#Painkiller
1 messages · Page 3 of 1
my geek brain keeps going BUT HOW DOES IT WORK and thinking about physics
stupid head meat
then i got glasses, like upgrading my monitor
from a 1st gen 1280x1024 lcd to 4k hdr
I sit by my PC for 20 years now and still got 100% vision
probably because ur wearing yellow sunglasses all the time
There's that eye adaptation algorithm, that makes the image darker when looking at bright areas
Auto exposure?
Maybe we could kinda
make it stronger
so that we would have bounced lighting indoors and pleasant look outside
about ur workflow question from before, i often find myself just editing the .usda files directly for quick changes
like crank sky brightness on atrium
Does it update Runtime in real time?
Good to know
u get a popup in runtime saying detected usda changes, load changes? or something like that
notepad++ helps a lot too, i can open all of the usdas at once in that
and search all open files for a hash
Yeah that's a treasure of a software
but can i find a life using notepad++?
im pretty sure you can
using regex
trying to make some good before and after shots
crashed when i tried to take the before shot :S
pro tip for marketing
when you do comparison between "original" and remixed, you just toggle RT in Alt+X menu
so that people would be like "bro that game looked like shit" xdd
nevermind that it's running forced fixed function
How does this glass distortion work? Some overexaggarated texture map + transparent flag in Remix?
Looks very much like a sh*der
gotta put a normal map on, after changing it to translucent material
Ya ez pz
That's totally not a fixed function props
oh definitely not
Okay maybe some people would notice :))
How does one run 2 instances of PK at the same time?
remixed and vanilla
this material is cool
what i wanted to do was record a "demo" file and play it back in vanilla and then remix
but the demo files are like 2 fps
maybe @vale gust knows how to take higher fps demos
or how to fix the slow menus in 4k 😄
he knows knowledge
he spent 4 years or so locked in basement
researching this polish shooter
i believe he consumed food once upon a time
not sure about washing tho
the ones created using the /demorecord command?
ya
60fps would be great
i think theyre like 20fps by default
something like that
maybe its the serverfps or one of those fps options in cfg...
nobody really used the demo recording feature from Painkiller, because it is bad and it isn't even consistent.
but I will take a look to see if the fps can be changed
kind of like my sleeping pattern
"freelance aesthetics😍 "
are you aware that if I did not spend 4 years in the basement, you would still have culling
Yeah that's a food for thought
Maybe if you spent another 15 years there we would have Painkiller 2
GET BACK IN THE BASEMENT 😄
You shouldn't have gotten into this project
It was a trap
It's all only a dark deep basement for you from now on
Also, there's been that Photomode thing not long ago
I never checked it, so isn't is pcflymode command?
oh i misread i dont think it updates runtime in real time, i meant toolkit
shite
A sec
Quote:
"Painkiller is a very old game, so it doesn't have such a popular thing in modern games as a photo mode. But Painkiller's graphics and level design are impressive even after 20 years, so there is a desire to make beautiful and unusual screenshots, so the photo mode was the right thing to do, but for some reason no one has done it yet, although it's not impossible.
I took the initiative and created a toolkit to create screenshots on a different level than just through the editor. A free camera that you can tilt, adjust FOV, add weather effects, grid and more. When you press F12 there is a nice flash and a sound familiar to many.
Installation: requires Painkiller: Black Edition v1.64. Unzip the archive into the folder with the game. The mod does not affect the original game files.
How to use:
- To activate the photo mode, you need to press X during the game;
- To open the help window, press I.
You can also hide the HUD outside the photo mode by pressing J.
To avoid problems, photo mode is not available in editor and demon mode.
I think mod creators would like to create interesting screenshots of their work, so integration into mods is allowed!"
Translated with DeepL.com (free version)
Heard about that?
It's just that after pkzone's death the only alive community is the russian one
this post is from 8 Aug 2024 in VK
Could be useful (?)
I don't think the 39 is for fps
it seems to be some measure unit, although I am not sure
change it and see how it goes
aight lets see, thanks @vale gust !!
who is #1
minekraft sex
i guess its 40ms which is about 25fps which seems about right
ill change it to 16 see what happens
hmm still looks choppy i think its still 25ish fps
could instead use one of the benchmarks, but those move a bit too fast in many cases to really show off the pbr textures
maybe just make new "benchmarks" using the editor instead of trying to record demos
or maybe there is some tool that just records your inputs at high fidelity and replay the inputs instead
I don't think that works well with RNG
true
could just go into pcflymode and look at lighting and textures
what do you know about the slow menu in 4k+ @vale gust ?
