#Portal 2

1 messages · Page 4 of 1

rough ginkgo
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GTX 650 was my first

ripe hazel
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Radeon 9200SE
Radeon X1800 GTO
Radeon 2600XT
Geforce 6600GT
Geforce 8800GTS 320
Geforce 8800GT
Geforce GTX 260
Geforce GTX 460
Geforce GTX 780 Ti
Geforce RTX 2080 Ti
Geforce RTX 3080
Geforce RTX 4090

these were my gpus

naive edge
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Scriptable transitions for remix variables based on the leaf/s the player is in 👍
Can be one way, or in + out, with a tweak-able delays (before starting the transition and between it's completion and the backwards transition) + different ease functions.
The only thing thats missing is the ability to do that based on played choreographies Bedge

misty forge
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It's entirely RTX remix related and I have no idea how to get around the error

rough ginkgo
naive edge
misty forge
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on the mod, I get these 2 errors and on prelude I get the same error still

naive edge
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Sadge ... I guess you have to create an issue on the rtx-remix GitHub repo then

misty forge
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alrighty, thank you for taking the time to at least look at my issue

naive edge
blissful fulcrum
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lmao I love that demonstration

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no wonder why Chell doesn't want to answer the door

buoyant venture
red panther
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@naive edge I remade the video

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I tried a total of 34 times to get the long load to not happen but for whatever reason it would still happen

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As it's a minor inconvenience I don't see that as too serious of a thing to leave out but if you still want me to change it I'll remake it again and try to figure out what I was doing wrong

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I'll take the thumbs up as the video is good

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@thin geode you mind pinning this?

open rampart
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Bro did not read the github 💀

red panther
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Xoxor seems to think it’s fine so can’t be that bad

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Worked for me 34 times so it should be alright

naive edge
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I'd still refrain from 📍 it. Appreciate your effort tho 👍

red panther
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It’ll be right eventually

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Just might take 34 more attempts

open rampart
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Just read the github 😭

red panther
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Read it more than 34 times

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Alright read it another 5 times still don’t know what’s wrong

naive edge
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It's still too early, stuff will change so dw

red panther
drifting temple
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Stop

drifting temple
rich plank
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It work fine, but all sounds are missing

naive edge
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Did you copy the sound cache file or skip the first long loading sequence?

rich plank
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i forgot

naive edge
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if that does not work then paste that into the ingame console:
snd_rebuildaudiocache;snd_updateaudiocache;exit

rich plank
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Ok i will try now

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Sound is back. Thanks!

rich plank
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Something seems wrong with my settings

open rampart
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the shiny buttons and wall plates are my favorite to do

rich plank
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Where did you get that? moddb?

open rampart
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I'm making it right now pepespin It'll be awhile until it's finished tho, it's something I'm just kinda doing on the side. Focusing on TRL right now, just doing this in my free time YesYes

rich plank
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Damm it looks so nice

open rampart
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Thanks! peepoBlushReallyHappyDank

rich plank
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It feels like it is half remastered.

open rampart
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Got the mucky water reflective, but I think I should mess with the metal scale on it, looks kinda dull YesYes

ripe hazel
naive edge
# rich plank

That should be fixed on the latest GH actions build

naive edge
buoyant venture
fluid bison
patent tapir
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does any one know how i fix this please

red panther
buoyant venture
red panther
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.bat files are just easier to work with to start

buoyant venture
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Got it 👍

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Good to know

red panther
# buoyant venture Good to know

Looking at the .bat file, it should be fine, but if we made it into an .exe, we’d need to keep the old one in, cause I don’t think we can just copy and paste the old one into a new one

red panther
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The .bat file?

ripe hazel
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Why would you want to convert the bat to an exe

sleek bay
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childhood truma, He once fell down a well and got scared by the bat's

buoyant venture
drifting temple
buoyant venture
drifting temple
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Who's letting you post portal 2 rtx on steam?

thin geode
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vulpes is saying the project's ultimate goal is to collaborate with Valve to have it released on Steam as a mod

drifting temple
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Ah

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Okay

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That makes sense

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I'm interested to see where everything goes

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I'll help with materials once it gets stable enough

heady laurel
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I need to play portal 2 first.

red panther
buoyant venture
red panther
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It would be cool if we got it posted like hl2 rtx or portal rtx

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like a store page over workshop

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that'd really be something man

drifting temple
heady laurel
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okay bro

thin geode
drifting temple
drifting temple
heady laurel
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What kind of material work or replacement models are needed, I could make a few game assets as my contribution

drifting temple
heady laurel
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Yee I can do that.

sleek bay
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I'd like to remodel Wheatley and glados, starting with potato glados and a 3d scan of a potato 🥔

drifting temple
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That would be acually pretty cool

heady laurel
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Up for scan

sleek bay
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I'll get a reference image and go to the store lol. "Excuse me miss, have you seen a potato that looks like this?"

drifting temple
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Is aperture desk job a retcon for the portal series?

open rampart
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Slowly but surely NoThoughts

frail lily
# open rampart https://imgsli.com/MzIxMjMw

A couple of pointers if you don't mind, not based solely on this image: don't just "blindly" convert automatically, in the earlier pictures you had normal maps that were inverted compared to what would actually happen, for example in the metal frame of the elevator, the scratches, instead of being indented, were protruding (because the AI/algo/whatever, interprets lighter color as being raised from the surface, but it's not always the case), this was also happening with the dark panels, which had bits missing/eroded and they were showing up as elevated compared to the main texture, for the same reason, if I recall correctly even the edges were raised instead of indented.

In this particular image, the "water" is clearly a mixture of different substances, very impure, yet it reflects light in a very uniform way (particularly evident in the reflection of the spotlights), if you want to avoid completely remastering it, it's sufficient to plug the albedo texture into the roughness input, maybe tweak it a bit in PS if you see the effect is too strong this way, it probably doesn't need high contrast, and maybe it would work better inverted, it's a matter of playing around with it and see what works best but it shouldn't take long.

