#SCP: Containment Breach

1 messages · Page 6 of 1

blissful pilot
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most things that relate to development that only the developers see in CB usually are pretty bad

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by the way

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This is the most important texture in the game

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so this should be the first texture we PBR

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concretefloor.jpg in GFX/map/

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so if anyone wants to get started trying to source the original image, that would be a good next step

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its the one thing that makes lit rooms look weird, because most ceilings, floors, stairs, everything in LCZ and some in HCZ use that texture

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I'm pretty sure its used more than white.jpg

formal sierra
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it is lmao

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i forgot which room i think its like 914/that bug fucker but its over like 40% of the room

blissful pilot
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changing that one texture to PBR would make the game look like 67% better with ray tracing

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just by adding maps for that one material and only that one material

formal sierra
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what are some resources used to source the textures?

blissful pilot
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Undertow forums is one, but a lot of image sourcing is just looking in many places on the internet

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i sometimes use reverse image searches too

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I also recently used an AI reverse image search, and It was how I was able to find Chief Franklin's face

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despite looking for three weeks prior

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also

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room2tesla_lcz, room2testroom2, room3, room3_2, room3_3, and roompj are the last rooms I have left to lit. minus a few that I wasn't able to capture yet because they didn't spawn,

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but still really close

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oh and room 914, but I'm doing that one now

formal sierra
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its very generic

formal sierra
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how are you going to do the tesla light

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isn't there a light that enables when you activate it?

blissful pilot
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I just set it to World UI texture same as 079's screen it lights up pretty well that way

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although I could try attaching a light to the tesla mesh itself, but it would have to have been captured

formal sierra
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oo

blissful pilot
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also

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914 has 9 lights

formal sierra
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whats the 9th

blissful pilot
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outside the chamber

formal sierra
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ohhhhhh

blissful pilot
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by the way

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I've been keeping hexadecimal color codes for lighting as well as marking those down with the intensity and radius of the lights

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just so they have consistency throughout the game

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apperently there use to be a light right above 914's panel ingame]

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I actually kinda like the look of that better

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it can be seen in the loading screen

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wonder why they changed it

formal sierra
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wow bro you are really going all out

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how tf do you find the original light properties tho if they don't come with the rooms

blissful pilot
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I make them

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through trial and error

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I compare with the baked lighting and try to match the same look and feel

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its why when I already have a room done that is similar to another room I haven't done the lighting process is very easy, such as room2_3 and room1123 which both share those grill lights on the floor

formal sierra
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ahhh

blissful pilot
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914 is done

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holy christ was that a pain in the but

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and I was wrong

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11 lights

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thers two inside 914

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914 might need tweaking as well, but as stated before, that's what play testing is for

formal sierra
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if only

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maybe i'll try to get it working again

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i did switch AMD driver versions so maybe that could help 🙏

blissful pilot
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possibly

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I got it running on my steam deck earlier

formal sierra
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that uses AMD right?

blissful pilot
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and that uses an AMD

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yep

formal sierra
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those are fucking awesome

blissful pilot
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it uses AMD and Linux, so to see it working with actual ray-tracing, even at like 10 fps was amazing to me

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and I could probably adjust settings to make that fps better

formal sierra
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i think the steam deck MIGHT just be more powerful than my GPU

blissful pilot
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roompj is done

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for now

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Im even tried playing around with making a glass material

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I guess we'll have to see what that looks like ingame though

blissful pilot
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So progress update:

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All the rooms I had captured last night are lit, there’s some changes that needs to be made in most of those rooms, things that just ended up looking different in game than they did in rtx remix

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But that’s alright, because I remembered last minute that there’s actually another section I completely forgot about in LCZ being the 939 tunnels

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So I went through and captured the last of the rooms I gotta do in LCZ as well as the tunnels, and I’m going to do that as soon as I can tomorrow

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I can’t tonight because it’s too late where I’m from

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That being said, LCZ will be fully lit and implemented into the mod by tomorrow

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No doubt about it

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It’s actually amazing seeing the first third of the game lit like that.. like watching the 049 event with actual lighting is just something else

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This mod will really be something special once it’s complete

blissful pilot
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That’s my GPU rn

formal sierra
blissful pilot
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oh yeah

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forgot to give you guys the update

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room3storage is done

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(939's elevator)

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all the tunnels are lit

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that section of the game is much creepier

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you get to see the shadows of their heads as they look around

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also, I found out how to light dimensions such as 860 and 1499

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turns out the weird lighting artifacts we've seen before in those dimensions are only present if there's no lights, as soon as a light is placed everything is unlit except for scene lights

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meaning you can customize the lighting however you want

formal sierra
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YAY

blissful pilot
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I know it’s wrong but

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Kinda fire

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Ngl

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This is how SCP-035 presents the idea of seeing 012 if you gas him

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** If you can read between the lines, it'll be as interpretable as a map. Good luck.**

formal sierra
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make that the Gate C ending

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035 wasn't actually lying and you can read in between the lines just fine

blissful pilot
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Gate C ending where 012 actually is a treasure map to tickets to the Spongebob Movie

blissful pilot
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Yeah I give up on fixing 012 for now

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half of it is just black

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Hence why I was playing around with various flags in RTX remix

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But nothing seemed to take

formal sierra
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😭

blissful pilot
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Oh yeah

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I forgot to let you know

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  1. If you attach lights to meshes that disappear such as the Tesla lightning, they will work as you’d expect
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The light appears when that mesh appears, and disappears when the mesh disappears

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Which is awesome

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But also

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  1. SCP-205 looks to be made using render target
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And everything breaks when you look at it

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I’ve tried everything to fix it but it’ll probably be fixed whenever we fix the screens

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Unfortunately

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The the room is otherwise fully lit just waiting for that to be fixed though

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I’m just doing a final check now before I package the mod

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Also just tried it out

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But if you attach a light to an item, same thing happens, with the addition that the light moves with the item when you drop it

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Amazing

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I’m curious if there’s any items that would benefit from lighting up

formal sierra
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WOAH

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the shadows look so crispy 🫡

oak dirge
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Where we at chat

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I see lots of lighting work

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Should I download the drive again

blissful pilot
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Not yet not updated