@light palm from what I've seen it only happens when it render certain graphic UI elements like buttons or scrollers
yeah maybe something in the lua
I would have to see how these are drawn, maybe they hardcoded some stuff again
the text kept resizing
you should definitely put that on moddb
theres some other mod to fix that problem which is way more convoluted which tries to change the resolution whenever you go to menu
thats amazing man thankyou
it doesn't really fix the core bug, it seems like there is a limit to how big a text can be
that's why we have to lower the font size
I will look further to see what causes this limit, but you can use this solution during the time
i can silently implement the line94 fix in the next release, do you want me to put it as a separate mod on moddb / steam? people struggle with this slow menu shit
you could do something like:
is resolution 4k? Yes -> then fix
true
thats easy to do in lua
local w,h = R3D.ScreenSize()
if w or h is greater than blah blah
then line94 stuff
i made a bit of mess but this works well enough
probably need to call the function when resolution is changed in menu
Great great stuff! This is huge
Game's legacy must move on, especially when such tech as Remix pushes it forward so far
4K panels will become a standard in no time
I wonder if there are some other engine peculiarities that might potentially do harm that nobody asked about?
the Engine being polish
Make it pseudo polish
I found out why scrollers cause lag
it is because they also have a bigFontSize
despite not doing anything for them
PBRified Forest
Performance is not great in that one
Pathtracer doesn't like an enormous amount of vegetation i suppose
Also perhaps you should check if Forest has the same terrain issue as Castle.
It looks wrong in the Toolkit
yet completely fine in the gameplay, on my end
handsome fella!
nice work wit the pbrification, ill get em integrated
i wonder if just tagging the ground as terrain would fix that castle issue
uuuuuuuu legend
wat i was thinkin of doing was, any texture that is just one thing like this, use a texture from polyhaven or whatever
but if its customised like this kinda
then pbrify or better yet juggernaut that shit
but
for max quality extreme platinum ultra 2000
rebuild the custom textures in gimp using constituent polyhaven pbrs
Tak
go to the szambo
upscaled gowno
duperele
oh i uploaded the wrong file
skill issue
David i don't suppose you're polish no>?
I am not
Thank god
I just use the words I found while modding Painkiller
Yeah that shit is hilarious to me
Because I understand it all
pochodnia
torch
90% common vocabulary with Belarusian
he put us in is car and drove us into a dark forest
what were you doing at 21:37 in Krakow
then when we got out we were at this awesome place he had with swimming hole and canoes and lots of beer and food
and his mum was there and made a massive feast
and there was a guy who wore nothing but underpants, we called him underpants man
good times good times
Shit I want to visit Krakow and meet a guy who speaks no english
it would make two of us
hehehe
i barely speak my native tongue
oh oh and the ogorki
nom nom
where i live they call it polski ogorki
in poland they just call it ogorki
took me far too long to realise why i was getting weird looks when i asked for polski ogorki
we call it agurki or karnishony
i could be spelling it wrong yea
no you're spelling is right, just without the ó from the extended latin
agurki is how it is spelled in belarusian
Wow indeed
Too bad this language is practically dead, we only start learning it in schools and never use it in our daily lives
It's situation is very similar to the Irish
Their native tongue is English
Ours is Russian
It's easier for me to speak english rather than belarusian lol
And I'm in the West of the country
that is traditionally anti russian
gonna give babel and forest a peek
Planning on visiting Poland this year to grab a 5070 Ti though (1000EUR in PL compared to 1700EUR in BY)
however there is a possibility they won't let me in :)))))))
but that's another story
there are actually a lot of people in my city who visit Poland every week
it's just that i'm in particular a supervillain
city's boundaries is actually a country border
so no wonder
I can see Poland from my rooftop if i take binoculars
shush
🫣
quiet about that or you'll see nopants man
can we stop talking about Poland
jakie bydlo jebane
nice
#asset-creation message trying this on the foliage
probably doesnt work well with alpha maps, i think it needs geometry for leaves etc
gotta lock the devs up in the subsurface scattering implementation basement
i think it does something
If this isn't gonna work out
What if we just make the leaves material a little translucent lol
Just a pinch of translucency
0,001
How bad would it be
I think it's crucial to tinker with that eye adaptation
So that it would be possible to crank up the sky brightness
many indoor areas only get some indirect light with 99999999999 sky brightness
This is the place where David has been reverse engineering painengine
heheh
I am pretty sure that PseudoPolish understands "reverse engineering" as something else
the inconsistency in these images' resolution is scaring me
Akira Yamaoka - Never Forgive Me, Never Forget Me
add more fine noise, it will look much better. Or send me original file in a video format, I will play with it
the original file is in the game folder
right, I thought it was encrypted for sure
thats quite an improvement
shall I export to you? And this WILL add some weight 😆
No reason to worry
The reasonable threshold of 1TB has not yet been reached
this could just be resized back to the original resolution to cut down on size, just don't compress it as heavily
50-series GPUs no longer support 32-bit PhysX, so in certain older games its forced to run on the CPU. This video demonstrates how poorly 32-bit PhysX runs without hardware acceleration that not even a 9800X3D can handle it.