Lastly, this is from far away so I'm not sure it's not but, just in case, rust is very very rough and not very reflective, since metals are oxydized and broken down into powder (that's why it will stick to your finger if you touch it), light gets scattered around quite a bit and a good chunk of it doesn't make it out to the observer.

drifting temple
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ai bad

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Get good and learn to make something

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My advice for the day

empty quest
buoyant venture
buoyant venture
patent tapir
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one question how do i fix my player model cause im using a custom player model and it places me in a third person perspective arround my characters head

heady laurel
naive edge
naive edge
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  • alt + x --> game setup tab
  • open the player model body texture tab

then use your mouse to highlight the body tex -> right click and select the appropriate category

patent tapir
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thanks

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i no longer see it in first person but cant in third person

naive edge
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third person?

patent tapir
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the thirdperson shoulder mode

buoyant venture
naive edge
naive edge
cunning shoal
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just finished playing through portal 2 rtx and it was amazing

heady laurel
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How's the performance atm

cunning shoal
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on my 3060 at 1440p terrible

heady laurel
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Sub 30fps?

cunning shoal
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yeah

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had to use dlss ultra performance to get to 30-40 fps

heady laurel
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Any issues other than performance?

cunning shoal
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some minor visual bugs in some places

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but not too noticable

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and the lighting made some puzzles harder for me

heady laurel
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Gotcha. If it's playable with remix from start to finish then it's good. Yeah lighting definitely needs some adjustments. That is up to the modding scene

cunning shoal
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its definitely playable

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gotta wait till its properly remastered to play it again

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but xoxor did a great job

heady laurel
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Is there an rtx.conf file? Can't locate it in the repository

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If you have one please share with me

cunning shoal
regal solstice
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How have you fixed all the geometry already? I swear it was barely working a few weeks ago

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Are you going to add custom textures now?

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Maybe improve the style a bit more?

patent tapir
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does anyone know how i can stop my game from crashing as soon as i load into a level

red panther
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does an error come up or does it just close?

patent tapir
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close

red panther
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okay, and you are launch from the .bat

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correct?

cunning shoal
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@naive edge dont wanna annoy you but do you have plans on making a compatability mod for portal reloaded and portal stories mel?

naive edge
fast sedge
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someone please help

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this?

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or this

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@here

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nvm

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im a dumbass

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gg

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whenever i get to the bars being fully loaded nothing happens

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and the "welcome to rtx remix" thing doesnt popup at the top of my screen

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WAIT I FIGURED IT OUT

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I THINK

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mabye

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it worked

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got the popup

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but its loading for agessss

analog copper
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stop typing and just wait

fast sedge
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wtf?

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everytime wheatley hits the stupid ass fucking room into a wall my memory goes up

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is he trying to kill my pc

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too realistic

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WHATTTT

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THE FUCKKKK

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fps killer

analog copper
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gpu

fast sedge
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3070

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Also i found the problem

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I had the wrong settings

sleek bay
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what settings were wrong?

buoyant venture
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My 8GB card: "seems normal"

west bolt
drifting temple
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My 24GB card: "Piece of cake"

buoyant venture
thin geode
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just get an RTX A6000 with 48 GB VRAM

drifting temple
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yeah just gimme like

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5k?

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idk how much they go for these days

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@heady laurel we can share

buoyant venture
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I'll take a AMD W7900

pallid hatch
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lol @6GB users malding over performance issues as if it’s remix’s fault blobderp

sturdy jolt
analog copper
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thank you school!

deep tartan
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any plans on csgo?

drifting temple
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Tf u doing at school

winged wind
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any ideas to reduce the bottleneck? il chek the settings in-game and the "Multicore rendering" its disabled no matter what i do, i cant enable it...

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even if i open the console and type "mat_queue_mode -1" doesn't work

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@naive edge

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i have the reflex option off btw

pallid hatch
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46 FPS at 4K on a 3080 is basically to be expected tbh

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multicore rendering wont work iirc with this mod

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enable framegen + DLSS and lower res 🤷‍♂️

winged wind
winged wind
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i mean, why it doesn't work ?

pallid hatch
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I don't know, xorxor just says it doesn't work correctly right now, its early days of this mod

pallid hatch
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not sure anyone has tested LSFG with this let alone remix so you probably wont get much support with that

winged wind
pallid hatch
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sure, I more mean in relation with this mod and getting performance benefits. DLSS is also tightly integrated with how the path tracer handles the motion vectors and ray reconstruction, so sometimes its necessary. but if LSFG works then great.

winged wind
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My 3080 doesn't support FG in the first place so in order to use DLSSFG il had to download the DLSSFG.dll version 1.0.1.0 but im getting so much latency and random crashes at times with it on 😦 that's why im using LSFG

pallid hatch
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I see. yeah. if it makes you feel any better I only have a 2080 and I can't even play the game barely :P.

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im sure in the coming weeks xorxor and the community will have some performance fixes / optimizations. some people around here are also into getting it working on the steam deck like @buoyant venture.

winged wind
pallid hatch
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I just do ultra performance standard DLSS either 2k or 1080

pallid hatch
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I mostly develop stuff and dont play it so doesn't really bother me. (mostly waiting for 5 series GPUs)

winged wind
pallid hatch
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yeah, sounds about right. you're in the same boat as mostly everyone else here with less than a 4000 series card. 4k is pretty much impossible due to VRAM limitation or just lack of power. with DLSSFG you can do 4K in this game ... with maybe a 4080 / 4090 (as of now)

winged wind
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Even my monitor native resolution is 1080p but i rather use DSR and merge it with DLSS and LSFG and im not having any issues

winged wind
pallid hatch
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more than likely

winged wind
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the 4000 series have the FG tech

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the 2000/3000 only had DLSS

naive edge
winged wind
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Any idea if this issue will be fixed ? or it doesn't bother at all

ripe hazel
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The bottleneck you're seeing is probably just down to cpu requirements of RTX Remix running this title, not whatever the Source engine is doing in the background, which is the only aspect multi core rendering would affect

rough ginkgo
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iirc what xoxor4d said, portal 2 is notoriously heavy on drawcalls and that hurts performance a lot.

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i get decent performance on my 2080 if i stay under 1080p, my 7950X3D definitely helps with the engine bottlenecks

naive edge
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Not forcing lod 0 can help on certain levels. Reducing draw distance as well. I’ll create a flag to disable the forcing but that will be off by default.

I think the best way to reduce the cpu bottlenecks would be to edit the map file, remove a huge chunk of static props; add a map marker to that area; then re-add all the removed meshes by adding them as references to the marker using the toolkit.

