#Anarchy Online

41 messages · Page 1 of 1 (latest)

eager storm
#

Working on getting remix working with AO. Dxwrapper has recently been updated to support the old client but I'm struggling to get the game to launch with remix. Any help would be appreciated.

#

latest logs

upper compass
#

@eager storm please post a description of the behavior you're seeing as well

eager storm
#

Umm, essentially it loads up to a black screen that is "not responding"

#

I have to wait for the option to end the process to show up as I can't alt tab and alt f4 won't work

eager storm
#

Mark or anyone else, could you clue me into what data rtx remix would need exposed to work?

#

for example: would a hook like this obviate the need for dxwrapper?

#

[DllImport("N3.dll", EntryPoint = "?GetCatMesh@n3VisualDynel_t@@QBEPAVVisualCATMesh_t@@XZ", CallingConvention = CallingConvention.ThisCall)]
public static extern IntPtr GetCatMesh(IntPtr pThis);

#

[DllImport("Randy31.dll", EntryPoint = "?GetBoneMatrix@RCATMesh_t@@QAE_NPBDAAVTMatrix4_t@@@Z", CallingConvention = CallingConvention.ThisCall)]

upper compass
#

Well, if the original game is running in d3d8, then the draw calls its sending need to be translated into d3d9 calls (which is what dxwrapper should be doing)

eager storm
#

the original game is direct draw

#

dx 6/7

verbal escarp
#

@eager storm Was there any crash dump that was generated ?

upper compass
#

Pleas check for any .dmp files in the same folder as where you found the NvRemixBridge logs, and upload them to your github issue if they exist (or comment there indicating they don't exist). The logs here don't provide enough info for us to know what's going wrong

eager storm
#

No crash unfortunately

plucky folio
#

i cant seem to replicate being able to get remix running in the lobby again, i dont know how i managed it, had to do a pc format so had to start over again.

eager storm
#

rougghhh

#

well there's good news as of like an hour ago

#

elishia did some work on the wrapper today and he's identified a few issues with dxwrapper affecting ao and is working on a fix

#

here's a version of dxwrapper that should work to get ao loaded, but I don't think it'll work with rtx remix

#

but a generic fix is on the way that should get pushed to the github eventually

#

and then it's on to investigating the next issue haha

#

the only options you should need to enable are dx7to9 and fullscreenwindow

plucky folio
#

there is only a text file in that wrapper

eager storm
#

uhh

#

weird

#

not sure what happened there tbh

#

I don't think that change is getting pushed to github, as it essentially ignores an error thrown and continues rendering game

plucky folio
#

i did get the wrapper going with the github version on the old engine. was missing characters heads in the logon screen but other then that worked fine, was good to be able to play with higher resolution for once.

#

so with your wrapper i get this show up but the game crashes

eager storm
#

yeah sadly it's still not rtx ready

#

I'm going to look into the error it's throwing some but ultimately as I've said before I'm punching above my weight here

#

a) it's not my wrapper, I've just managed to establish contact with the developer of it
b) I'm useless at c, and if it was an easy solution it probably would have been implemented already

plucky folio
#

its drivng me nuts that i got the remix menu to show up at character screen but cant replicate again, dont know what i had right cause i was trying so many different things at same time

eager storm
#

yeah hopefully it's rtx supported in the next few weeks xD

plucky folio
#

any luck on this ?

edgy sparrow
#

is there any progress with AO? i've been looking into working on a mod for it too

edgy sparrow
#

asking cursor to run rtx remix on AO with all costs, will update lol