#SCP: Containment Breach

1 messages · Page 13 of 1

blissful pilot
#

Oh just wait till you see what I just found

#

I gotta edit the video though.. it can be confusing to digest

blissful pilot
#

So now we have visual aid to both

  • What we want the end result to look like in RTX
  • What the monitors look like in RTX with BlitzMovie (because that's also how this was made)
  • What the flickering issue looks like in RTX with Vanilla
#

With these two videos, and a bunch of other stuff I've been gathering, I'm making a formatted announcement to as many places as I can to hopefully get moders, developers, and whoever else has experience modding or coding in this game to hopefully find a fix that actually makes the monitors live, if possible.

#

Besides that, i've shown that it is theoredically possible to record the footage in RTX for BlitzMovie too. I'll share my findings and what I discovered later on once I'm done voicing over and editing those findings. but here is the video used

#

I think I prefer 30 FPS playback on the Security monitors too, the 5 FPS of the original just doesn't look as nice, and this still feels like Security footage at 30 FPS

#

Assuming no one is able to fix the monitors at all ever, BlitzMovie will be our next move to at least have it work to some degree

#

and once I'm done that announcement I'll continue to work on that just in case

#

but that's my plan so far

fading fractal
#

lots of older security cams are around that FPS iirc

#

5 FPS is abnormally low, but 30 FPS is common for newer ones

blissful pilot
#

I actually tried 15 too, I don’t have a video of it off hand but it likes visually similar to 5 FPS not sure why

blissful pilot
#

Wow.. I just found out that what we've been doing has a name

#

Texture Archaeology

#

Sourcing, and the preservation of old unknown sources of textures, to find full resolution source images from which textures in video games we're made of

#

most people have only done it with older titles like Mario 64 and Doom, but I think SCP:CB is still interesting and as proven to us, difficult sometimes.

formal sierra
#

oh my god you're an archaeologist

blissful pilot
#

I know this isn't related to SCP:CB RTX directly, But I got curious how some other SCP games would handle RTX as well, SCP-087-B probably won't have any issues being in the same engine and stuff, but I wanted to try SCP-087 as well, a game that was made in Unity instead of B3D, and well.. it can "run" RTX but there's a lot of issues currently with it, I guess the way that it handles shaders flips the playerview to be correct, I'm curious if these can be fixed though. the player does seem to have a mesh of their own, so attaching a light to that hash would be easy, and everything else is just remastering texture by source.

#

I Do want to tackle SCP-087-B and SCP-087 after v1.3.11 of CB, Because making those two titles RTX remastered should in theory be very quick and easy to do, maybe only a few days to a week of work each. but not before finishing this one, because I don't want to abandon it.

#

that being said, If you wanna play around with it, the game is also CC0;

#

I've included the saved rtx.conf file I made in my playthrough to make it "Playable" in RTX but just in case

#

I haven't tried in the RTX Remix toolkit at all with captures, so theres still more to play around with if anyone is bored.

#

SCP-087-B should be especially easy because it reuses assets from CB and runs in the same engine.

#

I mean hell, We already have the Smile.jpg one done

#

Just something cool I wanted to share, again; I know its not SCP:CB RTX directly, but its something neat I played around with, I'm gonna continue on with the monitors and the announcement now

stark lotus
#

i remember i had to recompile the game in order to get it working at the time lmao

#

i might try it again using the newer remix versions

blissful pilot
#

Definitely doable, not sure about the other in Unity though

#

Oh yeah!!

#

I never shared my discovery with you guys

#

check this out

#

So when playing around with the custom .exe source code trying to make the sc\cam switch work in RTX. I discovered something, there's a rectangle texture that is always at the player for blinking, blur effect, and other stuff. these textures are always 2-Dimensional because they are sprites and not meant to be seen in 3D, but if you view the player from the sc\cam you can actually see the blinking texture.

If you do the same in RTX, that same rectangle of space will be less effected, sometimes not affected at all if lined up perfectly with the camera, to the flickering and white texture thing.

#

which leads me to believe that theres a texture or two that is connected to the player's camera which is essential for RTX to actually work. maybe its AmbientLightRoomTex we found earlier, or the blur.. or maybe a combination of things, but something

#

this may even be beneficial to possibly finding a fix to the monitors as a whole (no blitzmovie) too. hense why I was reminded of it, I'm currently writting an announcement to spread wherever I can to seek help

#

I'm hoping to possibly reach moders, coders, anyone who can think of a solution that works in RTX. and BlitzMovie will be PlanB if no one is able to

formal sierra
#

oh damn thats an interesting find

blissful pilot
#

indeed it is, been wanting to share it with you guys for a couple of days, but I figured it needed a voice over as its a little complex to understand what's happening otherwise

blissful pilot
#

YESSSSSSSS

#

FINALLYYY

#

Had to enable wireframe, which means something is blocking the players view on both cameras

#

but the switch works in RTX, granted slow

#

Finally...

#

I basically copied over everything that the Player's camera to the sc\Cam... it took a while to do... there'

#

there's a lot of shit that goes into the camera

#

but obviously... one of them is important

#

once I get it working without wireframe needed, the first thing I want to do is put the CopyRect function for the monitors and see how it makes it any different if it does

#

probably won't but I'm curious

#

My theory is that there was lines of code that worked besides the main loop and the the update security cams where the camera was being enabled.. and thus the camera switch was literally switching back and forth and RTX never registered the switch

#

by switching and adding in the lines of code for sc\Cam basically any line of code that would've gone to the camera, does a check to see if the switch happened, if it did, it redirects that function to sc\Cam instead

#

There's a reason I've been putting this off as you can tell... its pretty complex and confusing. easy to screw up

formal sierra
blissful pilot
#

there's like five different cameras which are all connected and linked to the player's camera, as well as a ton more sprites

#

I had to copy each one for the security cam camera

#

thats about it, but it was a truckload of work

blissful pilot
#

I'm just making notes here so I don't forget or lose them, but I'm slowly removing parts of sc\Cam so its closer to how it was to narrow down what is absolutely necessary for it to work, and what is not

#

so far

#

Function RenderWorld2() is needed for RTX

blissful pilot
#

I've narrowed it down to these

#

so something, or possibly a few things, in those areas of code is Required for RTX

#

and I'm gonna go through one by one removing and see what it is

blissful pilot
#

4 more things left to remove, all in main.bb

#

getting really close

#

They're all in the Function RenderWorld2() so I put a comment on each section and aptly named the tests of removing each key part, and I'll note the results

#

with that, we should know exactly what is required for RTX to work, and then I want to play around with a vanilla build using that.. someone had a suggestion for maybe getting copyrect to work using this, so I want to try it

#

RemoveTest1 - Required, cannot be removed. (Wireframe mode when switched, but camera does not switch.)

#

RemoveTest2 - Not Required, can be removed. removes some of the Lag, Wireframe still needed.

#

RemoveTest3 - Required cannot be removed. (Wireframe mode when switched, but camera also switches.)

#

RemoveTest4 - Not Required, can be removed. Same result as RemoveTest2, same FPS, Wireframe still needed.