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I want to fix 1123 and then it should be good to go

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1123 is not looking great, something broke halfway through it seems

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Also @oak dirge

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I have a secret for you inside the next version of the mod when it’s packaged

oak dirge
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1123 is the skull?

blissful pilot
oak dirge
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You think of just adding some meshes for old timey lights

blissful pilot
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?

oak dirge
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Importing models

blissful pilot
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You probably could

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I was actually thinking of trying it today once the mod is packaged

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Yeah this is what 1123 is doing

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As well as room2doors

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For some reason the tile floor and the concrete floors in those two rooms disappear with the mod

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I’m not sure how to fix it, but one thing I wanted to try is just recapturing the room and relighting it

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Everything else works great so far

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I’m getting a lot faster at lighting rooms though in rtx remix

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I actually found a use for cylinder lights, rect lights, and distant lights too

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They all can serve certain purposes

oak dirge
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Might have to make it double sided or clone the floor itself

blissful pilot
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tried both, didn't work

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I think it has to do with how this room and 1162 was captured

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because even though I had a separate capture for 1123, the capture for 1162 had 1123 with it, and the lights transfered over

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this made 1162 glow orange, and 1123 break

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thats my theory anyhow

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so I created a new save and did a new capture

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trying that now

oak dirge
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Did you capture from inside 1123 after touching

blissful pilot
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nah, only because it captures it all by being in the room

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although the capturing feature can capture a lot

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more than I expected

oak dirge
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It depends on what's loaded

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Like how I found the one spot to capture both the gate and the outside

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And a bunch of random stuff was loaded too

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When you no clip outside the map the culling is weird

blissful pilot
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I also learned that lights can be attached to object hashes

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and move with the hash

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so i want to write a custom script to attach a mesh or a hash to the players location while the player is wearing night vision goggles

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and then remove that mesh/hash when the night vision is taken off

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because then we can attach a light to it, and create really convincing night vision

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just an idea

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as of right now nv is just a green/blue/red overlay

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alright 1123 and 1162 are split up into separate new captures, but kept the lights

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so im gonna try it now ingame

oak dirge
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Probably should've mentioned that I did it in gmod way back

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Made working gun flashlight with that

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Do the nvgs spawn in the air when you put them on or is it purely an overlay

blissful pilot
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Can’t believe this was the loading screen

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Also

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Didn’t work

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Damn it

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It didn’t fix either issue

oak dirge
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Try capture from inside the 1123 bunker

blissful pilot
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Maybe I just truly have to delete, recapture, and relight

blissful pilot
oak dirge
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Could also clone a different object and turn it into the floor I guess

blissful pilot
oak dirge
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If you recapture and make it the same name the lights should stay from the layer

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Well they'd stay in general

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Since they are tied to the project not the capture

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There might be a ceiling and a floor

blissful pilot
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Room2doors is still broken in the same way too

oak dirge
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That's when your above the room?

blissful pilot
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That’s looking up at the ceiling in room2doors

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Also

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The problem is fixed if I disable enhancement meshes

oak dirge
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Try flagging the ceiling as double-sided

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I thought you meant the floor/ceiling wasn't showing in the capture when looking in toolkit

blissful pilot
oak dirge
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Well at least you know to mess with the floor in toolkit now

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Wow it's the floor and ceiling and the roof

blissful pilot
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Not really lol

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I don’t even know how to recreate the issue if I wanted to

oak dirge
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And the floor and such shows up in toolkit or nah

blissful pilot
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Huh

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I found a fix

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If you attach a light to the same hashes as the floor and ceiling, they come back

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In fact the floor and ceiling, everything that is missing are the only assets in the map part of it that doesn’t have something attached to the hash

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Weird..

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I’m glad it’s a fix though

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I’ll just add a light with 0-ed values

oak dirge
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There must be something else conflicting with the hash or something

blissful pilot
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Can’t even tell the light is there

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It’s on the floor by the green sign

oak dirge
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Should be invisible when 0'd

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Game seems a little bright is it just cause of the extra emissives in that room

blissful pilot
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I still have to fix the lighting in this room anyways because it’s broken from before, but maybe I can hit two birds with one stone and attach the new lighting to the hashes that need them

blissful pilot
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So it’s as close as can be

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You’ll see more when you play the mod too

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A lot of my time has been spent comparing and trying to get it looking the same as it did before just with Ray tracing

oak dirge
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With default gamma?
Can always adjust exposure in post processing anyway

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I just like the game darker

blissful pilot
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the pictures im sending are also taken with my phone of my OLED monitor

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so its possible thats why they look bright

oak dirge
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My phone is oled and my main monitor is oled

blissful pilot
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same

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OLED is awesome

oak dirge
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But yeah camera exposure always flattens images

blissful pilot
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if I had a VR headset that was oled, my god my life would be complete

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I technically do, but its the quest 1

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which sucks in other areas

oak dirge
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Big screen 2

blissful pilot
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yeah I really want one

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but considering it costs more than my 3D printer.. yikes

oak dirge
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2xmicro oled but ew $1k

blissful pilot
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yeah

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i just hope VR doesn't die off

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I made a lot of really nice spaces in VR using photocaptures

oak dirge
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I just wish vendors used software stereoscopy

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Literally free double fps

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Double headroom so the games can look good

blissful pilot
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I wish vendors stopped favoring LCD to lower the price

oak dirge
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If we still had hybrid rt RTXDI runs good in VR

blissful pilot
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if my quest 2 was OLED I would've easily have spent 200 more and be using it more

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VR horror games without OLED or that contrast ratio just.. really suck

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you get into a dark room and dont want to play anymore because its not convincing

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Uh

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What

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So

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Attaching a light to the hash

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Fixes the floors and ceiling

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If you remove said light

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It doesn’t break it again

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Weird……

oak dirge
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Project glitch

blissful pilot
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I really hate it when lights don’t work the way you’d except

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It doesn’t happen often, but when it does; oh my lord is it frustrating

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I’m not joking when I say I almost broke a window yesterday

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I was doing the same thing for 67 minutes, of deleting a light, adding a light, moving said light to position, saving, going in game, noticing it didn’t show up, rinse and repeat

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Literally insanity

blissful pilot
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this is essentially what I've been doing for three days with a few extra steps.

