#SCP: Containment Breach
1 messages · Page 14 of 1
yes
I know this was already recreated so it doesn't really matter, but I think I know what the spreadsheet is of, I was staring at it last night and managed to make out words and write them down I think it was because I was on my phone with it, the larger it is when you look at it the harder it is to make out
-But it appears to be a secuirty schedule or something, I distictively could make out "[LCZ]:" at the top "Quarterly" and what I'm possibly thinking is "duty" but more than anything I lined up the pixels and noticed "Agent Ulgrin" is there and has been copied and pasted over and over again, the pixels line up 1:1 you can also tell by the "g"s
Just something I noticed last night
I'm content with the one you made for the time being because I doubt we'll find any of the other info or text
interesting
I got an even bigger pizza btw
I got the paper bird used in the inventory slot
I'd source these but the sources are just images, idk how to explain
the websites are gone but I got the images somehow
this was what I got for the master card. Might have to remake this one but at least the words are visible now.
Nah thats alright, the best thing to do if you can is find the biggest image of it, next best thing is to find the oldest known page hosting the image predating the game, the next best thing is finding the oldest site hosting it
if its not dated at all though, its not a big deal to have a sourced link
there's some photos I have that are like that, just kinda the way it is unfortunately for them
not sure if this texture is used in the game either actually but here it is https://www.aigei.com/3d/map/song/
I appreciate this too, I've done things like this too
I technically didn't have to make the Pre-v1.3.10 version of the old badge, but I spent an extra day or two remaking it anyhow again, for archival reasons
it's also just kinda fun
Also I posted the wrong ones
very true
btw what is your opinion on this? do you think this is used in light1?
I might have been tripping when I compared them
actually I was able to source this image from here https://ayumijaneeta.wordpress.com/wp-content/uploads/2010/11/grulla-fondo-negro.jpg?w=300
Hmmm I thought for sure it was a match, but after trying to recreate it im not sure it doesn't line as up as well as I thought, really hard to say though.
Also I didn't expect you'd go looking for them, but most of the 895 pics have already been found, at least 513s face and the dog
the eye and the bloody hand are the only ones that haven't if my memory serves me right besides obviously larry
This is the image that was used to make 049's mask texture, not sure what you are going to go about that, when I opened the psd and dissected it I thought about how confusing it would be to recreate faithfully. https://www.deviantart.com/molotovgtm/art/SCP-049-363879877
ive seen it, really cool. And your collection is super cool too. I think you should add a quarter and Styrofoam cup in as well, not very exciting items but they are used in Containment breach so why not I guess.
yea that video I've seen
Once I recreate a remastered version of the paper texture I want to fold an origami as well
Also In the future I plan to properly scan the tag for this mask as well for archiving
This one and the one for the silver one I got
Nope. really want one, its one of the more expensive items though
its likely a high quality Jade Ring from china last I researched on it
I think a red capsule pill would be pretty cheap, for scp 500
idk where you would get a singular red pill though
maybe a pill bottle instead
that and 079's CRT, (or Exidy Sourcerer) will be the most expensive
probably what I'll do
what I'm hoping for if I can find it is red pill capsule shaped tylenol, because I actually take that now and again, but I don't think tylenol exists in that way
another neat thing I thought of doing is If I can buy another battery and charger for my recon data collector and fix it up so its working, I can probably write a program to run on it to emulate the sNav
I don't even know what those are used for but that sounds cool
Its just sorta like.. a company owned portable PC for data collecting or GPS in the early-mid 2000s
the company I work at has something simular
I have the gray one too
I've got a few more easy to get suggestions for this containment breach collection
clipboard, with 173's document attached
king of spades
and eye drops
Oh yeah once we remaster all the documents I'd like to print those too
the hardest stuff to get is probably the ones that don't exist
like the gasmask
I don't think the gasmask is real unfortunately
the gasmask's design is very fictional
I was actually able to piece together what two masks it was modeled off of, and which model they used but retextured for the game
sick
I'm creating a folder for remastered textures now, once thats all set up it should be easy to keep track of which ones have been done and which ones need to be done
then I'm just gonna power through them
perfect
I'm excited to see the pizza poster in HD, that's the only image I've been thinking about being remade into 2k weirdly.
There's also this that needs to be found at some point
not sure what they used for the background
My best recreation
I always thought it was some weird glitchy thing or editing trick you could do. Looks like that glitch that occurs in source games when you look outside of the map.
Redid pic6 using some new things, just looks better overall. at least for being remastered
Original:
2K Remastered:
gosh I hate myself so fricking much
I started working on remastered textures in Paint.net really early into the project, and while not many textures have been done there, the three that have are such a pain in the ass to port over to Photoshop
that's what I'm trying to do now
Its these textures
so pretty important ones, hopefully will be done soon.. its still easier to port them than it is to recreate from scratch
also.. I thought 2K was big enough for the blood, but I was mistaken, we'll have to go to 4K, which is pushing it because we don't have nearly as high of a resolution of the original image, but I remembered just how big the decal for Gonzales and the 970 corpse event are
Yeah honestly.. I wish we could go bigger than 4K
like.. this decal.. for whatever reason gets really large ingame
4K should be okay though, unless we find a higher resolution than 1024
But can you believe that this 256x256 texture is streched almost as big as the wall which takes up half of the screen?
even if you expected all players to play at 1080p that's ridiculous lol
like the vent texture is 216x216 theres literally only 40 pixel difference between the width and height of both of those and yet one is placed much larger than the other
Insanity
batesee 😔
Honestly.. I think this is as good as it's gonna get
obviously because we only had 1024, this one has to rely on AI for upscaling, but seeing as it was going through a part AI part manual workflow, I decided to use that to my advantage and make some of the more close up details look like blood splatter too ..
this decal is used to signify a bunch of different things, a headshot bloodspatter, a impact blood splatter for an entire human body, a body bleeding out, brains getting blown out, so I made the decal try to reflect all those use cases while still looking the part
4096 x 4096
There we go
not as non-destructive given my crappy process of making between Paint.Net and Photoshop, but that's ok. its one of the (Less important for Non-Destructive) ones
I also did that thingy of disabling the layers
doesn't seem like it did much for size though :/
it would've been 300mb so
Unless I did it wrong, its possible
Anyhow, I'll move onto the next texture
my dream of the 8K guard blood texture will come true
My dream of true ray-traced Render Target Monitors will hopefully come true one day
Why is Maynard's Document a video in GFX\Items? 
very strange
Ok nvm
its both
very strange
My hands hurt so much from saving
or rather copying pasting and flattening the layers
like the shortcuts
Hey @sly badge dunno if you seen this before
it was pretty fun to make when I did
oh yea I think I saw that, pretty cool lol
I haven't worked on textures yet, but its because I've been doing something WAY more tedious but still important
I'll share what it is in just a second
itll make remastering and recreating textures and especially archiving way way way easier to keep track of
basically its organization
I also stumbled upon this too, you may or may not have seen it
btw I think I found a higher resolution of the blood texture, I think but it's from 11 years ago which is kinda old https://wall.alphacoders.com/big.php?i=444247
easily the most impressive recreation so far besides the endingscreen being 8k
what resolution?