Nvidia Drops 32-Bit PhysX Support For The RTX 50 Series: https://tech4gamers.com/nvidia-removed-32-bit-phsyx-support-rtx...
Yeah that's kinda funny
Just set it to software/CPU mode
or plug a 750 Ti in specifically for PhysX
you could've just said "the RTX series stopped at 4090"
how so
Setting CPU mode or getting a 20 euro GPU
Missing ROPs on the other hand looks really bad lol
people won't pay 600+ euro to get a card that they won't use
wdym?
I want Raytracing, but I also want it on old games with PhysX 32 bit
Especially to my country's market, where we are forced to buy things in Poland because it's 50% cheaper there
If I bought a 5080 in Poland and notice those missed 8 ROPs only here in Belarus it would be a great fuckup
You won't see Remix in games that support PhysX any time soon
They're heavily shader based
@light palm it seems that nobody will be able to play your mod
shouldn't there be an updated rtx remix for the new driver update?
anyone else with same issue?
yeah, everybody who updated past 572.16 NVidia driver
oh ok thanks. At least i know is not a problem on my side
It is not, it seems to be a problem on the RTX Remix's side, so we are waiting for an update
I expect we'll see an update to Portal RTX soon enough, so we'll try and use Portal's latest runtime on PK
It always takes time for Remix to keep up with the newest tech and drivers
(nvidia's own in house tech, go figure)
It took ages to implement Ray Reconstruction as i recall
Thanks for the info folks. Hoping for fix in driver or remix. I updated the description on moddb.
seems to work with latest driver
Any idea why freshly built Toolkit crashes on me?
The story is, I've updated my drivers to the latest 572.60 and completely deleted all the Nvidia stuff via DDU, including the NV APP and it's Toolkit release, then decided to try and build the Github version, since the Nvidia APP release seems to be getting updated in like once a year??
This dump is being created
skill issue
Hmm.. not sure, works on my machine. Have you checked for beans?
btw i done a lot of lab and dead city textures
for the love of god wtf are beans😭 😭 😭
The phrase "works on my machine" is a common tongue-in-cheek response in tech circles, implying that the software runs fine on the answerer’s system but doesn’t necessarily help you troubleshoot your specific problem. The follow-up "Have you checked for beans?" is likely a playful or sarcastic remark rather than a serious suggestion. It doesn’t refer to literal beans (like coffee or legumes) but could be a quirky way of saying "Have you checked for something obvious or unexpected?"—akin to "Did you check the logs?" or "Is there some random issue you missed?" It’s not a technical term tied to Remix Toolkit or Nvidia drivers, just a bit of humor that muddies the waters.
Okay I'll just test some performance in Crashreporter GUI
lmao
Is there a lore reason why there isn't Bean page on the Polish wikipedia
watch from here https://youtu.be/4HhPK8XC75A?t=416
0:00 Timestamps
0:02 Van Upside Down
6:05 Filling my PC with beans
Instagram
Main @CreationsRoss
Personal @namesross
Snap
@rosscreator
Twitter
@CreationsRoss
buy merch►
https://www.vlogcreations.com/merch/
Beans do not exist in Poland
So i should fill my PC with Beand and Hire a Repair Man to Fix it
Correct
tomato something
beans won't be enough, tomato greese is also needed
so that Repair Man would love it more
My FPS in Crashreporter GUI already skyrocketed so it's definetely doing somethin
@light palm What texture resolution do you pick when downloading from PolyHaven?
i bet david would like some uncompressed 8K textures
8k
8 kilobytes
1gb per texture
you know, Painkiller looks nice even without any textures
it is the gameplay that matters
you can path trace even if everything is the same dirt texture
I hope you won't put in a 20 GB dirt texture
i take that as a challenge
dirt version will be available next release
have actually partially done one level with the original textures the same, just adding low res pbr maps (roughness / normal / height etc)
looks good imo
I absolutely hope you will put in a 20 GB dirt texture
A dirty one
Then a mossy one (+20GB)
And a little grassy one
@light palm Hey, would you please allow me to DM you? There's one offtopic thing i'd like to discuss real quick🙏
these are the settings for it
I mean per Level, per World
We've been struggling to figure out how to make the fog look different in different levels, cause these levels are... quite different in this game
well, it's a runtime based setting
i imagine you could use xor's API to change runtime settings when a level is loaded
@pine sapphire you implemented this into your project, right?