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Adding a mesh to the game

oak dirge
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I love when the lights appear in outer space

blissful pilot
formal sierra
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i got so sick of that camera+light+cube combo every time i opened blender that i made my own scene template lol

blissful pilot
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I wanted to do that too

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i did in older versions

oak dirge
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Btw

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Do the toolkit built in materials work

blissful pilot
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For the most part yeah

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you can customize to your liking

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i find adjusting them works best

oak dirge
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They didn't work in composer so that's cool

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The lights not matching up between toolkit and game kills me btw

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At least once you make one light type you can copy paste

oak dirge
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how are we coming along on the complete lcz now that the bugs were found btw

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I just got home so I'm like 👁️ 👁️

blissful pilot
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Don’t worry, trying to get it done asap

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I got something really special for you

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Also

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I hid an secret just for @oak dirge

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A room that has been lit that isn’t in LCZ

blissful pilot
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Aight

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I give up

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fuck.

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I can only relight 1123 so many times before I'm at the brink of utter insanity

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so everything is lit in LCZ except for 205 and 1123

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both of which refuse to work

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I'm gonna package the mod

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theres one more thing

blissful pilot
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most of them likely stemming from the rtx.conf file, so I will provide the one I was using prior to the video here, but the google drive will have the previous one (from the 079 light culling update)

blissful pilot
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Mod should be up and good to go

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Now. There is a secret room that has been lit that isn't in LCZ

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Good luck, and hope y'all find it

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There's a reward if you find it too

oak dirge
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Getting on to test shortly

blissful pilot
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Lemme know what you think, or what you’d want to fixed immediately if anything comes to mind

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Gamma should work too

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It worked when I tried adjusting it

oak dirge
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way darker in-game

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also blinking no work for some reason

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when did blinking break I see it in the video too

blissful pilot
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It was when I adjusted the light culling

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No idea why

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Actually,

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I’ll post the OG rtx conf

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The one that was in the drive prior to me updating it last night

oak dirge
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I see you did the lame testing room 2b

blissful pilot
blissful pilot
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Or is the room lame lol

oak dirge
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just liked the one I did more lol
seeing just a single small light makes it feel underwhelming

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Gotta swap to mobile now since every time I click off the game it crashes now

blissful pilot
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Well, theres a couple of reasons why, when lights light up they have that particle effect that carries over to rtx remix, but also I want to keep the art style intact as best as I can

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Very scarce changes to scenery

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Hear about what happened with Half Life 2 RTX?

oak dirge
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no

blissful pilot
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First demo came out for that, and people were absolutely furious on it because one of the horror oriented areas; Ravenholm, was too bright and had too many light changes from the base game and the base games atmosphere

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Portal RTX was way worse, completely changing the art style in textures and materials as well as lighting

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So that’s what I’m trying to avoid

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I don’t want it to become another SCP Unity or Secret Lab, where both have their own art style and atmosphere that differs from CB, but trying to remaster CB’s art style

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At least, that’s the way I’m doing it now

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Or did it

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The secret room I lit though

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Differs from the base games baked lighting look

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A lot of changes in that room

oak dirge
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I like the addition of the giant black wall texture in ignore

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When tf did that start happening

blissful pilot
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What texture?

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In the rtx.conf?

oak dirge
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The only texture in the ignore category

blissful pilot
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I’ll just send the previous one now

oak dirge
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It's just a black wall slightly in front of the camera

blissful pilot
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Ahhh

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Yes

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No idea what that is

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I think it’s fog or something I’m not sure

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That was set to ignore really early on I believe

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When we just got the game working and looking right

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that's the original rtx.conf from the google drive

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should have blinking

oak dirge
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Yup

blissful pilot
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so it is the OG previous rtx.conf from the google drive, except I just changed the anti light culling, and some of the screens to world space UI to glow, and that's it.

oak dirge
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I just did that with the first one you sent

blissful pilot
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the only other thing i would like to change is 079 there, but thats ok for now

blissful pilot
oak dirge
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Although the anticulling doesn't work i wonder if it's a restart thing

blissful pilot
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shouldn't be

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just in case though

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i recorded exactly which changes i made

oak dirge
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I'll just dl that one and see

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Lights still get culled

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Lamps*

blissful pilot
oak dirge
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Yes

blissful pilot
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strange..

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I do find that even on my pc it sometimes decides not to work in specific conditions

oak dirge
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I just noticed they don't always disappear

blissful pilot
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so who knows, might just be the anti-light culling isn't as great in the engine

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whats your fps too?

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because I've noticed (dunno if its an actual pattern) but it happens more frequently to me at lower fps

oak dirge
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Around 60 with fg off

blissful pilot
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frame gen sometimes works for me

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I love when it does because the game looks amazing

oak dirge
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I've been using it no issue

blissful pilot
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but half of the time 😛

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yeah sometimes it flickers for me

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also, i'm visiting someone today who has a 4090

oak dirge
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Doggo time

blissful pilot
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or 4090 ti i think

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so I'm gonna see if he wants to try out the mod

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it would be interesting to see

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my 4070 ti can just barely push 4k at balanced, so who knows, maybe his can do it at 4k, smooth, and at quality lighting

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or quality DLSS i think it is

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what I really want to get my hands on is a crappier PC, like one with a 2070

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for stress testing

oak dirge
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I swear doggo room is darker i can't see the dogs at all from further away and it's way scarier

blissful pilot
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might be fog

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the fog is really dark for some reason

oak dirge
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Ye the fog

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Which always everything darker near it

blissful pilot
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if you set camerafog 99999 you'll be able to see basically everything

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im not sure what the default camerafog is though

oak dirge
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There's also very little bounce light which makes it even darker

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But only slightly more so than vanilla. Like the decals and items don't stand out anymore

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Will have to get the default fog as it's def shorter

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Would be funny if the extra room you did was 049

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Also 55 fps at 50% usage

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Dxwrapper moment

blissful pilot
oak dirge
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I used the cutoff feature before but now that there is proper fog it'd be worth a shot

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Looking at it now

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except I can't type in the boxes

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and clicking off crashes the game

blissful pilot
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That’s weird that it crashes

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I need to do more stress testing with this version

oak dirge
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It's never crashed like this before either

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I tried both bundled and newest remix too

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Might be a driver thing cause the launcher does it too

blissful pilot
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Any area or region it crashes? Or really just anywhere

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Also I’ve only been using the rtx runtime and dxwrapper from the google drive, so I haven’t tried newer versions yet

oak dirge
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Anywhere as long as I click off. Actually it might be just if I click onto a second screen

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yeah that's what is it I think

blissful pilot
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Oh

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Wait

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Have you been moving your mouse to a secondary display and then clicking?