3600 x 2700
also the older the better, but it can't be too too recent because.. yknow AI
the one I found was... 17 years ago?
or 14 I cant remember
Ah yes. i've seen that one, its stretched to 3600 x 2700
oh alright, though maybe it was better but worth a try
so its still the 1024 x 1024 one, just stretched with bilinear sampling it looks like
or bicubic
I took a look at it though in the past
This specific blood texture has been on the internet since at least 2008, so its in a very simular position as SCP-106 where its been reposted a million times to one and came on the internet during its darkest years
so its really impossible to tell where it comes from
my guess being so long is either stock image, or from a movie or movie poster
infact, adobe has a page for it, but it was taken down and cannot be viewed or accessed
Ok so this is what I did, I made a folder with just images for Remastered textures, and all the textures that haven't been done or have yet to be done I overlayed with a translucent Pink so they can easily be seen, noticed, and identified, pink so it catches the eye...
Make sure we don't forget any, I then replaced the ones we've already done
I also have a separate folder for the PSDs, and both will find their way onto the archive online over time
Just incase I happen to lose this, or have to add the pink onto these bloody textures again, because it took forever. here's a backup zip of it
but it also gives you guys access to the current textures that is complete like done there's not too too many
there's a LOT of textures to go through, thankfully.. @sly badge found a fuck ton of the sources already, I'm gonna get onto remastering them right away here, and most of the textures reuse assets, Labels, Documents, Screens, so there's only 1/3 of work based off how many images there are
the HARDEST part will be PBR-ing them, but we'll cross that bridge when we come to it
This^ has been what I've been working on for a couple of hours, my hands are really sore from applying the pink, flattening the layers, and saving via shortcut for all images
You'll see there's some textures that are remastered but have "NOT OFFICIAL" thats just my way of saying they heavily relied on AI for their creation, rather than texture sourcing, its from a time before we started sourcing the textures. some of them are not bad, the doors, tesla and tiles. but its preferable that we attempt or come back to remastering or recreating them with their source textures if we can
if they don't have "NOT OFFICIAL" on them it just means AI might've been apart of the process, but majority of the work was done by sourcing a high enough resolution source image and recreating it without losing quality
That's all for now, onto miscsigns3.jpg and dirtymetal,jpg now :)
out of order sign https://www.calpaclab.com/osha-notice-sign-elevator-out-of-order-10x14-accuform/acu-meqm805va
highest quality image I could find of this version of the sign
wohoo
We can also possibly recreate it with font searching
our favorite pastime
Hey @fading fractal do you have to disable all layers inside smart objects too??
if so.. for some of these, might not be worth the hastle lol
theres some that have smart objects in smart objects in groups, because these textures are made of many different parts, and enabling and disabling all might just be worth the extra space it takes up idk
I just did another one and found it's only a 10 mb difference :(
you should just be able to select all layers and disable in one go
this is affinity photo, but it's doable in photoshop too
what i used to do if some things needed to be left disabled, is i'd move them into their own group called "disabled". then i can enable everything except those
the affinity photo format is superior. it doesn't have this limitation with hiding layers, and is smaller anyway. this is with all of them enabled
I guess, but (and it pains me to say this) but Adobe is probably the most common. Which means more people will be able to access it and know what it is, I get the impression that a lot of people might look at an affinity file and not know what it is exactly, let alone a project file with layers
It pains me to say it because Adobe can royally suck a fart out of my ass, their corporation is one of the greediest I’ve seen and they have no shortage of interest to screw over their customers when they can
It’s like making a windows program, if I had the choice between making a program Linux compatible or Windows compatible, in my mind Linux is always better as an OS. But then again… if my goal was to have my program reach as many people as possible, how many use Linux compared to how many use Windows? The only best solution is to do both
That being said, if passing project files to other people working on it, I see no problem with using Affinity project files if everyone is in the loop
I say all this because our secondary objective is archiving all this work as well as the Remaster and RTX
oh i know, and agree
i was just rambling
Alright, PSD is here
Here's the textures for the Pre-v1.3.9 Old badge or badge2
I'm not really sure what resolution we want to do icons and such, they're only 64x64
But for now, I'm doing 2K and we can scale down if needed
Now I just gotta do the same for the other two badges and then I can move onto dirty metal
AFFINITY MY BELOVED
There we go finally!
PSD File for Current Old Badge/Badge2 Remastered
And the textures for that ingame
130 MB smaller
PSD needs some massive work lol
How can I export to affinity?
I tried.. those badges took such a long time and I ended up abandoning it at like 80% completion just to get back to it nearly a month later today to finish them. As best as I can
I know the PSD is a mess, but technically it’s just how I made the remastered texture, and I tried to name and label it to make it cohesive enough
nooo i didn't mean your work. it looks great
i just meant the PSD format
Adobe could fix it up
afaik you can't. Adobe is very uh... Adobe
fr
One of the worst companies
there are a few things... the AI tools for example
but tbh the vast majority of what you'd want to do in Photoshop is doable in Affinity
the workflows differ a decent bit, but it's pretty fast to adjust to
and Affinity's is more versatile imo and less destructive
and its so smooth and beautiful and doesn't eat all your fucking RAM
but yeah what kim said lol
the only time it used more than like 15 GB for me was when there was a 12k image open
was no problem to edit lol
alsooo affinity supports editing HDR images
they do really good with optimization ngl
alsoooo thumbnails
don't you need Icaros or whatveer the fuck its called for file previews on PSDs
i think Affinity just comes with that feature natively
out of all the files you sent @blissful pilot this is the only issue
That’s probably because it didn’t identify the font yea?
Besides my lame ass color hack lol
yeah probably
affinity has real-time layer effects that you can edit at any point
so it's possible to use the drop shadow effect and set it to burn to simulate what you did there
the link also contains alternate versions of this sign as well.
btw here is the correct one, I sent one of the alternates on accident
1069x2048
scp 294's original source and image https://www.deviantart.com/staticfactory/art/SCP-294-298815062 2307x3790
I found this on a reddit post so it was easy to find.
I was just about to mention 294
I'm curious if the screen can be found
never tried looking for it
oh you mean like the tea cups? I could try looking for it, it looks like a normal stock photo
Found Emily Ross's Stock image
I was able to find several different photos from the same take
I really want to purchase the one but uh... $30 for the one is steap AF
nvm $11
no luck on this
still for one photo.. yikes
also thats really cool
I'm glad I found it in a few minutes.. because I'm just finishing up the badge now
Went for it
at least for the one
crisp
And with that.. the badge1 "Emily Ross Badge" has been remastered to 4K in a somewhat non-destructive PSD
Onto the next texture
looks great
I thought I sent this earlier, but here is a higher resolution coin https://cdn.jmbullion.com/wp-content/uploads/2017/03/PID1434892-2017-COLORIZED-ATB-EFFIGY-MOUNDS-NATIONAL-MONUMENT-5-OZ-SILVER-COIN-BU.jpg
https://www.jmbullion.com/2017-5-oz-colorized-atb-effigy-mounds-silver-coin/
I was wondering if you were gonna find that lol
there might be a day that I just spend making the smaller really easy textures, like the coin, or keys, the stuff that doesn't require a PSD file to accompany it
Somewhere in here is this image. https://forums.bluemoon-mcfc.co.uk/threads/welsh-themed-pubs.262390/page-2 (BEFORE YOU CLICK LINK)
my anti virus went of while on this website, It said it blocked something which I think might have been a pop up ad, make sure you have a good ad blocker enabled before you visit.
I think this is the origin of the image as well, there are posts from like 2008 to 2012 in here.
here is a link to just the image https://media.crna-hronika.info/2018/02/joint.jpg
also for theming https://www.youtube.com/watch?v=D9kPJJgqJO8
This thread is sooo sad
The English paranoia around the welsh language beggar's belief...
What do you fookin idiots think that native welsh speakers are speaking when you are not in their pubs ??
... aah they must be speaking English..!!!!!!.. in the same way that you and I are speaking...
