#Return to Castle Wolfenstein (RTCW)

1 messages · Page 4 of 1

full estuary
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I think we need to mark the smoke textures as transparent somehow in remix?

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the same with decals

sly timber
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I mean your supposed to mark them as particles for the alpha colors to go away but that isn't working which is kinda weird, altho if it's a remix bug I'll look into it

full estuary
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oh, I haven't tried to mark them in any way so far.. only the decals and I fugured it would work for smoke too. I'll test it too with remix

sly timber
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I mean it's not a big deal rn tho compared to other things so I can test it myself later today

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Whoops didn't mean to send that lol

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Anyways cya for now if I get anything cool done in the toolkit I'll send an image here

sly timber
full estuary
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looks good

sly timber
sly timber
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so it turns out all the fires already have emissives? its just too dim to see

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and ofc its buggy with the world geo resetting

full estuary
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well, anytime now i'll have the release ready, I managed to send light to remix..

sly timber
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Promotional be damned

full estuary
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f'it no release but a manual build! Let's test it first:

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check these 2:

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seta cg_coronafardist "4096"
seta cg_coronas "2"

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bridge conf enables remix API, and coronas = 2 should send all coronas to renderer even if behind, far away

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@sly timber let me know if hashes are stable, otherwise we might need to compare wolfconfig.cfg; and if you see all the lights

sly timber
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aye aye give me a second im at work but on break

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@full estuary do i put bridge by the exe

full estuary
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in the .trex folder

sly timber
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alr

sly timber
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could you send me your wolfconf?

full estuary
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ok, send me your wolfconfig

full estuary
sly timber
full estuary
sly timber
full estuary
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could be the rtx.conf ?

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also set r_novis 1 as I was doing some tests before

sly timber
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it worked! it was the conf

full estuary
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also r_novis 1

full estuary
sly timber
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yeah its all stable now for me

full estuary
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pls send me your rtx.conf, I'd like to compare to mine, see what I changed 😜

sly timber
full estuary
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I might take a break

sly timber
sly timber
sudden steppe
sly timber
sudden steppe
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I don't own the game

sly timber
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lemme make a capture rq

sudden steppe
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Maybe the floor planks

sly timber
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alright

sly timber
sudden steppe
sly timber
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however that being said we do have technology

sudden steppe
sly timber
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Yea probably

pine bronze
pine bronze
sly timber
sly timber
native halo
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How are you able to get remix running on OpenGL?

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Been trying to apply RTX Remix on a Disney Princess game for shits and giggles

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but it uses OGL so it's not directly compatible

sly timber
native halo
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the logs in the screenshot say OpenGL and that caught my attention

sly timber
native halo
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it's the logs you get upon starting up the game I believe

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with a puke-green screen and white text

sly timber
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ooh yeah

native halo
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Something-something OpenGL...

sly timber
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back a while it used to be a opengl game but we made the switch because opengl is not reliable in any way with a wrapper

native halo
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there's currently no known wrappers in the market that could reliably translate OGL to modern APIs

native halo
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Ray-traced Himmler isn't something I had in mind 😛

sly timber
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behold (yes ik its supposed to be night its something im working on)

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the ending is a work in progress 😛

sudden steppe
sly timber
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ye i can one sec

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holy shit

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its so... peak

sly timber
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thank you sm e man froggonodding

sly timber
upper nexus
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POM artifacts detected

sly timber
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Yeah

sudden steppe
# sly timber

Hmmm looking good in game. Though the POM is too strong. I'd halve or even set a third of that strength

fickle heart
native halo
pine bronze
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Bruh

native halo
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lmao

sly timber
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Its also Hella clippy with the corner walls that don't have pon which is funny and cool to look at

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much less intense

sly timber
native halo
sly timber
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with one pom alone it feels like a new game tbh

sly timber
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might try using some temporary pbr from ambientcg.com for some things while waiting to see if I can get someone who could do every texture tho or people

sly timber
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like this tiles that match up perfectly with the origional tiles

upper nexus
sly timber
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I didnt make that pom, e man did

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@full estuary i wanna ask you, but do you think it's stable enough to put the how to on moddb as sort of a beta thing? I don't want to upload it there without you giving the green light n such

full estuary
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I would like to add the cvars we changed and are mandatory (like r_nocull r_novis etc) to autoexec.cfg because people will always mess with the config and ruin it, autoexec will reapply them whenever the game starts again -> I'll try to do that this evenin or tommorow morning

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Then should I test this on an AMD card?

sly timber
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I mean yeah sure, and alright

full estuary
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ok, SO has an rx6700, will ask if I'm permitted to test it on her machine 😃

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Then it could be ok, I did not find any serious bugs, but hey it's beta release right?

sly timber
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Yeah lol

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There will bound to be issues on a beta release so why not tag it as such

full estuary
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OMG sv_cheats gets set to 0 on New Game 😱 😂 gotta fix that asap

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or better yet, don't try it, it will ruin your wolfconfig.cfg with sv_cheats 0 😢

sly timber
full estuary
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so when you select New Game, then sv_cheats is set to zero, and that triggers r_nocull 0, r_novis 0

sly timber
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Yea

full estuary
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since they are cheat protected

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omw to find the cause of sv_cheats being reset

sly timber
sly timber
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Yeah

mighty lotus
sudden steppe
# sly timber much less intense

Very nice. The adjusted depth intensity helps bringing it back to realistic values.
The visual artifacts you're seeing I think is because remix expects POM textures the be processed for the quadtree method, and the one I sent you is for the old method.
Converting back to png and ingesting via toolkit as displacement texture should fix it

sudden steppe
sudden steppe
sly timber
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ofc social

sudden steppe
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Gonna be doing the corners next

sly timber
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nice, there is also 2 other stone ones idk if you wanna take a crack at them later down the line at all

grand shoal
sly timber
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ok

grand shoal
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idk why it burns tho

sly timber
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cancer

grand shoal
sudden steppe
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Also the game isn't that expensive on steam

sly timber
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yeah

sudden steppe
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Soon or later I might give it a try

sly timber
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its really fun trust