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Or alt tab-ing?

oak dirge
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pressing windows key moving over and clicking

blissful pilot
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Ah

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I’m not sure what that would do

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But Alt Tab is the only way I’ve been able to

blissful pilot
oak dirge
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trying to add fog with remix but it only wanted to piggyback the og game fog which doesn't do anything

blissful pilot
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Yeah if you’re able to figure that out kudos to you

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Every time I’ve tried I end up breaking something in the conf

oak dirge
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I'm not saving the settings, but yeah it just doesn't work cause it's a skybox thing

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oh boy the pocket dimension is so nice
if only there wasn't a black sheet covering the screen

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hcz pocket dimension exit with the medkits

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also wut

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definitely more instances of missing walls and ceilings

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is see ecz checkpoint is lit

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oh boy the maintenance tunnels are so immersive

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035 room from da vid

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electrical is lit I see

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cafateria is mega laggy wtf

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I love how ecz has the emissive recess lights from the other texture

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3 free monitors in 420j room

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860 room lit

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1499 skybox

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femur breaker room being outside the map and missing two walls will be interesting

blissful pilot
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How come?

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I think it would be really easy to do

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I gotta read your messages for a sec

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Catch up

blissful pilot
oak dirge
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Would've loved to look at it if I could see it lmao

blissful pilot
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If you click on the black texture plane and go ignore texture or UI texture does that fix it?

oak dirge
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I can't click on it

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It's not an object it's like the flickering black overlay that only covers the screen vertical with some edges on the sides that appears during intro, when near 173, etc

blissful pilot
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Hit Alt + X to open the remix menu in game, go to developer settings, then game setup, and try clicking on it if you haven’t already

blissful pilot
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Is it like screen flickering or screen tearing kinda?

oak dirge
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No I'm just describing the overlay

blissful pilot
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Do you have frame gen on?

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Does turning that off do anything or nah?

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Also, if you’re able to, I don’t know what it looks like so I’m trying to troubleshoot and figure out what it is, if you’re able to send a screenshot or a video of what it looks like

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If not that’s alright

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Once I can I got something to share too

oak dirge
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I won't be on till tmmr. You can see it when scp 173 breaks out and then when you go down the stairs afterwards. It's the overlay that normally makes the screen flicker or go black for certain events

blissful pilot
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Wait, is it when there’s a monitor in the players view?

oak dirge
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No.

blissful pilot
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Oh wait a minute

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Ok ok I know now

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What rtx.conf were you using?

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Or which

oak dirge
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The updated og one. But that's always in the game

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Ive never had that not be in the game

blissful pilot
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Interesting

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Yeah that has to do with the blinking texture

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At least from what I found

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When secondary lighting is turned off, or events such as the 173 intro, or the room2doors event. All of those use the blink texture to simulate lights turning off

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It’s all the same texture, and yeah I’ve had problems with that too

#

It’s one of the bigger issues that persist in the mod rn

oak dirge
#

I think since the screen is always flickering in 106 room normally it just persists

#

There is one area where it fades out but as soon as you enter the next room it's back

blissful pilot
#

That’s strange

#

Yeah you might have to show me if you get the chance, if I’m not able to recreate it or if it’s something else

#

here

#

This is a showcase of the work done in the Pocket Dimension, with the camerafog set to 99999 so non-existant.

#

if you want to see it

#

it was a lot of fun lighting it

#

I'm kidding though, I enjoy the result

formal sierra
#

fun

blissful pilot
#

Is UER more stable than Vanilla?

#

Generally speaking

oak dirge
#

It crashes during loading quite alot but that's about it

blissful pilot
#

I’m tempted to start lighting rooms in that

#

Or UE

#

I think UER is more preferred among people so

oak dirge
#

It has working docs more content no weird partial screen overlay

#

Can see if the room glitches for the bugged rooms are gone

blissful pilot
#

Yea

oak dirge
#

Also nrc is still glitched on latest build

north topaz
#

If this ever gets a full remaster treatment, you could probably put this on Steam without much issue

oak dirge
#

True. Wouldn’t be the first CB edit on steam

#

Imagine if we did the remaster off of cb multiplayer

blissful pilot
#

Free of course

#

I also am a Valve Enthusiast, and have been on Steam basically my whole life, in my eyes it just makes sense to

blissful pilot
#

at least, thats how I got into it

oak dirge
#

Yeah it’s just the base game with net code.
Idk about the other variants

blissful pilot
#

I recognized that the multiplayer branch on steam uses a wrapper and it worked with it, that was before I discovered this discord though

#

also

#

The source headscan has been baked onto the same UV as the .b3d model

#

classd1's textures are like 99% done rn

blissful pilot
#

another thing I'm doing, which is related and why I'm working on the class D textures, is opening up the progress of the RTX remaster development to YouTube

#

once again, to reach more people, and give people a more consistent and clean way to view progress made

#

I've already edited together several video updates here just the fine folk of discord, so It would'nt be too much more work

north topaz
#

Get's people hyped

blissful pilot
#

2012 was a long time ago, Horror has changed, SCP has changed, that doesn't mean its not impossible to do so, but a big thing I want to accomplish is revive the CB community, at least a little bit more. and hype is very much a good way of getting there

blissful pilot
#

Remastered classd1, and classd1 Albedo. Still gotta add the hands and shoes, but everything else is done

blissful pilot
#

Finished remastering the tie, and making a separate layer for the collar of the shirt and the alternate button placement for janitor and scientist clothes

#

So short of blood, and the name tag on Gonzales Jim, the bodies for them all are done,

#

and tattoos on classd1

formal sierra
#

if you are making the class d model public, can you just import it straight into the game files?