Yeah, but you still have to code in those features
yes, buuut can you please link the resources for these guys to look at?
and so i can have them
He's extremely familiar with unreal engine 2 so he plugged in the API
We have a guy locked in a PainEngine reverse engineering basement
So any info would be of help
If I had to talk out of my ass, you'd have to make some sort of flag for levels that the API could see and react to. Like if level 1, set fog values to X
Butttt if you guys wanna bug the guy who actually knows how it works, just tag @.sdfgsdfghoiuhfd (I feel like I've bothered him enough for the time being
)
Will do!
@light palm we might have something here
Painkiller needs this ASAP
@kindred scaffold did you ever share your code for this?
What exactly? Portal spawning?
just example code of how you hooked the API like that i guess
with imgui for customizing variables
Generic API support with a GUI ignore me I'm just saying shit to butt in
generic would be nice, but i just meant any API control with a GUI 😛
My project uses Unreal Engine's config GUI which isn't quite as pretty but it works
The most recent usages can be found in portal 2 and l4d2 but there is no short code snippet or anything like that. Interaction with Imgui and any variable is as basic as it can be
this has some more basic code and the gui part that you see in the video https://github.com/xoxor4d/iw3xo-dev/tree/feature/remix-api/src/components/modules/rtx
API usage is not up to date at all and was using code I had written for the PR
thank ya
Now i need to lock them bros in the basement tightly
while i enjoy pressing random buttons and actually playing a videogame

I asked Leon if he was willing to upload the source code for his API implementation to our project GitHub, so I may have another point of reference to share eventually*
*0 promises on time tables
@noble beacon @robust hollow
Turns out he already published it
please go to github and give this one a thumbs up folks, to get eyeballs onto it. I believe the dev team uses the thumbs up to help prioritize:
https://github.com/NVIDIAGameWorks/rtx-remix/issues/704
David do you know how to get windowed mode working in painkiller natively?
I do
always wondered why its not available even though theres a setting for it in config
cool mister, how did you do that
I edited the .dll
im trying to figure out these startup crashes with remix. maybe it has something to do with the game creating windows with different resolutions for the intro videos
cant see any config options to disable the intro videos
maybe i can just delete them
Have you tried checking on how Remix behaves with different Exe versions? Like put in a release 1.0 exe or some other version, or even from other Painkiller games
only the normal one and the 4gb one
Perhaps it's worth a try
do eeeet 😄
There are some quite significant differences i'd assume
for example there were no shader moder 3 in the release 1.0 version
where do you even get those exes
These bink intros are usually fixed by deleting or replacing the file with a dummy one
Perhaps if you put in a 1920x1080 video it would work
or other depending on your res
why are we using the smooth brain replace with dummy instead of just not making them play
i just deleted them and they dont play
the behaviour is the same with remix though, and it still shows the static image first screen
If we asked you to add sex would you find a hidden function for it in the dll?
unfortunately you ran out of David tokens, please ask next week
Your prompt seems to be violating our terms of service
this one i still cant get rid of yet
This image doesn't affect Remix
the game seems to start up at 640 then goes to the resolution set in config after that
i want it to not do that
doubt it
its how the game is creating and destroying windows / swapchains
or something
to prevent David abuse, ask me next week when you replenish David tokens
Queued: 57hr 48min
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I'll investigate this today
Perhaps some shitty Painkiller addon starting with Re- will swallow the latest Runtime just fine
In which case we could put the original levels in there
wanted to remake it
using
dxvk-remix-7f622bc-727-release
bridge-remix-7c58986-118-debugoptimized
like you suggested before Polish. But something must have been wrong last time i tried
Ah thank gods
Been doing random stuff for a couple of hours
I've found something kinda oddly intesting
ya? wats dat
0.6.0 Stable Release works in all Painkiller games, but for Resurrection. There's something special about that one, even the "bin" folder is in lowercase of all games
Not sure what to make of that
Nothing
Stable launches fairly quickly in all other games
with no debug assertions
Also this is the only game that can only be launched via "Play" button in Steam. causing this error otherwise
Also wtf is this bruh
Everything about this one is weird
even the gameplay is crazy with the vertical surface you're supposed to climb using bugs in the first level, developers expect you to use broken physics
that steam error you can fix by copying the actual steam exe into the same directory as the game exe
and if theres a vdf file you can edit it i think
Right, steam behaves odd sometimes when you install the game on some other disk
Could you please send me the Runtime files? I seem to have ruined my system's environment so I can't build stuff
kill issue
here is squished version as well, in 3840x3840 resolution
hehe squishy!