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That way, the engine draws a lot less stuff and Remix does the heavy lifting + that also allows you to change the meshes itself

analog copper
heady laurel
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workstation PCs at school do be goated

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Ryzen threadrippers and 128gb ram for simulations

regal solstice
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God damn we have 3080s i5 😢

naive edge
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The compatibility mod is now my most starred repository on GitHub 👀
edit: ~1500 downloads of the first release NOMMERS

buoyant venture
drifting temple
dapper ravine
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Does anyone have enhanced assets for the mod or knowledge on how I can do it myself for normal and roughness maps?

frail lily
naive edge
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@winged wind multicore rendering enabled .. it does improve performance tho 😂
(Warning: may induce seizures)

pallid hatch
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@naive edge do you know why it happens? maybe one of the parts of the geom hash rule gets overwritten with data from another thread?

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oh well it seems like the other thread be doin something else

naive edge
pallid hatch
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api trace via the CLI has a useful option to split calls by thread, might be useful

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sometimes I wanna build an old PC just so I can re-install PIX or nsight for D3D9 😅

naive edge
pallid hatch
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what version do you use?

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literally just crashes for me everytime

naive edge
pallid hatch
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I don't see 1962.0. hmm, there's so many old ones

naive edge
pallid hatch
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god bless

winged wind
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so glad its off by default

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but it really improves perfomance?

pallid hatch
# naive edge

it actually works now for single frame captures pepehype. thx

wispy fiber
pallid hatch
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| Portugal 2 (Portugul?)

drifting temple
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okay I was about to ask lol

pallid hatch
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yea lol

safe elk
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It looks rasturized

wispy fiber
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only thing that pops up

pallid hatch
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well for one you are using a mod

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called portugul 2

wispy fiber
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nvm got my answer

pallid hatch
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I don't know but its not tested, this channel is about portal 2 vanilla (at least thats the only compatibly tested mod we have right now)

safe elk
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Its a mod where everything is Google translated 32 times over

wispy fiber
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its still base portal 2

pallid hatch
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well sure, but given the fact the base game works and yours doesn't makes that irrelevant

safe elk
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From what I could guess

wispy fiber
drifting temple
safe elk
drifting temple
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Keep it to yourself then

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You think incorrect

safe elk
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I was just guessing

drifting temple
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(I have no idea if ur right or wrong, I just wanted to make fun of you.)

safe elk
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i know

drifting temple
winged wind
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thanks @naive edge for this, its looking great

sand otter
open rampart
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maybe I accidentally switched a setting - but whenever I look down at the icky water I get a mirrored effect

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Kind of like in gmod, but ent_remove_all func_reflective_glass doesn't work to remove the mirror effect

naive edge
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Ah now it does. This is fixed in the most recent build

open rampart
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All fixed, thanks! xorxor

abstract peak
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Portals are just colored ellipses for me

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anyone know a fix?

red panther
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You got no enhancements on

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Click alt+x to open the remix menu

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Then switch to the enhancements tab

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Then click on enable enhancements

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And then at the bottom of the menu

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Click save

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If that don’t work just try a fresh install of everything

abstract peak
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ok

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I forgot the remix mod .zip file

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lol

red panther
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Dw

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Everything working for you now

abstract peak
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yea

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breaker room is awesome

winged wind
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this is how i remember playing Portal 2 around 2012

abstract peak
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LOOK AT THE INCINERATOR ROOM

red panther
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It’s beautiful isn’t it 🙂

buoyant venture
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Not because it's bad but because my GPU is

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Heck, I probably won't be able to enjoy our own remaster in high detail

red panther
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Sad story there

buoyant venture
drifting temple
abstract peak
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surprise.

abstract peak
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beautiful

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glados forgot to turn on the lights lmao

open rampart
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oopsie forgot about the tradeoff - already making 1.1 of my pbr pack oopsie

open rampart
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Yeah, went ahead and added lights to a few places to make it hopefully fully playable with rtx and pbr. I might've missed a few places but I think I got everything KirbDance I can always make a quick hotfix if anyone finds any spots

abstract peak
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propulsion gel looks so delicious

buoyant venture
sand otter
ionic silo
open rampart
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In the original game the light doesn't make much sense 💀 It's now a microphone and there's a strob light from the ceiling Happs

open rampart
thin geode
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awesome 😛

coarse scaffold
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is there a way to turn it off or do you just have to delete the files from the portal 2 folder

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cus i wanna play co op but i cant launch the game from steam with this installed

winged wind
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But do i need the 2 files or can i download only the "hotfix"?

open rampart
winged wind
winged wind
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il found these bugs

open rampart
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Thanks! Keeping notes on all these lil problem bugs for the next update YesYes

winged wind
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in sp_a1_intro6 i found this as well AutoPlsFix

drifting temple
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Mm

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Light leaking

abstract peak
winged wind
abstract peak
drifting temple
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path is too long

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How crazy is your folder structure?

abstract peak
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it's in the default portal 2 path lmao

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and I already have long paths enabled, dang

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ah the problem is the full path is

C:\Program Files (x86)\Steam\steamapps\common\Portal 2\rtx-remix\mods\SkurtyysP2RTXPBRPack1.1\SubUSDs\appdata\local\ov\pkg\rtx-remix-2024.5.1\deps\content\rtx-remix-lookdev-lighting\Projects\Materials\Content_Team\Common\HDRI

THIS IS BY DEFAULT. Most of these folders just contain one other folder, what the heck

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I'm just going to rename the pbr pack folder

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ok there's invisible gel in the old test chambers

burnt flare
abstract peak
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also aperture uses lamps that are brighter than the surface of the sun

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glados is boutta become french fries

drifting temple
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mm

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baked potatOS

ripe hazel
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https://youtu.be/a3BcYtKmmlE Never realized how heavy this was considering I had FG on all the time. Guess the 5090 will already have a stress test waiting for it when it comes out

Portal 2 Path Tracing with RTX Remix On vs Off graphics and performance comparison benchmark at 4K, 1440p, 1080p DLSS 3.8.10 Quality/Performance + DLSS Frame Generation and Ray Reconstruction with Path Tracing and Very High settings on RTX 4080 + i7 10700F

Portal 2 RTX Remix Mod download link:
https://github.com/xoxor4d/p2-rtx/releases

If you ...