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its my childhood game lol

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between that and wolf2009

sly timber
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the fact that ambientcg is free at 16k res textures baffles me (for snow nonetheless)

sudden steppe
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@sly timber here goes another one for yah Peepo_ThumbsUp
Same settings for POM as you last adjusted

sly timber
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good timing too, im adding 16k snow to my game

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my pc is screaming at me

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(this is mostly a joke btw)

sudden steppe
sudden steppe
sly timber
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ough ok

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sorta half works lol

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one sec tho its an rtcw issue not the pom i think

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mm no it is the pom i guess? its cut off weird

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is there a way to fix that at all

sudden steppe
# sly timber sorta half works lol

Hmmm weird. The texture is not lining up with the corner.
I baked a little curvature around the edges in blender so the corners would look rounded and not sharp.
There is no POM on these though, only normals distortion Peepo_Think
Does it happens often?

sly timber
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it seems to be because the origional game also never bothered to line up their textures, and it only seems to be the best around doors

sudden steppe
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boring

sly timber
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yeahhhh poor alignment

sudden steppe
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It is not applying to everything though. Some textures are still vanilla, despite looking like they should be the same

sly timber
sudden steppe
sly timber
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sure, uno momento

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hmm, sill a visible split

sudden steppe
sly timber
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correct

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its no longer rounded but the colors are off ig

sudden steppe
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I'm eyeballing back and forth the textures and they seem fine, no seams between them

sly timber
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yeah, in any area where they werent aligned properly they have the issue, however to save us both time, once I get into editing the bsp ill just realign them

sudden steppe
sudden steppe
sly timber
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right froggonodding

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I will

sudden steppe
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Also, please, if you find that small bit that isn't replacing, send it to me. Most likely something easy to fix

sly timber
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alrighty I will be sure to

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8k snow

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but its funny nonetheless

full estuary
sly timber
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#1229858482530943037 message

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its lookin peak tho I wish there was a way to set sky brightness per map instead of alltogether because this is supposed to be dark but making this dark makes all other skys dark too

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but making the other skies brighter means this becines a daytime map basically

sudden steppe
full estuary
sly timber
full estuary
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Not a cycle, but settable time of day

sly timber
full estuary
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Ex I think I could set a vertex color for the sky and that would blend in with the textures: darker colors would make it evening/night, brighter colors -> midday

sly timber
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I see

full estuary
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So we would have a different setting for each map, not one globally for all maps, like you said

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It might be even be set like this from the bsp, dunno

sly timber
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oooo

full estuary
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Speaking of which, is it possible to edit bsps?

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Or is there an original file which gets compiled into bsp?

sly timber
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yes but its via an app that newwer updates cost money

sly timber
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▶ Play video
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15$

sudden steppe
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xoxor figured a way to call the remix API from portal 2 so levels can trigger different settings from the remix menu.
Though the remix API is deeply integrated within the game rendering. Not sure if it is possible to inject a code that calls the API while using the game's original renderer.
@novel token what do you think?

sly timber
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i mean its not using the games original renderer

sudden steppe
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They want to adjust sky brightness per level and the engine shares some similarities with p2rtx, I think, such as BSP levels 👆

sudden steppe
sly timber
full estuary
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And I’ve already integrated remix API to send the lights

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So if xoxor shares what api function to call to modify the sky brightness, I think it can be done

sudden steppe
full estuary
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Mobile browser freaks out on that page, I’ll look in the morn.

sly timber
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this is what was highlighted (flashbang warning) also yeh isnt it kinda late for you rn?

full estuary
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@sudden steppe do you know if there’s a wiki somewhere with api docs/examples? To get the lights implemented I searched discord and found some samples by xoxor and sultim 😂

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I’m off to sleep, bb

sly timber
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cya later saint

sudden steppe
# full estuary <@544327892599963668> do you know if there’s a wiki somewhere with api docs/exam...

There is an example by nv on github to draw a triangle with a green light:
https://github.com/NVIDIAGameWorks/dxvk-remix/blob/main/tests/rtx/apps/RemixAPI_C/remixapi_example_c.c
Sadly there is no usage of that SetConfigVar function in the example but it should be very straight forward to use

GitHub

Contribute to NVIDIAGameWorks/dxvk-remix development by creating an account on GitHub.

novel token
# full estuary <@544327892599963668> do you know if there’s a wiki somewhere with api docs/exam...

There is a lot of code in there to manage, lerp and keep track of the variables and some parts are in the map_settings module as well (per map settings that parses certain config files). All you fundamentally need is this: https://github.com/xoxor4d/p2-rtx/blob/a0378519c9b43f68889539a6ac63f7c71b895cae/src/components/modules/remix_vars.cpp#L119

it’s basically up to you to write some kind of framework around that api call

GitHub

Portal 2 - RTX Remix Compatibility Mod. Contribute to xoxor4d/p2-rtx development by creating an account on GitHub.

full estuary
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Are the variable names the same as rtx.conf?

novel token
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P2 and other comp. mods I’ve created load a .conf file containing remix variables when the map starts to load.

While that is a really cool feature, it comes with a few issues. If you use the api to change settings and then tweak something in the ingame runtime settings menu and save them, you’ll also save the per map changes to your rtx.conf

full estuary
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Great. Thanks for the info

full estuary
# novel token P2 and other comp. mods I’ve created load a .conf file containing remix variable...

Yea, so if I understand correctly, when a map loads, my code will change some remix vars which will then be saved to rtx.conf. Artist comes and modifies in remix UI the same vars for testing etc. They press save and rtx.conf is modified. But if the map is reloaded by the game, my code will reapply the old values thst are saved in my own private config for that game. So artist must modify that private config too, to persist new values.

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That’s the usecase/workflow I have in mind

sly timber
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(By that I mean we can ask if they used the private configuration or autoexec)

novel token
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Setting vars via the api will not auto save them to the rtx.conf. That only happens when you press save in the gui.
I keep the rtx.conf as a baseline config but yeah, depending on the situation, you need to tweak multiple files.

