a picture in the explorer
Congrats you've mastered it ๐
hey can you link your tutorial video in the project discord @noble beacon ?
i teach my 5 year old nephew to help
all hands on deck
Also I'm in the middle of bureaucratic ass finishing my diploma and enlisting in the army rn, so someone has to work in my stead to grab that $10k bruh
Ultrabad timing
yep ๐ฆ
pretty hectic in my neck of the woods education wise as well, luckily no war, so thats a bonus
I expect a clearing in my life around July and that's the competition's deadline ๐
so Cmon Mora you see how we struggle making excuses for you to do our job

believe me if i was capable to remade the original levels with more modern geometry details with high poly cliffs rocks trees etc...
it's will be with great pleasure
actually i will just slow you down
You can't slow down something that doesn't move
If you think we have some videogame developer studio level workflow - no
We barely talk ๐
It's all P2P work sharing made in free time with no deadlines or obligations or anything
You couldn't possibly slow it down
unless you nuke Australia
i would love but i can't. i would love if i really know how to use that tool to import high poly mesh and give the polish painkiller deserve but i'm not the person you need. i have need two years to really know what i'm doing with Unity
AND they a lot of things i not mastered like his animation system
and unity have an ui pretty friendly
There's absolutely no need for you to know how the game works
You could know nothing about the game and still do texturing
Unity is 9999x times more complex than the Toolkit, cause Toolkit is a tool made for one specific task
In Unity you can do everything
i even don't know how to import a fbx mesh to the toolkit of rtx remix plus if i broke something in the project i will have the responsability to have fucked up everything if i made a mistake.
The same way as with textures, just pick the tab for meshes instead of materials
Also trust me you can't fuck anything up ๐
At most Binq would need to polish your (my) shit
Faster than to texture the whole level from scratch
Well you do you, just know that contribution is VERY welcome right now
That $10k contest is no joke hey
and the fbx assets i have send they cannot help?
okey i have re install rtx remix. how can i training on a work in progress level?
like ornate the catacomb walls with high poly rocks and stone walls assets?
I never checked the licenses
Also it would require to figure out how to seamlessly integrate them in the game with the collision and all (would need to recompile levels adding dummie meshes)
You'd best address this to Binq
i have buy theses assets i'm free to use them how i want at any project i want at any engine.
plus i have a lot of high poly free assets of rocks and stonewalls
I'll show you how to import meshes once I'm home
Though it would not be wise to place entirely new meshes just now cause as I said we have no collision for them
They would float in space
First we would need to place dummie meshes that resemble the new geometry's shape in the game itself
Anything you see in an RTX Remix mod doesn't actually exist
It's all replaced original assets
And we don't have the original assets for your decorations as of now
I hope I explain well ๐
so example i can't just place this rock to the wall of the catacomb level like a static object to upgrade the level of detail of the surfaces?
example for painkiller hell & damnation they have take the bases of the levels of the original they have ornate with better quality assets
You can, but you'll have to anchor it to some mesh we mean to replace
If you pick random mesh and place this model in some location in the world space not related to the original mesh, it won't be having collision or any interactivity at all
Cause this rock doesn't exist in the game
It's only visual
we can't generate a mesh collider to an object like any engine like unity unreal or source 2?
Let me put this simple: If you want to place this supercool detailed rock in the game, you would need at least a cube of game's original geometry in that very spot in the world space
If there's nothing in the original game, you can't put anything there
Cause it would float
Well actually if the details are very small, it would make no difference
Not everything must have to have collision
that sofa for example. at the level of the prison i can't remove the old low poly sofa to place this one at the same place?
You absolutely can
Just gotta make sure that the new mesh is of the same size as the old one
So that player wouldn't clip through it
You can scale it in the Toolkit once you import it
plus the licence of free assets i have give the green light to be use
okey...i do want made a try at the level of the prison with that sofa to begin and see how its work but i do not made any promise to made any miracle
Sure thing
for volumetric light it's work with "cube" with volume shader like for blender?
i will show you how it's work with blender
like this
It uses the proprietary RTX Volumetrics tech
it's really push my nerves how i'm suppose to work on a scene if i see nothing...
I've found the "Camera Light" really helps me get my bearings in dark areas, until I can start putting up some stage lights.
just to open the scene it's a mess...
Give me a minute
You can either use the "Camera Light" light preset in the upper right corner of the viewport or make the sky texture very emissive and hide all the stuff that obstructs the light
@north kiln
https://youtu.be/esRXvZ92VH0
Mesh replacement
no mic this time, but absolutely swag repetition recordings