▶ Play video
buoyant venture
analog copper
winged wind
winged wind
winged wind
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here i was having like 20-24 fps with a 3080 10GB OC (cinematic)

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but it looks so damn georgeus

buoyant venture
naive edge
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that heavy drop is caused by all the glass refractions

buoyant venture
winged wind
winged wind
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on dlss-perfomance

analog copper
winged wind
analog copper
#

yes

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performance

winged wind
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its expected from a 3060

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mine 3080 can do 1080 using dlss quality at 60-80 fps with some drops

ripe hazel
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I mean it's no surprise considering Portal 2 is the most modern fully path traced title

frail lily
frail lily
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is that normal?

analog copper
#

welcome to the world of plastic beach

naive edge
frail lily
frail lily
pallid hatch
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I was looking for a way to do that as well ... ended up just using a type of transparent texture. would be cool if you could change more than just the refraction or apply a mask texture on-top

frail lily
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All I could manage to do (successfully) was correct the glass color, which right now is different from the original game (classic green tinge)

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don't mind the texture on the glass, it's just something I was trying

pallid hatch
#

looks pretty good actually

frail lily
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I'm leaving these here in case anyone wants to try

pallid hatch
#

I mean certain types of glass do have that kind of colored edge, I dont think they've opened up enough knobs for the translucent shader stuff pepesad. in omniverse you can do more

old abyss
frail lily
frail lily
ripe hazel
pallid hatch
frail lily
pallid hatch
#

there is no slider for rougness with translucent shaders, you have to use what is available in the image E-man linked, and that is only in omniverse

frail lily
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It looks so off, everything is dirty and grimy, and the glass looks pristine, it worked in Portal, but in P2 it has to be solved somehow

pallid hatch
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@frail lily hey, so if you checkout the source code for the shader file AperturePBR_Translucent there is a default roughness option of 1.0

#
  bsdf diffuse_layer = df::diffuse_reflection_bsdf(
    tint: diffuse_lookup,
    roughness: 1.0
  );

edit: you can probably add these to other bsdf layers:

    roughness: 1.0
#

maybe its only for the diffuse layer, might be worth playing with. idk I wish I knew more about how these were programmed

open rampart
frail lily
# pallid hatch <@336757861969559552> hey, so if you checkout the source code for the shader fil...

Mine looks different, actually

#usda 1.0
(
defaultPrim = "Looks"
endTimeCode = 100
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 24
upAxis = "Y"
)

def Scope "Looks"
{
def Material "mat_AperturePBR_Translucent"
{
token outputs:mdl:displacement.connect = </Looks/mat_AperturePBR_Translucent/Shader.outputs:out>
token outputs:mdl:surface.connect = </Looks/mat_AperturePBR_Translucent/Shader.outputs:out>
token outputs:mdl:volume.connect = </Looks/mat_AperturePBR_Translucent/Shader.outputs:out>

    def Shader "Shader" (
        kind = "Material"
    )
    {
        uniform token info:implementationSource = "sourceAsset"
        uniform asset info:mdl:sourceAsset = @AperturePBR_Translucent.mdl@
        uniform token info:mdl:sourceAsset:subIdentifier = "AperturePBR_Translucent"
        token outputs:out
    }
}

}

pallid hatch
#

hmm, im talking about AperturePBR_Translucent.mdl, should be in your materials folder

frail lily
#

oops I opened the usda

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Changing the value (while it might be useful for other things) would do me no good in this instance, because I would need that to be driven by a texture. I suppose one solution might be to modify the model to include a decal on top

pallid hatch
#

yeah :(. It seems like you could probably modify the file to allow one to be used, but seems like currently the toolkit UI doesn't expose texture related stuff like composer did

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advanced mode would be to modify the mod.usda file to incorporate the normal map or whatever texture inputs into the material reference

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you'd have to add normalmap_texture to the reference, then the shader will see it bound and run normal_lookup

pallid hatch
#

oh I see, just not the other texture types? I dont have the UI infront of me, just assumed you couldn't texture translucent in toolkit

frail lily
#

but I don't use substance or stuff like that, my texture is hand painted

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it's a bit hard to simulate a normal map without those tools, but as I said it's probably more convenient to edit the glass pane model to add a decal, assuming it would play nice with the translucent material

old abyss
# frail lily This is more or less the effect I was trying to obtain

Ahhh right, no. That privacy glass/frosted glass look is a nono for translucent shaders as it is, according to the devs, really difficult to simulate with raytracing in realtime. We had a discussion a while ago when I found that a bugged version of ray reconstruction did result in the very look and I got intrigued 👀
https://cdn.discordapp.com/attachments/1091407495567790083/1218633381164879985/NFS_Underground_2_2024-03-16_14-43-17.mp4?ex=6748bc47&is=67476ac7&hm=4f13ede2c466a899407380a7e13946a641673cb05b27b1274347af3cb8bd9bb5&

#

It might have something to do with stochastic alpha blending as well, iirc, but some more tests are needed

#

so decals using the opacity shader should be your best shot

frail lily
abstract peak
#

this sign is hilarious

sleek bay
#

potato

sleek bay
#

there we go all low polygon 🙂 I'll plug in glados next

ionic silo
#

that's one mighty delicious potato

heady laurel
#

Probably that one potato Tadpole picked for photoscan

lunar marten
#

Portal 2 RTX has peaked

#

Nothing else tops this

naive edge
#

Unchecking either Temporal Reuse or Spatial Reuse "fixes" it. Setting ReSTIR GI Spatial Bias Correction to anything but Pairwise Raytrace does as well

frail lily
rough ginkgo
warped sierra
naive edge
warped sierra
#

Always better to have an issue - those get reviewed by the leads in a regular meeting, where my slack posts don't get any formal tracking

#

and Happy Thanksgiving!

dapper ravine
west bolt
#

I'm going to my dad's house which means I'll have access to his RTX 4070 TI SUPER. My dad said I can install Portal 2 RTX. I'm excited!

#

@naive edge for installing your mod. Do I change the video settings then extract it in portal 2's root dir then can I make a shortcut to the .bat?

naive edge
west bolt
naive edge
#

read the instructions on the page where you downloaded these from

west bolt
#

I see thank you for making RTX in portal 2 possible!

drifting temple
#

Me when I don't read instructions

west bolt
#

When I was young I watched my dad beat both games. He's replaying the 1st game in RTX and now the 2nd one has RTX and I cannot wait to get it up and running on his computer he named "Phoenix"

#

It has an 11th gen Intel i7 64GB of RAM and a 4TB SSD and the GPU is in my profile.