Provided to YouTube by http://incompetech.com
Mandeville · Kevin MacLeod
Mandeville
℗ Creative Commons Attribution 4.0 https://creativecommons.org/licenses/by/4.0/
Released on: 2016-04-26
Auto-generated by YouTube.
I shrunk the image down to 64x64 and it looks exactly the same.
may need to rotate it a little
dank
Is that always happening or certain seeds? It could be the coffin effect because it flickers texture overlays
nah, because it happens in room2sl which disables coffin effect
I've also disabled the function in the past, and disabled the sprite used for coffin overlay, the same one used by the 079 face, still same effect
I appreciate it, although I'm not sure if its the highest we have yet
man oh man hes on a roll though
What about the stuff it does the the players camera?
The issues can be divided up into two problems that need fixing for it to work;
- The first is that in the vanilla game, during the loop of the function for updating the security cameras, the player's camera
Camerais hidden, and the camera for the security camerasc\Camis shown, meaning the viewport on paper switches from one camera to the other for rendering.. in Vanilla this isn't seen by the player at all, because its rendered on the backbuffer, and never flipped onto the front buffer to be seen.. but instead directly copied from memory to a the texture for the screen... which leads me to - Problem #2, CopyRect for whatever reason here in RTX doesn't work, at least not for these monitors, even if the camera changing didn't flicker, the fact of the matter is that any data or image rendered isn't being copied over to the texture in RTX.. its the most perplexing part of it.
This is the loop for the security cams besides coffin btw
for reference^
Essentially.. the best solution is to find a way to get the result onto the texture or monitors without using copyrect, although someone with more know how or experiance could maybe? troubleshoot CopyRect and figure out why it doesn't work, we don't really know why it doesn't work, that being said, in v1.2.4 which used FastExt for Render Target Monitors, it did work.. because they never used copyrect, but rather set the backbuffer to the texturebuffer.. something not possible without a library like FastExt
Quarter Has been remastered to 2K, this one actually took quite a bit of editing, especially making the dark part of the chin and the ridge of the coin match.. makes me wonder if it is the source image, but I think its a pretty good match up or recreation for the remaster anyhow, it does a good job
Original for comparison^
Also.. take a look at this
I'm not 100% certain that its not a match, but I'm also not 100% certain it is, its very weird. looks extreamely close but the shadows look off..
I'll try to do my best recreation with it though, same as I did with the quarter
yknow what.. looking at it now, it might actually be a match up.. they just made it longer
If I seem slow in pumping out progress today, its just because its my anniversary btw
I still wanted to put in even a tiny bit of work towards remastering today though, so even just INV icons
420-J is almost done
i didn't squish it vertically as much
if you compress it down to the size of the one in the inventory, you will notice the pixels follow the same patterns pretty perfectly, even the smaller details, so I think this is the original. I tried my best to showcase that here It's not prefect but it would be a crazy coincidence if these patterns just happen to look the same.
I know, it’s a Match
You’ll see in the recreation I did, it matches up perfectly I just didn’t notice it at first
alright
I’m just not at my computer atm :/
its no problem
I actually didn’t see the video, but yeah that sums up what I saw midway through remastering the texture
It is a match
Still not sure about the quarter tho, if you’re able to better line it up lemme know
That being said; as I said before I’m content with the one I made for the remaster; it does the job really well, even if it found out to be not the same image
Honestly though. Maybe for these smaller ones. Like the 64x64 I should compare with down-sampling. Because yeah, as shown here the squashed resolution can have quite an impact on how visually they match up
So I might do that as a secondary check while working on the INV icons
was able to track the gravel texture to this website, I haven't seen it anywhere else yet and it was uploaded in 2010. So the highest possible resolution for the gravel might be 1024x1024. https://www.themovies3d.com/en/downloads/download/26-boden/947-seamless-photo-texture
Tiled/seamless: Yes
Texture size: 1024 x 1024 px
Seamless texture provided by FreeSeamlessTextures.com
I have an alternative image that looks really close if that works.
it goes to Freeseamlesstextures.com which redirects me to another wesbite which looks sketchy. But on the archive you can see the original texture and even there it is 1024x1024
https://web.archive.org/web/20111206070735/http://www.freeseamlesstextures.com/texture_downloads/large/1024x1024_seamless_texture_07.htm
Download free high resolution photographic textures. All textures are seamless making them ideal for Photoshop Fills and 3D Rendering. Flexible Creative Commons Licensing.
Highest resolution I could find for the medical bay image, I imagine the red cross would be easy to recreate so I didn't search for it, also just looks like they used the hand symbol image as a base.
https://www.amazon.com.tr/Çıkartma-Teklif-İşareti-Elleri-Yıkama/dp/B0BFNW93YN
Ok, this might be a bit of a stretch, but I think this is the image used for the keyboard texture. It's heavily edited but all the keys line up perfectly, I'm not sure about the right side of the keyboard but this really looks like the full image, or at the very least the same keyboard model. https://www.amazon.com/Mini-88-Keys-Kybd-11-3/dp/B001BTWUAM
https://m.media-amazon.com/images/I/81lrav5T3qL._AC_SL1500_.jpg
Shipping Depth: 7.8 Shipping Height: 1.5 Shipping Width: 12.5 Master Pack Qty: 20 General Information Manufacturer: Solidtek, Inc Manufacturer Part Number: KB-595BP Brand Name: Solidtek Product Model: KB-595BP Product Name: KB-595BP Mini Keyboard Marketing Information: The Solidtek 595 keyboard, ...
I think the right side of the keyboard might be an entirely different keyboard
probably a keyboard that is just the number pad, the extra space above is usually on those kinds of keyboards
Yeah the qwerty side though definitely matches really well
Alright! apologies that this took so long, its been sitting at like 90% done since yesterday, but I think its awesome now.. I worked my magic on it
INV420 Remastered to 2K
Now normally for the INV icons I didn't keep PSDs because they are just placed onto a black background, but this took quite some effort to line up and I made a few very slight changes to make it look better at higher resolutions, so I'm keeping a PSD for this one
And yeah it lines up nearly 1:1 the only differences being to down sampling and compression as you cited before
By the way, if you're able to, the teture used for this ticket would be a good find
I was never able to find it for the burnt badge, had to recreate it instead, but I think I did a good job knowing that fact
Also.. I found a possible lead for white.jpg
not much, but its something to work off of
I wasn't able to launch 3D studio world, apparently its only meant for windows XP and 7, but.. they had a user guide and in that user guide is this photograph
so finding a texture CD or some kind of pack that has all these textures might be a good way of finding white.jpg
alternatively
These are the textures themselves but they are in .stf file format, so if anyone is able to work magic and convert these to an image format, we can possibly get a higher resolution texture and/or find others that could've possibly been from the same pack
I've found that a lot of companies that made 3D/game software usually used texture CDs to obtain their textures, so its possible 3D studio world did the same.. if thats the case it means we might be able to find the same CD or source for white.jpg through other textures
This video is what gave me the idea, and it explains it really well.. if it was useful or helpful for mario 64 from the 90s, it should still be useful for 3D game world building software of the same kind from the early 2000s
The exact same brick texture is in dozens of Nintendo 64 and PlayStation games. From Super Mario 64, Banjo-Kazooie, and Final Fantasy 7, to Turok, Conker, and Mortal Kombat 3.
"cobble_stone" is the most overused game graphic you never noticed. Why were competing studios sharing the same graphics? 'Texture Archaeology' gives us the answer.
The...