#

so.. simply put, RenderWorld2() and the entities involved are the most vital to getting RTX working with any camera in 3D space, but most notably, these lines of code:

RemoveTest1 was:

CameraProjMode Camera,1 ```

And RemoveTest3 was:
```;render sprites
CameraProjMode ark_blur_cam,2
CameraProjMode Camera,0
RenderWorld()
CameraProjMode ark_blur_cam,0```
#

This might not seem that important, but this is the BARE minimum for RTX to still work while viewing a different camera than the player camera, bsides that it seems like ark_blur_cam is also important, and for the time being I created an identical copy called ark_blur_cam2 which was only used for sc\Cam instead, I want to try to see if I can recycle the one used for player's camera though,

To put this into perspective. I don't even have to hide the player's camera with HideEntity(Camera) both cameras exist in the world and it still works, all that happens when the switch happens is a variable is set to true which is used for switching in RenderWorld2 and ShowEntity(sc\Cam) which shows the sc\Cam in the world, That it.

#

no SetBuffer Backbuffer, no Cls, no flip, none of it is required.

#

I still gotta figure out what the black thing blocking the player's view is and what causes the lag during the switch though.

blissful pilot
#

Progress of information is slowing down.. but here's one test I tried which is interesting

#

In a vanilla build of the game, If i only keep CopyRect in the loop for UpdateSecurityCams and not change the camera, I'm and copy the result of the FrontBuffer to the texture, I get the player's view on the monitors

#

Unfortunately it doesn't fix the issue in RTX, texture still doesn't show anything besides black,

but... no flickering, which means the flickering is directly caused by the camera changing, which isn't hidden in the backbuffer like blitz3D normally would,

and I'm guessing the texture not showing is directly because of CopyRect

#

only because... again, everything else that is broken in RTX, Gamma, borderless windowed, 205, what was the resizing on the documents... all of those use CopyRect, I remember they were the only other things that did

sly badge
#

Hello Inward3D! I found this place while looking for psd files from containment breach as I was working on my own project. I was looking in Containment Breach mod servers I was in and Undertow games official server, I don't remember which one lead me here. But I remember you saying something like how you were archiving and searching for a bunch of the original games textures in this server, and I wanted to see what else there was. I ended up scrolling through a lot of this thread and I saw that you still were looking for some textures. I'm pretty confident I actually was able to find the original concrete texture, along with its other maps, or at least a bigger version of it. Its dimensions are 1024 x 1024 and it's on this website here. https://www.sketchuptextureclub.com/textures/architecture/concrete/bare/clean-walls/concrete-bare-clean-texture-seamless-01233

I was able to sign up and get this, but the site says if you donate some money you are able to get the normal, specular, and ambient occlusion maps too. It's brighter than the one in Containment breach, but if you darken the image it's a lot clearer. Here is a comparison.

This is a really cool project you guys are working on and I'd love to help more, if I ever get the time I'll help look for more lost textures. Or maybe this was it for me but still this is really cool and I hope this information helped as well.

formal sierra
sly badge
#

I've found another texture actually

formal sierra
#

how do you source these?

#

i struggle with just sourcing the sounds 😭

sly badge
sly badge
# formal sierra how do you source these?
#

and then a lot of searching, but if I'm lucky they will just appear

formal sierra
#

thanks though I do wanna help with texture sourcing, I just don't know where to start

sly badge
#

yea no problem, it's just a lot of long and boring searching for the most part but once you find the actual image it's super cool.

#

or it's unavailable?

formal sierra
#

$15 for one run of the mill concrete texture is crazy lmao

sly badge
#

im not even sure if thats part of the pack actually.

formal sierra
#

also, it doesn't look like the concrete texture was changed from the other one you sent?

#

i mean other than the contrast/brightness/whateverthefuck

sly badge
#

it has, the edges have been changed, if you look closely you can even see some spots have been covered up by it.

#

like the little specks

formal sierra
#

hmmm, well to me it could be that they scaled the texture up and it hid some of the edges

#

or if its jpg it could've been compressed and it loses some of the specks 🤷‍♂️

sly badge
#

here switch between these kinda fast, you will notice how it look weird near the edges, because the edges are changing. the left is the higher quality concrete and the right is a scaled up concrete from the cb files, it's a little messy but you'll see it.

formal sierra
#

yeah I definitely see it

#

but man that sourced version of the texture looks so much better lmao

sly badge
#

there might be a better one out there I could keep looking.

sly badge
#

I thought tile floor and metal3 was found

formal sierra
#

he might've found it in two months, but i just did a search of tilefloor since i can't remember and he said he hadn't

#

as far as i know, he only upscaled it which does help slightly, but it keeps things mostly the same

sly badge
#

tile floor but once again it is paid.

#

this is the largest image I could find of it

formal sierra
#

$25 is bullshit

#

not even any PBR workflow versions 😭

formal sierra
#

apparently $15 USD gives you all the textures

sly badge
#

well lets make that a if all hope is lost situation, there is normally another way.

#

I think I may have found the guy who made that concrete image? he gave it away for free unlike every other website and it's just on some blog it seems.

formal sierra
#

if he doesn't provide any PBR maps, i'd totally be fine to buy it

#

(if i can get my card to work lmao)

#

i swear i have $15+ idk why its not working even with PayPal

sly badge
#

I'm just worried it might not be in there for some reason

formal sierra
#

wdym?

#

its not something you do as a batch download

#

you can download each texture seperately from that first link you sent

sly badge
#

oh alright, those textures are listed as free though. The only problem is that it just no longer exists

#

where you are meant to get the concrete texture

formal sierra
#

right here

sly badge
#

oh, I'm on the other site

formal sierra
#

made an account and everything but payment won't go thru so we might just have to stick with the albedo-only version if Inward doesn't wanna pay for the full one lol

formal sierra
sly badge
#

yea, but it's listed as free, and the guy who posted it is still active

#

could probably just ask for it

formal sierra
#

alr i'll send an email

sly badge
#

goodluck

#

oh

#

i got it

#

1600x1600

formal sierra
#

oo damn

sly badge
#

there you go

#

bigger than the original link I sent too

formal sierra
#

looks good

#

where'd you source it from?

#

i think we're still gonna have to buy the first one you sent since it features all the PBR stuff

sly badge
#

reverse image searched it again, found a link to the same website, but this time I just click view image, and it gave me this

sly badge
#

so that normal map is probably based off the edited image, so it won't look right I bet.

#

or all those maps I mean

#

idk how making maps works but making our own probably wouldn't be any different from getting the oens from that website.

formal sierra
formal sierra
sly badge
#

I guess it's up to inward cause he is modding it into the game, we'll see what he has to say.

#

I think the images I sent were actually smaller, I think this should be the full 1600x1600 concrete image.

blissful pilot
#

Yo a lot of messages to go through

#

Yeah I had a migraine yesterday so I was out like a rock; I’m gonna grab some food and then read this looks really interesting

blissful pilot
blissful pilot
#

I want to point out that they did this for other textures too, the grunge texture was really hard to find because they took a photo of rust and modified it and Made it seamless, same with dirtymetal.jpg

#

As seen in these^

blissful pilot
#

Once again, this was all created from this one image

blissful pilot
formal sierra
#

😭

blissful pilot
#

Yeah if we had White.jpg, Concrete, Vent along with the other ones we already found we could remaster 90% of the textures right now

#

98% of Map Textures at least

formal sierra
#

question