#

He has it set up with AI overclocking and sometimes it crashes and then learns and restarts while changing the clock speed

sleek bay
#

or whatever, cc0, do as you like

dapper ravine
vernal sinew
#

Holy shii this looks cool

keen galleon
#

I had a problem after trying to install Portal 2 rtx (https://github.com/xoxor4d/p2-rtx). I had low performance and decided to uninstall everything. I uninstalled the game from stim and deleted the common/Portal 2 folder. After reinstalling the game, I got bugs with portals - they just stay visually closed, and when transitioning - I observe the effect of falling out behind textures (graphically). Does anyone know what can be done with this, maybe in the system somewhere else stored cache portal 2?

keen galleon
dapper ravine
west bolt
#

Does manually putting the launch options in the launch options area in steam work when launching or no?

west bolt
#

Ok. Thanks

frail lily
naive edge
frail lily
rough ginkgo
#

finally got around to fixing the UVs on the dirty cube, the topography of the original model is messed up (from the remix capture and portal 2 itself)

buoyant venture
dapper ravine
#

Is it just me or are some of either the normal maps or height maps inverted? Using Skurtyyskirts' PBR pack

rough ginkgo
#

they're AI generated so it doesn't always get the right physical properties

open rampart
#

Yeah I think the height map was set too high and gave that effect, it'll be fixed on my next update YesYes

fluid bison
#

Honestly i think it would be cool to have a map where would be all textures so it could be checked how their changed versions look for checking

rough ginkgo
#

i did one for a few materials in the 1st chapter

open rampart
#

Yesssss, that’d be the dream xorxor Gmods good for that kinda stuff

rough ginkgo
#

quick saves are pretty handy

fluid bison
#

Quick do - quick check

open rampart
#

A feature a think the stage manager would be really good for 👀 kinda similar to how octotex worked, we had a 3D live view of the textures, it’d be cool to scroll through them all in a viewer

frail lily
dapper ravine
# rough ginkgo quick saves are pretty handy

when i was working on my own PBR mod for Portal 2 Community Edition I originally tried doing every material in one map but that was way too tedious so i also opted for your method

dapper ravine
#

Will there be an update that uses the newest Remix version?

rough ginkgo
buoyant venture
naive edge
warped sierra
naive edge
#

oh, true 😂

winged wind
#

so for now stays the same, i mean, with the version that ships

naive edge
winged wind
naive edge
#

Have to find a way to host the base remix mod as well .. kinda bad that I only ship updates with new releases

buoyant venture
naive edge
#

uhh I think so? I had to revert one runtime commit tho as it was causing some weird lighting issue when a portal pair is open but not in view

winged wind
#

@open rampart any updates for this light leaking issue?

sand otter
#

THE LIGHT IS LEAKING

#

THE LIGHT IS LEAKING

#

THE LIGHT IS LEAKING

rough ginkgo
open rampart
old abyss
safe elk
old abyss
#

portalgun*

safe elk
#

Gravgun portal zombies mode

winged wind
old abyss
winged wind
naive edge
#

he probably set the transmittance to high. There is no surface behind the emissive strips so you have to play with the transmittance of the glass to hide that

open rampart
#

Oh snap that's probably it, thanks!

#

they texture stretched a gray texture and even using artist made textures it's just a stretched mess

frail lily
#

that's why you can replace models

open rampart
#

polyhaven has some nice cliff models......gunna test somethin real quick NoThoughts

frail lily
#

A quick and dirty cave/cliff isn't hard to do

sleek bay
#

still making my AI girlfirend

open rampart
#

she's so pwetty flushedcat

sleek bay
#

beautiful eyes

open rampart
#

Model replacements very very stable, w xorxor xorxor

naive edge
#

static props are the only stable thing unfortunately 😜

open rampart
#

Looks like the toolkit still has that disappearing glitch if you add/remove a reference SadgeSitSipDank

frail lily
#

Question: would it be possible to replace the whole cave with a single model?

naive edge
#

if the cave meshes are stable, you could remove all the single meshes and attach the full-single model to one of the og meshes or to a map marker

#

kinda risky, if the anchor gets culled, so does the whole cave model

frail lily
#

thanks obama

drifting temple
drifting temple
# sleek bay

Beautiful. (Also she farts deadly neurotoxin.)

west bolt
#

Is "Skurtyy's Portal 2 RTX PBR Pack" a good PBR pack until people make a whole pack of assets from scratch? (Since this is using AI upscaled textures)

thin geode
#

it's using one of the best options available for AI upscaling & PBR generation, so yeah

#

it looks pretty good overall

west bolt
#

do I need to put it in the folder into RTX-REMIX's mods folder?

#

along with portal2rtx?

naive edge
#

I'm sure there is a detailed readme on moddb

uncut kiln
#

just to get a reading, what sort of resolution and framerate are others able to get it at? with dlss at auto at 1080p on a 4090 it seems kind of stuck at 30 fps during chapter 6 deep underground. even if i raise and lower the resolution, dlss, and other rtx settings, it just hovers at 30

open rampart
#

bulb update chat peepoBlushReallyHappyDank (ignore the color, haven't referenced default portal 2 yet)

#

well fuck

#

one lightbulb? woah I guess valve

open rampart
#

looks like they used 3 lightbulbs, not too shabby

naive edge
uncut kiln
#

makes sense

open rampart
heady laurel
#

that PBR texture looks nice

open rampart
#

Thanks! peepoBlushReallyHappyDank

#

Update coming out today, spent all night patching some stuff up, anyone have anything they ran into/saw/didn't see? I can add it to this update Sacknana

rough ginkgo
dapper ravine
#

will gels be fixed? I just started Old Aperture and it's gonna be a bit difficult not seeing them on the ground

thin geode
#

seeing it work on a game with a higher base texture quality is great. instead of like 64x64 lol

open rampart
#

How's dis? I got rid of the height map for it - here's it vs. the original

open rampart
#

lookaround where the heck are those white ceilings

#

Err i think I'll remove the normal maps and add a bit of metallic and mess with the rougness YesYes

naive edge
open rampart
#

yikes, I added a height map and forgot to adjust the displacements - it went with the default 0.05 PepeYikes

#

I put in a ticket earlier this week to make the default 0.01, 0.05 seems like a weird default