I'm gonna keep a lookout for someone who can possibly get these textures for me too, maybe someone whos able to get the software working.. for me it got stuck on the "loading program" you guys can give it a try if youd like
Its promising at least.. its a good next step for white.jpg
for now though.. I'm gonna work on dirtymetal.jpg, its almost done and once its done I can easily finish and pump out all of these
loadingback.jpg
gears.jpg
dirtymetal.jpg (1)
and of course dirtymetal.jpg(2)
after that, because I know @sly badge really wants to see the pizza stuff in action, I'll do the signs
Would be cool if the cafeteria wasn't just completely clean
I was tempted to add like vending machines or something
Something that doesn’t stick out as much but adds to the environment
Who knows
Boom, found this someone converted the textures from .stf in 3D world studio to image formats, I don’t think it’s higher quality than what we have, but it’s more of the textures
I’m still working at my day job, so I can only view it to a point on my phone
But its progress
Looks like it’s only 512x512 but it still has more textures packaged with the software, so if they come from a CD or something, we could do some looking
Some textures unfortunately still use the same one without changes :(
Just overlayed
These are all the textures included in the .zip I found
So if we are able to find out instances of these from a photograph, a texture pack, or texture CD, we might be on the path of finding white.jpg
Pretty sure the brick is the same used in SCP-087-B too
Damn it actually seems like it’s worse quality
The second is directly from the archive of SCP-087-B
At least it’s more proof of its existence
I suppose we have the actual name of the texture too
“building_template01d”
its more info than we had before, this is a great find we are making some kind of progress at the very least.
Leadwerks has an official discord with developers, so I decided to ask there
they're supposedly the guys who made 3D World Studio
I also sent them an email earlier.
ah
that works too
Also.. 3DWS for whatever reason started working on my PC now
so I'm able to view the textures myself lol
although even though I try capturing them... the one from 087-b is STILL higher quality
despite both being 512x512
really strange
and it seems that 512x512 is the base resolution of the texture in the software 😭
maybe the quality of the textures is lowered slightly to get it to run better or something.
so when the game is published it goes back to it's normal 512 resolution, maybe.
maybe, anyhow.. its still more leads than we had before today
so I'm happy with it so far
This is where I am so far with the reconstruction of dirtymetal
still got aways to go, but getting there slowly
this is probably one of the harder texture to reconstruct, I think they used like a seamless texture generator or something
btw
I think I found the ORIGINAL image for origami
I know we had this one, but I actually found a photograph of higher resolution that matches it pixel for pixel
in color too
2,080 × 1,672 too.. just inline for size for what we need
full resolution for reference
INVorigami Remastered to 2K
Original:
amazing
these textures always look so clean I can feel them just by looking at them
Its so satisfying with each one that gets completed
This is so far the best AI recreation I can do for white.jpg.. its eh, not great.. but potentially usable incase we aren't able to find anything for remastering
it's the best we can do for now.
key2 Remastered to 2K
as well as INV1162_1 as well Remastered to 2K
You've basically found all the INV icons too
at least the ones that could possibly be stock images
awesome
these are the only ones I can think of could be stock images or found online
might actually have a lead for the pill tho
I have an idea regarding it
besides those..
I have no fricking clue what this is
and I say that.. because I know what key is the original 860, and I own it lmao
I think that rock is just an image of the scp148 model, like the others.
its possible
the pill use to be red and white in older versions, something that 500 never was, so I think thats a hint to what the original image could've been
I'm gonna look im not sure
oh I think I know what the technology is
is just a bunch of cut outs of this image here
oh actually maybe..
notice the 3 knobs and the black bar. there are there, just in pieces
yea I see it
well thats underwelming lmao
I'll play around with it later and see if I can line it up
also yea that is definitely just an image of the model used in game, I couldn't get the same angle because it doesnt let me rotate it like that but it's for sure it
with textures like that (at least for RTX Remaster not for archiving) I'll just wait until the model is remastered
although I'm tempted to still remaster those assets to 2K with the vanilla assets
just as I want to remaster old/beta textures
Also apperently I remastered INVcoin, but not coin so
coin Remastered to 2K
Original:
This paper texture also needs to be found at some point to remaster documents
I'm not sure if its the only one tho, I'm gonna have to double check the PSDs from VB
from here I was able to get an nice resolution for the paper which is 2528 x 3555. It's possible this could be bigger, I did see one that was somewhere in 3,000 x 1000, so it was cropped possibley.
https://www.ecoi.net/en/file/local/2078718/Final+GBVIMS+2021+Report_+English.pdf
for the key, I think it's possible the original image might have not been blue, and I'm pretty sure the text says something like
RIMU or RTMU
DO NOT DUPLICATE
there are blue keys but it does look like it was kinda photoshopped.
It’s likely, the original SCP-860 was a key from a 2001 movie called Mulholland Drive, it’s just a Cole National KWI key, anodized blue. But anodized blue comes out more like cyan than dark blue seen in the texture for it in game.. which leads me to believe it’s definitely photoshopped to be blue
When I remaster 860 I’m just gonna use this key (seeing as it’s technically the wikis 860) for the remaster… so finding the current texture is more for archiving purposes; but I’ve never been able to source the texture yet
It's not much but I removed most of the weird compression or artifacts from this image, just to make it a little cleaner
just wanted to say well done on sourcing all the images and remastering them its a lot of fun to see
I don’t mean to be rude to the guys at Leadwerks, but I don’t think I could be more dissatisfied or annoyed by their response 😅
Their response literally was
“I used chat GTP to upscale it to 4K.”
And that was the image they sent
It’s so blurry too 😭
I told them we’ve already been able to do that ourselves.. but it’s besides the point to what we’re trying to do
Told them it wasn’t just for remastering but also for preservation of dying media and the game’s history
yeah that Josh guy is a bit shady imo
apparently he tried to buy the CB remastered server
Guaranteed.. he had no idea lol
I didn’t really know about CBR’s …. History, before this year
It’s like markiplier always saying “you guys should charge money for this” completely unaware to the licensing for SCP being CC-BY-SA
The response I got from the email said they don't know where they are and that it might be the original resolution.
Was it Josh or someone else?
It doesn't say
its just leadwerks support because that is their contact email
They must be asked questions about 3dws all the time, they might be sick of it I would imagine.
yeah its a mess lol
so for the pill, it comes from one of the achievements in this game https://store.steampowered.com/app/105300/Critical_Mass/
it's still 64x64 but this is probably where regalis or whoever got the pill image.
Critical Mass is an action puzzle game that takes traditional match 3 and brings it into the world of 3D. We combine fast addictive game play with strategy to create a new and innovative experience.Key features:
- Fast Addictive Gameplay
- 4 Unique Game Modes
- Online Leaderboards & Ranking Systems
- Achievements & Skillpoint Rewards
…
$1.99
285
81
its the achievement Mass Addict
it's actually possible they just sourced the same pill image, but here. I'm pretty sure this is the original pill image.
its a little small, but any resolution bigger than this was blurry or compressed.
now that I look at this though he probably did get it from this game
Every time @sly badge finds another source this is what plays in my head
full resolution actually, the filename was istock so i searched it on istock and here it is
https://www.istockphoto.com/photo/capsule-gm117067537-6662885
Pretty sure its a match too, just had to adjust the brightness for it
So I was right on the money by thinking the original image was a red and white pill because of the old texture 😅
yea thats the only reason I found it was by using the old texture
finding this will be dope too when it comes time
im guessing a combination of images
finally found it
not sure what version it was removed but thats v0.7
Awesome finds as per usual 🔥 
Oh yeah, I forgot to mention it, but the old papertexture.jpg is still used in the game too as a map texture, so identifying that is also on the to-do list, although I'm guessing its something similar with the 173 doc, so I might try lining it up later
I don't have a higher resolution one of this unfortunately, but if you wanted to do the deblur thing on it it could possibly reveal something
yknow what though, I could probably remove the filter off of these kinds of photos too
I have the texture for it
not perfect, but I think a lot clearer
The original for reference
found these https://www.rgbstock.com/photo/mFFw646/red+pills
I think I ended up finding illegal drugs on accident while looking for this image.