the only difference I notice is the file size
it's enough
what possibly could you want more

vertical surface?
I don't remember having to climb vertical surfaces
There's that spiral stairs going up
almost 90 degree vertical
and you have to spam space to climb it
from what I remember those stairs had ladder zones around them
Now i'm obliged to load the level and check it
is this the first level of Ressurection right?
Ah ty
Fuck it got even more hilarious
every sequel was some sort of published fan mod
and from Redemption they didn't even bother to supply them the source code
It shows
This "game" is literally a gameplay based on the MP maps
sold for money
like this what every kid did
you forgot that the levels were made by 14 year olds
Literally
they were, 14 year olds submitted the levels to Eggtooth and he added them in the game
and Resurrection was made in the span of 9 months
"difficult to climb for those whose souls bear the weight of guilt"
your guilt is being half polish
thank god but no
PseudoPolish is purely geographically based
poland is my backyard
Are these guys still alive>
What does Eggtooth do?
he is, I just talked to him
he hides from the public so people will not bully him for the sequels he made
and blame him for killing the franchise
Is this still a thing after all the years?
I don't quite imagine how big is Painkiller community outside of russian speaking world
i'd assume it died out after pkzone's end
there's still the Painkiller discord server
Huh
Does he know about this mod?
Is there any legends here in this thread? 😄
Doesn't care about Painkiller anymore
Understandable, there wasn't really any room for something completely unseen about this game for a long time
That's why i'm so hyped about this tech
This is literally the way
the path
to salvation
co-op
Are there multiple projects?
what do you mean by multiple projects
You say
no, it is like MP deathmatch but in SP levels
Meaning, there is some other co-op project in development?
I've been a bit out of context with all the Painkiller modding scene since like 2020 until now
Actually Rise of Evil (2017) was the last mod i've been waiting for to release
It means that the quality is sub-par
Do you think it can be fixed?
What do you think of it from the perspective of a PainEngine master lord king
if I had the source code
I could contact the developer real quick if you're interested
He has a group in VK where he posts stuff about this mod
If I had the source code to Pain Engine, not that
Heaven's Got a Hitman Chapter 3
Difficulty : Trauma
Without Tarot Cards
For the 15th anniversary of Resurrection.
I already have my version of co-op
Wait what
what am i looking at
Did Resurrection have COOP and you put original's levels in it?
Well I never
Should I look for sex that i missed in some other PK game made in 0 months?
are you down bad for banshees or what
sometimes i think that local funnies are global
like it's fucking hilarious to write "added sex" in the change log or to request "please add sex" in my world
no the actual act of multiplying shall be added in the next patch
Executioner already does that
chops body and spiders come out of it
and Loki who gives birth to them
I hate this executioner and his spiders
It caused me a lot of Lua errors back in the day
Still trying to kill it as soon as possible with the freeze
Like Babel and Castle crashed a lot because of "spider jump" something something script error
Is this a 1.0 thing?
I think it is some intermediary version because I know that the spider jump had been edited a lot
but doesn't happen in latest version
the best version is 1.1 (polish exclusive) where you can't move in MP if you are host
Secret sex level in 1.1 (polish exclusive)
I am adding sex level in the to do list
I don't guarantee the enemies will be of opposite sex
Please do🙏 🙏 🙏
Magnum opus for ever and ever
we don't really care here in eastern europe
as long as its fuckable
or human
or fuckable

Akella
Akella had some really ass patches
if you applied 1.51 you could no longer play Factory as it crashed when you enter
and then it would've persisted in future patches
I've played through this 1.0 3CD Akella release like a billion years ago with no issues
I'm not quite sure where did I see the spider jump error
I think some Akella CDs are version 1.29
I'd buy a whole lot of these CDs if I knew
how curious this game is
Here in Belarus they've been selling up until like 2014 or something
Then all legal copies of PC games completely disappeared from the stores
in an instant
too much skill issue for Belarus
You can still find this sort of shit in some odd places
Got a clue what it is?