I actually have a console command that reloads and reapplies the rtx.conf from disk. That will disable the per map changes and gives me the option to tweak the baseline config (like tagging new textures)

full estuary
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Aha, got it, so it’s a bit more involved. I’ll read the code. Thanks a bunch @novel token

full estuary
# sly timber (By that I mean we can ask if they used the private configuration or autoexec)

I wasn’t thinking about autoexec when I wrote that sentence 😄so you need to explain your understanding about that. But lets have this convo when I understand more what can be done with remix api, cause there are a bunch of different scenarios to consider. The easier we make everyones lives working on this the best it would be for the final product, thats my principle.

sly timber
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Its 11 I needa sleep lol

full estuary
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Aha, no prob

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Yea, that’s another head-ache 😄😂

sly timber
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I can imagine

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Altho there is something we did with the opengl version

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Which worked out

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Idk if it'll work but on the exe we made a shortcut and added +sv_cheats 1 to it

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I tried it with this thing but it didn't work and said sv_cheats is read-only in the console

full estuary
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I know about that

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At some point recently I removed that read-only flag in the dx9 version

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It will be a problem when we port to real rtcw

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I was not able to set sv_cheats there. But that’s for later.

sly timber
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I could ask etplayer about it

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Tmrw tho lol

full estuary
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Yes sure

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I figured out the sv_cheats issue and commented some lines of code. We’re good to go for the planned moddb beta release

sly timber
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Alright, just let me know when you make a release and I'll make an upload

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And also in the mod do you want to be called saintmath3us or whisperglen?

sudden steppe
novel token
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I think it’s the other way around d but could be wrong

sly timber
sudden steppe
sly timber
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Oh wait I c what you meant oml 😭

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Man

sudden steppe
sly timber
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Cya e man

sly timber
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Alright almost 2 time to hit teh hay

full estuary
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  1. autoexec contains some variables to make sure texture hashes do not change, and geometry hashes do not change - I really do hope I have the settings in your wolfconfig.cfg you used to make the USD exports
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^but in any case pls send me your latest wolf config and I will double check

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  1. do not forget to include bridge.conf in the .trex folder; autoexec.cfg goes into the Main folder
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  1. and for mentions: whisperglen - since people may want to search for the repo on github
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In about 6 hours I'll be away to my inlaws, for a weekend visit, so no access to RTX gpu, only some minor fixes on the laptop

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  1. mod should be playable with the wolf_spdemo too (RTX works, not sure about your enhancements as I did not test); you could mention it (entirely your choice) e.g. "And I heard some rumors that this is compatible with the wolf_spdemo game files in case you do not own the game"
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  1. AMD gpus work, but performance is bad (14 fps). I saw King Vulpes raise a ticket that remix 0.6 has worse perf than 0.5. Maybe he could help with some presets for AMD for future releases 🤷
full estuary
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I just rewatched your gameplay video, This is great!

sly timber
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Ill work on making the moddb release

full estuary
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Good luck. Backup your wolfconfig and then put the autoexec.cfg in main folder and launch the game. Do your changed assets appear ok?

sly timber
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One sec I can check

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Everything is still here ngentot so yeah I think its fine

full estuary
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Great

sly timber
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Altho ofc we aren't quite releasing the pbr yet considering we only have 3 textures

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😜 altho probably if we can get one level completely textured

full estuary
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Ah, I thought you’d be releasing the pbr since the effect is striking. This is what’s possible and all that. But it’s okay with the rtx lights too, a bit plasticky look, but I considered replaying the game like that.. for a couple of minutes 😃 I need to implement a flashlight ingame for that, start of the village in very dark

sly timber
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Vent in*

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Alr cool, moddb is being a bitch to me again, uno momento on release lmao

full estuary
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😂

sly timber
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its not letting me submit the mod holy cow

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its telling me to submit it but the submit button isnt there

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maybe im stupid lol

grand shoal
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Yet another falls victim to the shitty moddb site design

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We've all been there

sly timber
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where do i do it mr burrito

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guh?

grand shoal
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I forgot man

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It's been a while since I posted there

sly timber
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damn

grand shoal
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Forgor

sly timber
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but now i cant post an article abt it because it requires 2 or more iamged but i out 2 or more

full estuary
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@bailey just tested it, and it's missing d3d9.dll and nvremixbridge32.exe

sly timber
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What

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How 😭

full estuary
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and no pbr textures right? cause I saw none

sly timber
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Also how

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Gah

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One sec

full estuary
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Also I believe the autoexec.cfg is making things too bright, my bad

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you can remove the autoexec.cfg for now, if you repack

sly timber
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the hashes changed on a fresh install smiledeath but not on my current install with an update

full estuary
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yea that's what I figured 😢

sly timber
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damn

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I at least updated the zip

sly timber
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shit doin numbers

sly timber
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@full estuary it got downloaded and windows started marking it as malware LOL

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shits fucked

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@full zinc btw you are a mod for moddb right? how can I send a newsletter to the home page? it says I need 2 images but i have 2 images and just sends to linked profiles

full zinc
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i have no idea

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i can barely figure out the website myself

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took me half an hour to upload my own mod before

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@sick elk would probably know

sly timber
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alright

sly timber
full zinc
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you need to be really, really clear in the description about the file's purpose. and also if there is source code available, link it

sly timber
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alright

full estuary
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I think the question is do we want to make a proper release in github?