it wouldn't be the first time something like it happened
the amount of illegal content i've gone through while searching for the 106 photo is insane
This was my best mockup recreation of what it could've looked like if it was a stock photo
if it helps at all with the pill bottle
I created it before you sent this, so I guess I was right on the money about how bright and highly vibrant the pills were
Oh yeah.. last night I was trying to Remaster decal19, they did the same crap they did with the metal texture putting it through a seamless texture generator
makes it 10x harder for me 😭
yea, the creator of the yarn
i thought it might be using the same camera as the 106 pic thats why i said this
it looks to be the original
before even the wiki's creation
that would have been crazy if they also made 106's image.
the craziest thing about 106's pic is that its not digitally altered or a photoshop
its a photograph, the only edit made being cropped or resized
resized I think actually
But yeah awesome find
I already had a model of 066 too but
I don't have great pics, but you can see the 3D model here
its pretty faithful
looks great but isn't 066 made of yarn? it looks a little fleshy to me.
or does 066 turn into flesh or something
It’s just the default specular setting
Haven’t made PBR textures for it yet, just the diffuse
Hence why I don’t have really good pics of the model
Still work to be done on it in other words
Plus… I didn’t have the full resolution pic
So I could possibly remake the textures and have it looks pretty good
This is where I am so far with the reconstruction of dirtymetal
getting closer
theres a lot of adjusting, over and over and over again
hopefully I'll be done it all in the next day or so though
looking good
oh fuck yeah

So dirty
It’s very strange in how it was made yeah
INVpill Remastered to 2K
Original:
And INVpillwhite Remastered to 2K
Original:
I'm not sure you have to do this btw, I sent another version here that fits perfectly. #1212792146743005244 message
the left image
What.. weird
Ok I’ll take a look then
Oh wait a minute
What’s the resolution on that one?
I think its the same or slightly smaller but cropped, it looks like an extension to the other image actually
I think the photographer may have removed the left image from his deviant art page from spam about it being in scp possibly?
because the one I found on his page is titled something like icetexture1 or something like that
so I imagine there is a second which is of the image on the left
Womp womp
His response was kinda odd though
Because if it’s something they made, taken, or provided by the company, 512x512 would be strange for it’s original size
If it’s from a texture CD that’s a different story
Like if he responds by saying it’s a photograph… how can a photograph be 512x512 when it’s taken? lol
Ah, well the one I found was the full resolution image taken from a stock website of I remember correctly
Hence why I was using it for a recreation
Although if the texture can be 2K then I suppose it’s not as important to remake
because they probably yoinked it from somewhere else 😭
Probs
I very much got the impression of being careless from the interactions I got, so it’s not really out there of a theory
There might still be a place that they could’ve gotten it from, but for now.. 3D World Studio might just be a dead end
I don’t think I like Josh lol
My question could be simplified to and was prefaced with; “Do you have any more information on it?” And his response
Yknow what though, if it was made using different textures there still might be a way to source the assets used to make it
But for the most part, not much to go off of
I’m gonna look into other ways to remaster or recreate it
same
to be fair, i don't know much about the guy but idk
just doesn't seem like a cool dude lol
- apparently he was most likely someone that took down CBR
Isn’t that a good thing though? Well.. “Good” it’s technically all CC-BY-SA so it doesn’t really matter
I thought SCP:CB Remastered on steam was a stolen early build of UER
Again, “stolen”
if you're talking about CBR getting taken down.. not really. i know it was a yoinked build of UE, but im pretty sure he only did it so that his *SCP game would have less competition
i think its fucked up that Hunter took UE and just added workshop support (publishing as his "own game"), but its also fucked up that Josh at least took part in taking down the game
i'd like to ask you guys to maybe take the drama type stuff to DMs or something instead of posting here
it's not against the rules, but i'd also like to avoid us getting sucked into any of it in case they see the messages here
Ah, I’ll be honest I’m not even that invested or knowledgeable about it either, so best not to discuss it here yeah
Anyhow… seems like 3D World Studio and its developers are a dead end for the search, that’s the long and short of it
My response to both of those would be… it’s CC-BY-SA, it’s a reality we’ll likely face ourselves, none of us made CB, but we’re remastering it, and the assets are definitely ours, but still fall under CC, so anyone could take our remastered assets and use for anything they like, good and bad
sure, thats my bad kim :)
It’s all or nothing, with CC; it can be a beautiful thing, it’s brought us some of the greatest fan creations and mods because of it, but there’s always gonna be the other side to the coin, people who try to profit or otherwise do what they will, good and bad with other people’s made content
Anyhow, that’s all I have to say without getting too much indepth
Should be a safe opinion on the matter too; just matter of fact
100%
CC licenses are awesome and great for the community but can also totally be harmful to that same community as well
luckily theres not that many bad actors in the CB community, since its kind of small anyway lol
Valve built their entire business community and list of games off of modded versions of other games, or by early ideas of games that were adapted
And yet… sometimes (not always) Valve takes down a fan creation or two for their own reasons, like I remember TF2 Source 2 and another one they did
It’s a similar thing
Or hell, better example
Hunt down the freeman
Presedent Keemstar
i love how they cameoed a bunch of random ass commentary youtubers to be VAs lol
The funniest thing is that the YouTubers said yes without even investigating or asking more about it
I’m sure they were paid, but still
😭
remaster all the VA work for CB as well and just use that one guy who did the voice acting for Shephard lol
Blink and sprint icons
https://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Eye-Black.png/1599px-Eye-Black.png
(sprint) this website lets you type in a custom resolution weirdly enough. https://www.pngwing.com/ru/free-png-ysepf
im like 90 percent sure about the eye, looks pretty perfect but there are a lot like it, and 100% sure this is the sprint icon. I'm pretty sure the crouch icon is just an edited sprint icon as well so that is here too technically.
what if youre actually Regalis in disguise and you actually already have these textures 
kim ban him
also cool find, just need to figure out what was used for the backgrounds of the UI elements
for SLH_miscsigns poster I found 2 versions of the deer, you can choose which you like more because I'm not sure which to send
https://www.svgheart.com/product/reindeer-silhouette-free-svg-file/
https://www.pngfind.com/mpng/ibbhbi_lapland-activities-reindeer-reindeer-clip-art-black-and/
and the trash man
https://pixabay.com/vectors/recycling-bin-trash-garbage-296832/
probably something we can just make up because it's so small.
glass texture, also it's creator https://www.flickr.com/photos/steffenj/2200969731/in/faves-34096744@N00/
!!!! ATTENTION !!!! I want to remind everybody that I published this picture under the creative commons license. This also means that you must not use this work for commercial purposes! (see also here). Please contact me first if you want to use it commercially!! I created a group for pictures which use this texture. Please post them to the "...
found the coffee stain seen on 079's document, I think this is the creator so 600x400 is the largest it can get, anything larger is probably just resized
Coffee stain on an white paper. Feel free to use this on your web site. Please link back to: www.free-photo-gallery.org/photos/coffee-stain/
This is actually awesome because I’m pretty sure I just found the assets used for the bars too
seriously? those images are so small that's surprising to hear.