#

or would that break the animations and other stuff

blissful pilot
#

once the model is done, yes. it'll just be a .b3d file that can be thrown into game

#

that being said, UER handles animation differently, so I have no idea if itll work out of the box there

formal sierra
#

YAY

#

ngl this is one of the parts im most excited for

#

meat slabs < actual fingers

blissful pilot
#

plus eyes that track

formal sierra
#

WGAT

blissful pilot
#

theres many details i've put into it

#

yknow the corpse with SCP-970?

formal sierra
#

ye

#

oh thats fucking awesome

blissful pilot
#

plus, I'm reanimating all animations

formal sierra
#

oh that isnt what i was thinking you'd say at all but thats even cooler lmao

blissful pilot
#

once they have PBR materials itll look even cooler

#

but yeah these are awesome so far

formal sierra
#

genuinely cant wait bro

#

idk if this is too much to ask but could you export it as an .fbx too? i feel like animations would look really cool in blender stuff

#

i could always convert it from .b3d but im not sure if you lose anything doing that

blissful pilot
#

Totally, it's all done in blender too, its what i've been doing

#

and if you export to .b3d from blender you lose animations

#

you'll have to export it as SMD anim, and SMD mesh and then merge them together in fragmotion, and then export as .b3d from fragmotion

formal sierra
#

one of the many reasons a new engine would be great 😔

blissful pilot
#

I know

formal sierra
#

so many steps for something that should be relatively simple

blissful pilot
#

only for blender, I think its easier with other 3D modelling platforms

#

its also super old

formal sierra
#

that is true

#

if only someone would put their blood, sweat, and tears into a 1:1 remake of CB 😭😭😭

#

totally possible

blissful pilot
#

well one idea I had

#

once we finish making the RTX remaster, all the assets would basically be made and there, so after its done, I might tinker with that idea

#

I just don't want to start with making a game from the ground up, because I have before, and failed because of how huge the project was

#

so starting off with the RTX remaster is not a bad ideea

formal sierra
#

ye that is smart

#

i have experience in Unity and love CB but i don't think im dedicated enough lmao

oak dirge
#

It has the og graphics and is multi-player

formal sierra
#

ik i've played it but in its current state its not similar at all on PC

blissful pilot
#

I've played it too

blissful pilot
oak dirge
#

They've been updating it constantly but yeah it was broken before

formal sierra
#

just doesn't feel the same; game is darker, crashes randomly (😭)

blissful pilot
#

did you know SCP:CB was supposed to be ported to a new engine in v1.4?

formal sierra
#

ya i wish it was completed

blissful pilot
#

I read an undertow forum about it from the devs

#

it probably didn't lift off the ground because again, redesigning a game from the ground up is a huge task; not impossible but a lotta work

#

I like the idea of the RTX remaster because it breathes life into the exisiting game with new assets and stuff, AND if it does well, those assets are there to be used for other projects

#

its also why I wanted to keep the asset creation mostly open source for anyone to use

formal sierra
#

what if you run into something unfixable tho

#

like its an old rendering engine what if you just cant get something working and it requires a massive rework to the code

blissful pilot
#

well, as much as I've been avoiding it, it is possible

#

SCP:CB is also open source

#

meaning, you can compile your own make of the game if you so want to

#

or make a mod that modifies the game's code

formal sierra
#

yeah that is the good thing

blissful pilot
#

By the way, smaller piece of progress but

#

Just finished reconstructing the scientist2's face

#

technically the face used in the seaguard hence the weird UV, but now I just gotta clean it up and add it to the PSD

#

its mapped to this texture, this is likely where they got it from for CB

#

I just reconstructed it using his actual photo from 3d.sk

#

So now I just gotta put it on the PSD and Scientist2 is remastered

formal sierra
#

WOOOOOOOO

blissful pilot
#

I had to lie down for a bit because of food poisioning but scientist2 is done now

#

Diffuse

#

Albedo Filter

#

A lotta design choices that could've been made with this one, so hopefully the ones I choose look good

#

I'll show a close up of the face too, with the original

#

Original:

#

Diffuse:

#

Albedo:

formal sierra
#

was stuck on the toilet for what felt like a day 😭

blissful pilot
#

I only just started feeling better lol

blissful pilot
#

So this is gory, but its still progress made to both the archive and for remastering

#

theres a bloody skull image that is used in corpse.jpg, gonzales eye, and a few other places in the game, I think 939 uses it as well

#

When you reveal more of corpse.psd which is the photoshop file provided by Vain Brain you're able to see more of it

#

its used twice in corpse.psd, in two different passes, its just overlayed overtop of each other but each layer shows a little more of the skull

#

this was found long ago when we found the PSDs from vain brain, so its nothing new, just getting yall up to speed for the recent development

#

for the longest time, we were missing that left eye; and I found recently that gonzales uses that section of the skull

#

but I also found one more instance of it being used in corpse.psd; and lo and behold, it has the last missing piece.. by maxing out the opacity I was able to recover more from that section too

#

I just finished putting the pieces together and doing color corrections and such, there was certain sections that were not apart of any of the pieces as shown here

#

but I used generative fill for those last parts, and this is the best recovered version of the image we have so far

#

I still have absolutely no idea what it is, but I've been told its not real gore, hence why I'm not as hesitant posting it as I was when I first found out about it

#

And, its still useful to have in remastering corpse.jpg and Gonzales

fading fractal
#

i wooould appreciate if you could at least spoiler it from now on

blissful pilot
#

I could edit them if youd like

fading fractal
#

it's alright. just future posts

blissful pilot
#

think I just forgot, sorry about that

fading fractal
#

no worries 🙂

#

you guys are generally good with the rules lol

#

and i appreciate it

blissful pilot
#

We try our best given the context of the content

#

we know most of it is NSFW and not suitable and such

fading fractal
#

if it actively inhibits development, you could make your own server for it and i'll pin the invite here

blissful pilot
#

I also have a google drive, and could share that going forward

blissful pilot
#

Wdym

#

the image?