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i.e. pull the mod from moddb and reupload in a couple of days

full zinc
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if you have a github page for it, they're far more likely to clear it as safe

sly timber
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we should make a proper release, then send the link with a good description of what it does to microsoft, we dont need to pull it yet as people can still download it (fun fact this isnt uncommon with rtcw mods specifically because of iortcw)

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if you hit keep it continues the download

full estuary
full zinc
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they approved mine and it was a manual build as well

sly timber
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they really think there is a security breach, we may gotta take it down temporarily but unless it gets worse i wont yet

sly timber
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@full estuary it is no longer marked as a virus, did you do that?

full estuary
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Probably not. I just uploaded the exe to virustotal.com to see the results

sly timber
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hm weird

full estuary
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Yea

sly timber
pine bronze
sly timber
#

Thanks, but we aren't doing comparison images yet 😅 we gotta make replacements and pbr first

sly timber
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@full zinc could you update the Wolfenstein moddb page to say that it is fully compatible n update the method n such

full zinc
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i'll def forget otherwise

sly timber
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oh, i didnt know that existed, sorry lol

agile rune
#

For whoever got RTX remix to work. On this underrated classic. THANK YOU!

sly timber
sly timber
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froggonodding for sure

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Just check pins

sly timber
agile rune
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Does it still work without the reborn mod?

sly timber
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Is there a problem with the reborn mkd or smthn

agile rune
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Nah I was just gonna use it without reborn till the Mods completed

sly timber
sly timber
#

Didn't do much with rtcw today mostly due to work stuff, tmrw I'm gonna look at making some minor pbr for some things in specific levels, nothing like pom because I'm not good at that by any means but

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I might try some pom or pbr app

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If any are free

sly timber
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also @full estuary an update on stable hashes n such, I did look into it and its just new hashes, rather than hashes changing per install, so i can get pbr on the new hashes. however that means probably per update hasehs might change (dunno)

full estuary
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In this case texture hashes have changed, right?

sly timber
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theyve changed from the previous update however installing the latest build again they do not change

full estuary
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Geometry hashes could change if we change LOD cvars or bugs. Texture hashes could change when gamma/brightness change and maybe overbright bits cvar

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Since i put some settings in the autoexec.cfg those might be the reason for different hashes

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I have a new release on github, I wonder if the hashes are diffent or stay the same with that version..

sly timber
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lemme check

full estuary
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So they seem the same, right?

sly timber
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yep

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everything is the same on the build as it is the realease

sly timber
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Also minor bug, loading in some cutscenes (from the save memu) seem to crash the game somewhat (reported to me anonymously via discord) I will check this to be true later tonight

sly timber
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@full estuary when you get the chance can you see if you can put this into the rtx-remix/mods folder on your most recent release to see if it work for your machine

full estuary
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Sure @sly timber

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But it will take a while until I find the time

sly timber
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alright

full estuary
sly timber
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Can you show me your debug

full estuary
sly timber
#

I meant the debug view

sly timber
pine bronze
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Look same

sly timber
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Yeah, it shouldn't be not working

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Wait

sly timber
full estuary
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one sec

sly timber
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Weird

full estuary
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so the toolkit creates some symlinks in the mod folder..

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maybe I don't have the enhancements

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I mean they were not archived in the zip folder

sly timber
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Weird, considering that's the packaged mod and not the unpackaged one

full estuary
#

wait a second, I am not a smart man..

sly timber
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Oh?

full estuary
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I did not unzip in the right folder facepalm

sly timber
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Oop lol

full estuary
sly timber
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HUZZAH

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:huzzah:

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Alright so it works now, good

sly timber
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lol

sly timber
full estuary
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Hey @grand shoal my hacks for camera detection were working after all

full estuary
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Yea

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You also need r_nocull "1" set it in your autoexec.cfg

grand shoal
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That's awesome. I'll check it out asap. And by that I mean whenever I wake up.

full estuary
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Yea sure. I also have an idea for stable hashes, I'll let you know in the near future how that goes

grand shoal
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Also I noticed your sky is being detected as sky

full estuary
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Yes

grand shoal
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For me, the skybox geometry leaks into the game world.

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Clipping and floating around

full estuary
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You want my rtx.config also? YOu have screenshots with the changes needed to your rtx.config, above

full estuary
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RTX conf for Heavy Metal (with the camera detection wrapper hack)

full estuary
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So I went back to heavy metal, enabled the checkbox, and lo and behold, the sky was fixed 🍻 I uttered the appropriate curses towards your haphazard meddling with the config, but no time was wasted on that wild goose-hunt, so all is well 😂😇

sly timber
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@sudden steppe didnt you make a leaf model type thing once?

sudden steppe
sly timber
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oh i see

grand shoal
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peculiar

full estuary
grand shoal
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yep

full estuary
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Can you send the wrapper logs after you exit the game?

grand shoal
#

Wonder if I have some funky stuff going on in autoexec

full estuary
#

delete r_lockpvs, but that should not cause the above bug

#

What map is that? I want to test it too

grand shoal
full estuary
#

Just a quick test, press Ctrl+PageUP

#

Or ctrl+pagedown, this switches between camera matrixes

grand shoal
#

Skinned meshes disappear

full estuary
#

Ok, One more test. Ctrl+i will dump all the matrixes. Send me the wrapper log after that.

#

I’ll study that and think about it. Also I need to do smth right now..

grand shoal
full estuary
#

So it fixes itself after a while?

#

Or was it that Ctrl+PageUp Down thing?

grand shoal
#

Holy shit, it's compressed to hell and back lmao

full estuary
grand shoal
full estuary
grand shoal
#

ah

#

let me test

full estuary
#

This is r_lockpvs 1

#

This is after I press Ctrl+PG Down

sly timber
grand shoal
#

ah

#

Hold on

#

I'm just stupid

sly timber
full estuary
#

@sly timber sorry I highjacked your channel to talk about Heavy Metal 😅

sly timber
#

Its all good dw

full estuary
#

So @grand shoal does the game work ok now? or do you still have glitches?

sly timber
#

I was .are confused if anything lmao, I just woke up and thought thoes screen shots where rtcw itself

full estuary
#

Nah, we're good. Mr Burrito should make his own channel, though

grand shoal
#

not yet

full estuary
#

Ah, omfg, set r_novis 0

grand shoal
full estuary
#

we are not yet ready for that

sly timber
#

R_novis my beloved

grand shoal
#

what about novis?

#

novis 1 or 0

full estuary
#

It took me a while to realize it too 😄

#

novis 0

sly timber
#

R_nocis did this exact thing for rtcw on the dx9 port

full estuary
#

r_novis 0

sly timber
#

Remember that

grand shoal
#

and lock pvs?