I think I found that too
I’ll take a look
I’m pretty sure it’s the same as what they used for some of the signs and such
I’ll do some comparing when I can
I tried looking for 914panel's texture, I found it, or a couple of them, but the highest they all go is 512x512 unfortunately.
so no change in what we already have
im really curious as to what this image is and who made it, I can't figure it out.
looks like a weird forest
its meant to be of 860's dimension place, It kind of looks like a 3d render, but it looks nothing like it does in actual containment breach. I wonder if the artist ever uploaded the full image somewhere.
anyways, scp 990 original image https://wwd.com/wp-content/uploads/2020/04/6-power-suits-11.jpg?w=1024
it's from a book called the man in the gray flannel suit
there are colored versions which have better resolutions as well, but 990 is already kinda black and white with a little blue. So I imagine it wouldn't be very hard to color. Lmk if you need a higher resolution image I can probably find one
and heres 990's face image https://www.istockphoto.com/photo/serious-old-man-wearing-scrooge-style-suit-and-tie-gm115751350-8413211
for comparison
the face is flipped btw
oh sick
if you did.. that would be fucking awesome
i think it would be really easy to recreate the UI once the backgrounds are acquired since i believe the other elements are literally just #ededed/#FFFFFF
i do believe they might have another texture overlaying them tho
Oh I have something for this actually
Well something lemme see if I can find it
Alright finally on my computron for the day
christ, what a busy day so far
but now I should have plenty of time for textures
The original 079.jpg and 860.jpg loading screens, These we're sent by Omniary on Undertow forums way back when, and were one of the first finds I made, Omniary said they were the clearest and most uncompressed versions of these images they had, without the grunge layer too Link
In response to this
From this same post on Undertow forums I was also able to find an original of 372's loading screen, and 860-2's eyes uncompressed, or at least as they said
I believe the 372 one if any could be a real picture on the web.. maybe 860-2, but besides that it's likely everything else was made by artists for SCP:CB back in the day
Hope this helps @sly badge
I'm gonna try to finish that blasted metal texture
seriously guys, you don't know how much I can't wait to get that crap done
and you aren't even done when you finish the albedo right
cause the PBR variants also need to be made 😭
well, no; however it'll be 100x easier to make those
keep in mind, right now, the metal texture is made by layering edge of it to make it seamless
its like 8-9 different pieces that I gotta line up and guestimate to where each piece starts and ends
thats the only reason its a pain
oh god 😭
what a pain in the ass
by the way, i'm not sure if you already knew this (a lot of progress has been made by @sly badge with texture sourcing and i've only been keeping up a bit lol), but apparently v0.1.x versions of CB came with a slightly higher-resolution texture for whitewall.jpg (512x512->669x669)
i know this isn't the source, but i don't think you guys have found it yet (i can't remember 😭)
oh and its also .png instead of .jpg
i wonder if v0.1.x have any other previously .png format assets
theres definitely higher-res versions of it out there, since this is from v0.1 and is 1024x1024 (although more grimey lol)
Yea we have the oldest known one
it looks a little different
whitewall.jpg has a more clearer version of texture used in older versions of CB, as seen on the cutting room floor page
But I was also able to find a deviantart post of the original texture that dates Jan 3, 2008
There's likely something older that was used to create that, but I figure this deviantart one was used to create the old CB one, which was updated to the current one
Now @sly badge I may have something for you to take a look at
This texture is used in the signs PSD, its used with the Hard Light blend setting
ends up looking like this for the signs, and parts of it are erased
I'm like..... 70% sure, this could be what they used for the UI and the Logo, its really really close especially when blurred, but I haven't been able to make any matches or line it up
did a quick search and found this real fast
This is the Logo
i know, we already have it
This is how I'm blending the texture too
Also today is a sad day, I can't remember when or where, but I've noticed Regalis is pretty active these days, even in June of this year... the reason he hasn't gotten back to me or anyone else is because he... doesn't really care about SCP any longer, and has fully moved onto Barotruama, I knew he had, but this is the first time i've come to realize or find out that he doesn't even check in with the SCP community, message about SCP, respond to SCP, none of it
and I mean.. I can't blame him? i'm certainly not mad at him for it, but its still sad to me, I'd love for him to see the say of the RTX remaster and what has become of his creation, well.. obviously others too, but he was the catalyst to it all
im not sure i would care as much about SCP 12-13 years later either lol
i do wish he still kept up with CB/SCP related fan projects though 🫤
It's always been interesting to me
most of "the greatest games of all time" died because of other reasons, corporate greed, radio silence, but this game just got quiet... but I don't think the community ever died
Half Life is my other favorite game of all time, and its very simular what happened with that, there was a period where Valve was radio silent for years but the community was still active
I suppose I can realate though
people are still asking me to make backrooms content, and I stopped caring about that a while ago
inward3d can we have more backrooms content
i think i watched that video you made on how to make a backrooms-style thing lol
Also @sly badge no Idea if you have this, but theres still a ton of textures left to be found in these too
they're pretty helpful, they're from Vain Brain, one of CB's old devs
ive got it
Theres still a lot of Doom 3 textures I've been too lazy to fish out of there
just making sure
I stumbled upon it while looking for something else
apperently photoshop has its own un-motion blur sharpen
its not much better than what you did for the paper texture tho
was worth trying tho
at least we know its confidential lmao
there is also the text on this battery
Interestingly I looked a little deeper into the paper texture, and I think possibly found a precursor to it, maybe
https://rubycanoe.com/wp-content/uploads/2013/03/paper_texture_v5_by_bashcorpolighter.jpg
unless those bits were added in instead of removed not sure
Actually I didn't notice how close the one you found is to 4K
absolutely fucking incomprehensible
maybe I don't have to do any more looking then, AI could possibly carry it and do the rest
I tried remaking that one 096 image in blender. It doesn't have an upscaled texture on it though and it's not perfect. But if you want to adjust it or use it as a starting point I can send the blend file.
other than the color temp of the light being slightly warmer than the original, looks great :D
It's not the original I used 096's model and posed it in blender.
oh I missread
I'm not very good with blender and this model is a little janky so I think it could probably be better.
was worth a try though
i personally think it looks good
a little bit off with the pose and light angle/temperature but it looks fine lol
I think the shadows could be a little better and maybe some of the positioning yea. I'll just send this here because I got bored with it and I will probably never go back it it.
yea I have no idea if the original is like that but thats just what I did
ye i was just kidding lol
Thats actually pretty damn accurate
looks good but i have a fuckin potato so Blender is off-limits
F12 is my greatest enemy
and Cycles too
Once you're done send the .blend, make sure to pack the libraries with it tho,
I wanted to do the same with all other assets as well
its right here
im a blender rookie so I have no idea about 90 percent of things id say
like we were talking about this being the ingame model so I want to line up that too
I'm a blender Vet so its no big deal
I was thinking that but do we want upscaled textures first?
yes, we'll have to source those models textures first
that being said, fo 096, its alright to do it now
because we'll likely remaster the model entirely for the remaster
so its more for archiving purposes
096 will be a hard model to remaster
alr
106, 096, and the Guard are gonna be the hardest in the game
besides maybe 860 and 939
I think we should make an alternate version of the game with the old models though cause I know some people will want that.
106... I'm tempted to use the unity version and make modifcations
we got access to all the asset project files and such for them
since it got abandoned
Yeah I've been thinking more and more on that
PLEASE DO
those models are copyrighted though we cant use them I'm pretty sure
I thought there was some loophole that the creator used to make it so nobody could use them
for example, I'll have my 173 wiki accurate model enabled or disabled via a command "Izumi Kato" which I'll add to the game
i actually don't know what version but i don't really think it matters tbh
thats why nobody ever remade it because they couldn't legally continue scp unity, I thought's that what happened.