north topaz
blissful pilot
#

It looks like wax to me, i've been told its like a homemade prop or something

#

dunno what of or where though

#

it wasn't vain brain who got it

north topaz
oak dirge
blissful pilot
#

Yes the image was used in corpse.jpg

blissful pilot
#

but its also used in other textures such as Gonzales

oak dirge
#

it looks super good

blissful pilot
#

Thank you, as said before its creation took many weeks to actually discover all pieces

#

I tried AI generating the missing parts before, but it didn't come out very good

blissful pilot
#

Alright so this was probably the hardest one to do so far, mainly because all I have for reference for body2 is just This But I think its done and looking well enough

#

Original:

#

Diffuse/Remastered:

#

Albedo Filter:

#

There was a lot of room for interpretation on how some of the elements such as the eyelids were made, but I tried my best doing so, once again, not much to go off of on the original besides that blurry set of pixels

formal sierra
#

Wow

#

btw I remember you saying the eyes tracked now

#

do they have 3D eyes 🥺

blissful pilot
#

kinda

formal sierra
#

darn

blissful pilot
#

So sorta a tangent, but I commissioned one of my friends who does a lot more AI stuff than I do to help me with potentially reconstructing 106's photo using AI, this image is used in many textures in the game, and there's a possibility that we may not find the source image for a while, plus; if what we believe is true about it being a photo of a painting, a higher resolution image would still have painting artifacts. With that being said he's been trying with several models overnight and this is the best result we've gotten so far compared to the original.

#

At the very least, its a neat result just to have.

blissful pilot
#

As one last thing to show the potential of this generated image, heres my attempt at remastering pic1 from 895 pics using this new image. its the last thing I'll do for now regarding 106, I'm gonna continue working on what I was

#

Lemme know if you think it has potential, and or looks good

formal sierra
#

ABSOLUTELY HAS POTENTIAL

#

high definition forehead shine makes the game ready for release

blissful pilot
#

I think at the very least it can definitely be used in textures such as 106victim

#

that use pieces of it

formal sierra
#

oh thats interesting

#

i didn't know it used that image

#

i've always wondered why dr maynard looks so pink tho lol

#

i feel like it should be more corroded looking, just darker

blissful pilot
formal sierra
#

wow another mini-documentary

#

give me 2 minutes and 56 seconds

blissful pilot
#

I tried to make it short lol

formal sierra
#

no make them longer 😡

blissful pilot
#

Im definitely working on making longer more noteworthy videos for documentation

formal sierra
#

WOAH

#

it really does use it

#

thats hella creative

formal sierra
#

i think the majority of the SCP community as a whole

blissful pilot
#

I watch youtube videos in the background as I work, and I've noticed just how scarce good youtube videos about SCP and SCP:CB there is, especially CB, a lot of them are either gameplay, mod videos, or low effort videos ranging from a bunch of stuff

#

but not a lot of good well edited trivia content

#

so my goal is to hopefully make more of that

#

https://www.youtube.com/watch?v=TN1eue2AcMA this video is probably one of the best trivia SCP:CB videos out there, and its a shame that its existance feels like a one of a kind

Game: SCP - Containment Breach
Link: http://www.scpcbgame.com/

My first attempt at an analysis (a questionable one) of a game will be about:

the one (and also nine, three and four, not in that order)
the only (until you run into someone/thing)
the legendary (pretty gud)
D-9341...

Today, I will try to investigate his past. What was this...

▶ Play video
formal sierra
#

I KNOW 😭

#

i always rewatch that one

#

have you watched the 5 hour documentary on CB by Dogma?

blissful pilot
#

huh

formal sierra
#

its more of a recap of the game but i liked playing it in the background while I did other things

blissful pilot
#

I've watched about half of it, I guess I forgot to watch the rest

#

guess I have something else to watch in the background

#

I've probably watched Markipliers SCP videos like a hundred dozen times for each video too

formal sierra
#

same

#

im running out of content to watch at this point

blissful pilot
#

I could paraphrase each and all SCP videos on his channel

#

its sad

formal sierra
#

hmm lemme quiz you

#

what was the last video he made on SCP CB 🤓

blissful pilot
#

he kept losing to 049 and 106

#

he upgraded his keycard to I believe lvl 4 and then saved in the 1499 office

#

and then never touched it again

#

besides unity, but that dont count

#

he did play SCP-087-B extended not too long ago though

formal sierra
#

i watched all of those too 😔

blissful pilot
#

I find it extremely funny to watch because theres literally a point in his video where hes in 1499's room and hes like "OH its the SCP gas mask, do I want that? I don't think I need that, if I need that I'll come back for it" and then 106 spawns in the room

#

and 1499 despawns 106

formal sierra
#

NGL i felt so bad for him towards the ending stage of his CB playlist

blissful pilot
#

I've made it my mission that if I ever see Mark IRL I'm grabbing my GP-5 to let him know about his folly-ness

#

who knows, maybe the idea that 106 won't be such a pain in his ass gives him motivation to play again

#

I think that, and the BS regarding Unity was some of the biggest reasons he stopped

#

that being said, who knows when I'll actually meet the markiplier lmao

#

Fat chances

formal sierra
#

i mean hey

#

if you ever go to Los Angeles

#

i think its LA since he made that video about the wildfires lol

blissful pilot
#

pretty sure

#

I want to go to LA for tons of reasons, but as it stands I've never been to the US

formal sierra
#

OH I FORGOT YOU WERE MAPLE SYRUP

#

wait are you canadian'

#

off-topic but maple syrup is awesome

blissful pilot
#

Its aight

#

I like it more than any other syrup but thats also because I'm weird

#

I don't like condiments at all'

#

Also these are gonna be pretty fun to source/find

#

so obscure

formal sierra
#

what on earth are those

blissful pilot
#

They're used on Gonzales.jpg and corpse.jpg

#

mainly the latter

#

Also if you guys want something to do

#

I found a higer resolution papertexture from Undertow forums forever ago but i haven't been able to identify what document it is of

#

I believe clearance level is 2 and the object class and item I think is the same as 173 but everything else is different from 173's doc

formal sierra
formal sierra
blissful pilot
#

me neither

formal sierra
#

i remember 173's document being shorter

blissful pilot
#

also the text doesn't line uo

#

even without the image if you just copy the text it differs

formal sierra
#

prolly one of the ones without an image

#

so like

#

i dont think 205 has it so it could be that

#

you could always just do a random document and use that instead

blissful pilot
#

yknow what though, one thing I should do too is check when it was added to the game