ok i made a last try
Btw I believe you can simply enter original meshes' coordinates to put the new one in place without having to drag the new one through half the world
Also my project folder starts with "A" cause RTX Remix loads mods in a way that the first loaded mod has the priority over the following mods
This way whatever changes I make won't get overridden by any other mods
And as soon as you hit CTRL+S you can load the game to observe the results
i...i'm sincerly sorry but i it's put my nerves too much far away...i can't help i'm not the person you need to help for this project.
?
Nevermind ๐
but i'm really sorry. i can't help the way to open a scene arrive to made me angry like any other editor have arrive to do ( and i have work on unreal engine 2 ) and i'm lost with his ui.
sorry i can't join the team i can't help. but i wish you good luck all i can do it's support and showcase. i hope Painkiller RTX will be selected and you will win and the project became official and publish at steam.
Pro-tip: you can pause the game by hitting "P". That way the screenshot be much cleaner due to the lack of Pathtracers' temporal glitches
Also please use OBS for taking screenshots, it's using lossless PNG format
i will try next time with obs
Lesgoo
That Cemetery Cross room where you used painkiller's head as a lantern is crazy, I did the same thing
Also using Electrodriver
Legit "Best use of RTX" accolade material
One of those places where the game gains so much character
if you could break something i would give you a medal lol
everythings so simple in the textures and models department that any hiccups are a 5 second fix, just a edit in a text file
plus everythings backed up
plus, breaking stuff is my job 
nah not that hard at all, just place the new meshes in approximately the same place and all good
oh yeah looks like u already got it ๐
Zombie people can fly? ๐
i love how the game actually spawns the muzzle flash far away,
in that screenshot you can see the mussle flash is about as far away as the zombie is
Purgatory ๐
We agree when Painkiller was in project the person have said
"Hey people i have an idea why not use the physics engine Havok to made our maps more dynamics and adding ragdolls to the dead enemies it's will be better than pre render animation in my opinion"
That person deserve a medal!
https://store.steampowered.com/news/app/2300120/view/542232947047006847?l=french a closed beta of Painkiller 2025
RTX Remix mod by Binq Adams https://www.moddb.com/mods/painkiller-rtx-remix
Its... beautiful 
oh man some of the new stuff coming... strap your socks on, they might get blown off
@noble beacon I think what you need is NFS
has anybody else got invited to the Painkiller 2025?
So you're fine with NDA and the 500GB SSD storage requirement
Did I say I am going to sign it?
I did get an invitation but I don't think it is worth giving my name to play this
#remix-updates message
who wants to be on the team members list? ๐
I'll put the github contributors for now, hit me up to request changes
#1377882267795591209 message
@noble beacon favorite react emoji if we can eared it https://youtu.be/uLeAot4Zrxo?si=JlrVbJS1TvCDm1oY&t=13
Surely not me because i'm not in a list 
Damnation
Hell &
Dupa
Huj &
you have be more fast than me
Damnation
it was not the worst Painkiller. pretty far away of. but levels in dlc to not have the full content of black edition it's that have kill the game for me
It was originally a NecroVisioN game, but somebody told them to cancel it and transform it into a Painkiller game to make more money.
Cemetery Skeletons are so fucking stupid
It looks like some parody
That is some iconic stuff right there, you can't just replace it with a skeleton
oh they are here but yes these damn skeletons are shitty enemies
some little details are interesting like the ivy's and the candles
https://youtu.be/VyigIFJoEFQ?si=EXgRofdezhu8KK9c @light palm @noble beacon @vale gust @dusk jasper !!!!!!!!!!
Produced by talented Polish developer, People Can Fly, the original Painkiller was incredibly impressive from a technological perspective back at launch in 2004. Today, thanks to Nvidia's RTX Remix technology, the game receives a full path-traced upgrade. It's still work-in-progress, it's punishingly heavy in terms of performance fully maxed - b...
YOU'RE ON DIGITAL FOUNDRY PEOPLE !!!!! CONGRATULATION!!!!!
This is insane
silly question i have probably touch at something but how can i disable what is in left please?
You have dxvk.hud = 1 in your dxvk.conf for some reason
or in rtx.conf
Delete this line
if that darn rotating sky was fixed earlier, imagine how much better it would've looked
Thanks its fix
@noble beacon congratulations man, I was waiting for Alex to finally notice your Painkiller rtx remix ๐๐
And ofc congratulations to all involved in the project ๐ฅณ
Never knew those culling and asserts fixes I made would make it this big
BTW I still get like 30 fps in that game no idea why ๐ญ
did a pre-render physic fluids simulation can be use for new blood splat effect?
You have no idea! Disabled culling is an absolutely terrific achievement for any RTX Remix mod
Not many games are so compatible
I'd say it is THE most compatible Remix game
I am involved, thank @light palm for starting this
Congrats guys looks awesome!!!!!
Is my logo there?
i don't know i think you should manifest on the comments
I checked
It didn't
My logo isn't there, instead they just wrote Painkiller OG and Painkiller RTX with some font that's not close to Painkiller font
I wrote about my logo not being used in a laughing manner
Can't be mad
Because otherwise i'll be a total jerk
Anyway, glad to see this project getting DF's attention, even if it got lost a bit of reputation for me after Threat Interactive, but DF's attention = attention to a mod itself
Wait a sec
What about Threat Interactive lol
That fool has absolutely no idea what he's talking about
Bruh
Hatetrain is his bread and salt
Hey guys, first time using this mod (cause of the DF video). I wanted to know some things. First, about the hud, do I need to use the Widescreen HUD Fix? Cause its broken in 4k
Also, for borderless, how can I change the game so its not fullscreen? Cause specialk ain't loading with remix
Bruh x2
Yeah, i saw his "hate" on NFS 2015 and Days Gone, you tell me
Hey! All the necessary fixes are packaged with the mod. The default applied HUD fix is for 1080p
So you have to apply the 4K one
Borderless is not a thing in 0.1.6, I have developed a patch that is to be featured in 0.1.7
Yh, I just realized ๐คฆโโ๏ธ. I went to pcgamingwiki first before looking at the files
But thanks!
I see
Okay, i'll give them props, they putted heart on my comment, even Polish's comment didn't got one
Bummer!
Okay, now they fixed it 
what about my lonely comment in there, will it get heart
Good for them
don't disvalue yourself.
it's can be a good idea to include your logo on the shotgun as ornate normal map
That would be funny
And a way to immortalize logo inside mod while not being on loading screen
@noble beacon the logo as normal map decoration on the canon of the shotgun?
Why not
I mean, have fun
that's what Binq told me long ago