#

do the UI icons use the grunge texture?

#

like the one for the endingscreen

blissful pilot
#

Everything else for map we already have or should be able to find pretty easily

blissful pilot
#

We have the PSD for signs

#

And they look kinda simular?

formal sierra
#

sorta lol

blissful pilot
#

But yes, thats also one of the last things we gotta make sure of as well

formal sierra
#

vane brain might actually know about that; considering that emoji i just sent is from TSS lol

blissful pilot
#

Yeah if you want to pick his brain about that

#

so wait, do we actually have the full resolution image for vent?

formal sierra
#

wellll

#

the one he sent is only 669x669

#

im sure theres a higher resolution one out there

blissful pilot
#

Found the original

#

2007

formal sierra
#

coincidence?

blissful pilot
formal sierra
#

$40 fuckin dabloons for the shittiest texture i've ever seen 😭

blissful pilot
formal sierra
#

orange box version

blissful pilot
#

ye

formal sierra
#

that doesn't count tho

blissful pilot
#

it had minor fixes, but 90% of the game was already good to go in 2004

#

can you believe they had render target in 2004?

formal sierra
#

yes cause Valve is fucking awesome

blissful pilot
#

this one is supposedly higher resolution and better matches the one ingame with a saturation change

#

October 11 2007 though

blissful pilot
#

its likely neither is the source but we're getting closer

#

interestingly, shutterstock has one from October 6th 2007

#

highest is 3000x3000 pixels

formal sierra
#

if so could you run uhh

#

sky_left

blissful pilot
#

hm?

formal sierra
#

it says i need to pay to unlock the sources

blissful pilot
formal sierra
#

oh damn

#

i've been trying to recreate the mountains (aiguelle verte howeverthefuckyouspellit) in Gaea to make them look 3D and awesome sauce so its not a big deal to source those anyway

blissful pilot
#

I can source them if you need

#

The vent, white.jpg, and concrete are The most important overall, so I’m still sifting through some of the leads @sly badge sent us

#

If it costs money, assuming it’s not that much, I don’t even mind purchasing these textures because of how important they are and widely used throughout the game

formal sierra
blissful pilot
#

might've found it

formal sierra
blissful pilot
#

March 11, 2007

formal sierra
#

yeah no its exact

#

i was just wondering where they originally got the image from

blissful pilot
#

it was likely taken, by whoever uploaded it, although because its a real location its possible theres higher resolution photos

#

not sure about the sky though

formal sierra
#

how do skyboxes in RTX remix work?

#

are they 6 sided splicing together different images like in CB

blissful pilot
#

ooh.. take a look at this one

formal sierra
#

ye i actually saw this one lol

#

heres the real mountain

#

well i guess these are all real

#

but you know what i mean lmao

blissful pilot
# formal sierra how do skyboxes in RTX remix work?

also, I'm pretty sure the skybox texture setting in Remix just calls for the texture to be rendered behind everything else. as for SCP:CB, the skybox is actually a tiny cube that encapsules the player's camera

formal sierra
#

oh alr interesting

blissful pilot
#

I have a feeling the vent texture must come from a image or texture pack as well

blissful pilot
#

So I think I found... something

#

dreamstime has the image for vent, at a higher resolution than shutterstock, but it doesn't have a date, technically the Raw would have metadata for that, so I requested the raw, and I guess we'll see

#

but I was able to get a free trial and get the .tiff highest resolution of that

#

3535x3535

#

This, at the very least If we don't find anything else should be able to be used for remastering

formal sierra
blissful pilot
#

wow lol, its a JPG version of it too

#

here

#

this should be the one thats used in CB, top left corner

formal sierra
#

awesome

#

shitty vent texture but in 4K 😎

#

well

#

almost 4k

#

close enough

blissful pilot
#

technically.. because theres six of them its only ~1100x1700

formal sierra
blissful pilot
#

BUT, we're only really doing a remaster up to 4K for the larger textures, 2K for most textures, and this is one of the smallest textures in the game of 216x216

#

plus.. my secret tool with this higher resolution image... will help

formal sierra
#

BUT you know the best part of CB was always staring straight at the vent and examining each singular pixel

blissful pilot
#

Also..

blissful pilot
#

is massive

#

I'm tempted to put it on my google drive and have you guys look through it too, except its like 5gb

#

like.. I'm pretty sure the wood texture is also here

formal sierra
blissful pilot
#

Tileable concrete floor texture (13)

#

not huge, 2048x2048

#

but still way bigger than the original 512x512

formal sierra
#

WOOOOOOOOOO

blissful pilot
#

still trying to reinstall gigapixel

#

once I do I'll get some really good results

fading fractal
#

btw for color matching, you guys might find the Average Color Fix node in chaiNNer helpful

just mess around with the percentage setting

blissful pilot
#

I appreciate that, it might help actually

#

the thing I'm more .. eh on is PBR-ing

#

I have my own process for it, but it is by no means quick or easy, its why I've only done like.. a dozen textures in the game so far

fading fractal
#

instamat's workflow for creating PBR works quite nicely

#

has a lot of control

blissful pilot
#

I'll take a look at that as well

#

besides that,

#

👆 👆

#

white.jpg last one to find, thats like... REALLY important

blissful pilot
#

haven't found the tile, but honestly I got such good looking results with use of AI that ultimately, i'm content using it for the remaster

#

although I could try again with the original

sly badge
blissful pilot
#

Yeah I can see it actually

#

they've use similar textures like the head textures too, so its not unheard of them warping it to a cube map instead of equirectangular panoramic image

#

once I get the original I could probably do the same too with Blender

sly badge
#

it says its 4000 x 2000 so I think thats pretty good

blissful pilot
#

as said before, as long as it has enough detail; AI can normally do the rest, granted, we wanted to do 4K textures for bigger textures anyhow

#

taking the compressed and lower resolution one produces less good looking results, but with the highest resolution.. it actually looks a lot better

#

once I found the grunge texture, which I believe was 6K, I had to use AI to upscale it to 16k, and it looked pretty good for the 8K ending screen I made

#

but If i tried doing the same with the 1280x960 we recovered from the PSD.... it wouldn't look as good.. it would look very AI generated

blissful pilot
#

its difficult getting bigger high resolution images from that time to be higher than 4K anyhow

sly badge
#

alright, I'll keep looking for other textures until I get bored.

blissful pilot
#

granted. we've been looking for it since the start

#

we have a couple of leads, but they seem to be deadends

blissful pilot
# blissful pilot

there's a less edited version of it in earlier versions of CB which I've posted here^
and SCP-087-B also uses that texture, besides that
someone on undertow forums was able to find it in a paid FPS texture pack, but it had the same resolution.

#

and that's about all we've found

sly badge
#

yea this texture seems to be like the final boss of missing textures, every time I've looked for it I've found nothing.

#

might just have to use an upscaled image like the tiles instead.

blissful pilot
#

Possibly, but we’ll see; unlike the tiles the white.jpg doesn’t look quite as good, but it’s a good thing we have the less edited version from 087-B

#

The texture also generally looks pretty tiled in game, so we could also just use a different texture that tiles better

blissful pilot
#

still trying to get gigapixel :/

#

trying to narrow down which version I had by searching my laptop

formal sierra
#

why not just get the latest one

#

pretty much anything v8.x.x is good

blissful pilot
#

I know I'm trying to figure out which v8 I had

#

I think it was v8.4.2

#

so That's the one I'm trying now

#

it just takes surprisingly long to uninstall and reinstall apperently

#

not sure if you found this one yet @formal sierra

#

it has Gate B and 106's stuff

#

I was actually thinking about an idea I had with the 106 theme, and the old version of the 106 theme

sly badge
#

I found 914's gears I'm pretty sure

blissful pilot
#

YESSSS

#

holy shit

#

I've been looking for those

#

Fucking Awesome

sly badge
#

this is the largest image I could find

blissful pilot
#

where is it from?