#

could narrow it down

#

This was the old one

formal sierra
#

oh yea that one is still used in some of the rooms lmao

blissful pilot
#

Searching "paper" on my PC is kinda funny

#

I surprising have a lot with that name

#

look familar?

formal sierra
#

that one thing

#

its the fricke

blissful pilot
formal sierra
#

YEA

#

i couldnt remember if it was the Run slip or the ID

blissful pilot
#

nah although that is one I have to do too

formal sierra
#

i thought it was like the coolest thing when i watched batesees video on D-9341 lol

blissful pilot
#

probably wont be as hard

formal sierra
#

ye its way simpler

blissful pilot
#

Once I finish the class D model, my next objective is trying to find a way to PBR white.jpg and concrete.jpg

#

or source those

#

because those two textures are the most important and widely used in the game

#

and would make the mod go from a 10 to a 50 with those two changes alone

formal sierra
#

would a heightmap on the white walling make it look more 3D?

#

sorry i forgot if thats what the normalmap or heightmap did

#

unity has me mixed up

blissful pilot
#

I think it can do both, I prefer Normal maps because its an illusion of how light bounces off surfaces, while displacement or heightmaps affect the geometry in a certain way, which causes more distortions in my experience

#

depending on how much it is supposed to pop off the surface, displacement should be used for more like.. rocky textures or materials that have more 3D definition, while bump/normal maps should be used to enhance details, like the creases in floor tiles

formal sierra
#

oh so should white use displacement instead then since its bumpy?

#

sorry idk why PBR is hard for me but i need to learn more about it since i've been tryna create my own textures lol

blissful pilot
#

I would suggest not, only because of how tiled it is in the game, making it more pronouced in 3D definition also makes the tiling more notaceable but thats just me

#

we could try it

#

theres very few textures that probably don't need displacement like keycards lol

formal sierra
#

OH MY GOD

#

the textures on the new SL keycards look so good with the PBR

blissful pilot
#

But yeah these two textures are the most important

formal sierra
#

yeah concretefloor is fucking everywhere

blissful pilot
formal sierra
#

could you show me them?

#

i did some like 2 weeks ago as well lol

#

idk why but i thought it would be cool if i added a normal map to the e-chip (it didn't work)

blissful pilot
#

I dodn't have a lot of good photos, but heres one

#

as I think I've said before, I was working on remastering or remaking the game in Unreal Engine years ago, remastering this game has been my lifes work, so I've tried many things in the past

#

as neat as these look, I'd probably change them to look more like CB's artstyle

#

although the roughness maps and such could still be used

formal sierra
#

wow i do actually like it a lot

formal sierra
blissful pilot
formal sierra
#

jk your making progress very quickly

blissful pilot
#

This was how the inventory was supposed to look or was looking last I worked on it

#

neat idea I think

formal sierra
#

i think this guy might just like gradients

blissful pilot
#

nah it was chosen because of the wiki

#

This is the background used on the banner of the wikidot site

#

or was; I think it has since been changed

formal sierra
#

nah it hasn't

#

i had the wiki open in my other tab lol

blissful pilot
#

awesome

#

I like the look of it so

#

I saw they changed the font so I had no idea

formal sierra
#

i honestly really love the new font

#

i think it was called like

#

oh inter

#

i thought it was something different

#

ik the old fonts were bauhaus demi and trebuchet something

blissful pilot
#

I've been using ITC Bauhaus for years so maybe I'm biased

#

even my logo uses it

#

Also

#

This. looks. .. bad

#

thats the same method they used to color his face in

formal sierra
#

lol the injury on his eye looks so low res

blissful pilot
#

its literally just this texture set to color

#

so i'm gonna spend some time properly colorizing the original photo of Andrew

formal sierra
#

YAY

formal sierra
blissful pilot
#

I'm going to use this AI upscaled of the recovered one I made earlier to make it more high res (Gore Warning Obviously)

formal sierra
#

you know your internet is ass when it has to render the image from top to bottom

blissful pilot
#

its not your internet

#

its the image

#

its almost 10k in height

formal sierra
#

oh thats why its 110 MB lol

blissful pilot
#

it does it on mine too lol

formal sierra
#

you're using half of discord's storage atp

blissful pilot
#

so I'm also going to split it up into their own respective PSD files

blissful pilot
#

I'd feel so bad with my 8K tom foolery

formal sierra
#

you're singlehandedly making the discord server engineers work overtime

formal sierra
#

they prolly are just sending free nitro to their e-kitten its fine

#

gigapixel is awesome

fading fractal
#

definitely can be

blissful pilot
formal sierra
#

did u use redefine or one of the fast presets

blissful pilot
#

its gotten so much better since the last time I used it in 2019

fading fractal
#

gigapixel/photo ai has an interesting artifact where it likes to make white highlights blue

blissful pilot
#

I'm just glad it doesn't do the smudge artifacts that most other AI software infamously have

#

But yeah I see what you mean

#

easy to fix though

fading fractal
#

ya. it's not a big deal. i was just curious if it was topaz's software or not because i hadn't seen anything else do that

blissful pilot
#

Topaz is awesome in a lot of places

#

I did a comparision with some textures that were like 256x256 pixels and the results are unreal

#

Yeah these

fading fractal
#

would you mind uploading the original textures for those? i'd love to test with them

blissful pilot
#

Thats the 256px one

#

These are the map ones

#

1024px I think

#

This one has infamously been one we haven't been able to do and get good results

#

if you wanna try that too

#

216x216px

#

ₜᵢₙᵧ

fading fractal
#

PBRify does okay on it, the best i've seen at least

#

but not good enough really 😛

#

this is my new model that i'm about to release

#

i'll be training a new PBRify soon most likely

#

should exceed both of these

blissful pilot
#

Theres only been one other texture that would've been worse for us, but luckily we found the image source

#

This one

#

128x128px

#

absolutely infinitesimal

#

This was the remastered texture I made using both Topaz and the original highest resolution image

fading fractal
blissful pilot
#

If i just used the 128px into topaz directly I would've gotten something like this

#

horrendous

fading fractal
#

that nose lmao

blissful pilot
#

the grass looks like cauliflower

fading fractal
#

lol my model

formal sierra
#

christ

#

absolutely amazing 😭

formal sierra
#

the eyes are creepy af

blissful pilot
#

A lot of people think he looks weirder in the remaster, but thats literallly how he looks like

#

or looked like

#

he's long gone now

#

had a condition of some sort, forget which

formal sierra
#

damn

#

by the way, what was this image for?