#

My lil python script didn't seem to work, so this project I've replaced everything by hand YesYes

pallid hatch
#

Possible they’ve been playing without enhancements the whole time?

open rampart
open rampart
open rampart
#

Looks like the gel can land on every other surface, unless I'm missing any you've noticed besides the one above 🙂 @dapper ravine

naive edge
#

software skinning is causing the cpu bottleneck .. anyone wanna reimplement fixed function hw skinning? 😜

hearty shell
#

that way the grout wont be extruded

buoyant venture
naive edge
thin geode
#

nah single thread performance has been steadily improving

winged wind
#

Games in general loves Cache

thin geode
#

i mean pure single thread perf

#

disregarding 3d cache

#

between my 5800x and 7950x3d, single thread performance rose 17%

going from a 5600 to a 9600x is a 29% improvement

lyric summit
#

Cause that's like 2fps even on vanilla dxvk

buoyant venture
naive edge
#

aaaah so many things that would drastically improve things ..

  1. enabling cl_modelfastpath & cl_tlucfastpath to get hashes of dynamic props stable
  • no way to get FF rendering to work because they are skinned in the shader
  1. disabling mat_softwareskin to really improve performance
  • same as above
thin geode
uncut kiln
#

chapter 6, all the underground maps

ripe hazel
#

We're going to have to wait a long time for single thread performance to double considering I'm getting around 30 fps on a 9800X3D in some of those areas

#

And you'd probably want 60

#

What's interesting is although I am not fully using my GPU with DLSS Balanced, Ultra Perf increases performance further, despite what looks like a CPU bottleneck

thin geode
#

could be a VRAM bandwidth thing?

#

hmm

ripe hazel
#

That would be interesting to check

winged wind
ripe hazel
#

Thank god for frame gen

winged wind
#

cries in 3000 series

buoyant venture
#

If it wasn't for FSR, the game would be entirely unplayable for me

winged wind
buoyant venture
thin geode
#

anyone know a magical command to skip to chapter 6

#

or wherever the poor performance is

buoyant venture
#

I've only done it in Portal though, I would never skip Portal 2's story

thin geode
#

yeah you can

#

hm

ripe hazel
#

You could use my save

winged wind
thin geode
thin geode
thin geode
winged wind
ripe hazel
#

or use "map sp_a3_01" in the console and play until the performance goes bad

thin geode
#

39 FPS here

#

4090's sitting at 25% usage lol

buoyant venture
# thin geode

Shame the AMD GPU is at 0%, smh
Should be putting it to work, lol

winged wind
thin geode
#

putting it to ultra performance does increase FPS to 56, so it's not totally on the CPU side of things. i do think it might be a bandwidth issue

thin geode
buoyant venture
#

Portal 2 with RTX about to be a 5000 series exclusive at this rate

thin geode
#

nah there's something odd happening here

#

i hope those reflex stats help xor with this

ripe hazel
#

Performance does scale with resolution

#

77 fps with 852x480 ultra performance DLSS

winged wind
#

wow im seeing so many people using 4090 cards

thin geode
#

is it possible that culling isn't working right?

#

all of these lights are loaded right now in the very poor performing section

#

and i've seen similar performance stats in FNV with culling fully disabled

#

it's definitely not working

#

so uh... that's probably why

#

it's rendering all of this when looking in the direction of the fire all the time

frail lily
thin geode
#

yes, but it's rendering things that are multiple chambers away

#

this doesn't happen in other levels, when performance is okay

#

i just checked some other ones

frail lily
#

uh ok, I thought it was just zoomed out

thin geode
#

ah no, that's just how much it's rendering. it goes pretty far

frail lily
#

I'd love to have some more capable people helping xoxor4d out, I must say I'm a bit surprised there aren't many around (unless they're doing their thing in private)

#

let me rephrase that: there are many people doing their part in any way they can, I just thought there would be more people doing the kind of stuff xoxor4d is doing, more interest

thin geode
#

there aren't many people here with this level of shader and reverse engineering knowledge

#

plus it takes a lot of time to do stuff like this 😦

frail lily
#

(granted, he's doing it as an exercise to learn, but still)

blissful fulcrum
#

It's worse in act 4, sp_a4_finale1 for example I got 10 fps

dapper ravine
frail lily
dapper ravine
winged wind
#

@open rampart is this normal?

open rampart
#

Hmm it might be the game's black shader, could you plz type status in the console and see what the map name is? Applecatrun

wide prawn
winged wind
#

map: sp_a3_jump_intro a

#

im using your pbrpack 1.2

open rampart
naive edge
slender plover
#

like a while back

#

no doubt portal 2 has some diffs

#

but the general idea is the same

#

and he has a good handle on what is needed from the DX side

#

so I'm sure once he finds the functions mentioned he can probably implement his own version easily

frail lily
naive edge
frail lily
#

I like that movie

#

"The Executables"

open rampart
open rampart
#

love xorxor, they made all dis possible xorxor

winged wind
#

im xoxolover

open rampart
#

My portal 2 capture folders like 26gbs typingcat

winged wind
#

i trying to finish the game with the pbr pack made by @open rampart

open rampart
#

I’ll investigate, thanks! Applecatrun

#

I’ll include you +everybody who’s reported bugs so far in the credits, makes it easier for the next person who downloads it to be smoother Lovegers

winged wind
#

well after a while playing without issues, i cant play after weathley tries to kill me, the level crash instantly after that door

#

the map is sp_a4_finale2

winged wind
#

almost forgot, i noticed that on the first level this texture is not showing correctly

open rampart
#

You da best Durannt 3469pepeparty

dapper ravine
pallid hatch
open rampart
naive edge
winged wind
analog copper
#

is portal 2 the highest graphical fidelity game working with remix?