Even if that is true, one of the devs came by and dropped off the assets and said so
i think thats the project files
oh ok
It was mentioned here
hopefully I didn't ping him lol
That's the google drive with the models
I don't really want to swap the models 1:1, but they can be very useful as a starting point to making our own
at least I think
when I say "Our" I don't mind making them too, I've been 3D modelling and such for over ten years, so I'm pretty good at it
alright gramps
I think this might be the original light1 (first image), it doesn't really look like it at first, but if you look at the light rays coming from the middle it looks like they follow he same direction and stuff.
man if only Photoshop didn't take a million years to load up 🙃 🫠
Great find tho
i'm not entirely sure yet so I'll wait for you to verify it and I'll search for a higher resolution if it is it.
Yeah I don't know why Photoshop is being the biggest PIMA
Had to restart my computer
This is an AI upscale of the paper, just pushes it a tiny bit futher so we can do 4K
seeing as some of these documents will be shown onscreen
whats the outline?
good question, was wondering myself
its on some other documents in the game too
i wonder if they yoinked it from somewhere and this is some sort of watermark lol
its on all of the papers i think
i never noticed it tho lol
I think who ever took the photo had more papers underneath, that might be what it is.
Gosh Recreating these documents sucks so bad
its so tedious
this is what I got so far
The text is really really close to lining up, but it never quite does 1:1
there was a text setting that Vain Brain's PSDs had that couldn't be applied because of its age or missing assets im not sure, and I think that's what causes the vector version of the text to look off
but I'm trying to recreat it best I can using my own methods
I'm pretty sure this document uses this paper image too, the one with the extra marks
if you get a template, I could probably try and help with the scp documents
Alright I got a systematic approach to how I line it up now, so I should be able to just copy and paste the settings for an easier time lining it up for the next paragraph
Lines up a lot better now, take a look
before I was trying to line it up with the deblurred one, which while more readable, is still more distorted, so comparing the text to the blurred original made it easier to get the general placement, I could probably do a smart blur filter too to perfectly line it up
Just making it a note here, but v1.3 was the last version of CB to use the old papertexture.jpg for the documents
And v0.6.6 of CB was the last version to use the older style for the documents themselves
Also another thing I noticed is that when they redesigned the document and made the switch, they flipped the paper texture too
the darker side of it use to be ontop prior to v0.6.7
Just like....The image I found earlier
so I might be onto something with that find
After trying to deblur this one for a bit
I don't think its text or actual words
with everything I've tried.. it looks more like keyboard smashing or something
I can't make out a single word lol but I can make out characters If I try
This is the original for comparision
unless its in another language, maybe Finnish lol
Huh..
I thought there was more text, but nope.. its the same paragraph, barely adjusted
so now its just adjusting it till it looks right
should be a lot easier
I actually hate working with text in Photoshop so much
Like.. its nearly perfect, but they used some kind of specific config for their text wrap, and with my limited knowledge of text-wrapping in general.. its proving difficult to get right
the blur and opacity is on point though
I can definitely say,
- EndingScreen
- Dirtymetal
and - Papertexture
Are among the hardest for textures I've had the pleasure of remastering
I officially give up 
at least for tonight
this is so frustrating and tiring to work on, and trying to get right.. ugh
But
This is how close I got
As always, Black perfectly matches, white parts are what doesn't or what's off
And, if you want to try your own hand in trying to make it better line up, here is the PSD
I tried to organize it as best as I could, to have the blur effect the text unfortunately has to be contained in their own smart objects, and its difficult to line it up with that in factor; If you do try to make it, or make it better, be warned.. this will literally drive you to insanity.. working on this document has been nothing short of Virtual SCP-012
Edit: Added the logo which I missed
And assuming no one does try to edit it, I might just use that for archiving and remastering, because I don't think I can spend another second working on it myself, its literally insanity. 😅
But I'll let you guys decide that, it can always be updated in that case
but for now.. because I give up lol
Until further notice
papertexture.jpg Remastered to 4K
Original:
What the hell
You’re amazing dude
I spent so long looking for that one
I already found the filing cabinets but could never find the binders
usually you have to kind of rebuild the missing parts into what you think it looked like originally. It makes it easier for the search engines to identify it instead of getting confused and thinking its something else. That's how I was able to find things like the forest ground as well
its helps if you are looking for a texture and cant find it
I think you can get some of the original 1048 drawings here, for me I get a general error and idk what that is so I can't look at them. https://undertowgames.com/forum/viewtopic.php?f=5&t=4570
I think I saw you guys discover this already maybe but just in case here is the cow bell, https://en.wikipedia.org/wiki/File:Cowbell-2.jpg#filelinks
there is a wikipedia about it for some reason
even an alternate angle https://upload.wikimedia.org/wikipedia/commons/0/0f/Cowbell-1.jpg
yup I was right about this, I think all of them should be here. Here is one as an example.
Looks like Juan made this one
And Irontaco made the other ones
Pretty neat tidbit of history for the game
These will be super duper crazy easy to upscale if need be with them just being black and white
Probably will be the easiest textures to remaster lmao
yea
I think 1048's paper texture is moved around a little though
and the dimensions might be slightly different
Yeah I noticed that a few months ago
I was actually able to line it up with other paper textures or something rather
I’ll have to check again, but it shouldn’t be too much of a hassle
Alright I know this might seem unimportant, but hear me out
I reworked and finalized the PSD for pill and pillwhite, I know I had already done them, but I didn't have a clean non-destructive PSD for it, and there was some changes I wanted to make regarding bightness matching with the original and smoothing the mask:
I would say at this point, its perfect.. couldn't be better and I'm happy with it, here's the PSD
And here's the updated versions of INVpill and INVpillwhite
The other reason I wanted to redo it non-destructively, is the black background was baked in with the pill, non-destructive means we can have an alpha channel.. something I'm trying to keep in mind with other assets going forward
lmao
looks very very very very good
i like the *extra gloss you added
it looks more obvious than the old one
Did we identify the other fonts used in miscsigns3?
I have the year of fairy cakes one used for pizza day, but I don't know the other two used there, as well as the poster ones
besides that I have the yellow sign and everything else
this is my recreation of the Pizza Day sign so far
Original:
for the posters, maybe a variant of CastIron?
oh maybe actually
Condensed R maybe
from what i can see that one looks the most similar
i think it actually might be lol
the A especially looks very similar
Shit, I guess I'll need the poster paper texture as well.. unless we already have it
I have a hunch to what it could be though
maybe that one concrete wall thing
also i think the grunge signs are Alumni Sans (heavy?)
the CAFETERIA text is in some sort of Courier font (probably Prime or New)
Yeah that one we have in the PSDs from VB
we also have those
Keep in mind I also already remastered miscsigns2
so all the assets needed that are in that we have
like the yellow sign :)
now i can smash my face against the signs and see every pixel
I was so depressed last night because after spending.. (not joking here) 9 hours on the papertexture. I thought I wouldn't have to do the old one because its not used anymore
Until I realized..... it is used 🫠
as a map texture
why not just replace the old version with the new?