sly badge
formal sierra
blissful pilot
#

really? might be why then

formal sierra
#

really just yoinking from incompetech lmao

sly badge
#

yea tons of music was used from Kevin Macleod

formal sierra
#

i gotta check actually now im mixed up

sly badge
#

I'm not sure if you already know this but the intro music is a combination of Penumbra and Blue feather.
https://www.youtube.com/watch?v=WaMe-FNLjkc
https://www.youtube.com/watch?v=t4JxoWgoGZs&list=RDt4JxoWgoGZs&start_radio=1

"Penumbra" by Kevin MacLeod ~ enjoy it :)

Music by Kevin MacLeod // Video by KMA
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► MACLEOD'S DESCRIPTION OF THIS SONG

✘ Genre: Horror
✘ Time: 4:56 unknown tempo
✘ Instruments: Piano, Synths
✘ Tags: Dark, Eerie, Mysterious

❝ There is something in the shadows, it isn'...

▶ Play video

Provided to YouTube by Routenote

Blue Feather · Kevin MacLeod

Reunited

℗ Kevin MacLeod

Released on: 2014-12-27

Auto-generated by YouTube.

▶ Play video
formal sierra
#

pretty darn sure this is medusa

formal sierra
#

like here i've sourced pretty much all of the SCP ambiences, although im missing a couple lol

sly badge
#

which ones, I might be able to help

formal sierra
#

its a bit hard since i've organized all the filenames, but i've just been going out of order for some reason lol

#

so far:

#

i'm also holding off on doing some, since FireFox said that he has some of his original source files for the ambiences

sly badge
#

oh alright

#

have you found trench ambience?

formal sierra
sly badge
#

I mean the war noises

formal sierra
#

ohhhh

formal sierra
#

ohh i think it is\

sly badge
#

it's possible that this song just sampled the same war noises actually

formal sierra
#

but it seems to be a drone of some sorts,

formal sierra
#

for things like PDTrench, you won't really notice the difference since its already using low tones

#

there also doesn't seem to be a full track, which is common with Omniary's work

sly badge
#

for finding music I recommend using AHA Music, It's made for finding songs and it's not always accurate especially with ambient noises, but it can definitely help.

blissful pilot
#

Finally!

#

got gigapixel

blissful pilot
#

All done, remastered up to 4616x4616

#

Personally I like scaling it down to 2K for its size, makes it look a little better too. hides some of the artifacts

#

This is the texture in 2K remastered

#

Also.. in the process of getting the color accuracy and lining up

#

I noticed this

#

I saw those white sections, regardless of what I did would not match

#

then it dawned on me

#

its probably a watermark lol

#

they probably used a watermarked version of the image for the game, and thats why its always been 216x216

#

But yea, just gotta PBR it and then it can go into the game

#

before PBR though (Because I really like doing it 🫠 ) I'm gonna do the same remaster process for the concrete

sly badge
#

hooray

blissful pilot
blissful pilot
#

white.jpg and this bloody vent texture has been worked on since the start of the project

#

back when the intro area was the only room lit

#

so thank you @sly badge ThumbsUp

#

it definitely made my day

sly badge
#

no problem glad I could help

blissful pilot
#

If you wanted to, I'd love any other help you provide towards the remaster

#

It gets closer and closer to a "finished" state with everyday

#

although somedays feel like less progress is made than other days, especially with the monitors...

sly badge
#

I understand lol, if I ever find any more textures I'll post them here when I have the time, but again I'm glad I could help, this is a really cool thing you're working on here.

formal sierra
#

that took me a lot longer that i'd like to admit but if you guys ever need the nvidia logo without the ugly ass box

#

merry christmas

#

fuck nevermind

#

i did the wrong hex code

#

AND ITS MISALIGNED

#

nevermind its not misaligned but it looks like it

#

cause one side is fucking thicker but like 2 px

blissful pilot
#

I had this idea in my head and I just had to make it

blissful pilot
#

Here's one without the plane too

blissful pilot
#

i should try that thing now

#

I completely forgot about it

#

lemme try with my PSB

#

which one did you want me to try?

#

Also I've been meaning to let @oak dirge know something

formal sierra
#

oh i think it was endingscreen lol

#

or something idk

#

also heres a diet version (idk why i made this lmao)

blissful pilot
#

@oak dirge I might actually incorporate this into the remaster, Maybe. I was initally against it for two reasons

  • it deviates from the artstyle of the game
  • the flood lamps weren't already on in the game, so placing lights would make them look weird.

But seeing as we're editing the source code of the game, I could easily add something in that makes those lights on with the sprites, futhermore I wanted to add a console command Kuro to enable or diable the change, incase someone wants a more vanilla experience, I want to do the same with my 173 model with a console command Izumi kato to turn the model off, and I want to attempt to remaster the game's 173 (as best as I can :P) for the remaster as well. these remastered assets will be enabled by default but can be disabled via console

#

As to what swayed my mind... I watched a review on Star Wars, and there was a point where the reviewer said that Disney failed with Star Wars because they were unwilling to take risks, in a corporate think tank it doesn't make sense on paper to take risks, you risk upsetting your audience, but for games like SCP:CB that's always been free, thats been one of the best reasons to why it achieved greatness, they took whatever risks they wanted to.. and made art in the process.. it doesn't mean everything should be changed, and I want to try to maintain the artstyle as best as I can.. but that being said, if theres a good reason to remaster something and make it better.. why not? this idea with the flood lights is a perfect example of where the base game would've looked jank as hell doing it but it looks great here because it shows off the lighting capabilities...

#

I may not make it red, because it seems a little pragmatically off.. like why would these flood lights specifically be red? while the other ones haven't been, But I'd like to keep it, just wanted to let you know

blissful pilot
#

Plus I mean, we've already changed a few things already, so honestly... lets do it

#

I still value quality over everything else, but making this game's assets look better, even if its different, I'm now all for it

#

We're definitely gonna do it again for many things that need it too

#

gross model.. so ugly

#

Ok now back to what I was talking about

blissful pilot
#

so I can do that now if you have one

formal sierra
#

i tried doing something with it, but the issue is that the Nvidia logo is just so unbalanced that it didn't look good

blissful pilot
#

This is what is used in the 8K logo

#

but you can change it to just about anything in the PSB

formal sierra
#

ye it was cool to mess around with lol

blissful pilot
#

i changed it to dickbutt here in this meme

formal sierra
#

the Memory Access Violation one was the best

blissful pilot
#

so If we wanted to come up with a custom one for the remaster, we could

formal sierra
formal sierra
#

i was just gonna slap the logo right in the middle like you see with practically every SCP game/mod/anything, but its kinda boring and doesn't look good with unbalanced geometry imo

blissful pilot
#

These are probably my favorite ones

formal sierra
formal sierra
blissful pilot
#

if anyone wanted to play around with that

#

I want to remake it though for the remaster

blissful pilot
formal sierra
#

yes

blissful pilot
#

it is.. but it doesn't look as good.. its better when the lights are overtly bright, shadows end up not showing up

#

I did it in 173's chamber actually

#

Because they are used there

formal sierra
blissful pilot
#

for which background?

#

like for the same texture?

#

we could, but it takes up a small portion of the menu, hence why I liked this specific render with it, it was in darkness

formal sierra
#

yes, you can faintly see 173's chamber from the old image

#

and since you modeled the chamber for your remaster anyway maybe it would be cool to replace that
https://www.youtube.com/watch?v=gz2FhoYGs-c

I am making this model free for usage, just ask and you shall receive.
https://www.cgtrader.com/free-3d-models/character/other/scp-173-low-poly-3d-model-includes-mod-for-scp-cb

This is a video on how I created the original image of SCP-173 that has been removed from the SCP wiki on February 13th 2022; as it was not CC compliant, the original im...

▶ Play video