#

i feel like it is lowk

#

not including gmod cause fuck allat

naive edge
thin geode
#

it wasn't just that, i tried hiding it

#

there's slowdown in other areas too with the culling issue

naive edge
thin geode
#

either way, nice work 🙂

naive edge
# thin geode i just ignored the texture in remix

Ah yea that won't help as my code was the bottleneck 😂
I was locking/unlocking each effect surface to modify the vertex uv's which is really, really bad performance wise.
I'm now modifying the uv's when the vertex is created by the game (before it gets placed into the vertex buffer)

uncut kiln
uncut kiln
#

ur latest commit had an unused variable causing the workflow to fail 🔥🔥🔥

winged wind
#

this two latest action builds didn't work for me, they also crash

winged wind
#

this build version from xoxor4d github seems to work rigthly fine, but like i said the latest, at least, two build action won't work, they crash right after that door opens

naive edge
winged wind
winged wind
pallid hatch
#

… pretty sure this portal requires a custom runtime build. Does it not @naive edge?

winged wind
#

il been able to finish the game with the custom runtime build but if i merge the new actions build from dxvk i cannot pass trough that door, it gonna crash so i think that we need that custom runtime, yeah

pallid hatch
#

Yeah … I mean reporting that the game crashes without the thing that’s supposed to make it work isn’t exactly helpful

winged wind
pallid hatch
#

I think you are misunderstanding. It’s not designed to work with the builds from the official GitHub pages from nvidia, that’s why it comes with one

#

It might in the future, but not now

pallid hatch
#

Yep

winged wind
#

yeah now i understand

#

srry my bad

pallid hatch
#

Np all good

winged wind
#

Anyway I could almost finish the game if it weren't for that runtime bridge error, so that make it almost a "little" compatible with p2

pallid hatch
#

Yeah. I’m guessing xorxor added some custom bridge commands or something of that effect that need to be upstreamed to the official repository for it to work with the nvidia builds

naive edge
#

Well it there are no changes that are really required. Some stuff will just not look correct without these changes tho. Area connecting portals will not work, gel will not work etc.
Shouldn’t be crashing

open rampart
#

Huh that’s odd, I was able to load into and go through the door without crashing with the PBR pack on the latest build

west bolt
open rampart
#

I’m glad! I made the installation process a little easier, don’t know why I didn’t think of that method in the first place Sacknana

west bolt
winged wind
winged wind
#

Hey guys, il made a video showing the stunning visuals of this path traced game, btw i give the credits to @naive edge and @open rampart. Hope you like it and thanks!

open rampart
red panther
#

Made RTX on vs Off site

west bolt
#

@open rampart do I need to put your Portal 2 RTX PBR folder from the archive into the mods folder and then launch the game for it to work or will I need to enable your mod?

open rampart
pallid hatch
#

installing this mod has three steps. is there a specific one people are confused about?

1. Unzip rtx-remix.zip.
2. Place the rtx-remix folder into Portal 2's main directory:
  Example: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\rtx-remix
3. Launch the game using xorxor4d's launch script: _start_portal2_rtx.bat.
noble atlas
#

Is it fine to set the remix graphics preset to ultra or was the mod specifically designed with the default high preset in mind?

open rampart
#

Ultra's totally fine YesYes

earnest wind
#

Oh hey! I was waiting for this game to get RTX treatment

grim sonnet
red panther
#

Everything is basically covered here

grim sonnet
naive edge
drifting temple
#

funky

naive edge
drifting temple
#

God damn

#

That's actually epic

kind lance
#

Holy fuck

red panther
#

I have no words

winged wind
winged wind
#

with dlss quality?

naive edge
#

balanced

winged wind
#

even for a 1080p

#

wow

buoyant venture
fluid bison
open rampart
#

Remix evolved into the 2nd sense Pog

buoyant venture
red panther
open rampart
#

next pbr update I'm gunna see if I can add some lights to these 🙂‍↕️

open rampart
#

@naive edge any tips to setup an actions tab like yours? 👀 doing a little research on how to set one up lol, all the tutorials I’m finding are code only 😅

naive edge
open rampart
#

It’d be cool to have it be an updated place to get the latest remix runtime + the latest rtx.conf xorxor it’s for my gmodrtx

naive edge
#

Uh but there are already action builds for the runtime? Forking it to implement your own action would require you to manually pull from the main repo each timer there is a new commit

open rampart
#

Oh that’s true, and given that the bridge is broken for gmod atm I should probably leave it as it is with a version I know works 😅

naive edge
sleek bay
#

oh well done xoxor4d mate thats sick

winged wind
#

just thanks @naive edge for working so hard, you made awesome things!

open rampart
summer furnace
#

in the readme file, it says to drop it into the folder "rtx remix". where do i get that folder from (sorry im new lol)

#

wait no im just dumb

summer furnace
#

ok no im still confused lol

open rampart
open rampart
buoyant venture
#

I wish asi loaders worked on Linux, would be interesting to get this working on Steam Deck

old abyss
buoyant venture
#

I remember for Need for Speed, I had to work around the dinput8

naive edge
naive edge
buoyant venture
#

I'll give it a try soon

buoyant venture
#

The two main issues I'm expecting the Steam Deck to be is Memory and CPU bottlenecked

naive edge
dapper ravine
#

@open rampart How do I input images for PBRFusion? I selected the right folder and did the queue prompt stuff but it shows errors and says access denied

summer furnace
#

did everything but nothing changed (+idk what im doing lol)

naive edge
#

The action build you downloaded is missing some necessary files as these require you to have installed the initial full release first

summer furnace
#

did i do something wrong

#

i do have the rtx-remix folder but it only has "mods" in it

#

its still not working lol

naive edge
#

Do you have winmm.dll or an _rtx.asi file in the bin folder?

summer furnace
#

i didnt know i needed those

#

where do i find them

ornate heath
#

asi files are old

#

im pretty sure he is asking you if you have leftovers from the older versions

#

@summer furnace

#

check the bin folder

#

do those 2 files exist?

summer furnace
ornate heath
#

screenshot of the bin folder hold on

naive edge
# summer furnace no

Thats good! Are there log files in rtx-remix/logs? If so, delete them, restart the game ... then post them here

#

Also, if the game starts windowed, please take a screenshot of the titlebar (the window name)

summer furnace
naive edge
#

And uh .. looking at your folder, you have a lot of remix files there that dont belong there (d3d9.dll, NvRemixLauncher etc)

summer furnace
#

should i delete and reinstall the game to clear the folder

naive edge
#

That might be a good idea

summer furnace
#

doing it now

summer furnace
naive edge
#

just remove the files yourself if steam doesnt do that

summer furnace
#

ok

#

ok i cleared it

#

i think its working??