the project is so easily tweakable
Shotgun normal map
can you send me in a format can be readable by pain i can add the logo on the canon zone?
By Remix you mean
This file is taken from the mod's files
because with pain i can add the image of the logo at the canon zone and re convert into a normal map
there
the albedo texture i can add the logo of Yosuke and i reconvert the texture into a normal map with his logo in relief
the texture of the shotgun
can you convert it into png or a format paint can read?
Hell yeah
Going to sleep now, hope I won't find a destroyed thread and ModDB comment section on the morrow
Pray for that
Saw the video from Digital F and I just wanna say yall are doing good bro๐

What an awesome turn of events!
We have a lot of low hanging fruit for optimisation ๐
๐ฎ
You're famous now Mister
@vale gust What does Father Adrian think of Painkiller RTX?
I don't think he noticed it
Drop DF's vid in a server he's in Ping him Knock on his door Kidnap him
I already dropped the video in Witchfire server, you want me to ping him as well?
I doubt YT won't recommend the video to the Painkiller co-creator himself eventually
aren't they working on Fortnite at epic games or something though
They are not
Current People Can Fly is a completely different studio
Adrian Chmielarz and his team are in The Astronauts
funny semantics play here, the astronauts "can" fly
I tried the Painkiller RTX remix mod, but encountered several issues. There was no textures on the ground or some of the objects, and after the first level or when I hit escape to see the menu, the screen image was too large for my 2560 x 1440 monitor. It seems not to work... And there was no HUD. Anyone know how I could make it work? Ryzen 7 58...
Perhaps splitting the mod in 6 parts was a mistake
People will NOT follow installation instructions
now it makes sense
maybe you should package Chapter 1 with base or something
or put an in-game warning if the user has no chapter
It would be ideal to have some sort of downloader, where one could pick their resolution and chapters they want
download free malware
At first glance it looks like someone didn't follow installation instructions as well
Though if it comes and goes, it's weird
Could it be because you start the level before this is finished?
What happens if you click this in the Alt+X developer menu?
Also untick and tick this

Reminds me of when Digital Foundry shot the lamp down from the ceiling in Train Station
And it remained emissive
This is a different case tho
Purgatory