#

wasn't it in a picture frame or something on the desks

blissful pilot
#

Yeah in Dr. Maynard's office or something

#

Head office*

#

no wonder I could'nt remember the name of it lol

#

It's actually already in the mod too

formal sierra
#

yay

#

topaz video AI is awesome but would be more awesome if my CPU intended for servers could cooperate and not crash it for whatever reason

blissful pilot
#

I feel that

#

my biggest opponent is heat

#

I have 3 PCs all with 40 series RTX cards running, as well as a 3D printer

#

it gets hella hot

#

probably hot enough to be lethal some days

formal sierra
#

your biggest opponent is the electricity bill lol

blissful pilot
#

also time management

formal sierra
#

dont RTX cards use like

#

a crap ton of volts watts

blissful pilot
#

for mine? Yeah its a bit

#

I can only imagine for those with 4090s or 50 series

fading fractal
#

4090 rarely exceeds 280w in my experience. esp if undervolted

formal sierra
#

really?

#

i thought it would be more

oak dirge
#

It has a higher tdp but that's not the realistic power draw

blissful pilot
#

really want to upgrade but uh

fading fractal
#

lol

blissful pilot
#

No offense to nvidia though, I think the price is deserved

fading fractal
#

yeah i feel that. might have to sell mine soon unfortunately

blissful pilot
#

lmao I have to argue with many people about why PC is better than console and the most heard arguement against PC is that its expensive, and at the same time, I think its worth every penny

#

my GPU costed the price of all other parts combined, and I don't regret it at all

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as someone pointed out to me, theres no such thing as a "bad" Graphics card between the RTX series, they all do what they were meant or built to do, its more that some cards do more or do better for a better price than others

fading fractal
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the problem is prices have shot up pretty drastically for Nvidia GPUs in particular

yes they have advantages, that's why they still sell, but compared to even like 6 years ago it's pretty nuts

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they could and should be lower imo

blissful pilot
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Thats also an interesting though though

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Nvidia is very expensive, but so is Apple, yet I praise Nvidia and.. really hate Apple

oak dirge
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Nvidia has good product

blissful pilot
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I don't think apple deserves the popularity it gets for doing very little between models, meanwhile Nvidia always has me invested to hear whats new when they have a new series of cards out

blissful pilot
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expensive, but good.

oak dirge
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Nvidia also does crazy rnd

blissful pilot
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Also colorizing black and white photos is so much fun

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still doing that btw lol

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the human skin carries so many tones it takes a bit

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plus light diffusion where light bounces off surroundings

blissful pilot
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Alright that took a while

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finally done that bit though

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I present to you, Andrew Tribolini (Gonzales Jim) Colorized

formal sierra
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wizardry

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his eyes are blue tho arent they

blissful pilot
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Yep

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they're blue here too its just less noticeable because of the exposure

formal sierra
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ah

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looks great

blissful pilot
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There I made a slight change to the eyes to make them a tad bit more blue

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its very easy to go overboard and over do it with color, so I don't think I can make them more blue than that, the iris unfourtately is much darker in this photograph than it is in other photos of him

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Alright I found that edit too be way too blue given the lighting as well, so I blended the two half way, very subtle change but I think this is perfect now

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If you adjust the exposure too the photo looks a little better too, they definitely played with exposure to shoot black and white

blissful pilot
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Theres no way

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As I said prior I just kinda had a SCP playlist playing in the background as I work

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timestamped

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9:32

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that was funny

formal sierra
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gonna sound weird but his voice is so soothing i sometimes get drowsy watching him lol

blissful pilot
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That took a while

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but here it is

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Original:

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Remastered/Diffuse:

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Albedo Filter:

formal sierra
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cannnot WAIT for the full remastered model 😭

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the classd.b3d is used for every human except for guards and NTF right?

blissful pilot
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Technically its already done, just needs cleanup and animations

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and textures of course, but thats what I'm working on now

blissful pilot
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not 008 zombie, and not clerk_d1

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035 too, except 035 has its own model

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I want to cleanup the model so it works more efficiently in game, obviously I won't get nearly as close to the polygon count as the original, but I want to have the least I can as its one of the few models that have to be replaced on the engine's side rather than through the RTX remix pipeline

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So any complexity added adds stress to the game's old engine in other words

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granted, theres a lot of optomization to be done with the OG vanilla assets that help in that way too

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035's vanilla model has a polygon count of almost 4,000

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actually. if I remember correctly I think thats the vertices count

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and its only because theres 4 duplicates of the mask's mesh in the same place

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no wonder it lagged every time he was loaded in

formal sierra
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what do you think would be the limit for blitz3d lol?

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before it shits itself

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i think that each zone is about 1M vertices (thats what i see in Unity when importing them all), but thats also with merging the duplicate vertices and removing the collisionmesh crap

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they do a lot of culling on meshes & logic as well, i gotta say i was impressed. i did some digging through the code since its decently readable compared to other coding languages, and they put in a lot of effort to optimize where they could

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not sure why they didn't decide to pick an engine that was more stable but the old engine gives the game even more charm i guess lol

blissful pilot
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Right now, with the high poly version of the mesh. no cleanup 30k polygons per character model, and it works on my end so

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granted, and again. that I want to lower a lot

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because while it might run on my PC, might not run on everyone's

formal sierra
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yeah true but i doubt its very playable on most machines either way as of now

blissful pilot
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Exactly

formal sierra
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or maybe its just cause i have an AMD idk

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how does the 30 series work with it

blissful pilot
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I'm not sure, haven't had the chance to try it yet

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right now the biggest thing is working out the kinks generally speaking