Painkiller from wish
we do have a shortage of skill
all the sigma conputer lords move to poland and lithuania
so here i am cannot climb the stairs
NRC GI
https://imgsli.com/MzU2NDg2
This one is quite an obvious example
NRC is aware of light that comes through windows on the other side
ReSTIR shows skill issue here
Is there a way to build bridge-remix without this specific commit?
https://github.com/NVIDIAGameWorks/bridge-remix/commit/5e27290b55967360b1264bf0f6d6e23b313a2ed7
hmmm thats a good idea
A short term one though
for creating a local build, you can checkout the bridge, use git revert 5e27290b55967360b1264bf0f6d6e23b313a2ed7 to locally roll back that commit, then build the bridge
ahh nice thanks Mark
Finally managed to get the upload to moddb to work
There’s a new build?
ya
FINALLY amazing volumetrics suitable for Cemetery
That's what I've been waiting for!
This is finally Cemetery from Painkiller
wow this looks great
And what's even more great, it genuinely feels like original, but made in 2025
100% authenticity and beauty
@light palm Very, very nice! This is amazing mate
Woot woot! 🎉🎉
Those foggys are smexy
Is this "sex" I've requested to add>
Heheh
i'm fine with that
Rtx skin imagine alastor wings
The only issue is this xdd
Realistisk 😎 would probably look a tad like that fr
Try transformer model with shotgun altfire lol
U know way, we could probably turn volumeteics contribution way down on the muzzleflash lights
Probably should
Hold my egg nog
Recorded a video to try shotgun alt fire and instantly forgot about that and started taking screenshots of how great the cemetery looks now
Soz I meant RR on with xformer model
And change froxel accumulation to 254
Unless mine is way different than urs for some reason u should get a super wacky halo fog glow
take a look at cathedral for sure, the fog looks nice in the light
Will do!
I think I have a lot of screenies to make today
awesome! we need more screenies actually
give this a try on cemetery
This makes fog sort of dynamic I believe?
yeah it breaks it up and makes it move about a bit
noise field density 3 is probably better
A lil busy fixing my HOUSE right now bruh
But it's worth the time to tweak these volumetrics settings for sure
This stuff has potential
oh nice i tried the "release" version of the bridge and dxvk and it works without the error message
118 bridge and 727 dxvk both release
These might be more appropriate
You don't feel like rubbing your eyes, and there's still cool volumetrics
is this enough moons for cemetery?
Atrium looks too bright. I think we should shift the eye adaptation thingie so that second picture's apperance would be default for when looking down
(or simply revert the brightness lol)
With the FSR 3.1 mod, This game could technically support FSR 4
I need to update the mod
Is all the new ground texture in the latest build?
Yep
Can't wait to try it, I got the latest version downloaded, just need to update my painkiller
Hey, when do you plan on buying the RX 9700 XT?
It's pretty interesting
I might consider it if the prices are gonna be fine this year
If not, might as well just grab Nvidia
I was going to sell my PC to get it, but I'm just gonna wait a bit longer so I'll be on the RX 7600 for a bit more. I've seen a few in stock, but it's hard to get the $599 ones (Online anyways)
But I plan on getting that 9070 XT, I think I'm just going to put money to side for a complete PC build
Online is doomed for ever
If you're in the US, there's a good chance to see them in Microcenters
depends on the state, we've only got one in the whole state for me
I genuinely thought this store was like a universal thing in the US
NVM though, you're quite lucky still
Miami is the one nearest to me (4 hours away)
It's always misery here in europe
I've been to Fairfax one before, it was tech heaven
I've seen a post on Reddit from Fairfax's Microcenter
Quite a line for the 9070
Same thing for the Catacombs
not the same vibe you know
DLSS looks so good
Maybe if I cap myself to 30fps I could do FSR balanced or quality
But then again performance > quality
I beg to differ 😄
All this 999FPS thing is a product of the weak 8th console generation. PS4 was outdated even in 2013, and PCs have gone a looong way during the span of this generation, enabling budget hardware to run all the games in 999FPS. It was not like that before, it's not like that now. PS5 has actually decent hardware.