I use Claude for coding
no offense but i think Claude is newer than you
They just dropped Claude sonnet 4 as well
we do?
yea
then why are we not doing them, there are many complaints about it
like modifying the view and portal frustums such that instead of being disabled completely, they become a sphere around the player
challenging to do
ie. maintain "distance" culling
that's not a frustum, that's a sphere
i believe the frustum "depth" is set based on the "view distance"?
are there other optimizations that are not related to culling
the frustum math is very much non-spherical ๐
particles
various other things such as ensuring lights are not intersecting with geometry
it is mostly the culling though
and how would this culling make it better, if we are in a basement and the only light source comes from a door 2m away
i managed to do more targeted edits to disable various culling elements
wouldn't looking away from it make the entire room pitch black
it's a trade off
but at the moment we render the entire level each frame, which is great for captures
but overkill in some scenarios
for example, we could render everything in the current zone and attached zones, and use the portal occlusion for zones after that
the recursive portal walk algorithm may let us do this, requires some cleverness though
don't we have portal occlusion already?
no
there is zero occlusion
in the public build
i have some things cooking
portal walk things
haven't I made a .dll that has portal occlusion in it, how is it different from what you are cooking now
because the first iteration of portal walk is too aggressive
so we need to disabled just that iteration effectively
the engine calculates a frustum through the portal
kinda cool
and you say this will be the big optimization, while the others will be just minor?
also that does not help us with the distance based culling, ie. far plane of the view frustum
the real challenge is how to maintain the far plane of the view frustum without culling things outside the view of the player
i believe a combination of implementing far plane culling and 2nd iteration portal walk culling would do quite a lot while not causing too many visual issues
so if these do not improve the performance a lot, we are cooked?
we would do more of that looking at resource usage and ms times of various processes and memory usage and determine what is using them
profiling
remix has this functionality
and i have tested the culling on off thing
the performance difference is extreme in a great many cases
there is always the good old fashioned method of using pained zones to spawn parts of the level based on player location
hand rolled culling
spawning items when they should be spawned would help with performance
some levels I have used disc lights when sphere lights would suffice too
theres some to gain there
those yellow souls and mega souls being spawned at all times hampers the performance
swamp for example
or rotating armor that cast shadow
and once I fix the sky, distant lights should work, removing the need for other lights
wasn't I supposed to fix the sky
@light palm
@vale gust
I made a Painkiller RTX Mod Downloader, that gives you an option to pick chapters you want as well as HUD resolution, and installs it all automatically. I need someone to test it
(you don't have to replace anything in the code)
I tested Base and Chapter 1 and it works on my machine
EDIT:
Latest version: #1313627595815911448 message
When you start downloading it may look like it crashed, but you can see the bandwidth usage in Task Manager
There's a pop up message when it's done
might want to get a proper progress bar to work to avoid confusion, shoudn't be difficult
I don't understand this syntax at all, what even is "**COMMON_HEADERS" supposed to mean
pointer to pointer to hell
i mean it says it right above it
Common headers to emulate a browser
so it can bypass the bot checks more easily
what is the ** for
i don't see a **?
I see
it is funny, in C++ it would've mean "U", here, it is the opposite, it means the entire thing
It ain't much but it's honest malware
Pensions are bad for economy
deja-vu
curse these liminal spaces
embrace doom floating ruins
its remind me a lot the trainstation level of painkiller
nah, I think it is more CTF_Trainstation
quite impressive what ChatGPT can do
Actually ChatGPT weren't able to tackle ModDB's multiple redirects and mirrors chain
It is Grok who came up with an algorithm for searching the real file link
But yeah, LLMs are a blessing
Sometimes you need a little utility for something
And you can just make it
Wasn't quite possible before
it was but it required effort and skill
just so
and if the download does not finish
and I close it
where will these leftover files be located
Appdata/Local/Temp/pk_mod
I think it clears it if cancelled
And when finished
how did you argue?
He accused me of embracing the "lazy devs" approach that do 0 optimization in their games. He was arguing that nobody needs that visual fidelity if it doesn't perform well.
I politely told him, that he has no idea what he is talking about
telling a PK modder he has no idea about something is like insulting them on highest degree
Remix is a bit of a different piece of cake
Outside of PK's usual scope
People struggle to comprehend that it is not supposed to perform well on the current low-mid end hardware
I am friends with him and I have also helped him with his Lost Alpha mod, if you guys want, I can talk to him
Naah,
perhaps it's just his honest opinion

No longer stalling the only thread causing the app not to respond
And there's a progress bar now
Seems to be complete now
Please test

no thanks, I have stuff of importance on my PC, can't compromoise it with malware
There's no malware this time I swear
Changelog Deleted Malware
Painkiller RTX Downloader no longer downloads evil fucking viruses
(official patchnote)
You were the one who sealed the fate the moment you suggested to contact me