blissful pilot
#

Christ.. I kept getting the Photoshop error about my scratch disks being full, I cleared up 100gb on my C drive, turns out while this PSB is open it uses ~18GB of temporary storage on the C/ Drive

formal sierra
#

bros on overtime

sly badge
#

probably last one for today cause I'm getting tired

formal sierra
#

i need this as com

#

YOO

#

sick

#

they really just yoinked that texture and just slapped it right on there lol

sly badge
#

yea, and some of these are dated correctly, like that blog post I found which had the concretefloor, that might have been the original photographer of the image which I think is cool.

formal sierra
#

very cool

formal sierra
#

so much so that we found out they're "pirates"

blissful pilot
#

so we got everything we need for officewall.jpg too

#

Also... Photoshop crashed 🥲

formal sierra
#

trust

formal sierra
blissful pilot
formal sierra
blissful pilot
#

I'm trying to make a smaller PSD for the endingscreen, as cool as 8K is, 4K is the biggest going into the game and its very hard trying to play around with getting results for a modified logo with the 8K PSB

#

I'm hoping changing the image size is enough to make all the assets in the file smaller.. if not.. I'm not sure the best way to downsize a photoshop file

formal sierra
#

thats what i did

#

it made it run better but im pretty sure it still keeps the assets in full res lol

blissful pilot
#

and it preforms better for you?

formal sierra
#

yea

blissful pilot
#

well then I'll just do that

#

christ.. yeah its half the size

formal sierra
#

simple edit but it was really cool to be able to edit everything in real time lol

#

i just made it 1920x1080 cause why not

blissful pilot
#

the Blur effects need to be adjusted though

#

they don't scale down with the file

#

should be able to just do the same math on those values though

formal sierra
blissful pilot
#

I really gotta clean up space for my google drive, can't share it rn

#

but I made a 2K variant

#

doesn't match 1:1 to the 8K and its likely just down-sampling.. it just means when we make the final copy, we should do it in 8K and scale it down to have more control

#

But it should be handy in making mockups of the custom logo for the remaster

#

I'm hoping, but I have no idea if it works the other way around

#

where if you make changes on a 2K version of the PSB can you scale it up? probably not

#

although most if not all of it was done non-destructively

#

so maybe.

#

Ah! turns out I could upload it, granted I'm at 99% space taken up

formal sierra
#

gaddamn

blissful pilot
#

2K PSD of Ending Screen Remastered - Link

#

As always it can be found in the SCP Archive on my Google Drive as well

formal sierra
#

just in case you ever need to know this information

blissful pilot
#

Yeah I know some pretty interesting things when it comes to the moon, space in general actually

#

My favorite has to be that Saturn has hexagonal poles

#

True story

formal sierra
#

what if space isn't real and we're actually being deceived by the government just like how Australia isn't real

#

source:

blissful pilot
#

Alrighty back on my computron now

blissful pilot
#

Challenge/Modding Help Request: For Anyone Talented with Coding/Modding SCP:CB

Help or find a solution to this issue and get your name in the credits of the RTX Remaster. and possibly more! :)

** The Problem:**
For whatever reason this is what happens when Security monitors are in the player's sight. (When using RTX)

sly badge
#

I've got no clue

blissful pilot
#

To be clear, we're not trying to Disable the Security monitors, we've already done, and are able to do that, we still want to have them function in the game. This is largely due to massive important points in the game's history and the gameplay and story that use them, 106's chamber with the Femur Breaker, the Intro with the semi-tutorial for the game. removing all the monitors just because they don't work would definitely change the game for the worst. So we'd like to keep them in displaying what they do. The tricky bit is getting it to work in RTX.

Ideally... The best solution would be lines of code that can implement Render Target Textures for the Security Cams. I've made a short mockup video of what we're hoping to achieve as a end result with the monitors, pretending that this video shows a live feed instead. ||(This video actually shows BlitzMovie playing a AVI video of what the camera would see, our current working solution if no fix is found. Keep in mind, this route means; No Live feed.)||

#

The Lines of Code

These are the lines of code that update the security monitors, there's other important areas of code to be mentioned, where the sprite is created, where the texture is created, the type of the texture; ScreenTexs[sc\ScrTexture]

But generally, these 9 lines of code are the most important to the issue.

#

Function UpdateSecurityCams()
Seen in MapSystems.bb

#

My Current "Solution"

As I mentioned; in the end we're currently coding in BlitzMovie videos that will switch between when events change instead of a live feed for the monitors

This process requires recording sc\Cam Footage as seen from the cameras, before, this was done by disabling fog and the hud and recording it directly from the monitors. But now we're using a custom .exe that can switch the player's view to the current sc\cam. It works great in Vanilla without RTX and looks like this.

#

The problem with this approach as you can probably realize, is that the security monitors will no longer be Live footage of what's happening, which "works" but obviously isn't great... but it's the only thing we've gotten working short of disabling them entirely.

So, Now it's up to you Hand

I've tried just about everything I could think of trying myself, from FastExt and older versions of B3D, to compiling my own version of B3D, and everything inbetween with modding the game. But I am by no means a professional or good Modder or coder, I mainly work on artistic elements and merely taught myself B3D as means to an end to make the RTX Remaster, So.. after months of trying and failing attempts of getting these monitors to work; I'm opening it up to you. anyone who wants to give it a try, Pro or not. any one person, or whoever collectively helps in the progress of making it work.. as said before, will At the very least get their name put into the credits of the game and on Steam.

I do appreciate any help or efforts anyone decides to try or put towards this.. even the developers :)

#

...OK now I can explain

#

I'm posting All of that^ to as many relevant discord servers I can to seek help for fixing the monitors

#

right now I've only sent it to TSS, but I will send it to more places too

#

But I want to also post here

#

Join and chat with us on the Nvidia Discord if you think you have a solution! Hand

#

Alrighty

stark lotus
#

holy moly
an absolutely incredible day for textures

blissful pilot
#

message has been spread

blissful pilot
#

so happy about it

sly badge
#

ive got one more

blissful pilot
#

and I'm gonna continue remastering tonight

stark lotus
#

chad named jimmy pops outta nowwhere and dumps all the texture sources

blissful pilot
#

I know what a mad lad

#

awesome to have on the unoffical team lmao

sly badge
#

circut.jpg found, I got it from just searching, it's apparently somewhere in here https://www.indiamart.com/proddetail/circuit-design-service-18894969997.html

but if you actually look at the bottom left of the image you can see a copyright, and it tells you to go to mayang.com/textures/

when I typed this in I get nothing, but on the wayback machine it redirects you to clicked.page/textures which seems to be heavily archived. https://web.archive.org/web/20250531030609/https://clicked.page/textures/

there is also this, maybe other containment breach textures could be in here
https://archive.org/download/mayang-free-textures

blissful pilot
#

I forwarded the message to UER, UERM, TSS, and Undertow Games.

#

basically wherever there's B3D SCP:CB modders

sly badge
#

hopefully you get a good response

blissful pilot
#

ME TOO

#

I'm not joking when I say.. I've been trying to figure this crap out since like.. what? march?

#

day and night, its been utter insanity

#

I'd very much like to move onto more important things such as remastering textures or lighting rooms

blissful pilot
blissful pilot
#

Guys..

#

I just noticed something

#

Middle Left

#

there's graffiti that says something

#

oh I wonder..

#

I wonder if that happens to be the artist's handle.. like whoever made the texture

blissful pilot
#

I think I might have another possible lead

#

I wondered if maybe all the textures of 087-B were apart of the same texture pack