i guess you'd have to import the .rmesh and allat tho lol
For the remaster, yeah we could... but its more for archiving purposes
ohh
So turns out this specific image comes from a 1955 photoshoot done for the film based off the book 'The Man in the Gray Flannel Suit' The highest resolution (in color) version is nearly 4K which the photograph was originally taken, It can be sourced down to this site that hosts it, however you have to submit a quote to get it, I did so saying my reasonings so hopefully it isn't as expensive and I hear back, because this would be an awesome thing to obtain and archive Link
with that in mind, its pretty low resolution otherwise, its better than the base game but only by a little bit.. I'm not sure if even AI could carry it here, hence why I submitted the quote
On another note... I'm starting to notice a lot of these come from iStock.. makes me wonder if I have to get a membership for that too 😭
iStock and Shutterstock are the two most common I see, and shutterstock I already got
its just so expensive though.. christ
this one isn't too bad for resolution though, could probably use it as is, obtaining the higher resolution one would more be for archiving purposes only
found AchvHarp and AchvMaynards vial image. And even better is I got it as a PSD. https://www.rawpixel.com/image/7592478/psd-illustrations-public-domain-blue
I already sent the psd so no need to sign in
just saving the link
Holy cow thats awesome
I also found out that these two photos could possible be different pictures
Its subtle, but flipping between them if you look at his jacket tie area, it looks like he turns his body half an inch. its likely that they took multiple photos of the same photoshoot
besides that, I removed the water mark from the color version which is also higher resolution. incase we have to use it, or use it with AI
nice
I got gasmask from Achv1499 and the gasmask for the 1499 loading screen. Not sure what the background is of. It's possible these have higher resolutions but I was having trouble finding any.
By doing a mix between the two I think I actually got a better more crisp result
I wonder what that background is then
I always assumed it was part of the photo but if its not... really makes me wonder
I always thought it was grass but it looks like another metal texture
These are the (if any) 1499 textures that could match it
But in all honesty, with comparing brightness and contrast settings... It truly reminds me of this
could be what it is, just altered
I suppose with that I can also easily create...
INVcard.jpg Remastered to 2K
Original:
Oh yeah @sly badge you seem to be really good at finding like.. clipart kind stuff
here's another challange
its not strictly CB related.. but it can help with an undiscovered mystery that is still unsolved to this day
Regalis's profile picture original image
I spent about a day and a half of casually looking, never found anything, it's possible it was originally a image that was turned into a sillouette. but if you want; the challange is there
in one version of his profile pictures, I think his discord or some other one from the past.. he hid a QR code, this QR code has been compared with past QR codes he hid in other things, and didn't match... so far this QR code has not been found out or read yet
This is it
Itzslain I think and I were working on painstakingly recreating it, but we eventually abandoned efforts on it here.. I personally just decided workin on the archive and this remaster was more important
just something neat
but yeah.. if you find that spider image, it could prove useful to that
Absolutely no obligation on finding it if you don't want to.. its not CB related directly so I couldn't really care if its found or not 😂
u guys are masochists 😭
I mean... I wouldn't be too surprised.. Getting Over It is one of my favorite games of all time
no jokes
I know 90 hours isn't crazy.. but keep in mind theres not like.. a ton of content in the game
but I've completed the game over 67 times to my memory
sometimes I play it to relax and kill time
If you've met me in person, you'd know I'm not really a person to get angry.. to my count i've been mad like twice in my life. and one of those times was regarding someone getting SA'd and the other was regarding abuse to someone I cared about.. so generally speaking.. I don't really feel anger or get mad.... like ever, its really bizarre
for games like getting over it, what it ends up happening.. is I end up preforming a lot better in the game because I don't feel as mad as others while playing it.. thus once I got pretty good at the game.. I actually ended up enjoying the experience, the quotes, and found it generally relaxing to play
and thats how that happened
Yeah its strange but Fear and anger are probably the two emotions I am just not in touch with at all lmao.. perhaps this makes me a more bipolar individual? i'm not sure; but that's the way I've always been
i don't think it makes u bipolar tbh
but kim does need to ban you because liking the experience of Getting Over It is bannable
I suppose not, generally I find myself to be pretty content, not sad often.. but the hard truth is that we live in a sad world.. and sometimes its hard to avoid
we should host the Squid Games but for billionaires
yeah except.. whos paying for it LMAO
thats a good analogy to how the world is tho
darn it
i mean yeah, i think the entire premise of Squid Game is about the critique of capitalism and how its dehumanizing just being a cog in the machine
wow that was poetic
i'm gonna buy it
im as surprised as you are I didn't expect to find it.
I tried for so long... I looked at countless photos of it, but none matched... I have no idea how I wasn't able to but.. I'm glad its found at least
yknow what then
I got a REAL challange
this one.. i've been able to recreate like 90% of it
but theres a single line I can't make out
but it requires some context..
Ok as I've mentioned before.. we found a clearer version 079's loading screen via Omniary on Undertow Forums, at one point me and couple other people attempted to find out what the screen is, we recgonized it was a Commodore 64 Boot screen but we weren't able to make out the text..
After lots of trial and error and comparing to other screens and such.. this was the best recreation I could come up with
its highly possible the image used for the screen was not created but instead ripped off of online.. so there's likely a screenshot of a Commodore 64 Boot screen that would match this 1:1 but as of yet.. I and a couple others have yet to find it... like the Regalis thing, we abandoned efforts for the time being to focus on more important tasks
Anyhow thats the challange if you're up for it.. no pressure if you cannot solve it because I've always been ready to do something simular to the spreadsheets if we cannot possibly find out what it says
i already have the C64 *core on RetroArch so i wonder if thats a command of some sorts
Also yea.. perfect match.. shit..... crazy
blows my mind, truly
I think for the screen we just have to go off of context alone, there are so many commadore images like the one you sent it would take forever to look at all of them
I would try learning how they work or asking something who knows more about commadores what it could say
thats nifty
you could also trial and error, type in the words, then lower their resolution and see if it matches
using whatever that program is
i could do that actually
I tried that a little bit.. but I wasn't able to identify a line of code or anything that would end in IT or KIT and I looked at a ton
its one of those things where its clear to make out those last three letters too
so sad I lost my two minutes of progress
what will you ever do without those two minutes of progress
btw if you wanna try seeing if you can match a command or something, heres the link to the app (go to bin --> x64sc/x64dtv)
https://sourceforge.net/projects/vice-emu/
im gonna see if i can match it but im kinda shit at these things so who knows
heres the root commands
to me it looks like the last 2 words are THE KIT
well im gonna download the C64 source code and see if theres any matches for that
in which there was none lol
it might just look like it says KIT it could say something else or be apart of a larger word
could be, if not matching for a word, theres 8 hits in just one part of the C64 kernel
theres a lottaaaa folders 😭
im only going for the ones with C64 tho, but it could also be in some of these other firmwares
theres 226 hits in all of them with the word "kit" somewhere, but nothing that seems to match
maybe it says credit at the end.
I don't have unblur magic
lies
the ai I'm aware of that unblurs is not very good at unblurring
darn
actually
i think the first two characters might be a 3 and 0
those are for repeating commands, like if i did
30 print "fuck you c64"
it would ya know
print 30 times
also fun fact
found 079's beep and other beep
https://freesound.org/people/JustinBW/sounds/70106/
https://freesound.org/people/JustinBW/sounds/70107/
notepaper used on docdan.jpg, INVnote2 and note_text.jpg
https://www.deviantart.com/andie200/art/yellow-lined-paper-378834299
wallet texture, only goes to 1024x2024, largest I could find https://www.flickr.com/photos/webtreatsetc/4563914122/in/photostream/
Free combo pack of high resolution (1024px * 1024px) seamless leather textures in .jpg format as well as a corresponding Photoshop tileable pattern (.pat) set. This is a set of colorized versions of the black leather pattern from our fabric pattern set. Download complete set here: webtreats.mysitemyway.com/free-tileable-leather-patterns/
comparison
largest image I could find of 1025's book
https://www.paperbackswap.com/Encyclopedia-Common-Diseases/book/0878571132/