#

1 or 0

full estuary
#

lockpvs 0

grand shoal
#

okay

#

yipeeeeeee

#

works

#

crashed when I triued to screenshot lmao

sly timber
#

^

grand shoal
#

ah

sly timber
#

Idk if it's able to be solved at all the same way it was for rtcw, by ignoring the novis check on the skybox (that's what I was told at least it could of been done differently)

full estuary
sly timber
#

Kinda what I figured

full estuary
#

Maybe i need to go ahead and implement the r_novis 0 optimisation for RTCW..

sly timber
#

Wdym?

#

Oh you mean the texture thing?

full estuary
#

When I fixed the geometry hashes, we discussed about a possible solution, to have r_novis 0

sly timber
#

The check for sister textures in a given level and to draw those on view right

full estuary
#

Yes!

grand shoal
#

idk if it's a remix thing, but "add light to texture" is broken now.

sly timber
#

Even with saints fix

full estuary
grand shoal
grand shoal
#

So what now?

#

Hashes are unstable

#

Lights don't go where they're supposed tio

#

am I fucked?

#

Also this

sly timber
#

Get hashes stable and just reply on emissives

grand shoal
#

I've heard it's not the source code for the exe

full estuary
#

Nah, that is not good

grand shoal
full estuary
#

But I have a plan

#

It's farfetched

sly timber
grand shoal
#

💡

full estuary
#

I will hook into the game and replace code

#

Do you have a problem with that?

sly timber
grand shoal
#

I know. I am just wondering

full estuary
#

The guy who works on COD2 did not want that..

grand shoal
#

The guy who works on cod 2 is

#

...

#

something else

full estuary
#

ok

grand shoal
#

lol

sly timber
full estuary
#

The dll will get flagged as virus/trojan maybe, but maybe we do not distribute via moddb.. don't know, we will se

#

So have a little patience. Am am actually excited about it.. and I am a lucky b*stard

#

@sly timber I was thinking about making an implementation to have different "rtx.skyBrightness" for every map

#

I will do that first

sly timber
#

Might I ask if you have a game plan for that? Or will it be a wingit moment

full estuary
#

Also I'm thinking to have an onscreen menu, to update Lights intensity

full estuary
grand shoal
#

There are a whole bunch of hidden voicelines in the game files lmao

#

(I'm going offtopic)

sly timber
#

#offtopic

full estuary
#

We will have a section for [rtxconfig.mapname] and there we can set which remix options we want changed when the map loads

grand shoal
#

Just...

full estuary
grand shoal
sly timber
#

I will just say that isn't remix related so unless it hasto do with any opengl title here being supported for remix I'm not gonna allow it uncle

full estuary
#

Uncle, can you please make a Heavy Metal FAKK 2 channel

grand shoal
#

no I'll stop

full estuary
#

We will need to discuss stuff in the future

sly timber
full estuary
#

Also @grand shoal do you plan to do PBR and assets for Heavy Metall, or just mess around?

grand shoal
#

I plan on using ai textures for the time being. I already have a major project that's dead in the water at the moment

#

And that project is much larger lmao

sly timber
#

Which one is that I didn't know you had a project

#

Anyways if you don't make a heavy metal channel, I will

grand shoal
#

It was one of the first modder project to get an insane amount of attention

#

It's dead at the moment

sly timber
#

Damn

full estuary
#

Do they have a technical issue, or work on assets is moving slowly?

grand shoal
#

Both, really

#

Assets take a long time to make

#

And although the game is playable from start to finish, there are a few technical issues that are really annoying

full estuary
#

Aha, got it

#

Let's pray to the gods of reverse engineering they will be kind to Heavy Metal

grand shoal
#

kinda like these quake related projects. The games are playable, but small tech issues here and there make it annoying

full estuary
#

Ye it shucks

grand shoal
#

Regardless. I'll be sticking with ai textures for a bit. Just to see how it could look.

sly timber
#

That's idtech3 and idtech in general tho, after extensive extensive look into how they get there workarounds (but not source code level looksee) they are quite literally always in the brink of standardization with some new twist

#

It was fun learning about how they optimize their game tho

full estuary
#

Yea, that was my thinking, at least I will learn a thing or two, even if it fails (my rewrite of the renderer, that is)

sly timber
#

Yeah

full estuary
#

Ok, I will go back to coding, and @grand shoal please create that channel for Heavy Metal

sly timber
#

If you don't i will

grand shoal
full estuary
#

You have an rtx.conf, code in github and a showcase for it

sly timber
full estuary
#

Yea, that's brilliant actually

#

Ah, @sly timber flammen orange light.. I enbaled that when I created the stable hashes build. Should I disable the orange flammen light? Only the blue one would be visible.. (no ideea where that one is disabled tho..)

sly timber
#

It would be best to disable the fammenwarfers orange light because it takes away from the flames emissive effects, yeah

#

Altho it's not a priority lol

full estuary
#

Great

full estuary
#

Yay, good job dude

grand shoal
sly timber
#

Another thing I find really neat is the use of mocap for some things in rtcw

#

Or at least what looks like it

full estuary
#

really? I did not know that

#

the enemies look pretty good in motion, i.e they don't look like marionettes

#

kudos to the developers

sly timber
#

Yeah

#

it's really impressive to see how they used technology with the limitations of the engine

full estuary
#

you're right, all those unnecessary hand and body movements, it must be mocapped

sly timber
#

Its overall just very fluent and I applaud them for the use of it

#

Makes the game feel more alive to say something like half life 1 esc animation (not a direct comparison I'm just giving an example)

grand shoal
#

oh wow

#

Mocap in that day and age?