#

So I went searching, and I managed to find the original photo of the door used in 087-B

sly badge
#

notice this thing here, it's the same

blissful pilot
#

Yeah we have the Photoshop file for the texture from Vain Brain too

#

but I suppose, yeah thats the image they used to make it

sly badge
#

I does confirm there are other textures here though, so I will keep looking

blissful pilot
#

I'm gonna download the pack now and look at it though

#

granted, it looks to be 8GB so might be a bit

#

theres a archive of it

#

Yeah looks sorta promising

#

apparently the free texture collection was most active between 2007-2012 and is now partially lost media

#

which perfectly lines up with SCP-087-B and CB's early development

#

Well.. I definitely found where Regalis got it from

#

he didn't get it from a texture pack

#

it comes packed as default textures in 3D world studio

#

which he used to make the rooms for his games

#

It's been four years since the release of the first alpha version of SCP - Containment Breach, so I decided to make a little montage of the progress of the game. A big thank you to everyone who's played the game during the years, all the people who've helped with the development and everyone else who's been following and supporting the project!
...

▶ Play video
#

3D Studio World 5.6 it looks like

#

that being said, I'd still like to find the original if I can.. but this is turning more into Mario 64 Texture Archeology 😂

#

might be really really hard to find

sly badge
#

oh man

blissful pilot
#

Vain Brain got back to me too

#

I asked him about the UI elements just now

#

but he was replying to the monitor issue, apperently he's seen it before in non-RTX and says he'll have to remember what caused it or how it was fixed

sly badge
#

great

blissful pilot
#

Might actually be 5.52 of 3D studio world

#

also, he says he didn't make the emoji nor make the UI elements for CB so hes not sure, he said he might reach out to who did make the emoji

#

but probably not useful for finding sources

#

Finished downloading both 3D Studio World 5.52 and Mayang free textures archive

#

extracting both now, and we'll see what I can find

sly badge
#

So far I was only able to find that one image from mayang and I looked through quite a lot of them.

blissful pilot
#

Yeah nothing..

#

darn

#

lemme check 3D world studio tho

#

Reddit said the archive was incomplete anyhow so

#

Well found out why my PC has been running like Poo

#

had 4 .exes of CB tests running in the background that refused to closed lmao

#

probably two of them being RTX lol

sly badge
#

I've got no idea where to get 3d world studio, I think I'm going to stop now and I'll be back tomorrow, goodluck!

blissful pilot
#

I was wrong, they used 5.6 it looks like

sly badge
#

oh thanks, I'll get it when I wake up

oak dirge
#

It's split into two messages but that should be good

#

Also that was fast af

#

Kim actually a bot?

formal sierra
#

yes

fading fractal
#

👀 i see all

formal sierra
#

😱

formal sierra
blissful pilot
#

Most definitely KyoteeWilliams

#

Although if it was in the game since v0.3; it’s possible Joonas made it himself prior to getting more people on board

blissful pilot
#

Alright now I'm not sure

#

looking through the versions changelogs, someone named Brokami made updated ones, that were used in 1.3.2
• Updated HUD elements (by Brokami).

#

I was able to find this page on Undertow Forums where Omniary posted assets that could be used, including Brokami's updated UI elements, but they look like this

#

To make matters more confusing, in v1.3.3's changelog, there's this
• Updated hand icon when picking up items.

#

futhermore, if you look at Markipliers videos, the Hud always looks the same between versions 0.5-1.0 only changing in what looks like pre 0.5. at least to my eyes

#

except the pre-0.5 one is the exact same just blue and yellow

#

So.. here's what I'm gonna do

#

I actually have a backup of all SCP versions, I'm gonna extract them, and take a look myself lmao

#

ok apperently I'm missing some of the versions, and seeing as I want to archive and now have 4TB extra, I'm gonna get the versions I'm missing first!

formal sierra
blissful pilot
#

Yeah there's a few places

#

sad theres still versions missing ;-;

formal sierra
#

what if one of them had the secrets to the universe 😭

blissful pilot
#

maybe once I fully get settled into archiving I can look for them emoji_1

#

I mean hey, probably just as hard to find as some of the images we found

#

like d-9341's face the devs were trying to hide

#

and I still found that shit

#

079's face people have been looking for for 7 Years, and I found that too

#

so.. maybe

#

Tell me i'm a data collector hoarder 😛

formal sierra
#

i can't tell you that because erm actually you're missing v1.3.11

blissful pilot
#

nah I have that, although rn I'm downloadin an archive someone else made that has them all rather than downloading them one by one like I have here

#

more consistent, plus they put in the effort of recompressing it all to .zip like how they were at release rather than .rar

#

8GB

#

another day anothe 8GB file lmao

#

Me going through my SCP:CB versions to see when Hand UI elements were changed:

blissful pilot
#

That's a pretty dope find

blissful pilot
sly badge
#

agreed

blissful pilot
#

We still gotta find this spreadsheet thingy

sly badge
#

btw I'm pretty sure the font used on the pizza day poster is Year supply of fairy cakes

blissful pilot
sly badge
formal sierra
#

platonically

#

what would i do without the pizza icon being sourced

blissful pilot
#

Started recreating the signs PSD to 4K

#

the pizza was actually the perfect sizing for a 4K texture, being slightly larger

sly badge
blissful pilot
#

I was tempted to, and actually

#

In some places we are

#

But I couldn't think of anything clever to fill in the spreadsheet with

#

if you can think of anything witty or funny that looks the part, fill your boots

sly badge
#

I imagine most of it would be normal with some small things sprinkled in, I can try.

#

what resolution does it need to be

blissful pilot
#

for the screen.. I actually have it 90% done already in a file, I forget resolution it was done at, likely 2K, if not 4K

#

4K is only really reserved for bigger textures, like textures that are plastered around the map

#

walls, decals, signs

#

everything else should be able to get away with 2K

#

this was chosen because the highest possible resolution the game can be played at is 3840x2160, so if it doesn't fill more than half of the player's screen, it doesn't need to be 4K

#

there is one texture I remastered to 8K 😛

#

and its probably gonna be the only one of its kind

#

You must think I'm joking but I'm not

#

8K, Non-Destructive PSB Photoshop file, just under 4GB in size alone

#

opening it idles about 3-5GB in memory

#

and most of the textures had to be sourced to at a minimum of 4K and then upscaled to as high as 16K

sly badge
#

wow

blissful pilot
#

Lotta work went into that

sly badge
#

when I look at these textures I feel like I'm opening my eyes for the first time.

blissful pilot
#

I know its like seeing the game for the first time again its surreal

#

the best has to be D9341's face, we've never seen it this High resolution before

sly badge
#

so handsome

blissful pilot
#

Also these, these are so trippy to see in their full resolution

#

I didn't find them tho

#

Oh yeah!

#

@sly badge I got a challenge for ya

sly badge
#

sure, what is it?

blissful pilot
#

papertexture.jpg is the game files is normally 256x256px which would make the text nearly impossible to read or figure out what it is

#

but.. a while back, I found a higher resolution one by one of the devs, Omniary which spans 512x512px

sly badge
#

oh yea that

blissful pilot
#

the challenge, is to find out what document (if any) it is

#

or, at least what it says

sly badge
#

I think all the data is there to unblur it, if you look closley you can even kind of read that it says Special containment procedures at the stop. I remember seeing a corridor crew video where they talk about how to unblur photos like this, but I'm not sure if it's the same thing actually.

blissful pilot
#

I think I remember that actaully

#

Im a huge corridor digital fan you have no idea lol

#

I'll see if I can find the video

#

I can make out some of the text, 02 clearence, Euclid, 173. but it's not 173's document

sly badge
#

i know what video it is im pretty sure

blissful pilot
#

I haven't really been looking that extensively for it, hense why you might have better luck

#

Theres also a CD video on de-blurring if I remembeer