summer furnace
naive edge
#

yea first start is slow as its building the sound cache. If it's not done after 5 minutes, just close and restart manually

summer furnace
#

ok

summer furnace
naive edge
#

remix can be a little unstable at times .. just try again

summer furnace
#

lemme guess crashes are normal

#

yep its working now

summer furnace
naive edge
#

you did not install the base remix mod

summer furnace
#

ohhh forgot lol

naive edge
#

reaaaaad

frail lily
#

😂

vast snow
#

hey, i just installed the mod and skurtyyskirts pbr pack and but i don't know if this is normal

vast snow
#

that's the thing i have version 1.3

naive edge
vast snow
slim gulch
#

Is AA off?

naive edge
#

It's a really odd issue. Some people have it and other's don't. Just tried tuning on AA to see if that's causing it (doesn't for me "unfortunately" 😂 )

Fixed it by manually setting the alpha blend state in the remix toolkit on every bit of foliage. I guess skurtyy did not do that on his mod

open rampart
#

Yeah I’ll have to look, coulda sworn it looked ok in the toolkit and ingame 😅

naive edge
#

Yea .. happens for some and is fine for others. Still haven't found the root cause for this

rough ginkgo
#

@naive edge what's in your custom remix build? i'm having issues with stability on the d3d9 device controlling the remix api lights in gmod. I was thinking about implementing it in a different way but wanted to get your input first

naive edge
naive edge
frail lily
naive edge
#

oh lmao

cedar edge
#

loving this mod ❤️

fast sedge
#

yet the rest of the place looks ASS

fast sedge
#

not like the textures are bad

naive edge
#

Yea it's missing the normal map

frail lily
frail lily
#

I do agree, just for the record, but remember the mod is still in progress, so maybe they haven't got to that point yet

fast sedge
#

true

dense holly
#

@naive edge has anyone else reported crashes using the latest build? I installed it as well as the PBR pack and it's CTD quite often with camera change events like this - [21:11:12.351] info: [RTX] Portal teleportation was detected [21:11:18.244] info: [RTX] Portal teleportation was detected [21:11:25.249] info: [RTX] Portal teleportation was detected [21:11:42.408] info: Camera cut detected on frame 5170 [21:11:42.408] info: [RTX] Opacity Micromap: enabled [21:11:49.008] err: [37] common device objects were not disposed of.

#

Half the time i relaunch the game, there are two player models clipping over each other, and the camera anchor has been moved slightly away from where it should be

#

Could maybe have something to do with changing DLSS to quality mode + enabling Frame Gen? those are the only settings I changed. Reverting rtx.conf with the one from your zip let me progress again

naive edge
ripe mist
#

I just followed what was on the release tab of your github repo @naive edge do I need to install anything else? the game does launch now but the test chambers look so dark, is that normal? are there just no lights in the base game?

#

I see on github that this issue might be with RTX-remix not capturing point lights. is there a fix for this?

naive edge
ripe mist
#

ah I understand now

#

so I need to make or find another remix mod besides the one you provided in the guide which doesn't really modify anything besides stuff you expressly touched up on?

#

because for example in GLaDOS' room there's basically no light source except when the stalemate associate booth opens

naive edge
ripe mist
#

and that isn't an option with rtx-remix? or would it not look good with rtx?

naive edge
#

Well you can certainly place lights without actual "light sources" aka. fake lights using rtx-remix. That still requires a modder to do that per level because remix itself won't do that.

ripe mist
#

how many levels are there?

west bolt
#

Does the latest update make the command line perms obsulete? so I need to add the portal 2 RTX launcher to my steam games list

naive edge
misty forge
#

I FIGURED IT OUT

#

Did the other person who had the D3D error have ASUS GPU Tweak 3 installed??

#

Because THAT'S the problem

#

It causes issues with a LOT of GPU utilizing Software

#

I turned it off and now my game runs

#

So any OSD software is capable of causing issues. it's just apparently GPU Tweak 3 is the most problem causing

winged wind
#

i just use MSI Afterburner with RTSS and had no issues

viral peak
#

No way there's a portal 2 rtx remix implementation

#

that's literally so cool

#

I've been waiting for something like this for so long

analog copper
winged wind
#

its secure to update?

bright nebula
#

Mine keeps crashing after the new update and even going to a previous build doesn't work any help?

naive edge
winged wind
winged wind
#

it crashed, so yeah im having issues

#

this minor update literally broke my portal rtx so i think that i need to re-install the mod

buoyant venture
winged wind
naive edge
#

l4d2 got a similar update but my mod is still working fine there .. offsets most likely changed with this one so might take some time to fix

naive edge
winged wind
#

we still need to launch the game trough p2-rtx.exe right?

#

i hope one day and if its possible of course, run the game trough steam

buoyant venture
kind lance
analog copper
buoyant venture
#

I believe me and @red panther have both contacted them

red panther
#

Yep

analog copper
#

get nvidia to help you

#

valve has been

#

hush hush with mod creators recently

#

poor cs classic

red panther
#

He was slightly veg with who owned the assets but it ended up being safe to assume it’s valve

#

And well it’s our mod

analog copper
#

yeah this might be a tough battle if you really try

red panther
analog copper
#

valve is weird as fuck man

red panther
#

Yeah

analog copper
#

actually a bipolar company

red panther
#

They didn’t respond to me at all

#

Oh

#

That was already said

buoyant venture
analog copper
#

what're they helping you with

buoyant venture
analog copper
#

swag

buoyant venture
#

We just have to plan out trailer stuff like timing

analog copper
#

is the full game performance good yet?

red panther
#

As good as pt is gonna get

analog copper
#

sick

#

i'd play it but i don't really enjoy portal 2

red panther
#

“Maybe” it’ll get a little better but I wouldn’t bet on it too much

analog copper
#

portal 1 peak

rough ginkgo
buoyant venture
rough ginkgo
#

even my 2080 runs it well ngl

#

except for glados's chamber

buoyant venture
#

My RX 7600 can even somewhat play it

rough ginkgo
#

that kills fps lol

buoyant venture
#

Volumetric lighting is definitely a must for this game

#

The chamber made a huge difference with it off vs on

rough ginkgo
#

yea, thankfully xorxor4d has set up controls per visleaf, so we can adjust the strength, color ,etc throughout a level

#

there is so much potential for polish 🔥

buoyant venture
#

I can probably edit all the presets to use Volumetrics by default

#

That way they all have the intended experience

#

And it doesn’t really hurt performance

rough ginkgo
#

we should probably lower the bloom strength by default tho

#

its at 5 and its way too strong