#

Crazy

sly timber
#

Yeah

#

Mocap was made around the 1980s and was used in some movies, but was considered expensive and pointless for video games, however rtcw did alpt of experimentation with their game and had a healthy budget

grand shoal
#

Yeah, I know it's old

#

But seeing it in games that old is kinda crazy

sly timber
#

Yeh for sure for sure

full estuary
sly timber
#

ooo

full estuary
#

There is not an additional file in the zip: wolf_customise.ini

#

[rtxconf.default]
rtx.skyBrightness = 1.0
rtx.fallbackLightMode = 2

[rtxconf.escape1]
rtx.skyBrightness = 0.1
rtx.fallbackLightMode = 0

#

so here escape1 has skybrightness set low

#

But every other map has it to 1.0 because of [rtxconf.default]

#

you can do the same thing for escape2 as for escape1 if you add [rtxconf.escape2] with the same setting as [rtxconf.escape1]

#

makes sense?

sly timber
#

yep, it does make sense

#

and it works too!

full estuary
#

yeee

#

one thing though, the options are CASEsensitivE, they fail silently if the case is not appropiate

#

I struggled with that for the last half an hour sad_cat

sly timber
#

I see, i guess that makes sense due to how the map is loaded

full estuary
#

For rtx config too. I was sending the data perfetly on first try, but nothing happended

#

Luckily I'm compiling the rtx dxvk myself and I debugged through, to discover it was not finding the options I was sending as available in remix

#

One facepalm later, success, and night day options 🥳

full estuary
#

Ah, shit forgot about flamen orange light

#

1sec

sly timber
#

ive already got all the names of each map by heart

full estuary
#

kudos

sly timber
#

also idk if you tested any, but do loading cutscenes from the save menu crash for you too?

full estuary
#

sadly no

#

do you get a remix error, or the game just closes?

sly timber
#

the game just closes

full estuary
#

can you send the Crash .txt file in the gamedir?

#

but what cuscene in particular?

#

I've only tried loading cutscene1

sly timber
#

its 11 and 14 for me with or without remix

#

both 1 and 19 work for me

full estuary
#

no flammen orange light (not tested)

sly timber
#

tested it, works 👍

full estuary
#

cool

#

no crash for me. I've done spdevmap cutscene19 to get a savegame there, then quit, went to main menu, Load game, Autosaves, and loaded cutscene19, it worked

#

same for 14 and 11

#

do you do anything else?

sly timber
#

I only loaded auto saves, I suppose i should try to make a new savestate

full estuary
#

ok, send me one autosave from the save folder

#

maybe it's the savefile..

sly timber
#

Right, I will after I get ready to work, then I'll most likely be out after I send it for 3 ish hours

full estuary
#

Ah, do it when you have enough time, don't mind me..

sly timber
#

Ah nah de it's fine, if I can send it you can most likely figure out the problem or rather if it's something specific

#

Dw*

full estuary
#

thanks

sly timber
#

also i did wonder, is this a bug sorta thing? in opengl the distfog works as intended, dx9 no rtx is a flat plane or dist texture and in remix, doesnt work and shows off the non-skybox (happens in tram too)

full estuary
#

we'll have to compare notes when you have time. It may be a bug with the gpu drivers also. I've had the fog working ok in dx9 & no remix

#

I remember it did not work for you on 1st day..

#

and yea, I do see that vignette thing (dark screen edges) in tram and norway (and even in escape1, glitching outside castle), I can check that out

sly timber
#

if anything i can just make my own skydome and whatnot (it would be a pitch black dome considering all things or light grey

full estuary
#

can you test with r_zfar 4096 or even larger, and see if that plane dissapears

#

note: in dx9 the fog implementation is not thick enough to obscure geometry (or maybe devs do not set correct thickness parameters, dunno), so they use a trick to stop drawing map geometry (set lower r_zfar), and it creates the effect that the for is obscuring it..

sly timber
sly timber
#

just need to figure out how exactly

full estuary
#

we do need a night sky in escape1: stars or maybe a big moon; something is missing from that sky

#

also the simple sky (due to vertex light) we have now is pretty different than the sky with lightmaps, so I don't know.. people who complain will always complain..

sly timber
#

yeah lol I feel like no matter what we add nobody will like it, however, my idea is to hold off on stuff like hdri untill we can get more pbr and whatnot so that it can come as a v1 complete package deal type stuff

#

hopefully the end goal is something similar to this https://www.youtube.com/watch?v=o70SfFJDGKo not in terms of copycatting but in terms of looking different, but still goof

Here is a video of a level I've created in Unreal Engine 5. I wanted to recreate the first level from Return to Castle Wolfenstein, but I wanted to make some modernised changes to it. I didn't want to do a one to one remake as I wanted to have some fun. There are no enemies or much gameplay as such, its just a walkthrough of the level. Enjoy.

C...

▶ Play video
#

\good*

#

man if only i had adobe, this looks literally perfect

full estuary
full estuary
sly timber
sly timber
#

would ask this person until you realize that thats all eu5 base assets and free model assets

#

still amazing tho

full estuary
#

Yea

#

On the other hand, and mind you this is not criticism or disagreement, in my later years I have found I far more enjoy a simpler look, like what I found in recent Legend of Zelda games, I fell in love with that aesthetic

sly timber
#

yeah definitely, im not saying we really need a complete overhaul, but just enough of a remake to make it not look like its a geometric nightmare with new lighting, basically tldr not hl2rtx but not doom2rtx

#

somewhere in the middle

full estuary
#

sounds good to me

sly timber
#

obviously the major thing to note is the bsp, mostly assuming we can edit the bsp rather than try it out in remix, between worldclipping (think "world hitboxes" being differnt than the mesh replacements causing that) as well as becoming too diffferent between asset artstyle

#

consistency and preservation

#

ragh sorry for the ranting about this LOL

full estuary
#

np, it revises and distills the thoughts 😜

sly timber
#

i think for giggles and whatnot im gonna see how this imports

full estuary
#

😃

sly timber
#

whoops LOL

#

but it worked! sorta

pine bronze
#

its pretty much you just have to hide original model

sly timber
#

hitting ignore on the orig model hides the replacement too

#

one second tho i got an idea

sly timber
full zinc
#

why is it using the old RR model again?

full zinc
sly timber
#

#1116089843479498782 message self note for after work

sly timber
#

besides the fact that the 3d sky breaks with hdri, looks p cool

sly timber
#

@flat garden thanks for the help on this too btw

flat garden
#

no worries im interested to see how it looks!