sly badge
#

thats for pixelated moving videos I'm pretty sure, I don't think that would work

blissful pilot
#

prob this one

sly badge
#

yes

blissful pilot
#

talks about license plates

sly badge
#

at the end at 18:48

#

I'm going to work on this table chart first and I'll try that later.

blissful pilot
#

Sounds perfect excited to see it, I can add it to the other pieces and finish the texture if you happen to finish that

#

Yeah this is what I got so far, but it was done in Paint.net so I want to transfer it over to a non-destructive PSD Photoshop File

#

found the grunge texture thingy used in the UI elements and signs

#

gonna see if I can obtain it without spending money tho lol

blissful pilot
#

damn theres really no like "Free Stutterstock downloader" thingy for full resolution

#

It thought the internet might've been crafty enough but nah

blissful pilot
#

Ugh what a pain in the ass

#

so I had $45 left in my PayPal which I used for the 3D.sk photos in the past, So I decided to dip into that to get a monthly subscription for shutterstock at least for this month, didn't see any other way

#

so I should have 9 more images so if theres any more that come from shutterstock that we need in full resolution that are really important.. lemme know

#

I decided to get it for this one alone after hours of looking because honestly... this texture is massively important, its used in every sign and UI element

#

3802 x 4700 px

#

So now I can continue on with remastering the signs

#

ok 8 credits, I decided to get the vent texture as well for archiving

#

3000 x 3000px

#

might have to remaster the texture anyhow to get it in a PSD

formal sierra
#

please i beg you it would improve the gameplay experience

blissful pilot
#

lol it would be pretty difficult

#

I could add the middle finger though

#

once again as a console command

#

maybe fuck you enables the different icon

formal sierra
#

lmao

#

fuckyoublitzv1.106

#

fuckyoushutterstock

#

fuckyounintendo

blissful pilot
#

highest quality I've found so far for this one

#

gonna keep looking though

#

this one is actually

formal sierra
#

so if you need a higher resolution one i can make one rq

blissful pilot
#

Well yeah its easy to recreate still wanted to try finding it

#

here's what I found

#

This is the largest, comes from.. arabic website I think?

#

and besides that, theres this one which is clearer and a bigger image, but its a photo of a sign, its also the oldest, dating 2010

#

its the only image predating the game

#

so I'm guessing that this sign was a thing that was commonly sold as a novelty item at some point

#

sorta like those comedic popcorn buckets

#

these ones

#

but yeah.. probably best to recreate it

formal sierra
#

what resolution do you want it at btw?

#

like 2K?

blissful pilot
#

Yea 2K should be find

#

also

#

I already separated the two colors if it helps

#

not perfectly, and at the same 400px resolution but

#

basically remake these assets as like this at a higher resolution if you do

#

because then I can combine them into a non-destructive PSD

#

although, you might want to fill in the spots that the red would've blocked out on the cameras

formal sierra
#

would you be fine if i made them in Affinity?

#

sorry its just faster since photoshop crashes my PC lmao

blissful pilot
#

I've basically already made it lol

#

I was gonna race ya

#

but I guess you were right

#

it was so trivially easy

formal sierra
#

i think yours is gonna end up looking better than mine lol

blissful pilot
#

Finished cleaning up the vector graphics just still same resolution

#

should be able to upscale, remake it, and clean it up though

#

pretty sure the font is the same as what they used for all other signs too

#

Impact Regular

formal sierra
#

are u done with the whole image btw

blissful pilot
# formal sierra are u done with the whole image btw

For now, obviously there’s still work that needs to be done with it; it’s still only 400px but the pixels are sharp and have max opacity so it should be easier for any AI upscaling tool to recreate it; then from there you can recreate it pretty easily

#

I just wanted to get the basic line work done first

blissful pilot
#

I’m gonna take a break for a bit to eat

#

I’m pretty sure illustrator has an automatic thing to turn a raster image into a vector too.. so if you AI upscale it, and then do that, tiny bit of cleanup it should yield a perfect result with minimal effort

formal sierra
#

sounds good

#

Affinity has something similar

formal sierra
#

i've been trying to find it :P

blissful pilot
#

I didn’t compare it

#

So if you wanted to find out the font too, that also helps ThumbsUp

#

I just assumed it was impact because it looked similar to the text in the PSD

formal sierra
#

i can't find it 😭

sly badge
# blissful pilot We still gotta find this spreadsheet thingy

So after figuring out how Microsoft excel works, and scaling this to look pretty close. Here is the custom chart I made. I decided to make it about what's being served in the cafeteria since this appears next to the pizza day poster. However if you don't like what it says, I'm also providing a link to the chart which you should be able to edit it any way you like. I also am leaving it uncropped so you can edit the size a little easier.
https://1drv.ms/x/c/63766c10010fb5b9/EbFNSg54Ay9KvQlSdFCBRxwBJfMgADgs9H-MvF3N47Pbdw?e=bn3xaJ

#

and for comparison

#

I honestly didn't know what to put so a lot of the text is just filler to make it longer.

formal sierra
#

ooooo cool

sly badge
#

oh a typo

#

updated

formal sierra
#

yummy soup

#

theres still a typo btw lol

sly badge
#

where

formal sierra
#

for "Saturday"

#

you spelt it as saterday

sly badge
#

arg

#

bruh

formal sierra
#

lmao

#

keep it honestly

#

then just go into photoshop and draw it out with a black marker :)

sly badge
#

would still like to keep the original look but ill make both versions

formal sierra
#

truly amazing work

sly badge
#

I'm pretty sure it's duplicated like 4 times so the spelling mistake and sharpie would look kinda weird.

formal sierra
#

o

blissful pilot
#

still have the spreadsheet too?

sly badge
#

yea that's what I prefer. I made it just mainly for looks

blissful pilot
#

also.. where is this sheet ingame?

#

I actually have no idea

sly badge
#

its in room4info

blissful pilot
#

ah

#

yknow what tho

sly badge
blissful pilot
#

I like it,because it touches on both the pizza day thing, as well as the conversation that exists ingame where these guards somehow know the food schedule despite being far from entrance

#

it feels like thought was put into it so I approve

#

there might be one thing I'll change which I'll explain when/if I do

#

its just that the title looks to have (LCZ) in it, so I might try to add it in for coherence

#

otherwise great job looks amazing oksymbol

#

I wish I got closer to finishing the signs lol

#

took forever just typing stuff in

#

This is what I have done so far

blissful pilot
blissful pilot
#

looks super crisp

#

this is what I have left to do for reference

#

most of it is just font scaling

#

plus the camera sign

#

the camera sign without the cameras is reused here too

blissful pilot
#

plus we have a PSD from Vain Brain that breaks down the signs layer by layer for the first, but not the second

#

so most if not all the signs in the second one will have to be remade

#

which shouldn't be too hard to do once the first is done in a Non-Destructive PSD

sly badge
# blissful pilot but.. a while back, I found a higher resolution one by one of the devs, Omniary ...

used ai to de-blur it, i'm sure there was a better way, and I know there is an ai that costs money that un smears images. But with this you can clearly see it's just scp 173's document copy and pasted over and over.

This is exactly what the blurred portions say

clearance level 2
item# SCP-173
Object Class Euclid

Special Containment Procedures
Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Description
Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

#

so with that you can remake the document, and then blur the text but this time in 2k 😎

blissful pilot
#

Yeah should be able to thats awesome

#

While you were doing that, I remade these

sly badge
#

oo lala

blissful pilot
#

So now I just gotta find the font and its good to go

sly badge
#

good work

blissful pilot
#

Yeah took longer than expected

#

but it looks perfect

blissful pilot
#

Lemme give it a try

#

I haven't had any luck in finding anything so far

#

Nah doesn't line up

#

until we do find one though

#

I remade it here pretty well

formal sierra