This performance bump of 2010's was temporal and an anomaly
It's always quality first before and now
I remember some PS3 games ran in 15FPS bruh
And it was HUUUUGE quality jump with all the PBR stuff and advanced shaders
I mean, it's also a fast paced shooter so 60fps is going to feel better to shoot than 30fps
I'm fine with 30fps in more slow paced games
The thing is, I'm not actually "playing" it lol
I test and tweak and screenshot and test and look
Paying attention to things
Kill all badguys with the cheats and look and tweak

Lmao, I've actually been enjoying it and this is my first time playing the game
It's actually nice to hear! This is my childhood's game
Good to know people still enjoy it
I’ve always been a fan of games like these
So I’m happy to discover a new one
This one is special i'd say
Soundtrack (especially Ambient) is just something else
It suits this game so well
With all these random liminal spaces in the Purgatory
I remember just roaming around and listening to sounds of the level
Video sequence on instrumental composition. Re-Gin. Nail Puller & Fly Entertainment. With the support of Regional Destruction and the Association of Loafers. You are dead, but remained at the same level, comrade.
i'm showing this playlist to everyone when it comes to Painkiller
I love how Pathracing gives you a hint where the secret is
There's quite a lot of these fun little hints
Really contributes to the game in quite an unexpected way
what do you think
Great! Actually resembles a night sky now
HHHuuuge improvements
@light palm where is dirt edition?
That would be freakin' wonderful if Nvidia guys accidentally brought Dirt edition to the GDC
Btw you heard about that?
This mod might be lucky enough to serve as an example of why this tech is supersigma on GDC
Word of advice, if that was told to you in a dm, I wouldn't be saying that publicly 
In public runtime-help thread, so I guess it's fine xdd
Ah, alright, whew
Do you guys haeve a Painkiller or Painkiller Remix png as a white on transparency?
@light palm @noble beacon for vis
@lusty timber Here's a few I had, let me know if you need anything!
Vis? What is vis?
Yes, effectively
It's the original game with the "battle out of hell" expansion included afaik
I haven't see painkiller non-black edition for sale anywhere, pretty sure its all black edition now
yep
Is this mod for black edition
Yep 🙂

A couple of people i've advertised this mod to are struggling a lot with loading levels even if it works on my machine
Level load assertion pops up indefinitely
I think a temporal workaround via loading saves is needed
I'll make saves for every level and post it here
there has been some movement on the github issue, check it out>
https://github.com/NVIDIAGameWorks/rtx-remix/issues/704
Yeah it was a nice morning read
you could also suggest your friends to try the non-debug version of bridge 118 along with the latest version of dxvk-remix
thats what i am using now and i get no assertions at all
loads about 75 percent of the time
every time
Tried that and something odd is happening
Remix crashes that way immediately with the default Remix error
Probably some kind of user error although I couldn't tell what's wrong watching stream
Load problem is not the assertion itself, it's only a message
Something underlying is broken
hmmm i have turned off all types of overlays, doubt thats what helps but maybe
steam, nvidia, etc
are they using fresh unmodded install of pkblack
Ye i made sure
Will check on it again later
BTW indefinite level load assertion happens to me as well, but once in a while
I wonder if David tokens are replenished and he could give us a hint on what is going on when loading levels via games's map
And what's the difference in comparison to loading a save
And if we could "preload" all the stuff that gets loaded when starting a level from the game's map
@vale gust PLEASE HELP 
Are you by your PC rn? I'd like to check something
@light palm
yea
Please make a clean 2nd game mod install and copy some saves from your main game and see how it loads in the new one
Use debugoptimised to check if assertion pops up
Seems to be working just fine. Try it yourself to make sure
#1313627595815911448 message
I made saves of every level's starting point to bypass the assertion trigger
Whatever caused the assertion should not be the problem that way
Also you might want to set Cfg.FOV = 115 in config.ini, cause FOV kinda breaks when loading a save made with different FOV

And there's no Forest because it doesn't let you save the game on Trauma difficulty
stuff im workin on
It would be useful to lift all the difficulty related limitations, such as cheats, saving, levels etc
yeah ill put that on the list. it is very easy to do, i already know how
just havent got around to it
Nice work!
not sure if i am imagining things but it looks better and runs smoother with the latest dxvk-remix
Hmm regarding that saves workaround, i think it might be possible to code so that Start Level button would load the corresponding save instead of doing whatever it's doing usually, but it would be wiser to wait and see how the GitHub issue develops before wasting David points
thats a good idea hey
All scripts seem to be intact when running saves
So not really sure what this default way of loading does
so maybe get rid of it alltogether
Fun fact, Babel load time is the same no matter the way you load it
updated the readme and discord won't let me edit the attachment
Have I been summoned or something
Yes we have a question
Why is everything working when loading saves and fuckin not when loading the usual way via game's map
What's is the underlying difference
you mean the map command?