sly timber
#

so what i have so far is the non ingested sphere that was stolen(cr said to) from their mod and the ingested textures, obviously as youve seen its only been whitewashed textures

flat garden
#

ahhh

#

don't ingest the textures

#

just ignore and import

#

the .hdri sky texture

sly timber
#

i dont get that option

flat garden
#

maybe it was already ingested?

sly timber
#

why would it ask to ingest if already ingested?

flat garden
#

im not sure what is going on there but what i do is select the texture from here

sly timber
#

same here

flat garden
#

are you selecting the file that you just downloaded or does the hdri file exist in your project already somewhere

sly timber
#

the hdri doesnt exist anywhere yet

flat garden
#

is that the toolkit from nvidia app?

sly timber
#

yea

flat garden
#

alright not sure why you dont get the option

#

but theres another way to do it

#

is the hdri in dds format

sly timber
#

it is

flat garden
#

would be easier if you could go on the voice chat and i can stream my screen and show you

sly timber
#

again i really cant atm

flat garden
#

no worries

#

just a sec

#

do you have many layers?

sly timber
#

not really no, theres is nothing in mod.usda

#

at least i dont think so

flat garden
#

cool

#

right click your mesh and go copy prim name

#

or hash either one

#

open mod.usda in a text editor and CTRL+F to find that hash

#

copy the downloaded hdri .dds file into your project folder and edit this line:

#

to point to the texture

#

if there is a file with the same name as your hdri .dds with an additional .meta extension, delete the one with the .meta extension

#

also send me your hdri dds file here if possible

#

if discord lets you

#

and your mod.usda and the name of the hdri you are using

sly timber
#

alright im back

flat garden
#

wb 🙂

sly timber
#

and now i have it pointing to the texture witout ingestion

flat garden
#

nice

sly timber
#

and i just hit save?

flat garden
#

yep

#

save the mod.usda

#

it should pop up on the bottom right of the toolkit "layer changed, load changes?" or something like that

#

(if the toolkit was already open when you saved changes to mod.usda)

sly timber
#

the toolkit now does this when opening the mod (it crashed before)

flat garden
#

send me your mod.usda

#

and copy paste of the whole error log from the terminal there

#

you can press control+A to select all the text in the terminal and control+C to copy it

#

then ctrl+v to paste it here into discord

sly timber
flat garden
#

i don't think thats the full contents of the command prompt

sly timber
#

hold on

flat garden
#

you need another @ symbol at the end of line 407 in your mod.usda after midday.dds

#

asset inputs:emissive_mask_texture = @./RTCWRTX/midday.dds@ (

sly timber
#

now it works, but is even more pasty white

flat garden
#

could you take a screenshot of this whole section with your skysphere selected in toolkit

sly timber
#

this is all that fits in the screen

flat garden
#

scroll up so i can see the mesh stuff

#

put emissive intensity to 1 as well

sly timber
#

emissive 1 and mesh selection

flat garden
#

scroll up a bit in t hat section so i can see base mesh please

#

ah weait u did

#

already sorry

#

back up your mod.usda file just for fun
then delete this

sly timber
#

the ground was deleted

flat garden
#

damn alright undo that

sly timber
#

already did

flat garden
#

press the blue dot next to the diffuse texture and normal texture etc. it looks like you are using midday.dds in those as well

#

those should be empty

#

it also looks like you have more than one skysphere

#

one over mesh_27F721E945BF77F4 and one over mesh_B962333BCAD6263B

#

and the sphere is rotated

#

maybe the sun is underground

sly timber
flat garden
#

no better?

sly timber
#

no better, its just white now

flat garden
#

try going into RTCW and take another capture, but make sure that you have volumetric lighting disabled, and default post processing settings

#

sorry you're having these struggles, it shouldnt be this difficult, but we will get to the bottom of it.

sly timber
#

well now it kinda works, still no sun and the sun in the sky does this

flat garden
#

alright thats progress

#

what did you change

sly timber
#

i just used my dds, with the @.rtcs/midday.dds@ and no other changes

flat garden
#

could you send me your rtx.conf? and which level / map is it that you are testing on?

sly timber
flat garden
#

also (many questions 🙂 ) are you using a version of the runtime from github?

sly timber
#

i think its a minorly edited runtime from saintmaths dx9 mod

flat garden
#

ahh where can i find a link to that

#

nvm i found it

#

pinned messages

sly timber
#

there is also this which is a more recent build with extra support items

flat garden
#

ahh cool where you get that

#

and how recent

sly timber
# flat garden ahh cool where you get that

i made it and put it all together, and recent as in yesterday (me and saintmaths work together on this for compatibility etc but they do most of the source code hard gruntwork)

#

this is right before i asked you and cr about hdri

flat garden
#

ahh cool

#

is there a console command or something to load forest

sly timber
#

/map forest or /spdevmap forest

flat garden
#

i think you might have to, instead of tagging textures as sky, ignore them instead

#

they may be interfering with the replacement skybox

#

got it working

flat garden
#

make sure albedo color is black too

#

put your emissive intensity back to one here:

#

seems good

sly timber
#

hm

#

so it was an intensity of the emissive issue?

flat garden
#

in the runtime that was cranked to 500 for some reason

sly timber
#

for the flamethrower and torches LOL cuz i didnt wanna make emissive textures

flat garden
#

ahh true

sly timber
#

the worse part is unlike some games each particle is an individual texture instead of a sheet so its a double pain

flat garden
#

if you want those particles to emit light

#

this has to be turned on

sly timber
#

yeah thats on

flat garden
#

for painkiller i modded the game to add a tiny unique mesh to each particle effect that I could attach a light to

sly timber
#

interesting

flat garden
#

because for that game the particle billboard mesh hashes were not stable

#

but if yours are stable you can just slap a light straight on it

sly timber
full estuary
somber quartz
#

very bit darker ones may do it better

sly timber
#

the grass is not touched

#

its just the sun

pine bronze
#

yeah, wanted to say that its because of lighting, its overbright

flat garden
#

btw if you have strange orientation and controls in the toolkit set z up to true
and change the line that says y up to z up in the mod and project isdas