#

im jealous you're so good at this

#

kim ban this guy

blissful pilot
#

So here's the full sign without the filters

blissful pilot
formal sierra
#

oooooo sexy

blissful pilot
#

It's finally done

#

So now, whenever I get to it, I can start working on the other four

formal sierra
#

118MB 😭

#

damn that looks good

blissful pilot
#

Keep in mind, it’s 4K, and Non-Destructive. 118MB is awesome for size considering that

formal sierra
#

well my internet is downloading at 200KB rn

blissful pilot
#

Yikes

formal sierra
#

so i'd say its pretty darn big to me

blissful pilot
#

Mines also crap though

fading fractal
#

like usually ~45% smaller

blissful pilot
formal sierra
#

what the bullshite

blissful pilot
#

Das insane

fading fractal
#

yup

#

i just got it down to 74 MB doing that

blissful pilot
#

Can you disable just the groups instead?

fading fractal
blissful pilot
#

Darn

fading fractal
#

it needs to be blank

blissful pilot
#

It’s a good tip for the bigger ones though

fading fractal
#

had to do this all the time in HS to save space on my little 4 GB flash drive lol

blissful pilot
#

Might help with the ending screen PSB

#

Which is like 4 GB rn

formal sierra
#

oh my god is this real

blissful pilot
#

Gate C??? It’s. Reall???

formal sierra
#

gate C-Z were always real

formal sierra
#

my photoshop just crashed 😭

blissful pilot
#

Probably “fuck adobe”

#

Or “fuck inward” for making such massive non-destructive photoshop files 😅

formal sierra
#

yeah fuck you inward

#

kim ban this guy hes too good

#

do something coach

#

he said hes gonna pirate every steam game 😱

#

he also said hes not gonna use common sense

#

and also talk about leaked games

#

and also distribute Portal RTX files

#

and also assert his opinions as fact

blissful pilot
formal sierra
#

THIS GUY JUST SAID HE SAILS THE HIGH SEAS

blissful pilot
formal sierra
formal sierra
#

lmao

formal sierra
#

did you just assert your opinion as fact?

#

banned

blissful pilot
#

You’re human? You have an objective construct of thought in which you base your opinion of fof?
-Banned, cancelled get outta here

#

Lmao

formal sierra
#

kims gonna ban us 😨

fading fractal
formal sierra
sly badge
sly badge
#

btw, forestfloor.jpg has an entire watermark in it. It's really hard to read though, but it's in this strip here.

#

no clue what it says

#

its all over the texture actually, look for yourself

#

here is a reference

#

kinda hard to see but just look at a stick and then click kinda fast and you'll see it move up and down

sly badge
#

and here is forestpath.jpg https://seamless-pixels.blogspot.com/p/free-seamless-ground-textures.html

same website we got the concrete from, I also found this path image on that sketch club place too, sketchuptextureclub seems to like to take images from this website, like the concrete and now this image.I wonder how many other textures from CB are on this blog.

#

1600x1600 btw

sly badge
#

Found tree1.jpg which I'm pretty sure is used as the texture for the 860 trees, but unfortunately the highest resolution I could find it in was 600x600 from here https://www.pinterest.com/pin/567664728008428499/

everywhere I looked the highest it could go was 600x600 which makes me believe this is the largest it can get.

sly badge
#

the rest of the texture just looks like it was painted or something, so you could probably come up with some of your own stuff to make it look more HD.

sly badge
blissful pilot
#

Yoooly shit you’ve been busy

#

Awesome work tho as always 💪hand2

sly badge
#

I just needed a reason to source these images, this project has been really fun, I'm happy I could help👍

blissful pilot
blissful pilot
# sly badge I just needed a reason to source these images, this project has been really fun,...

I was the same way before I got onto RTX, I always wanted a good enough incentive or reason to remaster this game I love so dearly, but there never really was, there was a hundred dozen mods and just making another didn’t mean much, being able to archive all this, document the finding, and then bring the game to more modern standards while keeping the charm… 100% worth it for me

sly badge
#

exactly, I feel the same way

blissful pilot
#

Someone called me a masochist in another channel for wanting to go through the effort of remastering and adding RTX to this ancient game.. and I mean; yeah? I guess, it’s painful sometimes, sometimes it pushes me to my absolute limits of what I can and cannot do or want to do, but at the same time.. to me the ends justify the means. It’s all worth it because it provides me with a chance for this game to give people that feeling they probably haven’t had since they started playing it over a decade ago

#

I’ve worked on lots of big project but never one this ambitious, then again, this is probably the most I’ve accomplished or done for a project too

#

Anyhow, yeah I’m really glad for your efforts, and all the collective efforts put into this remaster, it makes my day every time I see something new that’s found or made for it

#

On a side note, once I’m done remastering the signs, I’ll probably remaster the Dirtymetal texture, I think there’s like 5 different textures that use that and can be easily made at this point

#

Especially because you found the gears for the 914 one

sly badge
#

Is there somewhere this is all being archived? like the links and stuff, I'm pretty sure some of these are the original sources. It would be good to have a place to keep track of those so we don't lose them.

blissful pilot
#

Yeah that’s the other thing on my to-do list. Right now I have a Google drive for the archive. It works well, and I have about 100GB to work with, but the problem is I’m out of cloud storage, at the time of me starting to archive stuff it was used up by personal stuff too, Google photos, emails, personal files, I’ve gone through all of it except the remainder of my Google photos.

#

so in the long term; I gotta go through that and clear up more space for this archive, but in the short term.. what I want to do is download what I currently have on the drive and create an offline version of the archive just to organize as we go, then periodically as I clear more space update the one on the Google drive

#

Once it’s all said and done, like every if not almost every texture is found, I’ll take that full folder of the archive and possibly archive it in other more permanent places

#

That’s the plan anyhow

#

If you wanted to check out what exists on the archive so far

#

The Inward SCP Archive

Link

sly badge
#

neato

blissful pilot
#

I’m not just archiving SCP:CB stuff too

#

But things related to the wiki as well

#

I’m actually apart of an ongoing search with some of the same people who worked on searching for the backrooms photo to find the SCP-106 photo, which possibly could be lost media

#

Assuming that gets found, that will also be archived

sly badge
#

that will be one of the craziest days ever if that image ever gets found

blissful pilot
#

I know, I’d love to see it

#

In the meantime though, especially because it’s probably a painting; I have the next best thing for the remaster

#

Because the source image for 106 is most likely from a painting, a friend of mine used a specific AI model to recreate something more... real looking because even if we had the highest resolution image of it, if its a painting; it would still look like a painting. and this is an example of how it can be used for Textures

blissful pilot
# blissful pilot

This is one of the 895 pics remastered to 2K using this more realistic looking AI version

sly badge
#

cool

#

I wonder what is on it though, it looks like white dust was sprinkled on it. There are so many confusing things about this image once you look into it.

blissful pilot
#

The weirdest thing is that it’s not digitally created

#

It’s a photograph

#

We know when it was taken and when it was likely uploaded to the internet give or take

sly badge
#

interesting

blissful pilot
#

Nothing is for certain of course

#

But its from the metadata of the image

#

Which, is unlikely that someone would’ve modified in 2004 of all time lol

#

But yeah 2004 is when it was taken, with a Samsung handheld camera or camcorder

#

Oh yeah and it was cropped in 2006

sly badge
#

I think I'll go to sleep now, tomorrow I'll try and find more images. Good luck to whatever you are currently working on, and goodnight.

blissful pilot
#

One of the people here found a archived 4chan thread that predates the document on the wiki too @stark lotus probably the coolest thing found so far on the search

blissful pilot
sly badge
#

rotate it and squish it

#
#

big image of key2

blissful pilot
#

Back at it again I see