That big juicy red Start Level button triggers C++ assertion
Loading saves does not
did it trigger before?
Yes
yeah, so it means that it is the fade to black problem
because the actual loading happens after that transition
Wait, wdym by "fade to black"?
you press the button and the whole map gets black and red
Ah yes, after that. I thought you were speaking of fading visuals lasting for a second after the level is loaded
You can see the progress bar when the assertion happens
can you take a video of it
Right
Here
This time i managed to ignore it
For some people this assertion triggers indefinetely
So we want to get rid of this loading process
This assertion does not happen when loading saves
the code for starting a new game and for loading a save is completely different
or not really completely, but are different
so I will have to figure out what thing causes this
by the looks of it, it happens even before it loads the map
Could it be done so that Start Button would simply load a corresponding save instead of going through this process?
No, there has to be something that needs to initialize everything so you can even create that save
and I don't think you intend to package the game with saves for every level
I've already done so lol
Will do if needed, it's a temporal workaround
We might get a fix from Nvidia soon enough
No, I will debug the game and tell you what causes it
Thank you! Also please investigate if it is possible to alter the functionality of Start/Play level Button
Here are the saves just in case @vale gust
https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/13780093457
https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/12816371573
Get dxvk-remix Release and bridge-remix Debugoptimised
contents of dxvk-remix go to Bin\trex
contents of bridge-remix go to Bin
is there a way to force windowed in RTX Remix?
set client.forceWindowed = True in Bin\trex\bridge.conf
Uncomment it also
Also probably should set client.DirectInput.disableExclusiveInput = True
It's doesn't minimize so just set low resolution
what kind of cursed resolution is that
I started it by button
Do you have mod installed? 
it is
Perhaps Remix settings defaulted to shit because Turing
Try and set Ultra preset in Alt+X menu
Also make sure Enhanced assets are ticked
Spill some blood, decals would appear wrong if mod is not working for some reason
Try and put these in Bin
and this
Also what is your display driver? 572.60 and higher is needed for the NRC to work (for Painkiller at least)
You could try setting ReSTIR here instead of Neural Radiance Cache
same thing goes for the new volumetrics i think, try disabling it
Weird. I'm gonna pull things out of my ass now
Try setting CNN model
Try disabling RTXDI
Also try setting higher texture budget, perhaps there's not enough VRAM and enhanced assets simply do not load (?)
Tick Higlight Legacy MAterials and check if the lanterns are flashing red
Try clicking "Demote all textures"
Hmmm
Try fresh install. If you don't have a mod archive anymore, there's a Lite version on ModDB that is like 1GB
I've just installed this
I downloaded the full version 
If there's no light still, there might be a possibility that 2060 just can't.......
Install v013 and see if it works
It doesn't feature the new NRC and DLSS4 tech
Idk i've never seen this😭
Usually It's either not working all together with all the legacy assets in place
Don’t hate on my boy 2060
or it's fine
imagine that there's 0 lighting and I get 12 fps
Not a mixed bag
These are from v013
Maybe just maybe it'll work
I suppose you're active in the community, have there been any messages of Turing not working with nightly Remix builds?
Or low end Turing in particular
I get same problem but flashlight is working
It's only because it's turned on in that rtx.conf. You can configure flashlight in Game Setup - Parameter Tuning - Fallback Light
Hmm
So do this, get RTX Remix Downloader and launch it and pick Stable releases.
I haven’t seen anything on it, @potent cedar is using Turing
It'll download stable build with no fancy new NRC stuff
And put all downloaded files in Bin
May god have mercy on his soul
yeah, I get it, no volumetrics for plebs like me
what attrocities are happening to turing users?
🥺
They're getting eaten alive
@vale gust ah, you need to pick debugoptimised builds for the assertion to be triggered
If you're debugging
is there an option to not make the game stay on top all the time
Not that I know of, maybe there's something in bridge.conf in Bin\trex
It's all about windows and input so you might find it useful
I found a way to avoid the assertion

I caught bro lacking
it would be funny if I deleted it before you got back to pc
maybe I will do that
do you actually shit while looking at your phone
I actually shat while looking at my phone
But it's not relevant
What is, kind sir David, is that IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@light palm Implement ASAP
#1313627595815911448 message
I am deleting it now