#

usdas rather

terse sparrow
#

Also the gun is like a perfect mirror, should be alot more diffuse lol

full estuary
#

@terse sparrow Excuse me sir, do you have a moment for Todd Howard to share his vision about glass weapons? 😄

terse sparrow
#

No I still need to attend his seminar on environmental storytelling

full estuary
#

In any case I doubt it was intentional, the showcase was about the skybox and indirect light from said skybox 😉

sly timber
#

I also want to state NOTHING in thoes screenshots will be in the final one they are all TESTS

#

Going to have to slap it on every time.I post any images

full estuary
sly timber
#

Lol

full estuary
#

Btw, I repro'd the crash when loading the cutscenes after I fiddled in the game a bit.. I'll see if I figure where the issue is.. it's one of those complicated things that hopefully realrtcw has already fixed

sly timber
#

Alright yeah

#

In other news jc Denton himself sent me a friend request ! shock ill see where the dms go because I don't have any mutual friends or servers woth them, so I'd assume it's from my moddb page

#

No, jc Denton is the main character of dues ex

grand shoal
#

Who

sly timber
#

Yeah lol

grand shoal
#

Oh

sly timber
#

I don't know how they could've gotten my discord besides from the moddb page

full estuary
#

You’re famous now Bailey, you have to buy us drinks to celebrate 🍺

sly timber
#

Right! Lmao

#

Drinks all around

full estuary
#

🥂 santé

#

Live long and prosper

grand shoal
#

Bailey. Buy me the finals battle pass. You must have a lot of money if you're that famous

sly timber
grand shoal
#

Nah, nah. I don't like doing that lmao

#

I was messing around

#

But my days of wasting money on tf are over. I've spent like 250 on it already

#

Back when I had more money than brains

#

Now I have less money and less brains

full estuary
grand shoal
#

Lmao

sly timber
full estuary
#

Yea, we will make some cvars readonly, including r_vertexLight

sly timber
#

yeah lol, idek why they wanted lightmaps on the lighting mod...

sly timber
#

😭 oh na

mighty lotus
#

What the fuck 😭

sly timber
#

facepalm one thing im remastering is removing the ass from that person

full estuary
#

Yea, take out those highlits

sly timber
#

yeah

grand shoal
#

I would also get an erection if I saw fully path traced latex bodysuit reflection.

#

Just bein honest

mighty lotus
#

I mean, that mother fuckers room is hella white

#

In all my days I only seen 1 other mother fucker with that level of (for lack of a better word atm) goonerness

#

The audacity

#

And

#

AGAIN

#

that shits wild

mighty lotus
# grand shoal Just bein honest

I mean, ya like what ya like, I ain’t on some pixelated shit myself, but I ain’t judging, but that fact that you telling people you beating ya dick, shits unreal

grand shoal
#

Lmao

#

I know

#

"become ungovernable."

mighty lotus
#

Then you become stuck in ya own white paste and fucking die of starvation/dehydration

grand shoal
#

Now that's crazy

full estuary
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No hating on this channel please

grand shoal
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I love it when 8 gets angsty

mighty lotus
sly timber
#

discord is dying

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anyways yeah chill out here this is a chat of understanding

mighty lotus
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Already agreed to stop

sly timber
#

Anyways he also said village1 is too dark but I told him we aren't working on village rn

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Annnnnd just time to step away from the convo :walkaway:

mighty lotus
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That’s

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Mmm

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Maybe

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Instead of walking,

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Try running

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That may be the most insane thing I’ve ever heard anyone say directly to a person with no shame

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Or seen ig

mighty lotus
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Mhm

full estuary
#

Also there is a chance he might join this server if he’s got stalker instincts

sly timber
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For now i changed my discord username ever so slightly to where I can still be pinged but that person can't dm me

full estuary
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Good, gray rock if he does, don’t entertain, don’t enflame.

sly timber
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I know, have no plans to acknowledge his existence

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I say ik alot

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Jeebus

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Anywho

full estuary
#

Yea sorry this happend. I may be a little too worried about it 😅

sly timber
#

I'm worried too lol, i could probably ask Kim to ban them before they even join (if they have an id bot) but I thinkkk they wait for people to join the server

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@full zinc ...? what sorry to ping bur

mighty lotus
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Forget allat, get the mf on a watch list, he’s the stereo typical rap (can’t finish the rest of that word in the server)

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Maybe that was a bit rash

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But still

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Genuinely worried for your safety and the safety of others

full zinc
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yes, will do

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i had seen this chat and already checked to make sure they weren't here

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@sly timber DM me their user ID please

sly timber
full zinc
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you're sure that's right?

sly timber
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Let me double check

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1165957776405704710 copying the user ID from profile gives me that yeah

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And this is the username

full zinc
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doesn't work...

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weird

sly timber
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Wdym

full zinc
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normally you can just do:
<@[id]> to get the user profile to show up, you can then right click and ban

sly timber
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Ough do you not have an id bot?

full zinc
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i do but i forgot how to use it lmao

sly timber
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Which one is it

full zinc
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custom one. rune is familiar with it. i'll ask him to do this

sly timber
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Oka thumbsup

full zinc
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@sly timber done

grand shoal
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No why would you ban him???

full zinc
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for being a creep

carmine creek
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Because this is a genuinely disturbing conversation they started and it made people legitimately feel unsafe.

full zinc
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you know how disturbing it is to have that kind of stuff directed at you?

grand shoal
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But it would have been soooo fun to mess with him for a little bit before banning him

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What the fuck is unsafe? Is the guy going to jump out of my monitor?

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Pfft

carmine creek
fickle heart
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This generation is so soft

#

you guys clearly haven't been to mw2 lobbies 🤣

grand shoal
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No fun

carmine creek
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I have heard enough 10 year olds claiming to have fornicated with my mother and who wanted to unalive me, but xXKevinChad69420Xx ain't gonna show up in front of my house. But credible treats are different.

full estuary